Conqueror's Blade - wendeng.zhang
Dear warlords,
The game will be taken offline for maintenance for 2hr from 12:00-14:00 a.m. UTC+8 on April 16. After that, we will offer Bronze Coins x5000 and Honour x200 as compensation. Plan your time so you don't have to go online in the period. Below are the issues the maintenance will address:

1. Adjusted the balance of War Hammer
Many players share feedback telling that Roll of War Hammer was not practical enough as it could hardly escape from or avoid enemy's attacks. We also noticed that when we played and experienced that part ourselves. We decided to do some optimizations:
Increased the movement distance of Roll of War Hammer from 3 meters to 3.5 meters.

2. Added Gift Service in Market
As more and more generals have found like-minded players in the game, we thought that it might be good to do something to deepen the friendship. Market is providing a new service to get players closer. Tap "Gift Service" in "Market" and select a good gift for your friends and house members (Players of the same Faction).
When a gift is sent, your friend will receive a letter with your signature along with the gift attached to it.
Only [Premium Account] can be sent as a gift for now. [Sliver Badge Treatv], [Gold Rattan Carving] and other items with no purchase limit will be available in the near future. Stay tuned.

3. Unlocked Empire Guardian Cohort
We are going to open Cohort of Empire Guardian at 10:00 April 16. Here you will embark on the emperor defending career. The safety of the emperor frontier will be carried on your shoulders.

https://steamcommunity.com/ogg/835570/announcements/detail/1710738855233902370

4. Participant Balance Adjustment in the Siege Battle map (In Progress)
Valley Fortress (Siege) is the map we are going to apply the 15 vs 15 balance adjustment this time.

Considering the depth of defense of the city and intense fights between two sides, in addition to changes in the number of participants, we also made the following changes:
- Added Ladders on the wall: We added more ladders allowed on the wall so attackers have a higher chance to access this area. Some ladders will be able to carry 3 lanes of units instead of 2.
Added Trebuchets: We added 1 Trebuchet for attackers, making it easier to attack with a total of 7 Trebuchets.
Adjusted Supply Points: We adjusted the location of the supply point behind spot C, making it possible for some Trebuchets of the attackers to reach it.

We will keep following up on the data and feedback after adjustment for further optimization.

5. Adjusted Map Balance
New version, new experience. As the new season went live, environment of multiplayer battlefield has changed. We decided to optimize balance of the maps mentioned below based on player feedback and data we collected.

1. Adjusted the Balance of Ramparts
After reading data collected and player feedback, we found that the win rate of the attackers was lower than we expected. That's why we decided to make these changes:
Added some Trebuchets for attackers: Gave attackers more intensive fire by adding the number of Trebuchet form 6 to 8.
Extended Siege Time: Extended the time after taking A point from 3 min to 4 min, giving attackers more time to attack Point B and C.
Added some Ladders: We increase the maximum number of ladders allowed on the wall so attackers have a higher chance to get over those walls. Some ladders will be able to carry 3 lanes of units instead of 2.

2. Adjusted the Balance of Sun City
After reading data collected and player feedback, we found that the win rate of the attackers was lower than we expected due to the lack of time granted to capture Point C and Banner. That's why we decided to make these changes:
Added some Trebuchets: Slightly increased ranged attack ability for attackers by adding the number of Trebuchets from 7 to 8.
Extended Siege Time: Extended the time after taking A and B from 2min to 3min, giving attackers more time to capture following points.
Slightly adjusted the location of front supply points between Point A and B, reducing advantages defenders had there.

3. Adjusted the Balance of Allenburg
Many balance modifications had been made on the map, but after reading data and player feedback, we found that defenders still had higher-than-expected advantage. We wanted the win rate of attackers to get higher so we made these changes:
Adjusted the locations of 2 supply points outside the city for attackers, allowing attackers to launch more effective attacks on the fief.
Adjusted the location of supply point between Point A and B, making it possible for both sides to come up with more tactics.

4. Adjusted the Balance of Dasuo
After reading data collected and player feedback, we found that defenders have advantage higher than expected on Point B and C. That's why we decided to make these changes:
Extended Bonus Time for Point A: Increased reward time from 3min to 4min after taking Point A, allowing attackers to attack following points.
Added Trebuchets: Increased Trebuchet from 7 to 8, slightly increasing ranged attack ability for attackers.
Adjusted Supply Points: Adjusted location of supply points between Point B and C, making it possible for both sides to come up with more tactics.

