Conqueror's Blade - wendeng.zhang


After proclaiming himself Khan, Arule launched the invasions that conquered most of Eurasia and founding the majestic empire. The world was plunged into war and everyone bowed before him.

Warriors from the Great Grass Sea knew nothing about running a big empire but riding and killing. They even dreamed of bulldozing all cities, villages and farms, turning them into a wide grassland where they could herd livestocks.

Ruled by the nomads, the world became a total mass. People and regions all over the world never stopped fighting for freedom and independence.

When the Great Khan was alive, the empire could still manage to suppress nonstop rivalries.
The highlight of the empire ended abruptly when the great Khan died at the prime of life. Up to now, his death remains one of the great mysteries in history. He left a big empire and many children behind. None of his children was able to take the throne, having the entire empire under control.

Many cities started to gain power while the empire was troubled by intrigues and rivalries.
Nomads abandoned old laws but couldn't come up with new methods to rule. The world had no order after the war, but that also meant complete freedom. Many southern cities, represented by Hawkhal's hometown, took the chance to develop trade, starting to rebuild the civilized world.

One after another, those cities started to make fortune, building their own commercial culture. With the rise of trade, the demand for mercenaries increased.

Without a central government to keep order, merchants chose to build private armies to keep their goods safe.

That's when the hero, Hawkhal, ascended on the history stage. The strong hero from a southern city took war hammers as a weapon.

His past before he became famous was a secret. People only know he had many collections and treasures. Hawkhal's hometown was one of the richest commercial cities. Starting with a pot of gold earned by selling some of his collection, he gradually became as powerful as a warlord by trading.

In the name of protecting his trade caravan, he built a private legion that even some warlord cannot afford. After the death of the Great Khan, Hawkhal started the campaign against the empire that later joined by many factions.

The empire, losing its great leader, could hardly quell such a large scale rivalry. The great pressure led to the split of the empire.

The most capable sons of the Great Khan split his empire into khanates. Some khanates were overthrown by rebels. Some embraced local culture and became a part of history.

The once glorious united empire ended up with the disruption.

In the world of chaos, battles were fought everyday and everywhere, lowering trade barriers to the ground. That's the days when merchants started to play an important role.

Big merchants from the Southwest cities controlled both water and land routes by which caravans sold goods to every corner of the world. They even united together to build chambers of commerce.

Where there was gold, there were violence and dispute. That's why almost every chamber of commerce had its own private forces or long-time mercenaries.

Turning a new page of history came with blood and gold. The emerging class, represented by merchants, were changing the world.

People called this prosperous yet cruel time as Gilded Era!

1. Season Hero
New Weapon: This update features a new weapon: War Hammer


Huge and heavy, a war hammer could deliver the blow so strong that even the thickest armors and shields cannot hold. War hammers are meant to big guys. People managed to survive always had nightmares of these heavily armored monsters.

War hammer heroes may be unlocked via season challenge this season. Climb to Lv.25 on the Military Rank in S2 to unlock this class! At the same time, the growth challenge for war hammer heroes will be available in S2. Check Season Challenge - War Hammer Heroes for more details.

Hero Features
Heavy Strike:
The sheer amount of crowd control and damage that the war hammer hero was able to dish out is overwhelming. That comes at a cost: some attacks drain Stamina quickly.

Charged Strike:
Some skills can be charged by long-pressing, during which Stamina is spent. The longer the charging, the more deadly the skills are.

Combo Strike:
Some skills can set up combo when their buttons are pressed again. Combo costs stamina. The more the combo count, the better the effects and power.

Steady:
Using heavy war hammers as a weapon, War Hammer can only use quick steps for mobility instead of rolling.
UI Features:
Unique stamina UI of War Hammer allows you to tell the remaining Stamina anytime.
The weapon icon of War Hammer changes when skills are charged, making it possible for you to tell charging status immediately.
The weapon icon of War Hammer changes as combo counts build up to its cap, making it possible for you to tell combo status immediately.
Tips can be found at the bottom of the screen when charging and combo skills are being used.

https://steamcommunity.com/ogg/835570/announcements/detail/2069908530528885324

2. Seasonal Units
In the new seasons, there are a total of 4 seasonal units and 1 mercenary legion for you to unlock:
You may unlock the 4 seasonal units via [Legion Challenge], including [Veteran Crossbowmen] that can be unlocked at the cost of Honour.
You may spend Sovereigns or Silver Coins on Martellalori.


Seasonal Units - Season Boost (Season 2):
Requires 10 less Leadership
Reduces resupply price by 50%


martellalori
Star Level: 0.5-Star
Unit Description: When the flames of wars burned on this peaceful town, tinkerers of the city stood up and gathered all possible forces to protect the weak from invaders. They protect themselves with wooden shields and attacks with hammers. They are excellent at repairing and maintaining siege engines. Since they are not professional soldiers, melee combats are tricky to them.

Unit Feature:
Any siege engine (Siege Tower, Battering Ram) being used by this unit takes less damage.

Condottieri Guardsman
Star Level: 3-Star
Unit Description:
People were forced to leave Sicily when the whole land was scorched by blazing flames of war. To take back their homeland one day, secret societies and gangs united together to build the corps. They do everything when the price is just.

It's hard to imagine most of these outstanding sword masters came from the bottom of the society. Wielding long iron swords and kiteshields, they can beat almost all infantries in close combat, including lancers in phalanxes. Heavily armored cavalry is their only nightmare. Due to the lack of formal training, they use tricks they learned from street fights sometimes.

Unit Feature:
Excellent at melee fights, able to attack and defend at the same time. Good at repelling enemies by rushing.

Fortebraccio Pikeman
Star Level: 4-Star
Unit Description: Merchants from Venice knew how unreliable mercenaries are. That's why they decided to build their own army. They spent a fortune to recruit soldiers from nearby cities and villages and made them a part of a powerful phalanx through training. You can tell the Venice style from the complex pattern of their armor.

These phalangites were able to hold charges of cavalries with pointed long pikes in a phalanx. Such large weapons were of little use at close range and low mobility.

Unit Feature:
A phalanx consisted of long pikes, its brace weapons can slightly repel infantries.

Pavise Crossbowman
Star Level: 5-Star
Unit Description: A strong and united kingdom reigned on the south part of the Apennine peninsula. To defend against enemies from the sea, it spent a lot to build an army consisted of crossbowmen carrying stow shields. In the later war time, many crossbowmen left the army to work for mercenaries or private troops of merchant groups. They fought with big shields, heavy armours and foot-drawn crossbows that boasted long range and high lethality.

Unit Feature:
When they turned around to bend strings, the heavy shield on their back protected them from enemies. Bolts shot from the foot-drawn crossbows can easily pierce heavy armour.
They can shots while holding up the shield at the expense of some attack capability.
With the heavy armour protecting them well, they pose a threat in close combat.

Martellatore
Star Level: 5-Star
Unit Description: Martellatore consists of 12 soldiers regularly. When the squad engages in battles, they set up the 4-feet cannon to fight. The expensive cannon is powerful enough to pierce almost anything. That power comes with a price - the squad has low mobility and can barely fight before the cannon is ready.

Unit Feature:
It needs time to set up the cannon before it can fight. It deals AoE damage to targets and has a surprisingly long range.

3. Seasonal Doctrine
The upcoming Doctrine system features a lot of new Doctrines unique to this season. Compared to common ones, these Doctrines are easier to come by and with many more new abilities, however, they also have a relatively short validity and will disappear when the season ends.

-Seasonal Doctrines will be sealed after being equipped on units for a while and can be unsealed with the same Doctrines.
-You can also spend the same Doctrines to extend the validity for Seasonal Doctrines.
-Sealed or not, Seasonal Doctrines are recycled when the season ends.
-Seasonal Doctrines work only in the World War mode. It is a great challenge to select the one that suits your units best from all those similar ones.
-Seasonal Doctrines cannot be salvaged, cultivated and they are mutually exclusive like common Doctrines.

