Conqueror's Blade - wendeng.zhang
Dear warlords,
Today, we are bringing you the brand new Deathmatch map - Navy Shipyard!



Sitting in the natural harbor surrounded by several islands, this shipyard is where most ships of the navy are built.



The shipyard region has the shore on one side and the water on the other side. The shore side holds the walled base where officers, workers and soldiers live. The water side contains many specialized cranes, dry docks, slipways, and an extremely large area for the production of the ships. There is also an outer harbor deep enough for big ships to call in at.

Game Mode
Navy Shipyard is the platform for the Deathmatch mode, with 10 warlords on each side fighting for victory. One side launches attack from the vessel on the water side while the other side charges from the inner side of the high walls. The side which gets 40 kills first will win.



Special Mechanic
The shipyard has all kinds of people, each has their own secret. The rumor has it that a batch of chests filled with mysterious resources was delivered here by an exotic ship and it is hidden somewhere in the shipyard. As the battle rages on, these chests may be discovered. With the resources in the chest, you may even change the tide of the battle. We are looking forward to the intensive scramble for these resources. Go chase your enemies away from the place!
Conqueror's Blade - wendeng.zhang
Dear warlords,
We have been trying to maintain fair competition for every warlord in Conqueror's Blade. For this sake, we take cheating in the game seriously and have had a large number of resources tackling it by all means.

We found that some players exploited the bug in the "Season 2 Sign-in" event that allowed them repeatedly claim sign-in rewards, including Battlefield Scrolls, Chivalric Era Tag Chests and Heroic Era Tag Chests. That was unfair to other players and violated our code of conduct. We decided to suspend the following players according to the number of rewards they had claimed:

Lifetime:
JE***
SU***
风***
sa***
閖***
mk ***
悍***

7 days:
白***
苏***
敢***
沉***
大***
cc***
大***
BU***
Ko***
รา***
li***
圣***
Ho***
一***
ex***
阿***

The bug has been fixed immediately. We need everyone's effort to make this game a better place. Please be noted that we will not tolerate any violation of the code of conduct. We will keep monitoring backstage data and punish those who go cross the line. Remember, you play an important role in fostering a fun and fair environment in the game. Do not dishonor your name!

Conqueror's Blade Steam Operating Team
2020-4-28
Conqueror's Blade - wendeng.zhang
HI,warloads

At about 12:00 on April 26th, Beijing time, there are some system problems when adjusting some of the chat characters, causing a short-term chat system abnormality, and some warloads received a message that the role name changed when they logged in.

We have fixed the above problems in the first time, and now you can play normally. We are very sorry for the inconvenience caused to affected warloads.
Conqueror's Blade - Lucky the Boss
Hi everyone, I ’m the real boss Lucky from Booming Studio.

Last weekend I also participated in Territory War. Warlords from all regions fought fiercely, and the whole world became crowded. Recently, we have finally ushered in a new peak of 10k PCCU. Our engineers have experienced TWARS twice with monitoring and praying... After reading the further promotion plan, I began to worry about them ...
However, we will all work hard to solve all problems, so please also fight this week!


The following is this week's Q&A:

Q: The huge siege engines are kindly useless. The attackers needs a lot of cost to buy it. It needs to be built in the battlefield but will be quickly destroyed. The Trebuchet is not threatening when the amount is not enough.
A: Siege engines are very important in Siege battle. It is best to build the Artillery Crafting Base before attacking the city. But we also admit that the current experience has certain deficiencies which we are analyzing and discussing. Initially, it may be optimized from the following ideas:
- There is a certain linkage between siege engines in the battlefield and the Artillery Crafting Base outside the city;
- Reduce the cost of siege engines to increase the appearance rate;
- Everyone will use deployable artillery like cannons to participate in the battle, resulting in easy to defend and difficult to attack. Last season's actual number of changes of the Decisive Battle also illustrates this point. So we may also make certain restrictions on the use of artillery.
After we have some clear plans, we will communicate with you again.