5. Adjusted the Balance for Small-size Siege Map
After reading data collected and player feedback, we found that defenders have advantage higher than expected due to map size and structure in small-size maps (such as Frontier Camp, Greenpeaks Camp and The Storehouse). For a better game experience of both sides, we decided to optimize those maps in the following ways:

6. Frontier Camp
Extended Siege Time: Extending the opening time from 7min to 8min, giving attackers more time to capture Point A and B.
Added some Trebuchets: Increased the number of Trebuchets from 5 to 6, slightly increasing ranged attack ability for attackers.
Adjusted the location of a supply point outside Point B for attackers, allowing attackers to launch more effective attacks on the point.
Added 1 Scorpio to at the gate of Point A and B respectively, making it a bit easier for attackers to breach.

7. Greenpeaks Camp:
Extended Siege Time: Extended opening time from 7 min to 8 min. Increased bonus time after capturing Point A from 3 min to 4 min, giving attackers enough time to launch attacks on fiefs.
Added some Trebuchets: Increased the number of Trebuchets from 5 to 6, slightly increasing ranged attack ability for attackers.
Adjusted and opened the right-side area of the place. Added 1 supply point in the area, making it possible for both sides to come up with more tactics.
Added 3 Small catapult outside the fiefs, improving the firepower of the attackers.

8. The Storehouse:
Extended Siege Time: Extended the time for taking A and B from 2 min to 3 min, giving attackers more time to capture other points.
Added some Trebuchets: Increased the number of Trebuchet from 5 to 6, slightly increasing ranged attack ability for attackers.

6. Fixed Bugs
Fixed Bugs Related to Hero Unit:
- Fixed the bug that caused Dual Blades to become invincible for a short time after using [Alchemical Vapours] and [Infiltrator] in some situations. Now Invisibility will not be cancelled if the Dual Blades take damage in the first 2 seconds it enters Invisibility.
- Fixed the bug that caused the skill - [Sudden Impact] being wrongly displayed in [Unit Tree] - [Unit Details].
- Fixed the bug that prevented Halberdier Sergeants from assembling when there were less than 5 units.
- Fixed the bug that caused units to charge to the opposite direction in some situations.
- Fixed the cases where weapons of War Hammer lost no Endurance.
- Adjusted movement speed of Condottieri Guardsman in World to the correct rate.

Fixed System Bugs
- Fixed the bug that caused players to lead more units than their Leadership allowed in [Warband Builds].
- Fixed the bug that prevented the tag [S2] from being displayed in Character- Career screen.
- Fixed the case where weapons of War Hammer had no recommended price in Market.
- Fixed the bug that prevented the next stage from being unlocked after the legion challenge was cleared in S1.
- Fixed the bug that caused data exceptions with crated materials in some fiefs.
- Fixed the bug that caused delivery system notification error.
- Fixed the bug that prevented ! (question mark) from being removed when more than required quests were completed at the same time.
- Fixed the bug that caused the ambiguous purchase notice appearing when switching between seasons.
- Fixed the bug that caused Mount Care to move abnormally when camping in World.

Fixed Level Bugs
- Fixed the bug that allowed some heroes to jump to the roof of buildings in some wild maps (Ghost Town, Canyon, Westwood and Grassland).
- Fixed the bug that prevented some modules from being displaying in the Drill Ground (Duel) map.
- Fixed the bug that caused heroes to get stuck at a module near point C in Allenburg (Siege).
- Optimized the deployment UI of Canyon and Ghost Town and changed the wrongly displayed map points there.

7. Optimization
- Optimized UI for Season Challenge quests: Moved incomplete quests to the top and to-be-submitted ones to the bottom.
- Optimized logic for Season Challenge screen. When you press ESC to exit details, it won't close the entire screen.
- Optimized the description of bonus effects for the 4-piece set [Imperial Knight] of Longsword & Shield.
Changed the description from "Increases Mercy of Heaven's instant healing by 40%" to "Increases Mercy of Heaven's instant healing from 10% maximum health to 14%".
- Optimized reticle display for Bow and Short Bow, making it easy for them to see the icon and aim.
- Optimized the processing logic when Season Soul effects were over. Now Season Souls will disappear in the Soul slots when effects end.
-Optimized the information display of big world pursuit battle and the interactive experience of entering the battlefield.

Conqueror's Blade - wendeng.zhang
Dear Warlords:

From 6th, April, Since Conqueror’s Blade is supported by more languages and formally released as a free to play game, we see a significant increase on our player base. . We truely appreicate the love from players from all over the world.

However, with the growing, especially for Asia server, the server load is now approaching the design roof from technical wise. To ensure of stability of server and in view of the larger promotion plans in growing regions, we made a quick decision today of adding a new server group to reduce the pressure of the current Asia Pacific server.

