ATLAS - Jatheish
Ahoy Pathfinders!

Our Public Test Realm is now live with our latest update, ready to be explored! This Captain’s Log will cut straight to it and provide details on how to join the fun and what to expect with this mega update.

New Discoverable Areas!



First things first, this update adds some new explorable islands to the ATLAS, in addition to the Ice Dungeon. We’ll be placing these islands onto the existing ATLAS, without shifting any of the current islands or biomes around, which means a wipe will not be necessary.

However, we advise anyone who has currently left their boats afloat in these areas to set sail or risk your ship being grounded! We’ll update the current LIVE in-game ATLAS map later today with a clear visual marker highlighting where these islands will be, so you can safely navigate your ships away.

We’re adding a total of 5 unique islands across the entire ATLAS (with more to come in the future). These islands will make their way onto the PTR later today and will be home to the new Giant Tortugar, carrier turtle.



PTR Patch Notes
If you haven’t checked out all of the content, features and QoL changes we have coming to the PTR, dive into the patch notes below:

  • New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set!
  • New Offensive Structure: Torpedo Launcher (and torpedoes!)
  • New Boat Attachment: Cargo Racks!
  • New Cart Attachment: Large Storage Box!
  • New Tool: Fishing Net!
  • New Ballista Ammo Type: Boat Harpoon
  • New Weapon: Spear Gun!
  • New Creature: Olfend
  • New Creature: Giant Tortugar
  • New Level: Ice Dungeon
  • New Weapon: Crossbow
  • New Structure: 3x4 Medium Gates
  • New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”.
  • New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature and the half negative effects of armour weight debuffs for a short duration (15s per ice cube, max of 5 mins). Ice can be placed inside preserving bags to extend spoil times, and also lasts much longer in preserving bags. Relatively heavy.
  • New Feature: Company-wide map markers
  • New Feature: Company-wide announcement
  • New Feature: Boats can now be unclaimed and claimed
  • New Feature: Full gamepad support
  • New Feat: Instant Hotbar Equip
  • New Feat: Double Harvesting
  • QOL: Revamped Skill Tree UI
  • QOL: Players now have the option to turn dual wielding weapons off by holding the TAB key and the hotbar key to equip the new pistol, rather than duel wield it.
  • QOL: The grill can now be attached to water pipes
  • QOL: You can now use the F key as an option to pick up all items from the floor within a certain radius
  • QOL: Gun hotbar equip time now scales (improves) with the various reloading skills
  • QOL: Pressing the F key whilst driving the ship, now allows you to access it's inventory menu
  • QOL: Adjusted 3rd person aiming so there is less likelihood of foliage clipping
  • Fixed skills showing up in the wrong order on the skill tree
  • Fixed a bug which prevented ships from reversing when they bumped into shores
  • Fixed a bug where brain coral and fire coral were incorrectly labeled
  • Reduced sickle damage against creatures and players
Joining the PTR
For those who want to join in on the fun, follow the steps on our Community Hub to connect to our Official PTR Network. Please note that this will be a PvP realm with boosted 8x rates, with all skills unlocked. Including quest skills such as the submarine, torpedo, harvest boost and instant equip feat.

PTR Instructions

Live Game Patch Notes
While working on the mega patch, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log.

Current Version: v104.91 - Crab can no longer throw characters when the weight of either/both carried characters is greater than the crab's maximum carry weight - Crab can no longer jump when it's carry weight is greater than 40% of its max weight v104.82 - Further enhancement and tweaks to skill tree UI v104.81 - Fixed a bug where quality specific equipment would display a multiplicative % stat increase and a flat stat increase, but only one would work. Going forward, the flat stat increase will be made obsolete and items will no longer be generated with it. Quality stated items will now only generate with the multiplicative stat bonus, and this change will be retroactive. - Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). They should not generate anymore going forward - Magic Mythos 3x Holiday Weekend Event is now enabled on Official Servers: bonus 3x Harvest, XP, Taming, Crop growth, Gold multiplier, Breeding and Raising of creatures. v104.8 - Fixed a bug which prevented salted prime meat from generating in a preserving bag v104.78 - Fixed an edge case where some players were unaffected by the XP clamp v104.73 - Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, and Taming rates for the weekend. - Further optimisations for bUseNewStructureFoundationSupportChecks - Reduced the maximum and minimum amount of experience which can be earned via execution - Crafting Bonus on items is now capped at 60% on Official Servers - Any character which was above level 100 will now be reverted to level 100. - One time character respec for any character that had their XP reduced back to 100. - One time destruction of all crafted items with a crafting bonus of over 60% on Official Servers. - Grappling Hook 3rd Person view is now offset to the side when aiming. - New server Game.ini configs: RemoveItemsOverCraftingSkillBonus = 0.6 MaximumCraftingSkillBonus = 0.6 OldPlayerDataMaxXP = 2956920.0 The above config options can be used to to cap the crafting skill bonus, destroy any items over the crafting skill bonus, and reduce player max experience to value on load. v104.65 - Optimized bUseNewStructureFoundationSupportChecks resulting in server performance gains and elimination of multiple stalls for structures. (These gains will be present on Official Servers) v104.61 - Creatures no longer require the desired temperature after they reach 10% maturity - Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol) - Reload time on pistols is reduced to 60% when all three pistol skills have been acquired - 10% damage increase to pistols v104.57 - Fixed a bug with purchasing blueprints from Player Shops

Show ‘n Tell #8!
We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

Show ‘n Tell #8 Submissions!

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Dollie
Ahoy Pathfinders!

We've had our heads down and we just wanted to give you a quick update on where we're at with our upcoming Public Test Realm and major version release!

Public Test Realm

The team has been running the latest update through its paces via our internal testing and bug fixing prior to releasing it to all of you on the PTR for more wide-scale extensive testing. We've found the Public Test realm to be highly beneficial for our team thanks to your enthusiasm in helping us to identify issues and bugs.

We're excited to relaunch the PTR next week prior to the update officially launching on our main network. We will keep you posted in regards to the exact date!



Magic Mythos Event

We will be holding a special Magic Mythos Event in tandem with the extended weekend from now until Tuesday. Bonus 3x rates across the ATLAS to EXP, harvesting, taming, gold, crop growth, and as a special bonus, breeding and raising creatures!



We really appreciate your patience and look forward to sharing all our Mega Update has to offer with you!
ATLAS - Jatheish
Ahoy Pathfinders!

Today's log will just be a brief update on our current status with our upcoming Mega patch touching on where we are!