Q: The attack distance of the longbow is too far, the archers can not shoot, very troubled. If long-range is as strong as melee, then what is the significance of melee?
A: We are planning to make some adjustments to Longbow in the next week or two. For example, after the general attack and some skills exceed a certain distance, they cannot cause a stunning. After this adjustment, it can still output good damage during remote suppression, but it will greatly weaken its ability to cause stunning.
We are continually observing and experiencing the balance of the battlefield. There may be adjustments in the near future, including Notachi and Short Bow.

Q: Will the map of the Expedition III be adjusted? Now the number of enemies in it can't afford everyone a good reward. Without enough high tier units, it is difficult to compete with others.
A: Indeed we are not satisfied with the current reward mechanism, either. In the future, we will make relatively large changes to Expedition system. The first step will be to adjust the reward rules to make the settlement method more biased to team settlement rather than single point settlement. Such as each member can get the reward corresponding to A+ team settlement. Of course, this may increase the possibility of negative like AFK, we are looking for ways to minimize this risk, please give us some time.


At the same time, we have received some technical questions from everyone. Here I will also focus on some common questions:

Q: What should I do if the game crashes with “Error: Corruption of game files. Please verify integrety of game files.”?
A:When this happened following the instruction bellow:
1:open Steam——Library——Conqueror's Blade——Properties(right click)——Local Files——Verify integrity of game files
this move will checking all gaming files to see if it is wrong
2:If the first intruction is fufilled and the Error still pop up,you need to check if there is hardware maifuction,especially your hard-drive or SSD


Q: How to deal with the black screen in the game?
A:please follow the instuction:
1.ESC-Settings-Graphics-Graphics Settings(pick whatever one)-Apply
2.If 1 didn't work,edit “C:\Users\XXX\Documents\Conqueror's Blade\chaos_render_setting.xml”
looking the </gamma_scale>,and configurate it fo the value following:
<gamma_scale>1.000000</gamma_scale>


Q: How to deal with slag or stutter in the game?
A:The following factor will also cause the system or game to slag or stutter:
1:poor computer cooling system i.e the temperature of cpu/gpu
( CPUZ or GPUZ can find out,anywhere above 80℃ Celsius / 176 °F Fahrenheit can be regard as abnormality )
2:system resource competition i.e computer's backgroud application is comsuming lots of the resource which should be using in running game
(using resourcing monitor tools can find out like windows task manager )
3:corrupt/bad hardware:some bad hardware like bad sector/track in mechanical hard driver or other divices that will cause lots of system interruption or other kinds of reconnection / retry issue
4:network fluctuation
(you can check this by doing ping test)


If you still encounter other problems, you can also directly contact our customer service email for more effective help:
cbf_steam_support@boominggames.com


So this week's content is all that. This weekend we will open a limited-time Legion Durability no consuming and new player reward bonus event. Please enjoy it! And welcome to join our discord!
Invitation link: https://discord.gg/aBEf6p5
Conqueror's Blade - wendeng.zhang
Dear warlords,
The game will be taken offline for maintenance for 2hr from 12:00-14:00 a.m. UTC+8 on April 23. After that, we will offer Bronze Coins x5000 and Honour x200 as compensation. Plan your time so you don't have to go online in the period. Below are the issues the maintenance will address:

1. Participant Balance Adjustment in the Siege Battle Map (In Progress)
Augolia (Siege) is the map we are going to apply the 15 vs 15 balance adjustment this time.



Considering the depth of defense of the city and intense fights between two sides, in addition to changes in the number of participants, we also made the following changes:
Added Ladders on the wall: We added more ladders allowed on the wall so attackers have a higher chance to access this area. Some ladders will be able to carry 3 lanes of units instead of 2.

Added Trebuchets: We added 2 Trebuchets for attackers, making it easier to attack with a total of 8 Trebuchets.

Added Supply Points: We added 1 Supply Point to the east and the west side respectively to optimized distribution. The change allows attackers to come up with more tactics
We will keep following up on the data and feedback after adjustment for further optimization.