New server will be named as Asia Nova and opened at 2:00 PDT on 16th, April.

Due to the urgent scenario, we have no time to adjust the season schedule. Instead, Aisa Nova server will get 15% exp boinus in the starting 2 weeks This is not an easy decision and we realize this may be a suprising news for many of you. Thank you for your understanding and the great support from the community

CB Operating Team
April 15, 2020
Conqueror's Blade - Lucky the Boss
I'm sorry that I didn't come and answer everyone's question as scheduled yesterday! After the first phase, everyone ’s response exceeded our expectations. But during the preparation, we found that we should not only give a satisfactory answer to everyone, but also translate it as accurately as possible into multiple languages. It's a bit difficult to our studio. So we found lots of help to meet you again today! After this, I will try my best to ensure that I can reply to you every week!

Q: Will there be a unit using two-handed weapons in the future?
A: We want it just like you! Such a unit will make the battlefield more exciting, it is absolutely possible! Just like we launched the first unit that can set up artillery this season, we may launch some unexpected new content in a future season, the unit that uses two-handed weapons may also appear!
If you have any interesting ideas, please feel free to share with us, these ideas may be implemented in future versions.

Q: My level is stuck at level 55 and my equipment is stuck at level 30, what should I do?
A: Your level can be upgraded infinitely, so don't worry about being stuck! But after level 60, level-up will not bring any numerical growth, but a symbol of time spent in the game.
In each season, as the level increases, the quality of your level medal will also gradually improve. In the end, as long as other players see your medal, they will realize that you are very powerful!

At the same time, upgrading the level can also get a certain season experience rewards to help you upgrade the Season rank faster!
At present, the highest wear level requirement of all equipment is level 30, but although the level requirement is the same, they have different grades: armor type suits (such as medium armor suits) are more powerful than ordinary equipment; professional suits are more Up one level. Generals can bcraft stronger equipments by accumulating drawings and materials. The drawings and materials are sold in the season store by consuming season tokens. They are also proofs of achievements in your game!

Q: Prefecture Guards is a little weaker than the Condottieri Guards, but the purpose is similar. Should we adjust Prefecture Guards’s star rating?
A: There is a certain similarity between the two units, but the players gradually notice it in use. They have a very detailed distinction. Prefecture Guards focuses on melee in the ordinary state, and the AOE ability when the buff skill is turned on; while the Condottieri Guards focuses on the ability to explode damage when the skill is turned on. Both units have their own combat scenarios that require you to make appropriate choices.

Q: Will some poorly performing suits be redone in the future? Will there be more powerful suits?
A: As mentioned before, we value the balance of the battlefield extremely, so any numerical adjustment will be very cautious. Each season is updated, we will refer to your suggestions and discussing inside to adjust the properties of some suits within a reasonable range, or may release new suits. This season the suits for the Short bow and Longaxe have been adjusted.

Q: Why does the store page refresh when I click to start the game?
A: Sorry, this may be a problem of the steam store, here we can provide a probable solution:
Clicking "Start Game" on the store page will add it to the library. You can find Coqueror ’s Blade in your game library and start it normally. If you cannot enter the library after clicking, you can try restarting steam or using an accelerator. If you want to seek more detailed help, you can send an email to the support mailbox: cbf_steam_support@boominggames.com.

Q: As a new player, how do I join a big house?
A: Conqueror ’s Blade has a lot of enthusiastic players. Pay more attention to the World Channel. There will be many houses from different regions recruiting new people. Trust me, they must not want to miss you!
In the House interface, we also provide some basic search functions by name or ID, you can also see the distance between their camps and your city. With the launch of the multi-language version, we have discovered some shortcomings of this feature and are making every effort to optimize it to help you find your candidates better. If you have any better suggestions, you can reply to us.

In addition, once again, we have the official Discord channel! You can find better friends, or spy on enemies. Let's join now!
Link: https://discord.gg/aBEf6p5

The answer to today ’s question is here ~ Now the recruiting event has begun, please invite your friends to experience Conqueror ’s Blade! This way I will have more delicious food!
Conqueror's Blade - wendeng.zhang
The Conqueror’s Blade has opened a new chapter, and the battlefield is full of vitality. In order to stimulate vitality, the new event is officially launched: invite new players to join in the joint battle and you will receive a generous inviter reward.

To enable this activity to start normally,warloads need to reatart the steam and update to the latest version of the client.
Event Rules
1. New account joined after 4/12 00:00 (PDT) can use the invitation code at event interface which can be accessed by presing O (Rewards - Invitation Code) .

