The Crew Update is now live! This update brings Drifter Attributes and Backstories, a daily Captain's Log and a Day/Night cycle.
We took a good look at the Crew, a.k.a your drifters. Your drifters now start out with 90 possible Backstories giving them starting Attributes. These will increase their efficiency in certain aspects.
This update comes with a Day/Night cycle as well, where your drifter's schedules will revolve around.
Internally, we worked on our animation system and character clothing system to enable more variations in the future. Unfortunately, that will cause previous saves to break.
Enjoy the new update!
Early Access 0.3.5: The Crew Update
General
Drifters now have attributes that will affect the speed at which they do things: * Construction: Determines a drifter's building speed. * Athletics: Determines a drifter's walking and swimming speed. * Nautics: Determines a drifter's boat travelling speed. * Desalination: Determines a drifter's desalination speed. * Crafting: Determines a drifter's crafting speed. * Research: Determines a drifter's research speed. * Cooking: Determines a drifter's cooking speed. * Fishing: Determines a drifter's fishing speed. * Salvaging: Determines a drifter's salvaging speed
Quirks have been replaced (for the time being) with Drifter Backgrounds. Every drifter now has 2 backgrounds to describe their life story. These backgrounds will determine the starting attributes of the drifters.
The game now starts with a crew selection window where you can see the looks of your new crew, combined with their backstory. You can re-roll characters here in case you're not happy with one of your crew members.
Added a day / night cycle to the game. * Your drifters will now go sleep at the same time, once the night hits. * They will eat and drink at the same time, when the day starts.
Introduced debuffs.
Reworked the way drifters handle their vitals. Health is no longer a statistic. Instead, drifters will perish after not being able to eat or drink for the 4th time. * Not eating, drinking or sleeping in a bed will impose a debuff to your drifters. These debuffs depend on which vital is low, and they will lower the attributes of the specific drifter.
A daily report is now available to track how many items your colony has collected and produced. This is always available, but a notification is sent at the start of each night.
Added additional drifter names.
Added construction: * Buoy Lamp: A decorative building to make your town more de-LIGHT-ful at night.
Visuals
Added a variety of new looks for the drifters.
Increased size of drifters by 35%.
Added animations depicting each drifter attribute.
The character portrait shown on drifter select will now show an animation related to one of their highest attributes.
Added night-time visuals.
Added a rotating sun.
UI
The house panel has been reworked to be more in line with the birdhouse panel.
The boat panel has been reworked to be more in line with the birdhouse panel.
Added a drifter overview with the heads of all your drifters. This also shows their current activity and debuffs. Clicking on the head will select the drifter.
Removed the drifter portrait from the drifter, boat and house panel.
Disabled the warning bubbles for drifters when a project could not be run.
Added a clock to the screen to show which time of day it is. This has been removed from the birdhouse panel.
Reworked the vitals section in the drifter panel to show the amount of days have passed without food, water and rest.
Added drifter backgrounds to the drifter panel.
Removed drifter diet from drifter panel.
Assignment panel now shows the drifter's respective bonusses.
Added a decorative buildings category.
Added 'Help us translate' button on the main menu.
Added next update to the main menu.
Updated text asset on the language dropdown.
Survival Guide has been slightly updated to reflect the new changes.
Some text has been rewritten.
Right clicking stacked notifications now closes all the notifications at once.
Performance
Improved birdhouse performance.
Reduced overall lag spikes when drifters were idling.
Balance
A day is 15 minutes, with the night lasting 10% of that time.
Drifters now drink far less, as they only drink once per day. This means the drifters drink 3 times less. We've reduced the amount of water found accordingly.
Attributes can now speed up the production process. As such, the default time for production on all producers that require drifters has increased.
Fixes
Fixed issue where auto-saves could exceed the max amount set in the settings.
Fixed issue where storage wouldn't get checked when salvaging landmarks.
Fixed edge scrolling not working with multiple monitors.
Fixed camera being offset at the start of the game if edge scrolling is active.
Fixed assignment not loading.
Fixed drifters not checking their assignments between production projects.
Fixed issue where birds would get stuck in the birdhouse if they had to salvage nearby flotsam.
Fixed issue where continue button would not be shown in main menu if only autosaves existed.
Fixed drifters getting stuck in producers.
Fixed status on disabled buildings saying "Athletics" instead of "Inactive".
Fixed disabled icon not rotating when disabling / re-enabling buildings.
Fixed report notifications re-appearing after a save & load.
Fixed water or food staying reserved when a drifter dies.