4. Overall Unit Adjustment
1.Adjusted Cavalry
We believe most players have noticed that the cavalry has played the main role in almost every battlefield in S1. Being dominating in the wild and cities alike, cavalries are everyone's first choice the whole season. We admit that cavalry was very central to winning battles in ancient times as they had the advantages of improved mobility and inertial mass over opponents on foot. But it is not right for them to have the same advantages when fighting in narrow alleys:

We found that cavalry was able to run around at will in most terrains no matter it's in daily play, ranked mode or matches. Cavalry could repeatedly crush most troops, except those using spears, in some narrow places. We all know that's impossible in the real world and we believe that's not what you want from this game. After all, we are Conqueror's Blade not "Conqueror's Cavalry."

We addressed the problem after reading your feedback and parsing through the data we got from the game. Cavalry had high initial speed and course changing ability that they could hardly be stopped by obstacles and were able to reach top speed and inertial mass within a short distance in narrow areas where they had a small field of view. That was not true for cavalry in the real world. That's why we made these changes:

-When cavalry crashes into walls and big collisions (like shelters) at a high speed, they will take some damage, stop charging and get frightened.
-When charge is interrupted by brace weapons, muskets and bolts, cavalry cannot enter the charge status again.
-Reduced initial speed and acceleration for Coutiliers, Dagger-Axe Lancers, Yeomen, Winged Hussars and Cataphract Lancers. Now these units need a longer time to reach the max speed.
-Reduced initial speed acceleration for cavalry of Ironcap Scout Cavalry, Prefecture Heavy Cavalry
-Smoothed out the turning animation and slightly reduced turning rate for all cavalry.
We understand those changes will affect your game experience and we've prepared these as compensation:
-Items to reset cavaliers will be offered so you may rebuild your cavalries according to the changes. Honour will be refunded in the form of items.
-An item will be offered for you to remove Doctrines from all cavalry. EXP of removed Doctrines will be refunded in the form of items.

2.Khevtuul Cavalry
Charge and Hunting time of Khevtuul Cavalry can be launched at the same time.

3 Adjusted Unit Formations
In the previous version, we found that density and shape of many formations were inconsistent when there were too many or fewer soldiers. There were also cases where 1 soldier was added or removed from formations due to unreasonable distribution. We made these changes to fix that:
-Dispersed of Winged Hussars could get more intense when there were not enough soldiers. Some players exploited it for unfair advantages. We've increased intensity level for Dispersed so its scale remains when the number of soldiers decrease.
-Fixed the bug that caused formation points to disappear when there were less than 3 Prefecture Guards around the general.
-Deleted Bull Horns from the game as it was almost identical to V-formation
-Deleted Dispersed from the game as it was almost identical to Three Ranks
-Fixed the cases where Column of Shortsword & Shield got loose when there were too few soldiers.
-Fixed the bug that caused Turtle of Ironcap Spearmen to have 1 extra soldier.

4. Changed unit control logic when heroes died:
In the previous version, operations were a total mass when your hero died. It was not clear which units could be controlled and which could not. And the view was killing when you tried to control units in the situation. That's why we made these changes to fix the problem:
-When your hero dies, his units can attack freely or follow the hero you are spectating.
-When your hero dies, units cannot line up or use unit skills.
-When your hero dies, you will be able to control your view instead of being forced to follow another hero.
-Units in the retreat status won't take orders like free attack.

5. Battle Optimization and Adjustment
1. Optimized cooldown for skills that apply multiple steps of attacks
Skills that apply multiple steps of attacks by repeated pressing have a relatively long cooldown. It is worse when the skills are terminated or interrupted. Thus, we adjusted the cooldown mechanism of those skills for a better experience: Reduced cooldown duration for all skills that apply multiple attacks. The cooldown starts every time a step of the skills is cast. Now you don't have to wait for a long time when the skills are interrupted. Affected Skills:
Shortsword & Shield:
Shield Bash:
I: Changed from 18 sec to 14 sec
Ⅱ: Changed from 18 sec to 14 sec
Ⅲ: Changed from 18 sec to 14 sec
Kick:
I: Changed from 16 sec to 12 sec
Ⅱ: Changed from 16 sec to 12 sec
Ⅲ: Changed from 16 sec to 12 sec

Glaive:
Breaker of Shields:
I: Changed from 14 sec to 13 sec
Ⅱ: Changed from 13 sec to 12 sec
Ⅲ: Changed from 11 sec to 10 sec
Charge:
I: Changed from 25 sec to 20 sec
Ⅱ: Changed from 24 sec to 19 sec
Ⅲ: Changed from 22 sec to 17 sec

Bow:
Sharp Exit:
I: Changed from 32 sec to 30 sec
Ⅱ: Changed from 30 sec to 28 sec
Ⅲ: Changed from 27 sec to 25 sec

Longsword & Shield:
With Valour:
I: Changed from 32 sec to 28 sec
Ⅱ: Changed from 28 sec to 24 sec
Ⅲ: Changed from 24 sec to 20 sec

Sally Forth:
I: Changed from 50 sec to 47 sec
Ⅱ: Changed from 45 sec to 42 sec
Ⅲ: Changed from 40 sec to 37 sec

Spear:
Hurricane's Edge:
I: Changed from 24 sec to 22 sec
Ⅱ: Changed from 22 sec to 20 sec
Ⅲ: Changed from 20 sec to 18 sec

Return of Jangar:
I: Changed from 16 sec to 14 sec
Ⅱ: Changed from 16 sec to 14 sec
Ⅲ: Changed from 16 sec to 14 sec

Poleaxe:
Bec de Corbin:
I: Changed from 30 sec to 28 sec
Ⅱ: Changed from 28 sec to 26 sec
Ⅲ: Changed from 26 sec to 24 sec
Grim Harvest:
I: Changed from 18 sec to 17 sec
Ⅱ: Changed from 18 sec to 17 sec
Ⅲ: Changed from 18 sec to 17 sec

Nodachi:
Samurai's March:
I: Changed from 12 sec to 11 sec
Ⅱ: Changed from 12 sec to 11 sec
Ⅲ: Changed from 12 sec to 11 sec

Dual Blades:
Butterfly:
I: Changed from 15 sec to 14 sec
Ⅱ: Changed from 15 sec to 14 sec
Ⅲ: Changed from 15 sec to 14 sec

2. Fixed a bug that when heroes stand on narrow steps and slope, the use of offensive skills (especially those with great shift of position) are mistakenly treated as falling and interrupt the skills. Please be noted that heroes will still be flagged as falling when they use offensive skills on high platforms and cliffs (Stockade for example), and the skills will be interrupted.

3. We detected many cases that can avoid taking falling damage, like sliding down walls, summoning horses after rolling and using rolling skills. That prevented walls from doing their jobs and made it hard for defenders to win. We decided to do something about it. In this update, we fixed the bug that allowed generals to avoid fall damage by casting skills or taking damage.
4. Added damage taking animation for horses when they fall from a high place.
No matter how high horses fall from, they only took damage and didn't fall down like heroes. We thought that was not natural and made some changes. Now horses will fall down when they drop from high places.
5. We upgrade the physical simulation system and now soldiers will be knocked back or up when they are killed by heroes.

6. Adjusted Battle Balance and Fixed Bugs:
1. Adjust set effects:
We found that effects of some sets were lower or higher than expected. So we made some adjustments in this version. Here are the details:
Carnifex Set:
Changed the effect of the 4-piece set from "Adds 100 Leadership" to: "Adds Strength, Agility, Armour and Toughness by 10 respectively"

Desert Hawk Set:
Changed the effect of the 4-piece set from "Increases duration of damage bonus after rolling by 50%" to "Increases armour penetration effects of the rolling buff from 3% to 5% and extends its duration by 50%"

Fearless Paladin Set:
Changed the effect of the 4-piece set from "Increases Bec de Corbin's final step of damage by 40%" to "Increases attack steps for Bec de Corbin from 3 to 4"

2. Optimized cases that skills got interrupted by base attacks due to network
synchronization. Fixed the bug that prevented escape skills (Like "Light-Footed" of Long Bow and "Rolling Escape" of Short Bow) and melee skills (Like "Shield Bash" of Shortsword & Shield and "Push Back" of Poleaxe) from being properly cast and ignoring stunned status caused by base attacks.