2. Each character (including new character created while event period) can create an invitation code.

3. Each character has an unique invitation code. The number of invitees and rewards are bound to inviter.

4.Upon entering an unique invitation code, the new account will be considered an invitee of the player.
When an invitee reaches level 30, it will be marked as an valid invitee (there could be a delay in refreshing the number of valid invitees)

5. Rewards will be obtained when you valid invitees reach 1/2/3/6.

Reward Contents
Reward for 1 valid invitee : Battle-ready - Comradeship Pack Contains 1000 Honour.

Reward for 2 valid invitees: Battle-ready - Devotion Pack, Contains 7 days of Premium Account service.



Reward for 3 valid invitees: Battle-ready - Friendship Pack.Open to choose one unit attire from Vadász Corps or Eagle Guard.




Reward for 6 valid invitees: Battle-ready - Uprising Pack. Open to choose one hero attire from Empyrean Order ,Eagle Knight or Solar Order.







The inviter rewards will be sent within three working days after the end of the event by in-game mail.
Conqueror's Blade - Lucky the Boss
Hi, everyone, I ’m the big boss Lucky from Booming Studio.
After saying hello to everyone yesterday, I received a lot of questions from enthusiastic players.
Today I will answer which I can understand (the questions contain multiple languages, so I have translated them by Google and then summarized)

Q: Is there an official Discord channel for communication?
A: More than one question mentioned Discord, so we have created it! There are channels in various languages!
Link: https://discord.gg/aBEf6p5


Q: I am a content creator, can I have creative incentives?
A: The content creation incentive plan is in progress and will be released soon!

Q: Can I only play against players with similar levels?
A: Balance in the battlefield is indeed very important, but certain level differences will inevitably appear in the battlefield due to the different game speeds. However, the matching mechanism will ensure that the team strength is roughly average, and it will also fluctuate according to the number of matching people. If you encounter an abnormal level difference, you can take a screenshot and report it in Discord or other communities.

Q: What should I do with the artilleries that runs out of ammunition on the battlefield?
A: You can try to destroy them ... when you get their parts, you know why we left them there!

Q: Why are there many invincible moments in the action of Dual Blade? Is this done on purpose?
A: We have not provided more invincible moments to it. If this happens, it may be caused by lags. Stay as close as possible to your soldiers, they will also protect your safety.

Q: Why is my settlement score not high when my record with Short Bow is very impressive ?
A: The score does not only include killing generals and soldiers, but also helping teammates to bear damage and occupy strategic points. Long-range is good at the former and melee is good at the latter. Therefore, we must pay attention to cooperate with teammates ~

Q: Can I transfer to another server?
A: It is a pity that we have no planabout transferring between servers. The matching between different servers is interoperable in the regular time period.

Q: Can Steam players play with My.games players?
A: Unfortunately, we couldn't do this yet, but we also hope to play games with friends from more regions.

Q: Can Season Pass I purchased be shared among multiple roles in my account?
A: Because this game supports the creation of multiple characters and transactions between players, this will cause some trouble... But because one character can also experience all weapons and units, enjoy your main character first!

Q: Will Conqueror‘s Blade release the mac version?
A: We have no plans for the mac version yet, but we are doing something more interesting!

Q: Did Lucky diet successfully?
A: Someone finally cares about me ... Learning human language is very difficult. Of course, I have to eat more!

I will continue to answer questions tomorrow, so please leave your questions with comments! See you tomorrow!

By the way, in order to allow more friends to participate in our game, we will officially launch the Newbee Recruiting event tomorrow. As long as you invite your friends to play the game, you can get rich rewards! (Details will be announced later)

Conqueror's Blade - Lucky the Boss
HI, everyone, I am Lucky, the pet dog of Booming Studio. I patrol this small studio every day.

However, few people know my true identity. Yes, I am a big boss of Conqueror’s Blade. I am very low-key, but I have the final say.

Serving so many players from all over the world, this little studio is very busy. Therefore, I have to come forward to settle things down. I think the most important thing now is to provide fast Q & A service to you.

So, welcome to ask me a variety of questions in the comments, I will try to provide answers on the next day. These questions can be about the details in the game, or about the studio, or even about me. From time to time, I will also collect some secret stories in the studio to share with you.

My human language is not very good. Therefore, currently I will use Google Translate to communicate with you from various countries. Please forgive my miserable language ability, But no worry, I will force all the studio staff to learn your languages ASAP. If they do not study seriously, I will bite them.