May Mega Update
The team are currently working on wrapping up the patch for internal review and we expect it to enter our QA process later today. Following that, we'll be hitting it hard and barring any fires, we should be in a good state to get the update released onto our new Public Test Realm soon. This means that we're currently planning for the Public Test Realm to be available around the end of next week. As we get closer to the date, we'll be able to provide you with a more specific timeline. So far it's been smooth sailing, and we're on track for our end of the month release date.

For those who have been away at sea, in our last Captain's Log, we covered our most recent Developer Livestream, as well as spoke about the content that's coming in the latest update. If you've not had a chance to watch the stream, you can do so here for some in-game footage of what's to come:

https://www.twitch.tv/videos/420002173

But for those just after the nitty-gritty details of the patch, here's what you can expect:

  • New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set!
  • New Offensive Structure: Torpedo Launcher (and torpedoes!)
  • New Boat Attachment: Cargo Racks!
  • New Cart Attachment: Large Storage Box!
  • New Tool: Fishing Net!
  • New Ballista Ammo Type: Boat Harpoon
  • New Weapon: Spear Gun!
  • New Creature: Olfend
  • New Creature: Giant Tortugar
  • New Level: Ice Dungeon
  • New Weapon: Crossbow
  • New Structure: 3x4 Medium Gates
  • New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. Extends spoil time of things inside, but greatly extends the storage time of ice. Also has an option to turn ice into water to consume.
  • New Resource: Ice - Must be harvested from cold zones. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature for a short duration (15s per ice cube, max of 5 mins). Relatively heavy.
  • New Feature: Company-wide map markers
  • New Feat: Instant Hotbar Equip
  • QOL: Structure Weights now displayed on items
  • QOL: Revamped Skill Tree UI (first pass has already made it in!)
With more still to come!

Latest Patch Notes
Whilst working on the mega patch, we are still continuing to iterate on the live game. These are the updates that the game has seen since our last Captain's Log.

Current Version: v104.56 - Skill UI redesign (first pass, more work to come with it!) - Fixed misalignment with female first person hand view v104.55 - Ending Magic Mythos event on Official Servers - Fixed an exploit with the Guillotine v104.52 - Large Cannons not snapped onto Gunports on Servers using bDontRequireLargeCannonsToSnapOnShips=true will now fire correctly. v104.51 - RMB or Middle Mouse Button will now "drop" a grenade - Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly - Stationed NPC's aside from puckle are now properly melee-damageable - Added server option to allow large cannons to not require snap on ship:  Game.ini ShooterGameMode bDontRequireLargeCannonsToSnapOnShips=true - Fixes for cyclops Cloth boots and Kraken Hat not being rewarded - Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given. - Increased max amounts at full yield from 60 to 80 for Cow and 100 to 200 for Sheep. - Melee Combat, fixing two bugs related to blocking: Setting traces to use zero instead of complex collision groups on clients so that clients properly see hits Fixing mistaken/unclear orderings for block determination that led to servers failing to correctly identify and pass along a block if the client-based block didn't succeed (such as in the cases where the client couldn't land a hit due to the collision group) - Added a "turn off" option to ballista and catapult - Fixed floating characters on standable tames such as elephants - Fixed a bug where clients would see characters that had been grapple pulled off tame still move with their tames as if they were mounted resulting in a weird flight-like state. - Added option to hide the pause menu's Server Info Panel v104.33 - Fixed an issue with leatherwing's grab - Large cannons should now properly snap to all gunports - Large cannon snaps now require floor/deck underneath - Nature's touch cooldown now has unique icon - Coral item now has correct coal-type item category icon - Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3 - The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners - Item Skins are no longer eliminated when Trading v104.2 - Hid the unclaim boat button as it's not ready for public release yet - Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to - When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures. v104.14 Balance Changes - Crab can no longer grab crew off stations - Ship claim time reduced by 5x when a ship is unanchored. - Large Cannons can now only be placed in gun ports when on ships. Existing Large Cannons that have been placed on decks or ceilings will not be functional and will need to be demolished.  - Small reduction in Large Cannon damage - One-time doubling of acquired Discovery Points for all previously existing player profiles - Players will now get 2 Discovery Points per regular discovery rather than 1 - Quest Discovery Points have also increased by approximately 2x - Lighthouses will check for nearby enemy players before being able to be successfully placed - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime. - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements - Flotsam gold reward gold increased by 20% - Crew Payment Interval doubled (this means that you'll need to pay them less gold) - Shipwreck Gold Reward doubled - Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality. - Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards) - There is now a creature specific cooldown on Nature's Touch QoL Changes - Increased spoil timer on SotD loot. - Reduction in Blizzard Sound Effect volume - Crewmembers will no longer eat Water Jars from the food larder or their inventories - Transferring materials with a filter on now transfers all children types too. For example, filtering HIDE will transfer Leather, Fur, Hair, etc. - Transferring items of a higher than base quality will now automatically go into the hotbar space Bug Fixes -The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area - Fix to the movement of elevator when manually operated - Fixed a crash on transition - Submarine now consumes fuel consistently after crossing a world border - Kracken should no longer aggro onto ships/players outside of the barrier - Fixed an issue related to ships transitioning with players when a catapult was used - Fixed a basing issue which could occur when crabs jumped off ships - Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen. - An unraised noose on a ship will no longer cause a player to take damage upon transferring - Fixed an exploit related to harvesting from crop plots - Fixed an issue with crop plots unintentionally being able to be stacked - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest - Items inside a loot bag will now register the correct weight - Fixed a visual bug related to the cloth Cyclops Helmet skin  - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port) - The sextant compass buff will no longer be removed upon logging out - Fixed Hydra Spawn on H6 - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H - Cannonballs will no longer pass through own collision - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers - Alloy will now be correctly detected from a resource repair box Misc - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures - Rectified an inconsistency when painting decks and ceilings on ships - Adjusted the Chest Width slider for females in the character creation screen - Corrected Hide Cyclops Armour name in BP description v103.31 - Fixed another case where items/blueprints could change into Engrams. v103.3 - Fixed another bug which would have caused items/blueprints to change into Engrams. v103.2 - Fixed a bug which would have caused items/blueprints to change into Engrams.

For a full rundown of our patches since launch, check out this thread!

Show ‘n Tell #7!
Check out our PlayATLAS announcement to see the results of our sixth Show 'n Tell contest!

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jatheish
Ahoy Pathfinders!

Well, it’s been a few weeks since ATLAS 1.5 went live and we’re pleased with the progress thus far. Thank you again for all of the support and feedback - especially during the PTR and beyond.