3. We noticed that some skills of short bow units were more powerful and deadly than we felt they should be. That's why we made these changes:

Bodkin-Tipped:
I: Reduces piercing damage multiple from 0.96 to 0.672 and extra piercing damage from 1646 to 1346
II: Reduces piercing damage multiple from 0.96 to 0.672 and extra piercing damage from 1775 to 1475
III: Reduces piercing damage multiple from 0.96 to 0.672 and extra piercing damage from 1904 to 1604

Exploding Arrow:
I: Reduces piercing damage multiple from 1.8 to 1.53 and extra piercing damage from 3280 to 2875. Increases max hit targets from 5 to 7
II: Reduces piercing damage multiple from 1.8 to 1.53 and extra piercing damage from 3569 to 3164. Increases max hit targets from 5 to 7
III: Reduces piercing damage multiple from 1.8 to 1.53 and extra piercing damage from 3859 to 3454. Increases max hit targets from 5 to 7

7. S2 Units Bans
To let players have more fun in the 3-Star unit combat, we are going to use the Ban system again at the start of S2 to bring everyone to the same starting point.

-4/6-4/19 Bans units of [Heroic Era] and [Golden Era] so they can only be used in Free Battle and Wild Hunt.
-4/19-5/3 Bans units of [Golden Era] in all modes except Free Battle and Wild Hunt.
-4/6-4/19 Bans stats bonus and set effects of hero equipment in all modes
-4/19-5/3 Bans set effects of all hero equipment in all modes

8. S2 Season Challenge
1、S2 Seasonal Unit Challenge
Three brand new units march into the battlefield in this season. Finish quests and challenges, they will be yours.

Unit Type
Condottieri Guardsman (T3)
Fortebraccio Pikeman (T4)
Martellatore (T5)

Rules
Challenge
【Condottieri Guardsman】: Complete the 1st phase of challenge to win a 3-day trial.
【Fortebraccio Pikeman】: Complete the 1st phase of challenge to win a 3-day trial.
【Martellatore】: Complete the 1st phase of challenge to win a 3-day trial.

Unlock Challenge
Order to Unlock: Condottieri Guardsman ——Fortebraccio Pikeman —— Martellatore
Difficulty:
The challenge of 【Condottieri Guardsman】has 2 phases, each consisting of 8 quests. Finish 6 quests each phase and the unit will be unlocked.
The challenge of 【Fortebraccio Pikeman】has 3 phases, each consisting of 10 quests. Finish 8 quests each phase and the unit will be unlocked.
The challenge of 【Martellatore】has 4 phases, each consisting of 12 quests. Finish 10 quests each phase and the unit will be unlocked.

Growth Challenge
Growth Challenge Difficulty:
The challenge of 【Condottieri Guardsman】has 1 growth rank that consists of 8 quests. Finish 6 quests each rank and you will get purple [Doctrine of the Unit]
The challenge of 【Fortebraccio Pikeman】has 1 growth rank that consists of 10 quests. Finish 8 quests each rank and you will get purple [Doctrine of the Unit]
The challenge of 【Martellatore】has 2 growth ranks, each consisting of 12 quests. Finish 10 quests each rank and you will get purple [Doctrine of the Unit]

Optimized the Pay Off Function
Pay Off fee is offered based on progress made in the Pay Off challenge. High progress means less Pay Off fee.

2、S2 Regular Unit Challenge
In the S2 season, [Veteran Crossbowmen] on the unit tree will be unlocked. You may unlock it with Honour or through Unit Challenges.

Rules
Challenge
【Pavise Crossbowman】: Complete the 1st phase of challenge to win a 3-day trial.
Unlock Challenge
Difficulty: The unit unlocking quests have 4 phases. Each phase finished grants certain tags.
Growth Challenge
Growth Challenge Difficulty:
The challenge of 【Pavise Crossbowman】has 2 growth ranks, each consisting of 12 quests. Finish 10 quests each rank and you will get purple [Doctrine of the Stow Shields]

3、History Seasonal Unit Challenge
In the S2 season, you can still challenge units of the previous season, but the rewards and difficulty will change.
Change of Challenge Rules
To finish a rank, you must finish 8 quests.
There will not be extra rewards for finishing a quest.
Switch Challenge
During the S2 season, you may switch to units of S1 to challenge via the option on the unit challenge screen.
Switching between seasons charges Silver Coins and has a cooldown.
You may only do unit challenges of one season each time.

4、Season War Hammer Hero Challenge
A brand new class is introduced this season: War Hammer! You can now choose this class once you unlock it via the seasonal challenge.
Rules:
There are 3 types of challenges for the new class: [Rising Talent], [Ground Slam] and [Deadly Tackle]

[Rising Talent]:
It has 4 phases. The 1st phase has 1 quest. Climb to Lv.25 Military Rank in S2 to unlock the class - War Hammer along with 4 base skills.
Phase 2~4 have a total of 18 quests. Complete them to gain new skills and boosts.
Ground Slam:
It has 4 phases and a total of 18 quests. Complete them all to get the skill [Ground Slam] and some skill boosts.
[Deadly Tackle] Module:
It has 4 phases and a total of 18 quests. Complete them all to get the skill [Deadly Tackle] and some skill boosts.
Pay Off Rules:
Pay Off fee is offered based on progress made in the Pay Off challenge. High progress means less Pay Off fee.

5、Season Weekly Challenge
There will be 10 weekly challenge throughout the whole S2 season. Finish quests on time to get extra rewards.

9. Wild Hunt is Live
S2 introduces the 1st season of a brand new mode - Wild Hunt. Come to show what you are capable of here! We will try our best to make it a platform where you can improve your power.

1、Rank Preview
Bronze Guard 0-199
Bronze Pioneer 200-399
Bronze Captain 400-599
Silver Pioneer 600-799
Silver Captain 800-999
Gold Guard 1000-1199
Platinum Captain 1200-1399
Diamond General 1400-1699
Military Master 1700-2099
Military Guru 2100+
Rank Score: Obtained by playing in the Wild Hunt mode

2、Rules
(1) Criteria
According to Mountain Business Alliance, the sponsor of Wild Hunt, generals must reach Lv.100 or above to join this event.
(2) Group Composition:
A group must contain 3 or fewer Competitors. Players of "Gold Guard" or above tiers can only team up with other players of the same tier.
(3) Enjoy Battles:
In the Wild Hunt, all supplies are provided by the generous Mountain Business Alliance. All you need to do is select the best weapons and enjoy battles!
(4) Pure Battlefield
To bring the most of your strength, no currency related things (including Bronze Coins, Honour, Silver Coins and Dropped Items) will be dropped. It is all about fights!
(5)Battlefield Balance:
You will be matched with all types of battlefield maps in the mode.
(6) Engine Restriction
For a good gaming experience and power balance, there is a restriction on the number of artillery both sides may use.
Available Engines for Attackers: 2
Available Engines for Defenders: 1

3、Maps Overview;
Hidden City Multistage Battle 15 vs 15
Border Fort Multistage Battle 15 vs 15
Harbour City Multistage Battle 15 vs 15
Wall Fort Multistage Battle 15 vs 15
Training Field Field & Conquest 8 vs 8
Westwood Field & Conquest 8 vs 8
Desert Fortress Field & Conquest 8 vs 8
Grassland Field & Conquest 8 vs 8
Augolia Conquest 15 vs 15
Grassland Conquest 15 vs 15

10. Improved Territory War Experience
1、Empire Guardian Urgent Support
To increase the maneuver of Empire Guardians, branches of the business alliance will provide strong support for Empire Guardians. When there are battles on the land of the empire, Empire Guardians can respond even quicker.
You may join the land defending battles immediately under the "Urgent Support" system and take back lost territories instantly by the instruction of the Empire Guardian commander.

Function Entrance:
When territory war starts, a button can be found on the qualified battle line list in the M screen at the right bottom corner. Tap the button to enter the line.