Finally, love you!
Conqueror's Blade - wendeng.zhang
Hi,warloads
We have made a non-stop service update on April 9th. Please restart the client to complete the version update. To provide you with the updated content of this maintenance:

I. Adjusted balance of War Hammer


We noticed that maul’s skill: Combat Grapple’s description is not specific enough, and have some bugs with it’s damage and figure display, so we made some adjustments:
-Rewrite the description, make it more specific.
-Adjust the damage dealt by maul.
-[bug fix] An unexpected damage occured before throwing enemies.

II. Fixed Bugs
1. Added the missing name and description for the Dismount skill of War Hammer;
2. Fixed the bug that caused cavalry to lose HP over time by casting charge related skills;
3. Fixed the bug that caused Black Dragon Pikemen and Prefecture Pikemen in a formation to have extended enemy seeking range;
4. Fixed the bug that caused settlement animation not to be displayed in some language versions;
5. Fixed the bug that caused the tag Character-Individual Data-S2 not to be displayed;
6. Fixed the cases where legion challenge count was abnormal in S1;

III. Optimization
1. Optimized the special effects of War Hammer skills
2. Optimized the special effects of God of Battles of Glaive

Conqueror's Blade - wendeng.zhang
Season 2: Chamber of Commerce and Mercenaries officially opened,let us enjoy the new season game screenshot collection.
















Conqueror's Blade - wendeng.zhang


Apologies for incomplete translation

Because there are not enough people in our studio, there are still a lot of gaps in the translation of Japanese, Thai and Vietnamese this time. We are urgently seeking more help and we will resolve it as soon as possible. After thinking about it, we decided to release these language versions first. After all, having our own language will still make the game experience much smoother. With the help of players, we are confident that localization will be better and better soon.

不完全な翻訳の謝罪

尊敬する将軍様へ:
スタッフの努力により、「コンカラーズ・ブレード」の日本語バージョンがようやく日本の皆様にお会いすることができます。しかし、人手不足のため、今回の日本語訳はいくつかの不完全なところがあるかもしれません。将軍の皆様にはご迷惑をおかけしておりますことを、幾重にもお詫び申し上げます。私たちはより多くの助けを求め、早く解決するように頑張ります。将軍様のお助けおかげで、私たちは日本語訳すればするほど上手になる自信があります。もう一度、「コンカラーズ・ブレード」を応援してくれた将軍様に、心より感謝の意を申し上げます。

ขออภัยในความไม่สมบูรณ์ของการแปลแต่ละภาษา

เนื่องจากมีผู้คนในสตูดิโอของเราไม่เพียงพอจึงยังมีช่องว่างมากมายในการแปลภาษาญี่ปุ่นไทยและเวียดนามในครั้งนี้ เรากำลังเร่งด่วนเพื่อขอความช่วยเหลือเพิ่มเติมและเราจะแก้ไขโดยเร็วที่สุด หลังจากคิดเกี่ยวกับเรื่องนี้เราตัดสินใจที่จะปล่อยเวอร์ชั่นภาษาเหล่านี้ก่อนการมีภาษาของตัวเองจะทำให้เกมนั้นราบรื่นมากขึ้นด้วยความช่วยเหลือของผู้เล่นเรามั่นใจว่าเราจะทำให้การแปลเป็นภาษาท้องถิ่นได้ดีขึ้นโดยเร็วที่สุด

Xin lỗi về việc dịch thuật bản ngữ không đầy đủ

Bởi vì không có đủ người trong phòng thu của chúng tôi, nên vẫn còn nhiều khoảng trống trong bản dịch tiếng Nhật, tiếng Thái và tiếng Việt. Chúng tôi đang khẩn trương tìm kiếm thêm sự giúp đỡ và chúng tôi sẽ giải quyết nó càng sớm càng tốt. Sau khi suy nghĩ về nó, chúng tôi quyết định phát hành các phiên bản ngôn ngữ này trước. Sau tất cả, việc có ngôn ngữ của riêng chúng tôi vẫn sẽ giúp trải nghiệm trò chơi mượt mà hơn rất nhiều. Với sự giúp đỡ của người chơi, chúng tôi tự tin rằng chúng tôi sẽ giúp bản địa hóa tốt hơn sớm nhất có thể.
Conqueror's Blade - wendeng.zhang
11. Improved World Experience
1、Changes about World
We've been optimizing structure of cities and paths since World Maps went online. We know how they affect the tactics players would choose in Territory War. Using the time between season, we reviewed data collected from battles, compared it to the tactic demanding world we wanted and found the following parts not very satisfying:

-The current positions of fiefs caused intense fights in some areas and almost no fight in some other areas.
-Some cities and fiefs were not valuable enough. Dividend offered by fiefs was not attractive at all as it hadn't been updated for a really long time. Fiefs were featureless and all fiefs were almost the same.
-High-level resources were depleted most of the time while low-level resources remained untouched especially in the late game.
-Food supply failed to play the role we gave it, causing low combat desire and complex operations. With many players taking advantage of known exploits in the game, food became completely useless.

