Hello everyone i hope you are having a great day! New Patch v 0.17
New Monster Dragter For now its the 3th evolution of the dark type started monster , we are still working on improve the monster's design
Monsters now have a Gender and it's display by an icon
New Breeding and Egg systems You can breed monsters by letting them on the care of this character
If you put a male and a female that can breed with each other a heart will show in the middle and when a in-game day pass there is a change that they will create an egg
If you find any bug while playing it would be very much appreciated if you report them on the discussions section Thank you for your support! and believing in The Capture Worlds! ːsteamhappyː
Hello everyone i hope you are having a wonderful day! Patch v 0.16 it's here !
New Evolution for the started monsters (they evolve at level 16) (Rigder)
(Rigwar)
(Rigsor)
The final one i hope it to be a crystal dragon .
13 New Furniture Items Bed,2 drawers,couch ,table ,chair , stool , vase small, vase big , candles bases that turn on at night and a bench. I will be moving them to there own items database like i did with the hats allowing me to add the mod support fort the furniture.
All the new furniture is sell by this guy (for now), later i will add a skill that let's you learn furniture recipes.
If you find any bug while playing it would be very much appreciated if you report them on the discussions section ːsteamhappyː Thank you for your support! and believing in The Capture Worlds!
Good day everyone hope you doing well! Patch v 0.15 it's here!
New Skill Meteorite!
For now it spawning 2 small meteorites and it's kind of over power right now since each meteorite does x1.3 damage so x2.6 right now i may change it to have just one in next updates. Also what do you think about levels on skills it would be like 1 meteorite on lv 1, 2 = 2 ,3 = one big meteorite that does x5 damage but move slower or have it spawn 5 small ones, another one would be fire ball lv 3 would be like a 2 meters fire ball.
Rock Building Parts added
Rare Monsters are unlock until you get to the level 5 world
Shortcuts now can be use by pressing on it too and not just 1,2,3,..
Added Small rocks to the carpenter shop
When food items weren't been remove when used
Couldn't remove the building part if you had the inventory open
Tune up rendering ,let me know what you think.
If you find any bug while playing it would be very much appreciated if you report them on the discussions section ːsteamhappyː Thank you for your support! and believing in The Capture Worlds!
Good day everyone Patch v 0.14 it's here with the Guild's Challenges
The representatives of other towns will start to appear around the town depending on what day of the week it is (in game day) and will take on your challenge if you have the minimal level to do so.
There are 8 guilds that you can challenge and each one focus on a specific type of monster element so you can plan in advance to have an elemental a advantage!
Here are the locations that the representatives will be standing
After defeating them you will get a badge of the guild that you defeated , this will be expand upon in future updates for now you get double the money you would get from a normal battle. I will be adding different looking stages for this Guild's Challenges in the future ,different badges and new models for this representatives.
If you find any bug while playing it would be very much appreciated if you report them on the discussions section. Thank you for your support! and i hope that you have a wonderful weekend!
Free Camera Mode was added allowing you to control the camera and move around freely you can toggle it by pressing the "Home" key
Survival Mode was added You can disable this mode on the game settings if you are not a fan of it.
Raw fish and Cooked fish were added to recover the hunger and restore some health on the survival mode
Water and Chocolate bars were added to the general shop and to the starting items you get because of the survival mode
Fishing loot has been change to give raw fish and removed iron and other items from it.
The maps were integrated to the game it self and not been part of it as asset bundles , the maps mod still working .Some of the textures on the terrains were changed to match the first 4 maps.
If you find any bug while playing it would be very much appreciated if you report them on the discussions section. Like always Thank you for your support! and until the next one ːsteamhappyː
Good day to everyone! hope you all are doing well. Patch v 0.12
2 new monsters were added (Frowar)
(Hongor)
Black berry seeds weren't working.
Night time lighting was change.
Fixed Monsters visual duplication on the corrals.
Toggle option to slow down time when you have the inventory open. (You can find it in the game options)
Fixed bug flowerpot null error.
After having a battle with an npc you would be send to the town and not back to the tower.
When defeating a monster in a npc battle some times it would result in a null error
Battle music now also play when the player gets targeted.
Battle music will only play if you get targeted and not just by getting close to a wild monster.
If you find any bug while playing it would be very much appreciated if you report them on the discussions section. I hope to start to looking into the co-op part , keep adding content and work more on the Monster designs for future updates. And like always Thank you for your support!
Good day to everyone! hope you doing well. Patch v 0.11 !
New Monster Corral was added. You can store your monsters here and they will spawn in the map,you can buy the Monsters Keep from the Monsters Shop for 15000. The name of the item will be change in the next update and will add a description
Inventory , Storage and Shops GUI are now based on your screen size ,this was change to have the bases to integrate the controller support later in the future.
A fishing deck was added to the towns fishing area.
Interaction GUI now display the key that you have to interact (default <E>) The interact will be display when you get close to the Quest board,Monsters board and the Tower level teleport.
Added am in door light to the guild's building
Added an ultra low graphics settings
Added another tutorial tip that let you know that you have to put the card in the hotbar
Text on the portals now always face towards the camera
Text on the portals and boards now use the font you are using and not just the default one
Now the quest items can't be drop , you could drop the card on the tutorial and get stuck.
Fixed bug where you could have infinite walls.
That's all for this update , if you find any bug while playing it would be very much appreciated if you report them on the discussions section. Until the next one, i wish you the best and thanks to those new reviews :) But over all Thank you for your support! ːsteamhappyː
Hello everyone! hope you doing well. Patch v 0.10 :
-New Clock Tower it shows the current hour.
- 2 new Monsters were added : (Frogtor)
(Frogaar)
- New Player Skill system was added
You can access it by pressing the icon that can be found in the inventory next to equipment
For now there are just 2 categories Capture and Crafting, you will find the amount of skill points you have in the bottom right side
And if you have the needed level and at least 1 skill point you can get the skill by pressing Buy
Camera zoom in and out is faster now
Night time lighting it's now less dark.
Hammer range was increase so you can remove building parts better
Building parts placement was optimized
The Monsters final skills are now start to be obtained from level 50 to 60 and not all at once at level 60
Town Map it's working again
And that would be all for this update,if you need help of have a question feel free to let me know in the discussions section. And Thank you for all your support! and the good reviews i am sure this will help bring more people to the community and i hope you have a wonderful day!
- Added 2 new Monsters Armog (the armor) and Kadrog (the dragon)
- Town graphics were changed , let me know what you think about this new look ːsteamhappyː
-Sound effects for:
Player chests
Doors
-Battle music was added
Fixes:
- Evolved Monster it's now saved correctly. - When updating a workshop mod the description wont be change to "Mod Description..." -When using a monster mod it was causing an error because of the new "Rare" Monsters data.
And that's all for this one , i will be working on adding more Monsters and Player skills. Like always thanks for your support ːsteamhappyː
There is a chance of 1 in 2048 for a Rare monster to spawn ,for now they just have a different look may be i will have them have a small boost on stats or something.
I will be working on the graphics a bit more adding new monsters and new worlds. I been making updates every time i have something working but i was thinking in maybe holding on to them for few days and have bigger updates ,what do you think about the idea ?