How to Support Lines in Urgent Support:
1 Generals must be in a fief to respond to "Urgent Support".
2 In attacks against a fief, generals need an Empire Guardian commander to fight via "Urgent Support".
3. Empire Guardian of the local region may reinforce any attacked fief within the territory.

Attention:
1. Empire Guardian cannot respond to "Urgent Support" across regions.
2 In "Urgent Support", generals can carry artillery only.
3 "Urgent Support" consumes no item nor currency.

2、Added Military Rank System for Empire Guardians
Since Empire Guardian have had their fiefs and territories, we think it's about time for them to have ranks. Lands of different civilizations have their own ranks.
Rank Type
(1) Pathway to Grand Marshal
Grand Marshal, Marshal, Deputy Marshal, General, Lieutenant General, Major General, Colonel, Lieutenant Colonel, Major, Captain, Lieutenant, Second Lieutenant, Master Sergeant, Sergeant Major, Sergeant, Sergeant, Corporal
Applicable: Ostaria and Ungverija

(2) Pathway to Grand Chief Commander
Grand Chief Commander, Left Commander in Chief, Right Commander in Chief, Regional Military Commission, Regional Military Administrator, Regional Military Associate Director, Commander, Commander Assistance, Associate Director
Applicable: Liangyun and Maoyang

Criteria
(1) Required Contribution Pts
Merits of Empire Guardians were changed into Contribution Pts that may be gained by fighting Territory War and achieving combat objectives.
Each rank requires a certain number of Contribution Pts (The two pathways share the same requirement).

(2) Ranking by Contribution Points on a Land (including all Empire Guardian)
Empire Guardian of a land are ranked by Contribution Points from high to low. It requires high rankings to get high rank.

(3) Faction Points
Faction points of a land are decided by that owned by all units on it. Each rank requires certain faction points while high ranks always have a high demand.

Military Title Settlement
You may get a military title based on individual contribution points, land contribution ranking and land faction points at 10:00 Sunday. When contribution points and faction points meet criteria, you will get the military title that suits your contribution ranking. Those who fail to meet the contribution points and faction points criteria will get demoted.

Military Title Reward
(1) Military Salary
You will receive a salary every week based on your current military title at 0:00 each Monday.
(2) Reward of Deeds
Completing weekly combat quests grants base rewards while advanced quests grant extra rewards.

3、S2 Season Schedule
"Season 2" starts on April 6.
April 10: You may fight freely on the early stage of the war.
May 4: Factions may emergence as the iron gate is ruined. Time to fight for fame and fortune.
May 17: New warlords rise to build their own forces. The empire is as good as dead.
June 14: The capital will belong to the most capable one.
July 5: With a new emperor ascending the throne, rewards of course will be offered

4、Optimized Criteria for Declaring and Joining War
Add the function where commanding houses may set battle participants on the Declare War screen.
In the Join Battle screen, commanding houses are able to set participants for their lines.
Adjusted required family levels to attack fiefs, forts and villages









Conqueror's Blade - wendeng.zhang
战斗迭代调整日志
各位将军老爷们,大家好,我是战意的战斗策划,在这里我想和大家聊一聊新赛季关于战斗平衡相关的调整:


关于骑兵和步兵的平衡性调整
在S1赛季的版本中,相信很多玩家可以看到,骑兵几乎成为了整个战场的主角。无论是在野战还是攻城战中,只要是骑兵可以到达的地区,骑兵都成为了绝对的主力兵团。诚然,骑兵作为一个高机动性、高冲击力的兵种,在古代战争中的确可以起到极其关键的作用。但如果这些骑兵可以在非常狭窄的巷战中依然可以轻松压制大部分的步兵集群,那么就是有问题的了:

无论是在平时玩家的匹配,或者是排位亦或是最近的比赛中,很多攻城战的地图都沦为了骑兵的跑马场。骑兵可以在一些狭窄的区域反复冲击碾压大部分的非长枪的部队。这无论是从真实性、还是从玩法上来讲,相信都不是大家想看到的,战意并不是”骑意”。

从我们自己的游玩体验和大家的反馈中,目前的问题出现在骑兵的起步速度过快并且转向过于灵活,以及在高速撞击到一些障碍物时也不会被停马,以至于骑兵可以在一些非常狭窄的区域里以极短的视角和距离就可以达到最高的速度和强大的冲击能力,违反在古代战场中骑兵的真实定位。所以我们决定作出以下的修改:

-当骑兵在高速冲锋状态下,撞击到墙体、大的障碍物(例如挡板)时,骑兵会受到小额的伤害,会停止冲锋进入受惊状态,骑兵的马会扬起马蹄,在受惊状态下骑兵无法移动和攻击。
-现在骑兵的冲锋被拒马、火枪、弩箭打断后,不会再次进入冲锋状态。
-降低诺曼骑士侍从、榆林骠骑、萨克森枪骑兵、波兰翼骑兵、匈牙利骠骑兵的起步加速度,这些兵团需要用更长的时间才能达到奔跑和冲锋的最大速度。
-略微降低凉州骠骑、定远佩刀骑的骑兵加速度,草原系骑兵维持原来加速度,保留这些骑兵固有的高机动性特色。
-优化了骑兵的转向动画和转向机制,现在骑兵的转向相对于之前的版本会更加的平滑,但同时所有骑兵的转向速度会小幅度的降低。

以上修改,我们会对玩家作出一定的补偿,补偿方案如下:
-发放骑兵兵谱重置道具,玩家可以使用该道具重置骑兵兵谱,战功将以道具的形式返还给玩家。
-发放骑兵军魂拆卸道具,玩家可以使用该道具一次性拆卸所有骑兵的军魂,军魂已有的经验会以经验道具的形式返还给玩家。

同时,我们还会对部分的步兵进行加强,使得他们有更多的对抗骑兵的手段。例如部分兵团在列阵时受到的冲锋伤害降低,弩手、火枪对骑兵的威胁更大等。

此外,新的赛季兵团,例如威尼斯城邦方阵、亚平宁背盾弩手也具有非常强势的对抗骑兵的能力,我们希望通过多种不同的手段结合,将战意的战场变得更加丰富和多样化,各种兵团都有更加明确的适应场景和战场定位。

关于死亡后控制兵团的调整
在S1的版本中,死亡后可控制兵团的操作本身是一个bug导致,所以十分混乱。本来,我们计划关掉,但是考虑到长久以来,将军老爷们已经形成一定的操作习惯,所以,我们决定认真设计一下,明确为武将死亡状态提供合理的操作界限。

目前,死亡后指挥,将军们无法清晰的得知死亡后哪些兵团的操作是可行的,哪些是不可行的,同时操作时的相机使用也非常的难受,玩家的视角同时会随着被观战的武将一起移动等。针对这些情况我们决定作出以下修改:
-武将死亡后,兵团可以使用自由攻击和跟随当前观战武将的操作;
-武将死亡后,无法执行列阵和兵团技能;
-武将死亡后的相机不再会跟随被观战的武将转动,而是由玩家自由控制
-武将阵亡后,一段时间,兵团会自动进入撤退状态时,不再会接受自由攻击等指令

武将的战斗优化调整
在S1的版本中,武将的战斗也存在着诸多的问题。例如饱受玩家诟病已久的吃CD问题,还有多段技能不合理的冷却机制。以及武将、武将套装等等不平衡的问题,我们针对这些问题也作出了一些优化:

战斗机制的优化调整:
-当前可以连续按键触发多段攻击的技能,其技能冷却时间都比较长,如果提前结束了技能或者受到控制技能的打断,就要忍受极长的一个技能空窗期,这个体验非常不好,故我们对此类技能进行了如下优化:统一缩短了多段技能的冷却时间,每次按键触发一段攻击会使得技能再一次进入冷却状态。现在多段技能即使中途受到打断,也不会再需要等待一个过长的冷却时间了。
-优化了武将在小台阶、小斜坡处使用攻击技能,尤其是位移较大的攻击技能时,会错误地被判定为进入坠落状态,从而打断技能使用的问题。需要注意的是,于较高的高台、悬崖处(例如城墙上)往断崖处使用攻击技能时,仍然会被判定为坠落并打断技能的使用。
-当前马匹在从无论多高的地方坠落时,都只会受到坠落伤害,而不会像武将一样摔倒,我们认为这个表现不够实自然,故我们增加了马匹从较高处坠落时,会摔倒受击的设定。
-初步优化了因网络同步导致的,技能被普通攻击打断的问题。目前优化结果是,当玩家的技能被普通攻击意外打断后,会返还技能CD。关于该问题我们会继续努力,进行针对性的优化。