2、Adjusted Fief Location
We found that the number of battles fought around Trade Colonies were second only to that of Capital era since many generals preferred to station there. In the new season, we wanted to see some changes in hot battle zones around Trade Colonies and made some adjustments to the location of the 5 Trade Colonies.

At the same time, we relocated some forts, fiefs and villages, thus changed distribution of some blocked zones and resource points in some regions.

(1) Changes in Ostaria
- We exchanged the location of Alter Westberg and Wildenhag and changed related resource points. We replaced Upper Ostar that blocked the west path of Augolia with the line formed by Edelsee, the mountain to its north and Alter Westberg, making Alter Westberg an even more important place to the southwest of Ostaria.

- Moved Hunting Lodges, making it a bigger threat to fiefs to the west of Ostaria.

- Moved Saegespaene to the east exit of Ostaria, changed it into a fort and deleted its resource points, adding its strategic importance.

(2) Changes in Ungverija
•Added a bridge on the right of Borona for generals' convenience of marching to the north region of Ungverija

Changed Herceg Vára into a city that connected the upper and lower east of Ungverija. We will see even intense battles in the region!

•Moved Vajkfalva to where Arany Pajzsok located and changed related resource points. Changed Arany Pajzsok into a fort by a river, increasing its strategic value.

(3) Changes in Maoyang
•Relocated Kieft's Commune, reducing the cost of harassing central fiefs of Maoyang.

•Moved Desert's Edge to somewhere closer to Zaifu, making it a bigger threat to Zaifu.

Upgrade Hargana into a city, increasing its strategic value in central and bottom Maoyang. Moved its resources point to the range of Futao and Zancheng.

(4) Changes in Liangyun Fief
•Relocated Zhao's Manor to increase its threat to Gao Qiang and reduced geographic effects of Gao Qiang. Deleted the stone resource points and moved its station to reduce strategic value of Tiekuang, making the geographical position of Zhao's Manor less favorable.

(5) Changes in The Borderlands
•Changed Ihlov into a fort that blocks the path connecting Old Prospect and Genseric

•Changed Baruun into a river-side fort that blocks the path connecting Bixi and Fujian. Removed all resources points of Baruun.

•Change Schaken into a fief to clear the path leading to the capital on the north.

3、Improved Value of Cities and Fiefs
Cities and fiefs seemed valueless as they provided nothing but limited geographical advantages, dividend and resources points. That made fiefs in poor locations tasteless ribs as capturing them hardly changed the battle situation but came with a cost. To solved the problem, we figured out a few solutions:

Adjusted Unit Armour
The rise of merchant guilds made lords realize the importance of forging unique equipment. In order to maximize the profits, every lord started to take back the forging technique they shared with the world. Very soon, it developed to the point that some equipment could only be found in a limited number of fiefs.

Some fiefs made a lot from the diversity. Crafters able to forge unique equipment of Golden and Heroic Era began to gather in a few fiefs. If you want certain equipment, you must go to certain fiefs.
(1)Basic equipment is forged in eastern or western fiefs
Eastern equipment of Feudal, Chivalric and Silver Era can be forged in all fiefs in Maoyang and Liangyun while western equipment in Ostaria and Ungverija
(2)Advanced equipment can only be forged in a few fiefs
As crafters all ran to certain fiefs in the war, you could only find equipment of Golden and Heroic Era in a few fiefs. Since the Borderlands have crafters coming from all over the world, fiefs there are able to forge things others cannot.
(3)Migration of Equipment Crafters
The world will be at war when the new season beings. Equipment crafters will keep moving to safer places and every fief's ability to forge will change accordingly.

Optimized Food System
An army marches on its stomach. An armed force without food is defenseless at any time. It is important to move resources to the places they are needed. In the previous season, our food system had many problems:
-To replenish food, players needed to take food out of wagons and interact with fiefs and wayside inns frequently. When food went low, players had to replenish manually every time they left their fiefs.
-The connection between food and faction was weak. As food could be replenished at any friendly fief, faction had no positive effects on it.
-Players could always continue by consuming 1 food each time, making the food system useless in most cases.
-Penalty caused by lacking food, instead of restricting players the way we expected, shackled players from doing what they were supposed to in World.