We have another update ready to test for you all: The Crew Update. This update brings Drifter Attributes and Backstories, a daily Captain's Log and a Day/Night cycle.
As part of working on the next Major Update (0.4) we took a good look at the Crew, a.k.a your drifters. After fleshing them out with Attributes, backstories and a rework of their Vitals we felt this patch could stand well on it's own and be pushed as 0.35.
This comes with a Day/Night cycle, where your drifter's schedules will revolve around.
Internally, we worked on our animation system and character clothing system to enable more variations in the future. Unfortunately, that will cause previous saves to break.
We invite you all to test this update and find any issues before we upload it to the main branch.
When bugs occur, provide as much information as possible to help us resolve these faster! Read here how to submit and track the current bugs in the game.
This patch is still in development and can be tested on the experimental branch to give feedback.
This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game: 1. Open Steam Library 2. Right click Flotsam 3. Select Properties 4. Go to tab 'Betas' at the top. 5. Select 'Experimental' in the drop-down.
Enjoy the new update!
Change Notes
General
Drifters now have attributes that will affect the speed at which they do things: * Construction: Determines a drifter’s building speed. * Athletics: Determines a drifter’s walking and swimming speed. * Nautics: Determines a drifter’s boat travelling speed. * Desalination: Determines a drifter’s desalination speed. * Crafting: Determines a drifter’s crafting speed. * Research: Determines a drifter’s research speed. * Cooking: Determines a drifter’s cooking speed. * Fishing: Determines a drifter’s fishing speed. * Salvaging: Determines a drifter’s salvaging speed
Quirks have been replaced (for the time being) with Drifter Backgrounds. Every drifter now has 2 backgrounds to describe their life story. These backgrounds will determine the starting attributes of the drifters.
The game now starts with a crew selection window where you can see the looks of your new crew, combined with their backstory. You can re-roll characters here in case you're not happy with one of your crew members.
Added a day / night cycle to the game. * Your drifters will now go sleep at the same time, once the night hits. * They will eat and drink at the same time, when the day starts.
Introduced debuffs.
Reworked the way drifters handle their vitals. Health is no longer a statistic. Instead, drifters will perish after not being able to eat or drink for the 4th time. * Not eating, drinking or sleeping in a bed will impose a debuff to your drifters. These debuffs depend on which vital is low, and they will lower the attributes of the specific drifter.
A daily report is now available to track how many items your colony has collected and produced. This is always available, but a notification is sent at the start of each night.
Added additional drifter names.
Added construction: * Buoy Lamp: A decorative building to make your town more de-LIGHT-ful at night.
Visuals
Added a variety of new looks for the drifters.
Increased size of drifters by 35%.
Added animations depicting each drifter attribute.
The character portrait shown on drifter select will now show an animation related to one of their highest attributes.
Added night-time visuals.
Added a rotating sun.
UI
The house panel has been reworked to be more in line with the birdhouse panel.
The boat panel has been reworked to be more in line with the birdhouse panel.
Added a drifter overview with the heads of all your drifters. This also shows their current activity and debuffs. Clicking on the head will select the drifter.
Removed the drifter portrait from the drifter, boat and house panel.
Disabled the warning bubbles for drifters when a project could not be run.
Added a clock to the screen to show which time of day it is. This has been removed from the birdhouse panel.
Reworked the vitals section in the drifter panel to show the amount of days have passed without food, water and rest.
Added drifter backgrounds to the drifter panel.
Removed drifter diet from drifter panel.
Assignment panel now shows the drifter's respective bonusses.
Added a decorative buildings category.
Balance
A day is 15 minutes, with the night lasting 10% of that time.
Drifters now drink far less, as they only drink once per day. This means the drifters drink 3 times less. We've reduced the amount of water gained accordingly.
Attributes can now speed up the production process. As such, the default time for production on all producers that require drifters has increased.
Fixes
Fixed issue where auto-saves could exceed the max amount set in the settings.
Fixed issue where storage wouldn't get checked when salvaging landmarks.
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We've fixed some small and big issues that were long due. Enjoy!
Patch notes
UI
Added hotkey for Notification Log (F2).
Added hotkey for Build Menu (B).
Cycling through drifters (default key (TAB)) now selects them as well.
Pressing (left-shift) when cycling through drifters now cycles backwards through them.
Fixes
Fixed issue where construction tooltip couldn't handle large numbers.
Fixed issue where dead agents and birds could still have a homeless or idle warning.
Fixed issue where priority template wasn't applied to new drifters.
Fixed several issues where resolution changes wouldn't prompt a confirm dialog or wouldn't properly apply.