This Captain’s Log comes straight off the back of today’s Livestream and we’d like to offer a recap for those who may have missed it. The purpose of the Livestream was to answer questions asked by the Community and to discuss some of the things you care about along with showing off our upcoming content slated for the May mega-patch. We collated questions on our Community Hub, but, in the interest of time, we focused on answering a few big topic ones initially. We will be pulling more from the community’s responses and addressing those throughout more Captain’s Log and general outreach on social and our community hub.

If you didn’t have a chance to watch the steam, worry not as you can check out the entire VOD here!

https://www.twitch.tv/videos/420002173

Stream Recap!
Before we begin going through the content in the mega update, we want to cover some topics that frequently came up in our Q&A thread. Please keep in mind that we’re not going to be able to cover everything, however, we will be looking over the thread at your suggestions, feedback, and try to cover more in the coming weeks through these logs and additions to our patch.

Will there be a wipe with this Mega Update?
No. We have no plans to wipe the networks with the next mega update. The game is in Early Access and we don’t want to be afraid to make big changes for the betterment of the game in the long-run, but we balance that with the time you guys have invested and the feedback you’ve provided. Adding new content, including exploring areas doesn’t necessarily mean that a wipe will be necessary. The last mega update required a wipe as we were making some grand changes to the core game like claiming and ownership of islands, and we look at that type of situation as an extreme case which would advance the game’s development.

Does ATLAS have lore, do you guys plan to explore on that through quests or other means?
The world of ATLAS has a history and lore that we are building through the environments and things like discovery zones and notes. We’re handling this similarly to the early days of ARK, where the lore was sprinkled in but none of the dots could really be connected. Over the course of development, as we solidify our game mechanics and technical features, you might start to see more of this lore introduced into the world in various ways that ties everything together. We have some really fun stuff planned for the future in terms of quest lines and world building.

What’s planned for the state of Piracy as an action?
We know this is a question that has been raised a lot, and especially recently with this update’s reveal of content that may not be as pirate focused as some would like. We are interested in how these various pieces of content play out and it’s important to state that what is in the current game may not be in the ultimate game. This means we’re going to try different things and experiment a lot, especially throughout early access. Over the weeks and months ahead, the game will continue to evolve as we sail towards our goal of making the most fun pirate fantasy game, as opposed to the most realistic pirate game. On that note, this upcoming mega patch does introduce a fair bit of content related to seafaring and the pirate playstyle, and we’ll continue to look into ways we can further establish this via new multidimensional gameplay mechanics as well as rebalancing and tweaking existing systems.

Where is the Pirate Hat cosmetic from playing pre-1.5?
It’s coming! Between addressing bugs and server performance along with working on the mega patch, it kinda got stuck in our pipeline! Yes, we will give you all your fancy hats soon, sorry for the wait.

XBOX?
We’re going to have some very exciting Xbox news for you in the coming months. We’re thrilled to have you aboard, our plans haven’t changed and can’t wait to bring it to you this year. Stay tuned!

And now...onto the update itself!

Unlike the last Mega Patch, this one is more content focused and less systemic. We still plan to make more systemic changes, however, we want to give our previous changes some time to settle, so we can see how they play out and decide what steps we’d like to take next. That means this for this patch, we’ll be introducing some new weapons/combat related items for players and ships, structures, items to generally improve QOL, cosmetics, creatures, and an explorable area, the Ice Dungeon!

New Cosmetics: Hydra Steering Wheel, Hydra Hide Armour Set, and Cyclops Heavy Armour Set!



Similarly to our other skins, these will be purchasable at your local Freeport.



It’ll be the first time we’ll have skinned a steering wheel, and it’s applied by accessing it’s inventory and equipping it in the skin slot. The skins will be able to be painted and we plan to have many more exotic wheel skins in the future.

New Offensive Structure: Torpedo Launcher (and torpedoes!)


Torpedo Launchers are a new Golden Age ruin item which allows crew and captains to fire torpedos at their targets. The launcher must be snapped to a Gunport location and can be used manually or via the Captain’s Firing mode. Shooting a torpedo at or above the water’s surface will make it follow that path on the surface, and angling it downwards will have it follow that trajectory, like a missile. We can assure you that we are aware of the ways in which Torpedo’s could be problematic in terms of the meta and we’ll be keeping a close eye on their balance.

New Boat Attachment: Cargo Racks!


A new storage option for medium and large boats. The cargo rack is snapped to dingy hangar locations and will significantly reduce the weight of any item inside of its inventory. The cargo rack can only be accessed when the boat has anchored, and if the boat is sunk, the cargo rack will turn into a special-flotsam which contains the inventory floating out at sea, providing the potential for it to be stolen by another pirate crew!

New Cart Attachment: Large Storage Box!


Cargo Carts now own up to their namesake and can carry additional cargo! Attach a large storage chest to a cargo cart will automatically reduce the weight of the items (this effect will be disabled on ships), to help players transport resources more easily on land.

New Tool: Fishing Net!
Pleasantly pass the time at sea on long journeys, as you cast your new fishing net to satisfy your hunger and deepen your pockets!

New Ballista Ammo Type: Boat Harpoon
Stop your fleeing enemies in their tracks and reel them in with the new Boat Ballista Harpoon! Load up your ballistic and fire the projectile, if it successfully attaches you and your target will be unable to move. Reel them in before they destroy the harpoon. You can only successfully harpoon same-or-smaller ship classes.

New Weapon: Spear Gun!


With a highly accurate piercing projectile, a rapid reload rate, and the ability to reuse ammo
the Spear Gun is the best choice for your underwater weaponry!

New Creature: Olfend


This quirky looking creature narrowly avoided being burdened with the moniker: the Camelephant. The unique Olfend possesses some utilitarian attributes based around water. Water can be collected as you ride it across fertile land or by drinking from lakes and the considerate Olfend will store it, distribute it amongst water containers or...spit it in a friend’s eye. The delicately-legged creature also has the potential to be more heroic than it may appear by being put to use in extinguishing fires.

New Creature: Giant Tortugar


We’re pretty fond of this creature and the aspects it can bring to player’s experience of the game. In some ways the Tortuga acts like an armoured personnel carrier and, in others, it is similar to an organic submarine. Nestle under its’ sectioned shell for protection or stay sheltered as it plunges into the depths and affords its passengers reduced oxygen consumption.