That's why we made these changes to the food system:
-First, we made food free. Yes, FREE! And it will be replenished automatically.
-But how well it is replenished is closely connected to where players are fighting. Troops will consume no food and get food replenished slowly when they move in Capital era and lands controlled by their alliances or houses.
-Troops will consume less food in friendly regions (Lands controlled by friendly families and alliances) since they are well supported there.
-When troops return to their fiefs (Capital era and lands controlled by their alliance or house), food will be fully replenished for the next conquest.
-If you think the amount of replenished food is not enough to support your troops, just get your wagons loaded. When you have no food in World, soldiers will eat food loaded on wagons to keep their combat power unreduced.
-When food runs out, troops will collect food from farmland (food resource points) if there is any around.

(1) Auto-Supply in Your Own Area
Troops fighting in Augolia, Turul Város, Daicheng, Anliang and lands controlled by the alliance of their house consume no food while marching and would get food automatically as they are supported by locals.
(2) Reduced Consumptions in Allies' Area
Marching in allies' area spends 50% less food.
(3) Food Replenished in Cities
When you enter Augolia, Turul Város, Daicheng, Anliang and lands controlled by the alliance of their house, your food is replenished at no cost of Bronze Coins.
(4) Optimized No Food Debuff
Troops may only collect food in World when they have no food at all;
Troops may not fight Territory War or pursue others when they have no food;
(5) Optimized Manual Food Replenishment
Each time you replenish food manually, you have to replenish at least 1500 food.

4、World Disconnection Penalty
If you leave World when you are pursued, half items in your wagon will be dropped and half of which may be picked up by other players. The dropped items remain for 10 min in World.

12. Optimized Resource System
1、Added Resource Delivery Function
The rise of southern cities further boosts the development of commerce. A trade route is built for the flow of goods across borders. In this season, trading will play an even more important role.

(1) Buy Resources Across Borders
You may check available resources of any fief and stronghold in Market and get it via the Delivery function. It is not necessary to fetch goods yourself anymore.
How to Pick UP Goods:
Get goods delivered to your fortress
Go fetch goods yourself
Delivery Charges:
The delivery fee increases if the location of the goods is far away;
The larger the package, the higher the fee.
Limitations:
Materials purchased in World cannot be carried to wagons.
Resource over 200K cannot be delivered;

(2) Receipt Delivery
When the new season starts, you need to select a land again and it will be inconvenient to get back inventory from the market. Receipt Delivery will be open for a limited time for this reason.
How it works:
Receipts will be generated when the resources expire in the market.
Find the coach driver in your fief, select Delivery and you will see a list of your inventory;
Select the part you want, pay the fee and have them transported to your current Fief.
Limitations:
This function only transports expired goods and the part purchased in the market.

(3) Optimized the Mechanism to Handle Expired Goods
In Resource Market, when resources expire, they will be removed from shelves and the 72hr Receipts are generated;
When resources expire, you will get a mail containing a list of all your receipts.
Receipts generated automatically disappear in 72hr.

2、Optimized Resource System
Resources collected from World were designed to play a key role in making equipment and engines as well as finishing fief quests. In the previous season, resources were supposed to be one of those key factors that players fought over. We wanted resource points to be one of the reasons players came to World to play. But we kind of failed. Many factors made the resource mechanism in World not attractive enough:

-Requisition Orders were designed for players to pillage resources in regions occupied by enemies. But its extra function allowed troops to collect resources when they had none. That meant infinite valueless food.
-Low-quality resources were almost useless. No one was interested in them.
-At the same time, there were too few horse ranches

(1) Resource Collection Rules
Resources collected from World play a key role in the fight as they are essential in making unit kits and engines, and finishing fief quests. To justify their value, we made some changes about rules concerning resource collection and respawn:
- Exhausted Resource Cannot be Requisitioned When a resource point is exhausted, Requisition Order can no longer be used on it.
- Collecting resources with Requisition Order increases resource output. Low quality means high boost.

(2) Optimized Resource Refinement Rules
Now basic green resources can be used to refine processed purple items.

(3) Low-Quality Resource Has a Chance to Grant Unique Things
White and green resources also have a chance to produce unique products.

(4) [Stud Farms] re-spawn on Ostaria, Maoyang, Ungverija and Liangyun.
As there is an increasing demand for purple mounts, merchants invested to build stud farms. This season, [Stud Farms] may respawn in any land.