武将平衡性调整
武将平衡性调整:
我们注意到当前战场中,长弓的部分技能在战斗中的表现超过了设计预期,它们同时拥有强大的效果与高额的伤害,故我们决定对这些技能进行以下调整:
饮羽箭:
低级:穿刺伤害系数从0.96降低到0.672,穿刺伤害额外值从1646降低到1346
中级:穿刺伤害系数从0.96降低到0.672,穿刺伤害额外值从1775降低到1475
高级:穿刺伤害系数从0.96降低到0.672,穿刺伤害额外值从1904降低到1604
爆烈矢:
低级:穿刺伤害系数从1.8降低到1.53,穿刺伤害额外值从3280降低到2875,最大可命中人数从5提升到7
中级:穿刺伤害系数从1.8降低到1.53,穿刺伤害额外值从3569降低到3164,最大可命中人数从5提升到7
高级:穿刺伤害系数从1.8降低到1.53,穿刺伤害额外值从3859降低到3454,最大可命中人数从5提升到7

套装效果调整:
在上个赛季开启时,我们已经向玩家公告过对于【渴血套装】的改动,渴血套装4件套的统御加成效果的价值和实用性已经远超于其他的套装,导致很多重甲职业宁愿使用【渴血套装】进行作战而不是使用本职业的重甲套装,对此我们将会对该套装的效果改动在本赛季进行实装:
渴血套装:
4件套效果从“增加100统御”修改为:“增加力量、技巧、坚韧、体质各10点”
【大漠孤鹰套装】的四件套效果对于短弓玩家来说并不足够强力,buff时间的延长是一个利好,但并不足以帮助短弓玩家改变局势,故我们决定在保持其buff时间延长效果的同时,额外强化buff的破甲提升效果,来让短弓玩家能够对高护甲敌人造成更高的威胁:

大漠孤鹰套装:
4件套效果从“延长使用翻滚后攻击提升效果持续时间50%”修改为“翻滚buff的破甲提升效果从3%增加到5%,持续时间延长50%”

无畏远征者套装的效果在伤害效果上足够强力,但一来发挥的空间不是很充足,玩家比较难确保横扫技能的最后一击能命中自己想要造成高额伤害的目标;二来作战时的体验变化不够强烈,游玩乐趣和技能变化不够充分,故我们决定对其进行下述调整:
无畏远征者套装:
4件套效果从“提升‘横扫’技能最后一段伤害40%”修改为“将‘横扫’技能的最大可攻击次数从3次提升到4次”


S2大世界迭代开发日志
接下来是我,大家好。我是《战意》的大世界设计师2号,今天我想和诸将聊聊随着新赛季的到来而即将到来的大世界改动。

大世界的变化
我们的大世界地图从上线伊始至今,我们一直见缝插针的优化城市和道路的结构,因为我们知道这对势力战的博弈性影响非常大。所以,在这次赛季休赛期间,我们又例行的对战事进行复盘,对照我们的理想要构造一个非常有博弈感的世界,我们发现现在的势力战有以下的不足:
-当前的据点位置分布,会导致部分地区的争夺过于激烈,而另外一部分地区的争夺又几乎没有。
-城市和据点的价值感不足够,据点的分红奖励长久未更新,已经没有什么吸引力,据点没有其独特的特色,不同据点没有什么差别。
-低级的资源没什么用,不能合成高级资源,导致低级资源点无人问津,高级资源点一直处于枯竭状态。
-粮草系统实际效果不符合设计预期,卡住了很多玩家的战斗欲望,操作负责。并且,有漏洞可以被利用,使得粮草成为了完全无用的资源。

城池的变迁
我们观察到,法外之地成为很多将军的长期驻扎地,因而法外之地附近发生战斗的频率会仅次于高安城周围,基于这个情况,我们对五大地块的法外之地进行了一些位置上的调整,以期在新的赛季中,法外之地周边的争夺热区会有新的变化。
同时,我们也对部分关隘、城池和村庄的位置进行了调整,使得部分地块中的关隘的封锁区以及资源点的分布产生了变化。

以德茂地区为例:
-法克莱斯特和费雷格罗夫地理位置交换,资源点也进行相应改动。奥格利亚通向西边的道路不再是被乌尔弗河阻隔,而是被宝石湖与宝石湖北部的山脉以及法克莱斯特关隘三者连线切断,增加法克莱斯特对于德茂西南地区的战略意义。
-贵族弃地地理位置移动,将更容易对德茂西部区域的城池造成更大的威胁。
-瓦克特地理位置移动,更改为关隘,并删除原属于其的资源点,德茂东部地区被瓦克特关隔断,增加此关战略意义。
其他地块的据点和资源点位置也会做出相应的调整,请各位玩家拭目以待!

城池和据点价值的提升
目前我们城市和各类据点的价值感,除了在领地本身的地理位置和归属、分红及附属的资源点以外,就没有其他能够体现城市和据点价值的地方了。这样玩家对使得地理位置不好的城市和据点的争夺欲望非常弱,争夺下来之后这些城市和据点对玩家又没有什么太大的好处,如果鸡肋一般。所以在这个赛季中,我们想通过几种不同的方法来解决这个问题:

兵装的调整
我们会将兵装的打造配方根据城市的位置、文化来进行重新的分配,而不是和之前一样,一个地块的所有城市的兵装配方都是一样的。这样玩家对不同的城市就有了不同的追求,城市的价值感就会随之一并进行提升,调整的点如下:
-保留东西方兵装的基础打造差异;
-赛季初,兵装的打造分布尽量与历史背景和地理位置契合;整个心脏大陆的设计是有清晰的文化背景,不同的历史著名兵种都有其活动地,所以,兵装打造,特别是高级的兵装应该由特定位置的名城所垄断。真正做出城市的差异感。
-不过当前赛季的兵装打造并不难,在高安城和法外之地中即可进行打造;

粮草系统的优化
兵马未动,粮草先行。从古至今,粮草一直是作为最为重要的战略资源,对于粮草的控制和运输,对于征伐天下,有着重要意义。在之前的赛季中,我们的粮草系统有着诸多的问题:
-粮草的使用和补给都非常的不便,玩家需要频繁的从马车中取出粮草进行补给,或者和各类城市、驿站频繁交互才可以补给粮草,同时当粮草不足时,玩家每次出城时都需要手动操作才可以补给粮草;
-粮草与势力的归属感极弱,除了可以在友好势力的据点补给粮草外,势力并未对玩家的粮草产生其他任何的正面效果;
-玩家们可以通过每次吃1点粮草的方法来进行无限的续航,导致很多时候粮草系统形同虚设;
-粮草的负面效果体验不够理想,很多时候卡住了玩家在大世界上的各种行为,但又没有给出真正需要的限制;

针对以上问题,我们决定对粮草系统作出如下调整:

-首先,我们决定把粮草变成免费的,对免费的!自动补给!
-不过,粮草的补给会更加符合古代战争的控制的地盘感。在高安区和自己家族、联盟势力范围内,会得到领地范围内军民的支援,移动将不消耗粮草,并且可以自动慢慢补满;
-在友好势力范围(外交关系为友好的家族、联盟)内,也会得到友方的援助,移动消耗的粮草会降低;
-当行军完成回到据点(高安城、本家族联盟的据点)时,将军的粮草会被自动补充完毕,以备下次远征;
-当然,如果将军老爷觉得自动的粮草还是不够吃,那还是可以在马车中备足粮草,当你在大世界粮草枯竭时,您的士兵会自动从马车中调用粮草,不会饿肚子,降低战斗力;
-粮草耗尽后,如果附近有农田(粮草资源点),可以进行粮草采集。