New Level: Ice Dungeon


An enormous dungeon found deep in the depths of the polar region. We can see that this was clearly once occupied by pathfinders but now deserted. Rumour has it that they were slaughtered or their fear of a legendary and elusive mythical beast steered them away.

Additional Mega-Patch Notes!
  • New Weapon: Crossbow
  • New Structure: 3x4 Medium Gates
  • New Structure: Ice Box - a high-insulation box for transporting ice. Has “active” mode that will drain ice but reduce surrounding temperature (reverse fire). Consumes less ice if “indoors”. Extends spoil time of things inside, but greatly extends the storage time of ice. Also has an option to turn ice into water to consume.
  • New Resource: Ice - Must be harvested from cold zones. Decays relatively quickly if not in “insulated” storage. Can be consumed to reduce temperature for a short duration (15s per ice cube, max of 5 mins). Relatively heavy.
  • New Feature: Company-wide map markers
  • New Feat: Instant Hotbar Equip
  • QOL: Structure Weights now displayed on items
  • QOL: Revamped Skill Tree UI
  • QOL: Breeding Temperature Gate adjustments
  • QOL: Faster Reload skills now also scale the corresponding equip time

With more notes still to come!

ISO: BLACKWOOD


https://www.youtube.com/watch?v=OzdLqsTVa58

Prepare for a dark twist on the Equatorial biome with ISO Blackwood. Dark jungles, caves, alcoves, villages, homes, and farms, an interesting array of animals and a new concept; The Mire. Wade through thick green waters teeming with dangerous creatures, rare plant life, and the occasional Gorgon to find buried treasure, lost corpses and even the giant and ancient snake boss Anacython.



In early June we expect to be able to release our special mod-map, Blackwood, created by Iso, the level designer behind ARK’s popular mod-map Crystal Isles. This is not something we’ll be supporting specifically on our Official Network, as it was designed and intended to be used for single servers an example of a stunning mod map that can be hosted unofficially. This specific map will be set up so that you can still enjoy all the mechanics that ATLAS has to offer, whilst hosting it as a standalone server with no additional database setup required!

Latest Patch Notes
Current Version: v103

- Player Shops only cost upkeep on Non-Lawless PvE-style Homeservers. (Technically in Official PvP too, but only on the non-lawless homeservers that are effectively PvE regions)
- Servers can use this server config value to scale the player shop upkeep:

Game.ini:
[/script/shootergame.shootergamemode]
PlayerShopGoldUpkeepMultiplier=0.08

Default value is 0.08, for a 92% reduction from the previous rate.

- Player Shops are now limited to 70 slots
- You are now allowed to build more than one player shop per team on an official homeserver, now you can build as many as you want to pay the upkeep for.
- War Declaration cost has been reduced to 40k gold and 500 of each additional material, rather than 1000.
- Ability to respawn on your current server when you die on a lawless/freeport server that isn't set to be your home server.
- Water creatures will no longer lose their targets close to the water surface.
- Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend.

v102.62

- Fixed a client-side crash

v102.61

- Optimizations for creature food consumption and structure tagging

v102.5

- Fixed some rare crashes.
- Stationed NPCs (on boats and land) no longer take damage from guns on Official Servers.
- Added a new Game.ini ShooterGameMode config bool: bSeatedNPCIgnoreGunDamage=1

v102.47

- You can now reveal unconscious targets contesting your own claimflag (pinwheel option activated on your claimflag)

v102.46

- Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend.

Complete Patch Notes

Show ‘n Tell #7!
We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

https://www.playatlas.com/index.php?/forums/topic/70200-show-n-tell-7-deadline-7th-may/

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead on the horizon!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Dollie
Ahoy Pathfinders!

Now that the flux of development related to ATLAS 1.5 has settled, we have made a return to our regularly scheduled patches to address stability, bugs, and balance whilst we prepare our next Mega-Update. This is a good time to reaffirm our commitment to ensuring ATLAS continues moving towards its ambition of becoming the ultimate fantasy pirate adventure. This Captain's Log will give you a sneak preview of what we're currently working on for our May Mega Patch whilst maintaining the live game on the side.

Live Stream!
But before we get into that... save the date, as next Friday, the 3rd of May at 2 PM PT we’ll be live streaming some of our upcoming content and revealing more details about the next Mega-Update!

The stream will be hosted on both Twitch and Mixer, so be sure to tune in!

twitch.tv/sailtheatlas
mixer.com/playatlas

We’ll also be collecting questions from the community which we’ll be answering live. If you’ve got something on your mind, whether it’s about future development plans, upcoming content, decisions regarding features, or how we feel about Endgame, submit your questions to this thread!

Submit your questions!

Mega-Update!
Now that our first large milestone has made it out the door, the team has been working hard on our next major content update. This will include new playable areas, creatures, weapons, items, ship mechanics and more -- much of which we’ll be covering in our upcoming Live Stream!

Please keep in mind that this update is an evolving work-in-progress and thus, isn’t set in stone. This means that it’s open to change, whether it’s the visual appearance or the actual intended gameplay purpose it serves.

But without further ado, here’s a little peek of the content to come!

Icebox



A high insulation box for transporting ice! Can be used to reduce surrounding temperature, extend the spoil time of perishables, and quench your thirst -- assuming it’s fully stocked. ;)

Spear Gun



An underwater weapon that players can use to launch a piercing spearbolt with power and accuracy.

Torpedo



An underwater missile fired from a torpedo launcher (snapped to gunports), which can be aimed down into the ocean to destroy structures built underwater, or shot across the water surface (cannot travel or be shot above the water surface).

Heavy Cyclops Cosmetic



The heavy armor edition of our Cyclops Armour opens the door to intimidating your foes in our tribal-themed skin with a little extra heavy...metal :D

This Mega-Update will be loaded with new features and content and we’re excited to get it into your hands. There’s a lot to come with it and even more planned for the months ahead which we will be displaying and discussing in the stream next week. As always, thank you very much for all of your feedback and reports; this community is very involved and passionate and you guys directly facilitate the evolution and development of ATLAS along with our ability to address issues and bugs.

ISO: Blackwood





In early June we expect to be able to release our special mod-map, Blackwood, created by Iso, the level designer behind ARK’s popular mod-map Crystal Isles. This is not something we’ll be supporting specifically on our Official Network, as it was designed and intended to be used for single servers an example of a stunning mod map that can be hosted unofficially. This specific map will be set up so that you can still enjoy all the mechanics that ATLAS has to offer, whilst hosting it as a standalone server with no additional database setup required!