2. Adjusted Balance of Valley Fortress
After reading data collected and player feedback, we found that the win rate of the attackers was lower than we expected. That's why we decided to make these changes:
Extended Siege Time: To give attackers more time to attack, we increased the initial time from 9min to 10min.

Added Trebuchets: With so many buildings at the inner side of the Valley Fortress, it was hard for Trebuchets to hit critical points. To solve the problem, we added 1 Trebuchet to the left route, extending attack angle for attackers.

Adjusted Flag Point: To let off a little stress for attackers, we slightly shrank the range of Flag Point B, making it harder for defenders to interrupt the flag capturing progress.

3. Adjusted the Balance of Allenburg
After reading data collected and player feedback, we found that the win rate of the attackers was lower than we expected. That's why we made these changes:

Trebuchets may be a bigger threat as they can destroy rooftop of buildings near supply points between Point A and B more effectively.

Adjusted the location of respawn points for both sides on phase 1 to allow for more tactics.


4. Adjusted Balance of Supply Dump
After reading data collected and player feedback, we found that defenders have an advantage higher than expected on Point B and C. For a better gaming experience for both sides, we decided to make these changes:

Added a route for attackers to sneak in to the west of Point A. Now both sides have to think faster to deal with that.

Added a path that connected the stable area near the center between Point A and B. We hope that would make the area hot.


5. Hawkhal Treasure Season Soul Chest Updated
We are changing contents of the season soul chests in Hawkhal Treasure. Here are the details:
Excellent Quality Soul:
Halberdiers' Doctrine I (3 Day)
Imperial Pike Guards' Doctrine III (3 Day)
Rare Polearm Doctrine I (3 Day)
Epic Quality Soul:
Halberdiers' Doctrine II (1 Day)
Imperial Pike Guards' Doctrine I (1 Day)
Imperial Pike Guards' Doctrine IV (1 Day)
Epic Polearm Doctrine II (1 Day)

6. Optimized Territory War Declare War Notification
Optimized level criteria description in the fief box for war-declaring houses. Added level criteria for joining war.

7. Optimized Methods to Get Equipment of the New Character
We are going to adjust the original equipment stats of the new character in this update. Here are the details:
- Improved the quality of armour earned for finishing Training Yard to Excellent (Blue). Increased stats of weapons and armour.
- Added Lv.20 Normal Equipment (White) to Weapons for Sale and Armour for Sale of Armourer.

8. Adjusted Faction Points Required for Empire Guardian Military Title
Adjusted Faction Points needed for East and West Military Title to Empire Guardian-Military Title Preview:
Grand Marshal/Grand Chief 600
Marshal/Left Commander in Chief 450
Deputy Marshal/Right Commander in Chief 300

Faction Points Required for Following Military Titles are 0:
General/Regional Military Commission:
Lieutenant General/Regional Military Administrator
Major General/Regional Military Associate Director
Colonel/Commander
Lieutenant Colonel/Commander Assistance
Major/Associate Director
Captain/Major
Lieutenant/Deputy Major
Second Lieutenant/Administrator
Master Sergeant/Lieutenant
Sergeant Major/Deputy Lieutenant
Sergeant/Company Commander
Sergeant/Commander
Corporal/Minor Commander

9. Optimized System
Added Military Titles to the Empire Guardian Member List
Display resource of Supply Dump when players submit fief quests at a stronghold with a Supply Dump
Convenience goods with no purchase limit or level criteria in Market could be rewarded to friends or house members.
Replace the challenges related to the Fortebraccio Pikeman and the Maul Challenge with other challenges that are less difficult, and we will also compensate the warloads who have completed the relevant challenges within two working days;
There was a fear of ambush in the march at night, so the soldiers held up torches to illuminate the way forward.