资源系统的优化
大世界资源作为兵装、器械的原材料,以及据点任务的核心需求,在大世界争夺中,占有重要地位,在上个赛季的版本中,大世界资源作为原本设计中,是众多势力核心的争夺点之一,我们希望通过资源点对玩家的吸引力,来刺激玩家对大世界争夺的欲望。也希望能通过资源点让玩家可以更多的到大世界游玩。但这个目的并没有达到,因为存在着诸多的问题导致大世界资源的玩法不足够的吸引大家:

-强征令最初设计的目的是为了能掠夺敌占区的资源,但是强征令却多了一个额外功能,可以在资源枯竭时可以进行采集,导致资源无限产出,资源的价值贬值的非常严重。
-低品质的资源几乎毫无用处,大量堆积无人问津。
-大型马场太过于稀少

在本赛季中,资源系统会做以下调整:
-为了保证资源的稀缺性,在资源点枯竭后,不再允许使用征收令强征资源。
-低品质的资源,由于利用率较低,经常被荒废在大世界,从而造成了资源浪费。我们提高了它们的价值,可以合成生产紫色加工产物,只是消耗量相应的要大一些。
-战马作为核心的战略资源之一,一直是大世界的争夺焦点,在跨境关未开放前,紫色战马近乎无法产出。本赛季初始,各地的商贾也发现了这个商机,纷纷投建马场,使得四个地块的战马品质得到提升,现在会偶尔出现【大型驯马场】,以供大家采购。

领土战
在镇国卫系统上线后,有很多将军加入到镇国卫中,为帝国的荣耀贡献了自己的一份力量。这里研发组也要向将军老爷们坦白,上个赛季的镇国军系统是试水系统,所以,我们功能开放非常的谨慎,采取了逐步测试的方式,比如在赛季尾期,我们还在测试“驰援”系统。镇国系统我们非常的重视,在荣誉、奖励和机制都有很多设计思考。因此,在这个赛季,我们将正式推动新一代镇国卫系统。

这个赛季,镇国军从赛季开始就是一个核心系统的存在,镇国卫和天命军上演守护与争夺的大戏。镇国卫初始可以有大片的领地可以使用。并加强指挥官的权力,让前线的指挥官可以更专注的参与战斗,而不是要花更多的精力在督战上。具体的调整如下:

镇国卫的防线
镇国卫的辖区以高安城为核心,形成了圈层的防御,越靠近核心的城市和村庄要求要求家族达到比较高的等级后才可进行攻击,在赛季重置家族等级后,镇国卫可以有较长时间在外围构筑防线,在战火开始后,镇国卫的作战范围也更有层次感,更清晰。

指挥官的权力
我们在长期观察了卡战线的情况后,决定对指挥官系统进行一次加强,以在战斗开始前即让指挥官发挥其作用。新的指挥官系统上线后,在宣战时,家族领袖即可选择自己的指挥策略:
-仅己方联盟成员可参与到战场中
-仅己方联盟及友好联盟的成员可参与到战场中
-允许所有非敌方成员参与到战场中

在选定指挥策略后,这场领土战的指挥者即可以更专注于战斗本身,减轻了指挥官在开战后需要花费精力去督战的压力,杜绝非指挥官家族的成员恶意卡战线的行为;当然,由于每次战斗结束后都会重新选择指挥官,因此将军们要更加珍惜自己的指挥权,争取能一举拿下城池。

分红奖励
分红奖励一直是玩家们攻城略地的核心动力之一,随着游戏进程的推进,原有的一些分红内容的吸引力也越来越弱,因此我们在这赛季会更新分红池中的产出物,分红池中会偶尔有赛季军魂产出。并随着赛季和城市的发育,逐步有珍贵的资源的兵装产出。

军职及俸禄
上个赛季中,很多将军老爷抱怨我们在自讨腰包为国战斗,所以在本赛季中,镇国军将会拥有其独有的“军职”体系,不同的军职拥有不同的军职俸禄以及赛季奖励。而达到一定等级爵位或军职的将军,在赛季结算时可以获得其对应的冠冕时装奖励!
Conqueror's Blade - wendeng.zhang
Hi,warloads,

To deeply mourn the sacrifices of the martyrs and deceased compatriots in the fight against COVID-19,"Conqueror's Blade: Frontier" will be temporarily offline between 0: 00-24: 00 on April 4.

May the souls rest in peace. We will carry on and conquer the epidemic!



"Conqueror's Blade: Frontier" Operations Team
April 3, 2020
Conqueror's Blade - wendeng.zhang
New Weapon: This update features a new weapon: War Hammer

Huge and heavy, a war hammer could deliver the blow so strong that even the thickest armors and shields cannot hold. War hammers are meant to big guys. People managed to survive always had nightmares of these heavily armored monsters.

War hammer heroes may be unlocked via season challenge this season. Climb to Lv.25 on the Military Rank in S2 to unlock this class! At the same time, the growth challenge for war hammer heroes will be available in S2. Check Season Challenge - War Hammer Heroes for more details.



Hero Features
Heavy Strike:
The sheer amount of crowd control and damage that the war hammer hero was able to dish out is overwhelming. That comes at a cost: some attacks drain Stamina quickly.
Charged Strike:
Some skills can be charged by long-pressing, during which Stamina is spent. The longer the charging, the more deadly the skills are.
Combo Strike:
Some skills can set up combo when their buttons are pressed again. Combo costs stamina. The more the combo count, the better the effects and power.

Hero Skills
1.Charged Blow:
Smashes with the war hammer. During the charging, stamina is spent and the caster can move slowly. Extra damage is dealt based on how long it was charged, also, additional effects will be applied.

2.Charged Raids:
Swings the warhammer and whacks the enemies. During the channeling, stamina is spent and the caster can move slowly. The longer you charge, the more strikes it deals.

3.Multiple Counterattack:
Swings the warhammer upward to inflict some blunt damage.
Press 2 times: Spends 20% Stamina and swings the warhammer again, dealing blunt damage.
(II/III) Press 3 times: Spends 20% Stamina and strikes with the war hammer downwards, dealing blunt damage.
(III) Press 4 times: Spends 20% and swings the war hammer, inflicting high blunt damage. This attack cannot be blocked and will send the target into the air on hit
Extra Effect: Remove stunned.

4.Multiple Bec de Corbin:
Sweeps with the war hammer, inflicting some blunt damage.
Press 2 times: Spends 20% stamina and swings the warhammer backward, inflicting blunt damage.
Press 3 times: Spends 20% Stamina and swings the warhammer again, dealing blunt damage.
(II/III) Press 4 times: Spends 20% stamina and swings the warhammer forward, inflicting blunt damage.
(III) Press 5 times: Spends 20% stamina and causes a hammer storm by spinning forcefully to attack nearby enemies 3 times, each inflicting blunt damage. During the spinning, you can control the direction.

5.Swift Hammer:
Swings the hammer swiftly to deal blunt damage.
(II) Extra Effect: Repels enemy soldiers on hit.
(III) Extra Effect 1: Expels enemies on hit.
Extra Effect: Remove stunned.

6.Rush to War:
Rushes forward quickly with the hammer in hand and get ready to attack. It costs Stamina to rush.
Left click the mouse to deal shoulder impact during rush, dealing blunt damage.
Can cast skills during Rush. If Channeled/Combo skills are used during Rush, the hero delivers a shoulder impact and then attack with the max channeled/final blow Attack of this charging/combo skill.

7.Ground Slam:
Swings the war hammer and strikes the ground, inflicting blunt damage to nearby units and knocking down enemies on hit.
(I) Breaks enemy's defense.
(II/III) Cannot be blocked
Extra Effect: Remove stunned.