Patch Roundup!
The community’s contributions throughout early access, whether that’s bug reports, feedback on features, and content suggestion have been highly helpful in ATLAS’ development. Thanks to your reports, we were able to identify and resolve one of our more frequent server crashes. Additionally, we’ve spent a lot of time focusing on the core technical aspect of the game and have significantly optimized crew attached to stations, movement on ships, and resolved some outstanding bugs.



The effect on our servers after eliminating that crash. The dip you see on Wednesday and Early Thursday was because we had temporarily disabled a feature which had a high chance of causing the crash and then further dropped Late Thursday onward after we fixed the issue and re-enabled the feature. We couldn’t have done it without your report, so please keep them coming!

You can submit a bug report to our forums here:

https://www.playatlas.com/index.php?/forums/forum/75-bug-reports/

Please have a read through of our guidelines thread to help us get all the information we need:

https://www.playatlas.com/index.php?/forums/topic/70209-bug-report-guidelines/

And we’re currently collating information regarding ‘vanishing’ structure pieces, so if you’ve experienced it please post a response in this thread with any information that you can provide, we’ve included a guideline that’ll help us identify the problem.

https://www.playatlas.com/index.php?/forums/topic/70509-vanishing-structure-piecesceilings/

Latest Patch Notes
Current Version: v102.45

- Fixed issue where tames could be given move-onto-ship points that were outside the bounds of the ship, or nearly outside.
- Fixed issue where tames could potentially fall endlessly and drown when moving-onto-ship.
- Made 'move-to-ship' pinwheel option more accurate on clients, so it will check to see whether a creature can truly fit on its side nearby. Offset creatures on boats were the culprit for them floating off/sinking through the world!

v102.4

- Fixed a server crash
- Re-enabled Red Alert and the ability to return the crew to their previous seat following a Red Alert (can be activated using Right Shift) on Official Servers

v102.38

- Fixed creature "drift" on ships for client
- Fixed issue where creatures could disappear or erroneously die in some cases when moved onto ships, re-enabled move to ship functionality for Officials.
- Added cooldowns to activate or reset Red Alert state (clients get a corresponding message onscreen when they try to execute the order during the cooldowns).
- Fixed issue where crew melee swings on ships couldn't hit their targets.
- Red Alert temporarily disabled on Official Servers whilst we investigate an issue related to its stability.

v102.1

- Hand Harvesting Skills now affect tool usage as well.
- Fixed Climbing Picks sometimes sending the player off into infinity.
- Ended the Easter Event. Bunny hat skin applications and skinned items will still exist.
- Significantly optimized the networking of character movement on ships
- Fixed a bug where you couldn't see another player turning their character on a ship if they weren't moving.
- Fixed a server crash.
- Fixed issue with resources not respawning near shipyards/docks.
- Fixed an issue where mortars and lighthouses may not have had their activity tags updated properly
- Fixed issue that would cause characters (including creatures) based on a ship to "drift" off the ship over time.

v101.33

- Possible fix for shoulder creatures disappearing or flickering post-transition.
- Placed Water Reservoirs will now show their water richness percentage on the HUD.
- Water Reservoirs will now gain water from rain.
- Fixed Treasure Maps generating locations stuck in the world. Will not affect existing Treasure Maps.
- Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes).
- Disabled 'Move To Ship' pinwheel action for non-crew tames on Official Servers until we have resolved issues related to the feature.
- Fixed Island Points totals getting de-synced/displaying incorrectly for Companies.

Complete Patch Notes

Show ‘n Tell #7!
We’re still collecting entries for the Show ‘n Tell! So you have a little longer to astound us with your creations, be they your fleets, building designs, imaginative tatts, entertaining videos, original fan art or scenic screenshots. Don’t be shy and head to the submission thread for a chance to win some booty in the form of a cash prize!

Show ‘n Tell #7 Submissions!

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jatheish
Ahoy Pathfinders!

One week has passed since the launch of our Mega-update 1.5 (ATLAS v100), and what a crazy voyage it’s been! As mentioned in our previous announcement, this update has been one of the largest we’ve ever worked on as a team and we are incredibly proud of the results. The last few days have shown us that these changes have been a step in the right direction to help fulfill ATLAS’ ambition of becoming the ultimate fantasy pirate adventure.

Since the patch launched, we have been continuing to iterate daily based on your feedback and reports, and have plenty more being cooked up as we speak. This log will talk about some of the new content you’ll get to experience in our upcoming mega update, our Easter Event, as well as the future of Empires.

Update on Empires & NA PvE

After careful consideration, we have decided that we will be shutting down the Empire network as it has been demonstrated by the players that the Colonies & Settlement system is much more favored. We suspected this to be the case prior to the launch of these servers, but we believe in trying out and testing new systems and want to make the best use of Early Access as we can.

The results speak for themselves, so as of tomorrow, Friday the 19th, at 7 PM Eastern the Empire Server will be shut down. This network will be replaced with a North American PvE network using the existing Colonies system.

We still believe that there is a place in the game for ambitious PvP players, and we believe that open-ended PvP is a really important and fun part of ATLAS. We want to find a way we can still support those goals whilst still keeping our more controlled and rule-based PvP.

The Hoppening 🐰

This weekend, the ATLAS will be paid a visit by the Magical Easter Bunny! They’ve struck a deal with the Cosmetic Vendor at your local Freeport and will be giving away their specially branded Bunny Ears for a small donation of Easter Eggs! So hop on into the ATLAS this weekend and join the hunt for eggs which are buried in treasure or can be collected from chickens. Before you know it, you too could be standing proud--or at least standing--with your very own Bunny Ears!

If ears don’t float your boat, you could always be a scallywag and throw the egg at passers-by, yolking their vision or slowing down wild creatures. Get yolked!

The Hoppening Patch Notes (v101)

  • Treasure Chests now include Easter Eggs and Chickens (both wild/tamed) will drop them over time.
  • Easter Eggs can be used to purchase crafts of a Bunny Hat (they stack, so you can purchase multiple crafts and keep them even after the event ends!)
  • Eggs can be thrown at players to cause a post-process ‘yolk’ effect and at wild creatures to slow them down.
  • Increase player speed by 10% across-the-board
  • Water Reservoirs now automatically generate water if they are placed on fertile soil. How quickly they generate water depends on the soil type and biome, indicated on the HUD when you place or look at the water reservoir.
  • You can now self-heal with the medkit. How much healing you get is dependent on a new Self-Healing Skill (though you can Heal yourself without the Skill, you'll only get 10% effectiveness)
  • Killing the Krakens now completes the respective Quest for everyone in the combat zone, not just the people who have got all the Power Stones / Essences. (not retroactive)
  • Fixed Treasure Maps sometimes generating stuck into the world geometry (not retroactive)
  • Spikeshot now has a 15-second Defuse timer that begins upon impact
  • Company limit on PvP server has been increased to 75.
  • Mermaids should now properly target players on ships (they should then sing to lure the players off the ships).