10. Fixed Bugs
Fixed the bug that caused Short Bow heroes to keep enemies stunned by tapping F quickly.
Fixed the bug that caused DMG boost of Breakthrough Doctrine to be applied in an incorrect way.
Fixed the bug that prevented timer of Infiltrator of Dual Blades from being correctly displayed.
Fixed the bug that caused Artillery of defenders to float in Sun City
Fixed the resource error on the display screen of Greenpeaks Camp
Fixed the bug that caused fiefs of other regions to be displayed in targets to be attacked or defended when M was pressed
Changed the headcount cap of Empire Guardian-Corps to 100.
Conqueror's Blade - Guanchen.Ding
To improve latency experience in SA server, we have turned off the cross-server match making between AP and SA. Please be aware this is not a final decision, we will look closely of how it goes for everyone. Thank you and have a great weekend in Conqueror’s Blade!
Conqueror's Blade - wendeng.zhang
With the first territory war of S2 season start on Saturday, we bring good news to warloads who just entered the battlefield: the recruits will be motivated on the weekend, and some of the battlefield gains will receive a certain bonus.

Recruit bonus
Warloads with a hero rank below 200 will receive BUFF:
15% boost to hero XP, unit XP, honor, bronze and Maximum weekly honor in matching.

No legion durability consuming to all
All warloads ’legion durability will not be consumed in the matching.

Activity time
AP server: Beijing time (UTC + 8) 0:00 on April 18 --24:00 on April 19
SA server: Chile time (GMT-4) 0:00 on April 18 --24:00 on April 19

Remember that the bonus period will end on Monday, so be sure to quickmarch into the game if you want to take full advantage!
Apr 15, 2020
Conqueror's Blade - Lucky the Boss
From the announcement of the new server opening, we have heard a lot of voices.We are also discussing within our team. We decided to communicate with you as follows:

The most important rule: the mutual trust between Dev team and players is the most important and precious meaning to us. Dev team must understand and respect the contract we made with you, so that we can guard this game together.
Therefore, we decided to cancel the plan about adding new server.

Here is our thinking:
1. Although there are many reasons, the opening of a new server in the middle of the season will disturb the general game plan. Whether you are a new player or an old one, we cannot convince ourselves.
2. We have no choice. We must try our best to optimize the server. If it is overloading, we will tell you at least one week in advance to provide a plan. The rules of service must be fair and open to new or old players.
3. We will work harder to protect newcomers, especially after the opening of borders. We will introduce detailed plans later, hoping to get your understanding and support.

In this matter, our Dev team has learned one lesson: We will try our best to communicate with you in advance about any operation of opening new servers in the future, so that everyone can prepare for it earlier. We cherish everyone's trust and investment in us. Once again apologize for the trouble and inconvenience caused to everyone.

The road of Conqueror's Blade is just beginning. Faith is the only light that can illuminate the dim road. We choose faith.
Conqueror's Blade - wendeng.zhang
Dear warlords,
The game will be taken offline for maintenance for 2hr from 12:00-14:00 a.m. UTC+8 on April 16. After that, we will offer Bronze Coins x5000 and Honour x200 as compensation. Plan your time so you don't have to go online in the period. Below are the issues the maintenance will address:

1. Adjusted the balance of War Hammer
Many players share feedback telling that Roll of War Hammer was not practical enough as it could hardly escape from or avoid enemy's attacks. We also noticed that when we played and experienced that part ourselves. We decided to do some optimizations:
Increased the movement distance of Roll of War Hammer from 3 meters to 3.5 meters.

2. Added Gift Service in Market
As more and more generals have found like-minded players in the game, we thought that it might be good to do something to deepen the friendship. Market is providing a new service to get players closer. Tap "Gift Service" in "Market" and select a good gift for your friends and house members (Players of the same Faction).
When a gift is sent, your friend will receive a letter with your signature along with the gift attached to it.
Only [Premium Account] can be sent as a gift for now. [Sliver Badge Treatv], [Gold Rattan Carving] and other items with no purchase limit will be available in the near future. Stay tuned.

3. Unlocked Empire Guardian Cohort
We are going to open Cohort of Empire Guardian at 10:00 April 16. Here you will embark on the emperor defending career. The safety of the emperor frontier will be carried on your shoulders.

https://steamcommunity.com/ogg/835570/announcements/detail/1710738855233902370

4. Participant Balance Adjustment in the Siege Battle map (In Progress)
Valley Fortress (Siege) is the map we are going to apply the 15 vs 15 balance adjustment this time.

