Apr 26, 2018
The Capture Worlds - worldsdevelopment
Hello everyone! Patch v 0.07 it's here! :D
Added and Change
  • Monster's Loot now it's display on the Monsters board they will be display when you get it from the wild Monsters.

  • Icon that display if you already capture a Monster

  • When you are tracking a quest and you complete it be removed from the tracking list automatically.
  • Rocks and Trees now disable after its third hit without delay.
  • Cursor no longer shows when you have the auto rotation on and while using tools

Fixes
  • When the wild Monster has immunity and you attack it ,the health bar would disappear.
  • Inventory items and Storage items slots had some logic error



I will be working on adding "Rare" Monsters that have a different color than the normal version so i have to create those textures for all 50 monsters that are in the game right now.
I will be changing to 3D and i hope to add 5 new Monsters for the next update.

Apr 25, 2018
The Capture Worlds - worldsdevelopment
Hello everyone ,i hope you are doing well!
Here the patch notes for the v 0.06 :
Added:

-Seed maker added to the furniture object , you can buy it from the wondering shop



-Quest tracking


-Display the time left for the farming object to fully grow


-Icon for when the wild Monsters have immunity effect on


-New icon for the "Next level portals"


-Sound Effects:
When player get heal by resting in a bed.
When the Monsters healer girl heals your team.
When using the seed maker or crafting something.
-Level 1 map its always the same
-"Hide Time" on the game settings

Changes:

-Removed the blurry from v 0.005.
-Time ui is now separated from them mini map ui.
-If you already know a recipe you will get a text saying it.
-When you pick up an item if your inventory its full it will check on the shortcuts if can be added there.
-Auto Equip , equipment object now can be equip by doing right click on it even if the equipment window its not open.
-Shops now wont have more of one stack of each item.
-You now can use the items in the inventory by doing right click.
-Player battle stats ,now you will receive more damage and at least 4 damage every time you get attack.
-Fog on town reduced
-Sky color tuned

Fixes:

-Cursor was hiding if you open and close a window when you had a dialog showing thus you couldn't click on the dialog options.
-The second "Next level portal" was not spawning
-Flowerpot crafting wasn't working
-Map 9 had some occlusion problems

That will be all for this one , hope you are having a good day and
Thanks for your support !
Apr 24, 2018
The Capture Worlds - worldsdevelopment
Hello everyone! hope you are having a good one!
For today's update v 0.05 i added :

-RGB hair on the character hairs


-Npc that displays the "Linage Stats" and the "Growing Stats" that affect the stats that the monster gets when leveling up.


-Added Descriptions ,Element and Category to the skills descriptions


-Big Map was added you toggle it by pressing "M" or the one you set up on the remapping section.


Changes:
- When you put your mouse over the skill it will display the description of the skill


-Npcs team size increase every 3 battles ,it was every 10 battles before.
( max is 6)

Fixes:
-Super Sleeping Dust wasn't working

For the next update i will be adding one of the maps that its on the maps workshop mod and have it always been the level 1 map.
Like always thanks for your support and have a good day :)
Apr 23, 2018
The Capture Worlds - worldsdevelopment
Hello every one hope you are having a good day :)
Here are the things i added on the v 0.04 update:

-Act 2 was added this will be unlock after getting to level 5 on the Tower when you get back to town , the story mode still been work on but for now i am using act 2 for unlocking the "Rare" monsters that will have different colors ( rare monsters not implemented yet)


-Crafting tables are now furniture items that you can buy from the traveling shop that appears every in game Sunday.



-Hats Mod was added to the workshop and i will be making a guide on how to use it later today or tomorrow.



-Fixed:
When switching from trainer to monster if the player was jumping it would stay in the air and wouldn't move.

I will be adding descriptions to the skills next , if you find any bug or have a question or problem about the game feel free to post on the discussions forums.
That's all for now , i hope you have a wonderful day and thanks for you support! :)
Apr 22, 2018
The Capture Worlds - worldsdevelopment
Hey hi everyone hope you are having a nice weekend! :D
For Today's Update i added:
-Evolution info on the Monster Board



-Added an item that will increase your inventory size by 1 it cost 20000 and its sold by the general shop.

-Translation for some new items(still need to do the hats)
-Player Equipment (first slot Hats)

You can open it by pressing the icon on your inventory


To Equip this hats drag the item to it or just do right click while having the equipment window.



-New Hats shop its inside of the Monsters shop.
(2 of them are just for fun and the other one its a lantern hat that will help you at night)



I will be adding the "hats mod " to the workshop tomorrow i think.
I'm looking into this bugs:
-Teleport Level selector not working
(its possible that when it was reported didn't know that you have to have a Tower Teleport Scroll)
-Restore sleep some times bugs out and doesn't let you do anything after using it.

That's it for Today hope you have a great day!

Hotfix: 8:38pm
there was a bug with the new global cooldown system sorry for the problems
Hotfix: 9:22pm
The Hats weren't showing at the shop now fixed
Apr 21, 2018
The Capture Worlds - worldsdevelopment
-Now there will be 2 portals in each map one that its always on the same position and another that spawns randomly in the world.
-Added meteorite spawning when you are in town at 9 am and 6 pm

You can mine them for mineral later i may make them to spawn monsters or have quests related to them.
-When Using tools on edges you wont slide
-Monsters Guide shows where they spawn and extra info when capture a monster(will be adding more extra info in future patches)

-Npcs that you can battle in the other worlds now wonder around and stop when you talk to them.
-Monsters Elements now are display on the team window


For the night darkness i was thinking in adding like a small camping tent that will let you skip the night and restore the players health as well.
Guild Ranks its something i want to add soon and you would level up this ranks by doing quests from there quest board and unlocking items,events or monsters.
Monsters eggs its something that i still have to think about since i want to add monsters breeding too and not sure about selling monsters.
Those are the short term goal that i have right now.
Apr 20, 2018
The Capture Worlds - worldsdevelopment
Sorting was added to the inventory and the storage ,by Id,by Higher Price and for Lower Price.



Now you can cut small trees that are in the town and mine rocks the rocks will be used as building material when we add the building parts that use rocks for its crafting.



The Workshop Guide was added :
https://steamcommunity.com/sharedfiles/filedetails/?id=1366001206

If you find any bug report it on the Community Discussions.
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