Upcoming Patches

Over the coming weeks, we’ll be sharing more about our next mega update which we have planned for ATLAS. It’ll be a similar scope to that of the one that launched in April, here’s a little sneak peek at what’s to come!

An enormous dungeon found deep in the depths of the polar region. We can see that this was clearly once occupied by pathfinders but now deserted.



Rumour has it that they were slaughtered or their fear of a legendary and elusive mythical beast steered them away.



We’ve also got a lot more plans for combat, including new weapons! Here’s something we’re working on currently, with more details on other weapons to come soon:



More islands will soon be emerging their way onto the ATLAS network early this summer, and they’re going to be large and higher quality than ever before!







And as always, we’ll be continuing to iterate on your reports and feedback on a regular basis. Since the Mega-Update 1.5 launched, we’ve had over 10 patches fixing bugs, adding in new features, and making adjustments. You can expect that to continue over the coming days, weeks, and months ahead!

Latest Patch Notes, up to v100.81

- Fixed multiple cases where players would get stuck in structures after reloads, respawns, or fast travels. - Fixed a bug where player flags would be merged into companies if they didn't have a company previously. Creating your own company when you own a flag will still merge the flag, however joining an existing one won't merge over the flag. - Significant improvements for raft sail-mounting control - Possible fix for 'ghost islands' appearing when transitioning between servers - Submarine is now unlocked when defeating the Kraken, regardless if you have collected all the power stones as an individual. - Readjusted (increased) gold dropped from Whales, so that their total reduction was only 17.5% rather than 35%. - Active Settlement wars should now show up on the map for everybody, regardless of team and regardless of how zoomed out you are. v100.7 - Possible fix for tamed Creatures falling through structures on server load/overtime. - Fix for creatures over spawning when wandering out of spawn areas. - Increased structure check on creature spawns to prevent them from spawning inside bases on Lawless servers. May still occur in areas with a large open space, such as a big pen. - Fixed a case where Army of the Damned were being destroyed but did not count towards your objective, therefore made it impossible to dig up certain treasure chests. - Eliminated some D3D hung crashes - Adjusted mythical shipyard crafting requirements so they can be crafted at smithy - Maximum tax on PvP is now 30% - Barshot projectile has had it's range and speed increased so that it's closer to a regular cannon ball - Water Reservoirs now hold 12,000 water and Barrels hold 4,000. - Whale health has been increased by 20% and gold reduced by 35% - Ballista reload time has been increased - Elevators now rise at 3x the rate and can carry 2x more -- may cause some clientside jittering when moving on top of the elevator (known issue that we're working on). - Medkit spoil timer increased to 12 hrs - Increase durability of grappling hook by 2x - Increase earthworm spoil time to 1 hour - Increase the stasis range of Mermaid so they're easier to find - No cooldown on placing cannons in PvE - Reduced creature harvesting for berries - Ramshackle sloop weight capacity has been reduced to 1200 - Raft weight capacity as been increased to 1600 v100.6 - Giraffe now harvests 6x thatch again - Fixed an issue where structure check was allowing players to build when there was no foundational support - Improved bola offset for feeding Elephant and Giraffe - Fixed a bug which allowed you to take items from the trade window of another person in the same company as yourself - Fixed a case where player inputs would 'stick' on sails that they had just unmanned v100.5 New server commandlines: ?SuppressSettlementName=true Suppress the capability to rename settlements except for server admins. ?SuppressJoinNotifications=true Hides all the join/leave notifications on a server regardless of client options. v100.43 - BattlEye update v100.4 - Fixed some issues where characters were able to contest Flags out of range, and where they weren't showing up with the "Flag Range Sonar" action. Also increased the time of the Flag Range Sonar to 30 seconds. - The flag Contesting range has been lowered to 10k for Colonies mode, down from 15k. - Official Servers now have a much lower repopulation prevention radius for resources and creatures (approximately 25% the previous range) v100.33 - Fixed blueprint number-of-crafts-remaining erroneously appearing on engrams - Added a text to craftable item icons indicating how many times it can be crafted based on the resources in the inventory - Adjusted the position of the item icon stat label to not overlap with the quantity label - Doubled the size of the quantity label on the gameplay HUD item crafting indicator to be more readable - Fixed a camera blip when grappling hook attaches in TPV - Fixed the Melee Camera Animations checkbox option to work again v100.31 - Can only select Freeports/Lawless as home servers now on the Official Network - Claim resume timer is now 10 seconds after contesting has ended - Claim contesting requires placing a flag in range of the enemy flag - WALL Lantern resource consumption rate reduced by 75% - Max Tax rate on PvE set to 20%, and is only additive on PvE (doesn't reduce the taxee's resources) - Improved Grappling Hook functionality resulting in better interactions with Floatsom, and when climbing down. - Freeports and Lawless Servers have a unique display icon in the server map grid.
and you can check out our entire Patch List since release, here!

Show ‘n Tell #6!

Check out our PlayATLAS announcement to see the results of our sixth Show 'n Tell contest!

Alrighty, that’s it for this post. Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS

Massively multiplayer pirate game Atlas received a 'Mega Update' today, which fills the world with '40% more' islands and unique land masses, and changes the layout of the map. There are also new deep sea environments and submarines to explore them with, plus giant crabs to battle and eventually tame. A trailer for Atlas 1.5 is above.

Maybe most interestingly, the update also introduces a new game mode called Colonies, which is meant to encourage more cooperation and less griefing. A press release from Grapeshot Games describes it:

"In 'Colonies,' hosted on a fresh new network, players claim 'Island Settlements' where they can set customized PvP hours to have the much-coveted 'offline raid protection.' Anyone can build - with specialized rules - on other settlers' islands, and players benefit from cooperating with other settlers within an island to reduce its 'upkeep' cost."

It's possible this new game mode might be more appealing for solo players and smaller groups, who will have less to worry about when it comes to being completely overwhelmed by larger pirate collectives. The original PvP mode is still in place, now called Empires.

You can read the full patch notes for Atlas 1.5 here. The update is currently live.