8.Deadly Tackle:
Flails the hammer forward. If it hits, tackles the enemy and rushes with it. Rush costs stamina.
Press 2 times: If the caster is in the rush status, throws the tackled enemy forward, dealing blunt damage.
Apr 1, 2020
Conqueror's Blade - wendeng.zhang
Dear warlords,
The game will be taken offline for maintenance for 2hr from 08:00-10:00 a.m. UTC+8 on April 2. After that, we will offer Bronze Coins x5000 and Honour x200 as compensation. Plan your time so you don't have to go online in the period. Below are the issues the maintenance will address:

1. Optimized Urgent Support System
Return to the Starting Fief after Fighting
When Empire Guardian uses Urgent Support, troops will return to the fief they starting from instead of the fief they reinforce or World no matter the result of a battle.
Expanded Support Lines
Chamber of Merchants was impressed by the Empire Guardians' brave performance on the battlefield. They decided to raise more funds, making it possible to support lines without commanders. Empire Guardians are able to respond to all the calls for Urgent Support on their lands.

2.Qingming Exchange Event is Live
During Qingming, people of the oriental empire pray to their ancestors and make ritual offerings. [Kite] will drop when you fight in Siege and Ironman modes. You can exchange it for amazing rewards.
Kites drop during April 2-April 22. The exchange screen closes after April 29.

3.Fixed Bugs
-Fixed wrong description of [Mustering] on the training tree of Demesne Spearmen from [Adds 4 more soldiers to the unit] to [Adds 5 more soldiers to the unit].
Fixed the wrong effects of [Improved Stamina] on the training tree of Cataphract Lancers to [Increases charge duration by 3 seconds].



Conqueror's Blade - wendeng.zhang
For all generals joined the EA test:

Glad to share the developer journal with all your guys again. We hope to make the game a better place where players old and new can enjoy themselves to the most. Today, we'd like to share some of our ideas. If you have any suggestions, let us know.



1. Gift Set for EA Test Participants; Free Game for All

With your efforts in the EA test since Conqueror's Blade Frontier went live on 2019/7/11, we can craft the game into what it is now. In the upcoming S2, we will add new professions, units and game modes. As we continue to improve the game, we think it is time to bring it to more players. Here is our decision:

End the EA test and make the game free for everyone. With generals from all over the world joining, we believe it will become a place even more thrilling.

Thanks for staying with us in the EA test. We can't be more grateful for all the feedback you provide to make the game perfect. Here is a little gift for every pioneer, it contains:

30-Day Premium Account, S2 Season Pass Discount Coupon (50% off), an EA Exclusive Flag and an EA Exclusive Title.

2. Five more languages will be available

To make it possible that more generals can play the game on their own language, the game will support Japanese, Korean, Thailand, Vietnamese and Spanish on stream after April 6th and at the start of the new season. At that time, over 400 million people will be able to play the game in the language environment they like.

3. Available in 46 Nations and Regions

With the multi-language support live, the game will be available in 46 nations and regions including South America and the Middle East after April 6. As new blood flooding in, Conqueror's Blade Frontier will become a real world-class battlefield where you can fight players all over the world.

4. Added Auto-Translation in World Channel

To make every player learn further about this open and diversified world, the World Channel and Current Channel will be introduced on April 6th for better communication.

And we've made a step further: We know it is not easy to cooperate when generals speak different languages. We've been trying to solve this problem so generals from different regions can work together to make fighting even more thrilling. And this is our first step - adding auto-translation function in in-game channels.

Just tap the [Translate] button at the end of each message and the system will translate it into your language, making it possible to stride over the language barrier.

Please be noted that abusive language is not allowed and you are responsible for your words. When the world channel and auto-translation are live, anyone who uses abusive phrases will be subject to a strict penalty. We hereby call for your attention: It is only with you and everyone else's effect can we keep the game fair and fun.

The S2 starting on April 6th will be a huge revolution for Conqueror's Blade Frontier. We will keep uploading new content and modes about the new season in every community and we are looking forward to hearing from you. An even better world is waiting for you to explore!

Conqueror's Blade - wendeng.zhang
Dear warlords,
The last Territory War in S1 season on March 21 brought an end to the [Wrath of Nomads - Rise of Kings]. The world war lasted three months and we witnessed countless warriors fighting for their faith. Some of them climbed to the throne while some fought to protect their nation from falling apart. The top ranking Empire Guardian and Freedom Unions in S1 will be highlighted on the history of Conqueror's Blade Frontier forever.



Season S1 Settlement ends at: March 21 24:00
Season S1 rewards will be offered on: March 24


Rewards for Empire Guardian and Freedom Unions in S1:

1. Rewards for Freedom Unions
1. Freedom Union Fief Reward:


Rewards for fiefs occupied by each House when the season ends: For each fief a House keeps, all members will get a settlement reward for the season. Members of each alliance will receive Bronze Coins when the Houses of the alliance own fiefs.
Rewards are tied to site type and level. Details:

Fiefs:
Lv.1-5 Fiefs: Box of Rare Artillery x2, Box of Random Rare Kit x10
Lv.6 Fiefs and Above: Epic Siege Engine Chest Box x1, Box of Rare Artillery x2, Box of Random Rare Kit x15
Forts:
Lv.1-5 Forts Box of Rare Artillery x1, Box of Random Rare Kit x10
Lv.6 Forts and Above: Epic Siege Engine Chest Box x1, Box of Rare Artillery x2, Box of Random Rare Kit x15
Villages:
Lv.1-5 Villages: Box of Rare Artillery x1, Box of Random Rare Kit x5
Lv.6 Villages and Above: Box of Rare Artillery x1, Box of Random Rare Kit x10

2. Freedom Union Title Reward

All members of the alliances win the final battle in the capital will get the title - "Freedom Warrior" when the season ends.

2. Rewards for Empire Guardian

1. Empire Guardian Ranking Reward

When the season ends, members of Empire Guardian will get rewards based on their ranking by merits. Rules:
No.1-100: Box of Rare Artillery x4, Box of Random Rare Kit x25, Epic Siege Engine Chest Box x1
No.101-200: Box of Rare Artillery x2, Box of Random Rare Kit x15
No.201-300: Box of Rare Artillery x1, Box of Random Rare Kit x5

2. Empire Guardian Title Reward

The Empire Guardian who participated in the decisive battle of the City of heroes will receive a permanent title reward at the end of the season: Wrath of the Nomads Scout
If Empire Guardian guards any gate during settlement, the permanent title will be upgraded to Wrath of the Nomads Paladin
If the City of heroes is held, the permanent title will be upgraded to: Wrath of the Nomads Hero.

3.Empire Guardian Guarding Reward

If the Empire Guardian recaptures any city for the empire in the last battle, all warloads participating in the city recapture battle will receive a corresponding reward.
Fiefs:Box of Rare Artillery x2, Box of Random Rare Kit x10
Forts:Box of Rare Artillery x1, Box of Random Rare Kit x10
Villages:Box of Rare Artillery x1, Box of Random Rare Kit x5

3、After season ends, there are changes Warlords need to pay attention to:

(1)Match battles and level up characters will no longer gain season exp.
(2)“Warpoint Gift”from weekly quests will no longer contain “Shaman’s Scroll”
(3)Warlords can continue to complete weekly challenges and fashion challenges until next season starts
(4) Warlords can continue to gain BP experience through the Khan’s Edict and Shaman’s Scroll
(5)Warlords can continue to exchange items from the Seasonal Store until next season. At the beginning of next season, the Fangs will no longer be able to exchange items in Seasonal Store.

4、Additional rules about Unit challenges:

(1) Warlords can continue ongoing unit challenges until new season starts
(2) After the start of next season ,a switching option will be provided to switch to unit challenges in different seasons.
(3)Switching challenges will have a cooldown time.
(4)Only one seasonal unit challenge can be performed at a time;
(5)After the end of the season , the unit challenge this season , you need to complete all the tasks In each phase to unlock the next phase of the challenge.
(6) After the start of next season, the phase progress bonus for completing the unit challenge will be removed.
Conqueror's Blade - wendeng.zhang
[Wrath of Nomads ] is drawing to its end. What the khanate is destined for remains a secret. Today we are going to take a glimpse at the new era: Heroes carrying war hammers and their elites from Venice, Florence and Apennine Peninsula... they are all born in the dark age of blood and fire, which is later known as the 'Cage of Iron and Fire'.



New Era: Cage of Iron and Fire

Invasion of the khanate, rise of the barbarians and battles between lords brought the Western Empire to its collapse altogether. Shortly after that, the khanate disintegrated through in-fighting after the death of the great ruler. The crackling sound of the palaces in the raging fire of war brought the war to a new era.