Fixed issue where Survival Guide couldn't close with the shortcut button.
Fixed issue where agents would get stuck when hauling an item to a storage that, while the agent is on the way, has the item removed from its accepted item filter.
Fixed issue where interconnected walkways couldn't be deconstructed.
We're pleased to announce that we have another update ready to test for you all. This update iterates on the user feedback UI and adds new languages.
We did a rework of the notification and user feedback UI to improve the general player experience. Part of the community has been translating new languages for some time now. We're adding Ukrainian, Turkish and Danish with this update. If you'd like to help as well, head over to Localizor to get started! To the established translators, thanks for the hard work!
Enjoy the new update!
Change Notes
General
Added languages translated by the community: * Ukrainian * Turkish * Danish
Visuals
Tweaked movement of seagull to favor flying higher.
UI
Added button to toggle item export for the birdhouse.
World icons don't scale with camera anymore.
Decreased number of malfunctions that can appear above constructions.
Updated construction-panel layout.
Added a status panel to constructions.
Added several new malfunctions to indicate errors with a construction.
Added several status messages to indicate the current status of a construction.
Updated notification visuals and layout.
Notifications can now stack.
Added notification log to review previous notifications in the game.
Added new notification: * Research panel unlocked. * Salvage radius increased.
Moved several notifications to warning bubbles.
Added warning bubbles: * Bird about to leave. * Bird homeless. * Drifter homeless. * Drifters idle. * Drifters in life danger.
Added warning to food counter.
Added warning to water counter.
Added warning to assignment panel for unassigned agents.
Added highlight on unviewed category tabs in the survival guide.
Added option to adjust UI scale. (Scale of default UI might vary depending on your resolution.)
Added confirmation dialog for adjusted video settings.
Default production limits are now infinite.
Increased life danger notification threshold to 50% (from 15%).
Performance
Changed world icons to use sprites to improve performance.
Fixes
Fixed issue with landmarks showing on the map, but not showing in the game.
Fixed issue with missing chop shop description.
Fixed issue with fuel notification not showing when building a distiller.
Fixed issue with overgrown boat navmesh.
Fixed issue with shack navmesh.
Fixed issue where walkway tooltip would block walkway placement.
Fixed issue where non-numeric text could be entered in the resource limits.
Fixed issue where "Production limit reached" malfunction icon would sometimes incorrectly stay after adjusting limits.
Fixed several issues where marker overview wouldn't update consistently.
Fixed issue where camera angle in main menu was wrong for advanced camera.
We're pleased to announce that we have another update ready to test for you all. This update iterates on the user feedback UI and adds new languages.
We did a rework of the notification and user feedback UI to improve the general player experience. Part of the community has been translating new languages for some time now. We're adding Ukrainian, Turkish and Danish with this update. If you'd like to help as well, head over to Localizor to get started! To the established translators, thanks for the hard work!
We invite you all to test this update and find any issues before we upload it to the main branch.
When bugs occur, provide as much information as possible to help us resolve these faster! Read here how to submit and track the current bugs in the game.
This patch is still in development and can be tested on the experimental branch to give feedback.
This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game: 1. Open Steam Library 2. Right click Flotsam 3. Select Properties 4. Go to tab 'Betas' at the top. 5. Select 'Experimental' in the drop-down.
Enjoy the new update!
Change Notes
General
Added languages translated by the community: * Ukrainian * Turkish * Danish
Visuals
Tweaked movement of seagull to favor flying higher.
UI
Added button to toggle item export for the birdhouse.
World icons don't scale with camera anymore.
Decreased number of malfunctions that can appear above constructions.
Updated buildable panel layout.
Added a status panel to constructions.
Added several new malfunctions to indicate errors with a construction.
Added several status messages to indicate the current status of a construction.
Updated notification visuals and layout.
Notifications can now stack.
Added notification log to review previous notifications in the game.
Added new notification: * Research panel unlocked. * Salvage radius increased.
Moved several notifications to warning bubbles.
Added warning bubbles: * Bird about to leave. * Bird homeless. * Drifter homeless. * Drifters idle. * Drifters in life danger.
Added warning to food counter.
Added warning to water counter.
Added warning to assignment panel for unassigned agents.
Added highlight on unviewed category tabs in the survival guide.
Performance
Changed world icons to use sprites to improve performance.
Fixes
Fixed issue with landmarks showing on the map, but not showing in the game.
Fixed issue with missing chop shop description.
Fixed issue with fuel notification not showing when building a distiller.