Considering the depth of defense of the city and intense fights between two sides, in addition to changes in the number of participants, we also made the following changes:
- Added Ladders on the wall: We added more ladders allowed on the wall so attackers have a higher chance to access this area. Some ladders will be able to carry 3 lanes of units instead of 2.
Added Trebuchets: We added 1 Trebuchet for attackers, making it easier to attack with a total of 7 Trebuchets.
Adjusted Supply Points: We adjusted the location of the supply point behind spot C, making it possible for some Trebuchets of the attackers to reach it.

We will keep following up on the data and feedback after adjustment for further optimization.

5. Adjusted Map Balance
New version, new experience. As the new season went live, environment of multiplayer battlefield has changed. We decided to optimize balance of the maps mentioned below based on player feedback and data we collected.

1. Adjusted the Balance of Ramparts
After reading data collected and player feedback, we found that the win rate of the attackers was lower than we expected. That's why we decided to make these changes:
Added some Trebuchets for attackers: Gave attackers more intensive fire by adding the number of Trebuchet form 6 to 8.
Extended Siege Time: Extended the time after taking A point from 3 min to 4 min, giving attackers more time to attack Point B and C.
Added some Ladders: We increase the maximum number of ladders allowed on the wall so attackers have a higher chance to get over those walls. Some ladders will be able to carry 3 lanes of units instead of 2.

2. Adjusted the Balance of Sun City
After reading data collected and player feedback, we found that the win rate of the attackers was lower than we expected due to the lack of time granted to capture Point C and Banner. That's why we decided to make these changes:
Added some Trebuchets: Slightly increased ranged attack ability for attackers by adding the number of Trebuchets from 7 to 8.
Extended Siege Time: Extended the time after taking A and B from 2min to 3min, giving attackers more time to capture following points.
Slightly adjusted the location of front supply points between Point A and B, reducing advantages defenders had there.

3. Adjusted the Balance of Allenburg
Many balance modifications had been made on the map, but after reading data and player feedback, we found that defenders still had higher-than-expected advantage. We wanted the win rate of attackers to get higher so we made these changes:
Adjusted the locations of 2 supply points outside the city for attackers, allowing attackers to launch more effective attacks on the fief.
Adjusted the location of supply point between Point A and B, making it possible for both sides to come up with more tactics.

4. Adjusted the Balance of Dasuo
After reading data collected and player feedback, we found that defenders have advantage higher than expected on Point B and C. That's why we decided to make these changes:
Extended Bonus Time for Point A: Increased reward time from 3min to 4min after taking Point A, allowing attackers to attack following points.
Added Trebuchets: Increased Trebuchet from 7 to 8, slightly increasing ranged attack ability for attackers.
Adjusted Supply Points: Adjusted location of supply points between Point B and C, making it possible for both sides to come up with more tactics.

5. Adjusted the Balance for Small-size Siege Map
After reading data collected and player feedback, we found that defenders have advantage higher than expected due to map size and structure in small-size maps (such as Frontier Camp, Greenpeaks Camp and The Storehouse). For a better game experience of both sides, we decided to optimize those maps in the following ways:

6. Frontier Camp
Extended Siege Time: Extending the opening time from 7min to 8min, giving attackers more time to capture Point A and B.
Added some Trebuchets: Increased the number of Trebuchets from 5 to 6, slightly increasing ranged attack ability for attackers.
Adjusted the location of a supply point outside Point B for attackers, allowing attackers to launch more effective attacks on the point.
Added 1 Scorpio to at the gate of Point A and B respectively, making it a bit easier for attackers to breach.

7. Greenpeaks Camp:
Extended Siege Time: Extended opening time from 7 min to 8 min. Increased bonus time after capturing Point A from 3 min to 4 min, giving attackers enough time to launch attacks on fiefs.
Added some Trebuchets: Increased the number of Trebuchets from 5 to 6, slightly increasing ranged attack ability for attackers.
Adjusted and opened the right-side area of the place. Added 1 supply point in the area, making it possible for both sides to come up with more tactics.
Added 3 Small catapult outside the fiefs, improving the firepower of the attackers.