This is a new era that barbarians, lords and emperors of the east are belittled by a monstrosity - Mountain Business Alliance.

Draining nutrients from the war that lasted for hundreds of years, the once small business alliance tied to a chaotic land had grown into a real colossus. They sold arms, smuggled goods, controlled seaways... they got hands on almost any business, including salt from the east and gold and iron from the west. Where there were goods and money, there was Mountain Business Alliance. In the name of armed escorting, they trained several hundreds of elite troops and stationed them in big cities all over the world. Nobles from the west waited in a long line before the gate of the alliance's headquarters, hoping to get a loan.

Masters of the east emperors worked with the alliance outside the court, making their emperor like a bird in the cage in the palace.

Darkness and corruption, growing inside the alliance, had been spread all over the world as it came into power.

The alliance started to make its own rules to shackle people with the hierarchy. The whole world became a little crystal ball in the hand of the alliance leader. In the history book about this era, all you can see is blood and rotten rules. That's why the era is called - the Cage of Iron and Fire.

Lord of Wars: Hawkhal

Until one day, from the farthest shore came a man. That was Hawkhal, a strong man in that gorgeous robe who claimed to have come from a city at the shore. Along with him were, apart from his brilliant goods and good reputation, the armed forces to keep business going.

Some of his men were barbaric mobs from the shore who wield long iron swords and kiteshields to strike their enemies in the face. Some of them were real soldiers who wrapped their head and body in fine armor. Those strong guys never asked questions, just followed orders meticulously. The rest are mysterious that no one knew where they came from. They wore heavy armor, carried colored shields on their back and held expensive foot bows. They decorated themselves with gold and colorful feathers so fancy as if they returned from one of those capital cities hundreds of years ago.

In the daytime, Hawkhal entertained rulers on the negotiation table with good wine he brought from his hometown. The way he talked was more elegant and calmer than any nobles.

As to rulers who were too loyal to the Mountain Business Alliance to reason with, he would mount his steed and lead his forces to break in their castles, killing and raging all the way to their mansions.

Like a burning fire, Hawkhal never took any land. He just kept running from city to city, driving the force of the alliance out of them.

Many said that Hawkhal was a natural doom-bringer. He had no interest in conquering cities nor hoard treasure. He changed whatever he got from the alliance into armors and weapons and sold them to those who want to fight the alliance.

It seemed disaster is the only thing he has to bring upon. People thus call him the one who started a new era - Lord of Wars.

Burning World

A crack is opened on the dead-silent cage. The alliance noticed what disaster Hawkhal had caused. It mustered forces and tried to wipe off him and his team.

But Hawkhal reacted fast. The cunning man never gave the alliance the chance to fight a big fight. From Ostaria to Liangyun, Turul Város to Ganzhou Fort, he fought off the influence of the alliance like pulling out a nail. Inspired by Hawkhal, heroes who once raided the capital cities and fought the Khanate rose up again, leading their people to resist the rule of the alliance.

Once again, the world started to burn. The fire of war was sweeping every corner.
Conqueror's Blade - wendeng.zhang
S1 Wrath of Nomads has been live for a while and some streamers have proved that they got the skills and competitive drive to be the last winners. Some of them are Patriarchs of Freedom Union that control large areas Some are able to bring down generals with a mere long bow... Now we are posting bounty on their heads in all kinds of snipe quests. Go crack the streamer alliance!

Event Time: 14:00 to 22:00 March 13 to March 22. When you are working on those missions, those streamers cannot be your teammates.

Quest 1: Daily Confrontation

A. If you are matched up with a streamer in daily matching, you will get a participant reward that contains: Hero XP Card x3, Unit XP Card x3, Mastery Points x300, and Bronze Coins x5,000;
B. If you are matched up with streamers for 10 times during March 13-17 and March 18-22, you will get: Battlefield Scroll x1, Bronze Coins x10,000, Superior Honour Medal x1.

Above quests can be completed repeatedly. Quest A is counted 1 time per day while rewards for Quest B is offered 1 time per 5 days.

Quest 2: Big Fans

A If you side with the streamers and help them win, you will get: Mastery Points x500, Superior Honour Medal x1;
B. During the event, if you side with the streamers and help them win 5 times, you will get: Battlefield Scroll x2;

The quest is available 1 time only during the event. Rewards will be offered 3 days after the event ends.

Quest: King of Confrontation

A. If you fight against the streamers and win, you will get : Bronze Coins x50,000
B. During the event, if you fight against streamers and win 5 times, you will get: Battlefield Scroll x2;
C. If you bring down 4 of the 5 streamers, you will get: Permanent Attire [Solar Order], a title -Legend in Troubled Times that expires at May 1st and a Premium Account (30 days);

The quest is available 1 time only during the event. Rewards will be offered 3 days after the event ends.

You will find these streamers at their channels:
Streamer 1: 605623 弗拉格 on Douyu
Active Time: 14:00-22:00
Streamer 2: 雪月花 on Bilibili
Active Time: 14:00-22:00
Streamer 3: 柔弱少女CC
Active Time: 14:30-22:00
Streamer 4: 无悔 on Huya
Active Time: 18:00-22:00
Streamer 5: 白袍军丶小九
Active Time: Go and see if you can bring them down!

Code of the quest "White Night Hunt". Don't miss that!
Conqueror's Blade - wendeng.zhang
Dear Warlords,

We will be conducting server maintenance during the period of 8 am to 10 am, 12th Mar (UTC+8). The estimated maintenance time is approximately 2 hours. Warlords will receive 5,000 Bronze Coins and 200 Honour after the server maintenance. Here are the patch note:

1.Level Balance Adjustments:City of Heroes (Siege) Adjustments

Based on the data analysis, we know that the attacker win rates of Royal Ramparts shows that this level is too hard for the attackers. The structure of the city make that trebuchets have less impacts and harder to strike at the weakness point of defenders. And, numberless defender artilleries rule the battlefield, and they are harder to be countered because of the structure. So we decide to do more adjustment on the artilleries to reduce the frustration for attackers.
-We adjust the distribution of defenders artilleries, removed couples of unbeatable artilleries, and level down parts of artileries





-We adjust the position of some supply points and respawn points.




2.Level Mechanic Improvement

Siege Level Balance : Equal Numbers of Players on Both Side
According to our data analysis, the Riverlands Castle will be the next level that we are going to apply this change. We are going to add 1 more players into the defender side to see will that help defender to resist from the attackers.

Additional, considering the combat situation at final area will be changed, we decide to do adjust to the map itself:
-Move the final supply point to the side area, make that area valuable to be fight around.



After this patch, there will be 4 different siege maps that are 15 vs. 15 combat: Royal Ramparts, City of Heroes, Sun City, Riverlands Castle.
Again, we are going watch the data change and players’ feedbacks of this new change. And we are definitely going to do more improvement and iteration based on that.

3.System Optimization

【Knighthood】Optimize the knighthood icon displayed in emails with titles.
Influence of the Conqueror's City will separate calculation
【City of Heroes】When the Conqueror's City be occupied the Influence will separate calculation. If the Conqueror's City lost control the Influence of the Conqueror's City will be cleared all.
【City of Heroes】The front will more conspicuous.Friendly forces is blue enemy forces is red.
【City of Heroes】Expanded the silver bonus pool in the Conqueror's City and the gate of rules,the gate of glory,the gate of earth,the gate of heaven.At the same time bouns items have added fine instrument fragments,legend instrument fragments, epic instrument fragments.
【Level】In all 8 VS 8 field battle , we add supply points in the camp area for both side.

4.Bug fixed

【Knighthood】Fixed the problem that the title of the English version is not displayed.
【Level】Fix the opening camera problem of The Storehouse (Siege) and Lesser Greenpeak Camp(Siege)
【Level】Fix the problem of there are one spawn points that are hard to click in the City of Heroes(Siege) Level.
【Level】Fix the problem of there are one ladder that can’t be climbed in the City of Heroes(Siege) Level.
...