ATLAS - contact@rockpapershotgun.com (Alice O'Connor)

Oceanic trenches, new lands, a new land claim system aimed at supporting smaller groups, a rideable giant crab, a submarine, new quests, and more arrived in Atlas today with an update developers Grapeshot Games insist is no mere update but a “mega-update”. The piratical survival sandbox was the talk of the port and cock of the coast when it first entered early access in December but its popularity was fleeting partially cos it’s been much ropier than Ark: Survival Evolved, the game it’s heavily based on. That’s no surprise for a game early along an early access journey, of course, I’m just pointing this out in case you’ve been waiting for a sizeable update before setting sail.

(more…)

ATLAS - WC Dollie


https://www.youtube.com/watch?v=P86E19953Vw

Ahoy Pathfinders!

ATLAS 1.5 has arrived! ATLAS has been revised and re-envisioned in this Mega-Update 1.5, which is the culmination of 3 months of live feedback from players since launch! We know that this update has taken quite some time and we really appreciate everyone’s patience as we got out feet wet redesigning the claiming system, expanding the map, and getting all the content ready. As a team, this has been one of the largest updates we have ever worked on and we’re incredibly excited to get it out to you. We believe with these changes, ATLAS has come a long way and we’re going to continue to remain dedicated to the game, bringing you more major updates a monthly basis, which will include more content such as new items, weapons, creatures and new areas for players to check out!

And now here’s what you can expect with ATLAS 1.5!

Claim System Changes & Official Servers

With this update, we’ll be launching 4 fresh Official Networks to represent 3 different game modes, each with a unique claim system. We want to give you the choice to choose the mode which best represents your playstyle.

Colonies PvP: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players and small to mid-sized groups. We’ll have two official networks available for this mode, one in Europe and one in North America.

Empires PvP: This is our previous PvP mode. There are no limits on claim flags, and company sizes are at a maximum. We’ll have one Official Network in North America where players can fight it out to determine which Empire holds control of the ATLAS.

PvE: This will be based on our Colonies mode, with the PvP specific elements disabled. There will also be additional limits on companies in terms of how many islands they can own based on how large they are. We’ll initially be launching one network hosted in Europe, with another North American network to follow in a few weeks (the hardware is currently being prepared!).



Jump aboard and explore a greatly expanded World Map with new islands and regions ready to be plundered!



With this update, The ATLAS world now has 40% more islands and unique land masses to grab as your own, along with a new biome and world map layout to explore.



Take an explosive foray into new missions and quest lines and uncover the depths of ATLAS with new mechanics and items!



Take a deep dive into new underwater content and explore the depths of the deepest ocean trenches in the brand-new Submarine, but be on the lookout as the ruins are guarded by powerful underwater creatures and are home to the Giant Crab!



Express your creativity via our expanded building system, with new structure pieces to bolster your battlements!



Immortalize your enemies via the thoughtful process of converting their heads into mementos to adorn the perimeters of your Company's lands.



Catapult yourself into new raiding strategies and let loose the savage in you (and perhaps the contents of your stomach as you become airborne).



Form a fleet and traverse vast expanses of ocean beneath the guiding light of the Aurora Borealis dancing on the horizon and reap the extra bounties she grants.



Try your hand swinging across mountains with the new physical grappling mechanics. A whole new world of adventure awaits you!

ATLAS 1.5 Patch Notes

New Features and Content

- Redesign: ATLAS World - 40% more islands/landmass & new world map layout.
- Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies.
- New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
- New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style
- New Weather: 'Snow' weather systems for Polar and Tundra
- New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions.
- New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat.
- New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
- New Item: "Guillotine". Hanging your foes in a noose taking too long? Off with their heads!
- New Item: "Large Wall". Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter!
- New Item: "Small Gates". 2-wall high gate structures for wood and stone.
- New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
- New Item: "Settlement War Declaration". Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them!
- New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, and Cyclops. BONUS: Rock Elemental and Cyclops are rideable!
- New Feature: War System - Declare war on your enemies!
- New Feature: 1 'Mainline Quest' involving gathering 9 trench stones and defeating the hardmode Kraken!
- New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock
- New Feature: Curses. Tied to the execution of players
- New Feature: Player-to-Player secure trading system
- New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks.
- New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult.
- New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor.
- Redesign: Squads (Ship) of the Damned will now come in multiple size variations with different stats and difficulty levels.
- Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.
- Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!).

Balance Changes

- The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
- Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
- All tamable creatures made breedable, with no exceptions except for Mythical Creatures.
- Various spawner adjustments & fixes across all islands
- Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation.
- Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency.
- Increased smithy inventory slots to 130.
- Increased weight of catapult from 12 to 84.
- Adjusted the crafting quantities on higher tier blueprints so they don't require as many resources as before.

QOL Changes

- Territory map will now display allies as teal-coloured
- Character creator now has a Height slider to make it easier to set your character's desired height
- Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
- Global territory message updating
- Currently contested claims will be indicated on the minimap
- Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
- Toggle ladders button for ship Captain, defaults to L key. 
- Company Groups have been increased to 10
- Players cannot accept alliance invites unless they're an admin
- Company Log can now be sorted
- New group permission which acts as an effective 'company owner'. Only the true company owner can set/unset that specific group rank.

Misc Changes

- Improved Server and Client performance
- Visual feedback for players being unable to board unallied docked boats on PvE
- Full body animations for harvesting
- More realistic old age wrinkles
- Additional face sliders for character customization
- Dive suit overlay has been adjusted so it's easier to see when underwater
- Commodities trader can only be found on the Merchant Ship on PvP servers
- Respec potion has been moved to the Crew Recruiter on Freeports

Unofficial Server Settings

With this update, we have a treasure trove of settings for unofficial server admins!