3、Added Cumulative Login Reward - Novice Login Support
To help novice warlords grow strong quickly, we prepared this [Novice Login Support] event. Log in for the required time and unlock the units permanently.
Rules
All players may join the event;
New players may claim Novice Login Support by pressing [O] in [Events]
Login for 7 days to get a permanent 3-star unit and a 21-day 4-star unit;
The reward of this login event is permanent;

13. Chat and Interaction
Auto Translation in Channels
We have added auto-translation in the game to facilitate communication between different languages.
-There will be a [Translate] button at the end of every message in channels.
-Tap the [Translate] button, and the system will translate the message to your language on the chat channel.

14. Optimized System
1、Optimized Main UIs of the Season
Optimized Season Homepage
Visualized Wild Hunt tiers icon
Visualized Rank/Military Titles
Visualized seasonal EXP. When seasonal level increases, you need to claim the Rank EXP reward manually.

Season Challenge Pages Migration
Moved Weekly Challenge and Unit Challenges to the Season Challenge page
Added War Hammer Hero Challenges to Season Challenges

Added Season Glory page
You may check glory, faction and conquest data of the previous season here.
You may check level, rank, Wild Hunt Tier and nobility of the last season here.

2、More Leaderboard Contents
To highlight your moments of glory, we added more types of the leaderboards and separated the data by season.
- Added Freedom Union - Nobility Leaderboard
- Added Empire Guardians - Military Title Leaderboard
- You may check data by season in Leaderboard.

3、Optimized Weapon Attire Equipping Mechanism
When you choose to use the attire of a weapon, the choice is saved and won't be removed when you change weapons.
When you have a weapon attire equipped, your choice will be remembered even if you switch your weapon.

4、Land Selection Restriction
The invasion of Khan, followed by the fall of the empire, destroyed the world along with its orders. The long suppressed southern cities finally had a chance to rise and rebuild the civilized world.
A mysterious force took control of Ungverija and Liangyun. It locked up those areas that lords with armies cannot enter.

If you have characters on your account, you will not be able to select Ungverija and Liangyun to join when the season starts.
The restriction will be lifted when Border Posts open.

At the same time, the mysterious faction is recruiting new generals, encouraged them to start their military career in Ungverija and Liangyun.

If you have just created characters, at the start of the season, you may choose any lands, including Ungverija and Liangyun, for a better chance to develop.

5、Optimized Battlefield Statistics
(1) Points for Providing Engines
Providing engines for others also awards points now. This is to encourage generals to work together to fight the strong.
Detailed Rules:
When a general uses someone else's engines and earns points, the provider will get 30% score.
The engine user will get the remaining 70% points.
Provider may earn up to 75 points.
(2) Points for Rushing Engines
When a general destroys newly deployed engines, he will get extra score.
Detailed Rules: Destroy an engine deployed in 10s to win 25 points. Up to 50 points may be gained each time.
(3) Damage Dealt to Allies
Damage dealt to allies will be recorded
The record won't affect your current score

15. Adjusted and Optimized Stages
1、Optimized stages on the field battle maps
(1) We found that cavalry has been almost unstoppable on the field battle maps and made these changes:
Added brace weapons and shelters around fiefs to weaken cavalry's advantage;
To make it more challenging and cavalry less aggressive in the environment, we added more infantry friendly elements to diversify the map.




(2) Fixed the cases that the respawn points were too far away in the large maps:
Capture the middle flags on the two wings and you will get respawn points closer to the front line:
When a side captured Flag A or C on two wings, it will activate a "forward respawn point" on their route to this flag. That allows the side to get to the front line quickly.
The side failed to capture either flag has to respawn from the default point in their base.
The default respawn points remain activated and can still be selected when Flag A or C is not captured.


(3) Fixed cases that players could not make it out of respawn points on some Field Battle maps:
You may select multiple respawn points:
We found that some players were killed repeatedly in a short time near the respawn points in some Field Battle maps. We are now added several respawn points for players to choose from.

2、Optimized Siege Battle
(1) Fixed cases where heroes could climb to rooftop:
In the previous version, Heroes could jump to rooftop of open buildings from the ground or when mounted and reach corners where they obtained unfair advantages. That was very annoying to experience and affected the balance of these stages. We made some changes to address these cases:

We have sealed the rooftops that can't be accessed through regular ways, especially that of buildings near flag points, supply points and main crosses. Heroes will not able to get there anymore.
(Illustration)
As to sealed areas adjacent to accessible walls, obstacles will be placed by the boarders of the sealed area to indicate no entrance is allowed.
(Illustration)

3、Adjusted Territory War Fief Stages
Chamber of merchants fortified their cities to keep war out of the gate in the world of chaos. It is also good for trade security. On that account, fiefs are able to build an even stronger army to defend by continuous recruit. They swore to beat those dare to invade their lands hard for the benefits of the chamber.


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