8. The Storehouse:
Extended Siege Time: Extended the time for taking A and B from 2 min to 3 min, giving attackers more time to capture other points.
Added some Trebuchets: Increased the number of Trebuchet from 5 to 6, slightly increasing ranged attack ability for attackers.

6. Fixed Bugs
Fixed Bugs Related to Hero Unit:
- Fixed the bug that caused Dual Blades to become invincible for a short time after using [Alchemical Vapours] and [Infiltrator] in some situations. Now Invisibility will not be cancelled if the Dual Blades take damage in the first 2 seconds it enters Invisibility.
- Fixed the bug that caused the skill - [Sudden Impact] being wrongly displayed in [Unit Tree] - [Unit Details].
- Fixed the bug that prevented Halberdier Sergeants from assembling when there were less than 5 units.
- Fixed the bug that caused units to charge to the opposite direction in some situations.
- Fixed the cases where weapons of War Hammer lost no Endurance.
- Adjusted movement speed of Condottieri Guardsman in World to the correct rate.

Fixed System Bugs
- Fixed the bug that caused players to lead more units than their Leadership allowed in [Warband Builds].
- Fixed the bug that prevented the tag [S2] from being displayed in Character- Career screen.
- Fixed the case where weapons of War Hammer had no recommended price in Market.
- Fixed the bug that prevented the next stage from being unlocked after the legion challenge was cleared in S1.
- Fixed the bug that caused data exceptions with crated materials in some fiefs.
- Fixed the bug that caused delivery system notification error.
- Fixed the bug that prevented ! (question mark) from being removed when more than required quests were completed at the same time.
- Fixed the bug that caused the ambiguous purchase notice appearing when switching between seasons.
- Fixed the bug that caused Mount Care to move abnormally when camping in World.

Fixed Level Bugs
- Fixed the bug that allowed some heroes to jump to the roof of buildings in some wild maps (Ghost Town, Canyon, Westwood and Grassland).
- Fixed the bug that prevented some modules from being displaying in the Drill Ground (Duel) map.
- Fixed the bug that caused heroes to get stuck at a module near point C in Allenburg (Siege).
- Optimized the deployment UI of Canyon and Ghost Town and changed the wrongly displayed map points there.

7. Optimization
- Optimized UI for Season Challenge quests: Moved incomplete quests to the top and to-be-submitted ones to the bottom.
- Optimized logic for Season Challenge screen. When you press ESC to exit details, it won't close the entire screen.
- Optimized the description of bonus effects for the 4-piece set [Imperial Knight] of Longsword & Shield.
Changed the description from "Increases Mercy of Heaven's instant healing by 40%" to "Increases Mercy of Heaven's instant healing from 10% maximum health to 14%".
- Optimized reticle display for Bow and Short Bow, making it easy for them to see the icon and aim.
- Optimized the processing logic when Season Soul effects were over. Now Season Souls will disappear in the Soul slots when effects end.
-Optimized the information display of big world pursuit battle and the interactive experience of entering the battlefield.

Conqueror's Blade - wendeng.zhang
Dear Warlords:

From 6th, April, Since Conqueror’s Blade is supported by more languages and formally released as a free to play game, we see a significant increase on our player base. . We truely appreicate the love from players from all over the world.

However, with the growing, especially for Asia server, the server load is now approaching the design roof from technical wise. To ensure of stability of server and in view of the larger promotion plans in growing regions, we made a quick decision today of adding a new server group to reduce the pressure of the current Asia Pacific server.

New server will be named as Asia Nova and opened at 2:00 PDT on 16th, April.

Due to the urgent scenario, we have no time to adjust the season schedule. Instead, Aisa Nova server will get 15% exp boinus in the starting 2 weeks This is not an easy decision and we realize this may be a suprising news for many of you. Thank you for your understanding and the great support from the community

CB Operating Team
April 15, 2020
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