Game.ini:[/script/shootergame.shootergamemode]
bUseSettlementClaims=true


Set this to true to use the new "Colonies" island settlement system

bDontRequireClaimFlagsForBuilding=false

If true, you can place all structures without claim flags. We strongly recommend setting this to true if you're using the settlement mode

bForceRequireClaimFlagsForBuildingCannons=false

If true, you are still required to have a claim flag to place cannons even if bDontRequireClaimFlagsForBuilding is true. We strongly recommend setting this to true if you're using the settlement mode

SettlementCombatPhaseLengthSeconds=32400

The length of the settlement mode's combat phase

TreasureGoldMultiplier=1.0

Scales how much gold you get from treasure maps

MinPointsPerDiscoveryZone=1.0

Acts as a minimum value for how many points you'll get from any single discovery zone

EnemyBuildPreventionRadiusMultiplier=1.0

Scales the enemy build prevention radius

NonShipTurretInitializationTimeScale=0.0

Scales how long before newly-placed land cannons are allowed to fire. set it to zero to remove this feature.

bPvEAllowNonAlignedShipBasing=false

If true, 'enemies' will be allowed to stand on your ship in PvE

bPvEDontReplicateLoggedOutPlayers=false

If true and the server is in PvE configuration, player characters will disappear when logged out

bHomeServerDontReplicateLoggedOutPlayers=false

If true, player characters on homeservers will disappear when logged out

DestroyUntaggedShipsInterval=0

If greater than zero, ships that have not had any of that team logged-in nearby will be destroyed after that amount of time

bDisplayTopCompanies=true

If true and NOT playing settlement mode, the list of top 10 companies will be displayed on the map

CompanySoloIslandPointsAmount=0
CompanyMinIslandPointsPlayers=0
CompanyMaxIslandPointsPlayer=0
CompanyMinIslandPointsAmounts=0
CompanyMaxIslandPointsAmounts=0


For these, if non-zero they will scale-limit how many 'island points' a company is allowed to claim with claimflags. In non-settlement "Empires" mode that is simply the total number of claim flags.

Here are the values we use for PvE as an example:
CompanySoloIslandPointsAmount = 30;
CompanyMinIslandPointsPlayers = 1;
CompanyMaxIslandPointsPlayers = 50;
CompanyMinIslandPointsAmounts = 30;
CompanyMaxIslandPointsAmounts = 150;

And for PvP:
CompanySoloIslandPointsAmount=250;
CompanyMinIslandPointsPlayers=1;
CompanyMaxIslandPointsPlayers=1;
CompanyMinIslandPointsAmounts = 250;
CompanyMaxIslandPointsAmounts = 250;

SettlementFlagResourceUpkeepMultiplier=2.0

For settlement mode, this will scale the amount of upkeep resources necessary in the claim flags. you can set it to 0 to remove the upkeep entirely.

AllowedCombatPhaseStartAdjustmentInterval=604800

For settlement mode, this is how often (in seconds) players are allowed to adjust the combat schedule for a settlement (edited)

SettlementWarInterval=86400

For settlement mode, this is how long a war lasts

MinSettlementWarTimeOffset = 172800

For settlement mode, this is the minimum amount of time in the future that a war can be scheduled

MaxSettlementWarTimeOffset = 345600

For settlement mode, this is the maximum amount of time in the future that a war can be scheduled

MinimumSettlementWarCooldownInterval = 432000

For settlement mode, this is the amount of time after a war ends before a new war can be declared

bDisableFogOfWar=false

If you set this to true, the fog & shrowd of war will be disabled

bUseNewStructureFoundationSupportChecks=false

If you set this to true, foundation/supports will be more correctly required for horizontal structure building, improving server performance but consequently limiting certain kinds of architectural builds.

bAutoCalculateIslandPoints = true;

If true, for settlement mode, the island points will automatically be calculated by the island's size on the map, for any islands that are set to 1 point

AutoIslandPointSizePower = 0.6f //a power to apply to this calculation
AutoIslandPointSizeScale=0.000015f //a scale to this calculation
AutoIslandPointsMin=1 //a minimum clamp on this calculation
AutoIslandPointsMax=100 //a maximum clamp on this calculation

SettlementOwnerAllowForceDemolishStructureInterval=8640

For settlement mode, the period of time that a settlement owner is able to instantly demolish any other settler team's structures during peacetime

WaterClaimsMaximumDistanceFromShore=0

For non-settlement mode, the distance away from shore that water claims are allowed to be placed (0 means no limit)

AutoDestroyWildDinosInterval = 259200

If greater than zero, wild dinos will be automatically destroyed and respawned at this interval if the server has been live this long, to help keep wild dino populations correct. Only recommend using this if bAllowSavingWildDinos=false from the ServerSettings section

[ServerSettings]
bAutoGenerateIslandSpawnRegions=true


When true, players will be automatically given the option to select any of the islands on a homeserver as a spawn point

bAllowSavingWildDinos=false

By default now, wild dinos are not saved in order to increase server savegame speed. set this back to true if you want to have wild dinos save.

We have also updated our ServerGridEditor and island jsons, which can be found on our github. They have been updated for this major release, including some fixes that have occurred over the past few days since the PTR went live. You can grab them here: ServerGridEditor & Fixes.

Steam Sale



https://store.steampowered.com/app/834910/ATLAS/

ATLAS is now available on Steam Early Access for the weekend promotional price of $14.99!

Alrighty, that’s it for this log! We hope you enjoy the update, and you can look forward to the DevKit later this weekend!

Thank you so much for becoming a part of our crew and we can't wait to show all you scallywags, landlubbers, captains, and seadogs what lies ahead!

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
ATLAS - Jat


Ahoy Pathfinders!

We just wanted to give you a quick update on where we're at with this upcoming major version release!

The team and the community have been extensively running the latest update through its paces on our Public Test Realm in tandem with our internal testing and bug fixing. We've found the PTR to be highly beneficial for our team, and because of you guys, we have been able to identify many bugs and resolve them before the update officially launching on our main network. So thank you very much, we truly appreciate all the support and feedback you've shown us, especially over the past week!

We're very eager to get this patch out and it's not too far away. ATLAS has been revised and re-envisioned in this Mega-Update 1.5, which is the culmination of 3 months of live feedback from players since launch! To read about the upcoming features, check out our patch notes:

Patch Notes

As of right now, we are currently working on generating our release candidate. We expect that our entire network will be wiped and the patch made available on:

Thursday, the 11th of April at 10 AM PDT


For this relaunch, we'll be spooling up the following networks, completely fresh with no pre-existing data:

- NA PvP & EU PvP for Colonies
- EU PvE
- NA PvP for Empires

We're currently in the midst of setting up hardware and expect that we'll be able to deploy an additional NA PvE network in a couple of weeks time. Please keep your eye on our social media, discord, and announcements through the night as we'll be sharing updates as we get closer to the launch time.

Additionally, for those of you who are just beginning your ATLAS journey, we recommend you wait until the update has launched and keep an eye on Steam if you er...value your booty. ;)

Happy Sailing,

Grapeshot Games

🏴‍☠️For the latest dispatch on #playATLAS keep yer one good eye trained on this here information🏴‍☠️

Hoist ye sails to our Homepage: https://www.playatlas.com/
Natter n' chatter on Discord: https://discord.gg/playatlas
Navigate ye olde Subreddit: https://www.reddit.com/r/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame
...