Green Hell

I've only been in the Amazon for about eleven seconds and I've already got a rash. I spawned in the jungle, looked around, took two steps forward, brushed up against a bush, and wound up immediately covered with tiny spiders. As a result, my arm has broken out in an unpleasant rash, which oddly enough, makes me immensely happy. I've never had a rash in a game before! I love when a game gives me a completely new experience, even if it's an unpleasant one.

It also gives me a goal I've never had before (in a game, at least): cure my rash! That turns out to be extremely difficult, because hours later I've been killed a dozen times from falls, wounds, venom, arrows, disease, and dehydration, and I eventually get so frustrated I find myself squatting in the dirt and pummeling an innocent armadillo with my bare fists out of sheer frustration.

This is Green Hell, an Early Access first-person survival game that feels a lot like The Forest only it's set in the rain forests of the Amazon. The tutorial gives you the basics of crafting, health, and keeping your bearings, as well as explaining why you're lost in the Amazon with a high-tech watch but no matches or food. And a rash.

I like a lot of things about Green Hell immediately. You've got a cool wristwatch that acts as a compass and a status indicator, displaying your health and hydration. The crafting system is entirely sensible in that one stick + one rock = one stone axe. To make a spear you need a stick, a sharp rock, and a vine. Are you paying attention, other survival games that require more than one stick and more than one rock to make a stone axe? Green Hell has put you on notice.

I also like how you have to inspect your body to see what affliction(s) you've got by actually looking at your limbs and moving them around with the mouse. My spider rash, for example, shows up as inflamed bumps on my arm. Walk through a puddle and you might pick up a few leeches, which you can pluck off and drop with your mouse while staring down at your legs in horror. If a worm burrows under your skin while you sleep, and they will, you can—wait, I'm getting ahead of myself.

The first step in Green Hell, unfortunately, is not to cure my rash but to build a shelter. I say unfortunately because having a shelter is the only way you can save your game. I'm not a fan of games that don't just let you save whenever you want, and I'm especially not a fan of getting killed by a leopard while I'm trying to build a shelter so I can save my game, which is exactly what happens. I've crafted an axe, chopped down some trees, gathered some sticks, and I'm just putting on the finishing touches (placing a lot of palm leaves on top) when a leopard runs up and claws me to death.

This is a double setback, because not only do I have to start over from square one and rebuild my nearly-built shelter, but I also need to reacquire my rash so I can then cure my rash. I re-craft and re-gather and re-build, and finally manage to save my game, and then I go off blundering into the bushes hoping to wind up covered in spiders.

Somehow I can't re-contract my rash, though plenty of other horrible things happen. I'm attacked by a leopard again, and while I chase him away with a few blows of my axe, he's lacerated my calves and I can't craft a bandage quickly enough to stop bleeding. I die. While tromping around on my next life I'm bitten by a snake, poisoned, contract a fever, and die while trying to sleep it off. Well, technically, I sleep, wake up, stand up, and then die. While trying to jump a gap in a bridge, I plummet and fall to my demise. I run into some natives, they make quick work of me with a few arrows and melee weapons.

Green Hell, in other words, is pretty brutal, just as it should be given its setting. And mostly, it's the damn leopard. He always seems to find me within a minute of reloading a save, so I decide to start completely over. This guide to Green Hell gives compass coordinates to the safest area of the map, so I start a new game, spawn, and start running toward the safe(r) zone. How many times do I die along the way? I'd say about seven. Leopards. Snakes. Another fall off a log bridge. Natives. One time, I get so close I die within sight of the valley I'm heading for. And I can't save without building a shelter, so I have to start from scratch every damn time.

Finally, I make it. I build my shelter, save my game, and set out once more to get a rash. I don't get a rash, and I don't get killed by leopards, but I'm bitten by a snake. After trying to sleep off the fever, I'm parched, so foolishly I drink from the river, which gives me a worse fever. I've also got worms burrowing under my skin, which I removed with a needle I've crafted from the bones of a fish I killed with my spear (which was pretty cool, really), but I need a bandage for the sore, and while I'm out looking for the one damn kind of plant I can make a bandage from, I'm bitten by another snake. I'm so annoyed I kill it with my spear and devour it raw and get parasites. I'm a mess.

There are plenty of bright spots along the way. I learn to set out coconut shells near my camp to catch rain water for drinking. I can make a fire and cook meat. And the Amazon of Green Hell is quite lovely, especially in the valley. Bad things only ever happen when I stop looking at it and take a few steps in any direction.

I finally do contract my rash again! It's on my leg this time, because both of my arms already have wounds from worms that have burrowed into my skin and have been removed with fishbones. Happy and relieved to be back on track, I walk off to seek a cure for my long sought-after rash and I'm immediately bitten again by a snake. Dammit! Now I'm gonna die of snakes before I can cure the rash it took me two hours to find!

I hate the Amazon. I hate it. All I want is to get a rash and cure it, and all it wants is for me to get everything else and die. An armadillo skitters by and I pounce on him, pummeling furiously him with both fists until I'm completely out of stamina. Don't worry, the armadillo is fine. I'm the only wounded one, here, and I'll die of any number of ailments long before I've gotten rid of this beautiful, elusive rash.

Green Hell - Dev_Michal

More animals, more plants, and more shelter options!

Hey everyone.
Patch: V.0.2.0 is live now!

New stuff:

New Animals:
  • Armadillo
  • Armadillo three banded
  • Bats
  • Brazilian Wandering Spider
  • Caiman Lizard
  • Puma
  • Toucan
  • Red Footed Tortoise

Changes:
  • Constructions can be destroyed by player
  • Fire can be extinguished by spilling water on it
  • Scorpion no longer can be harvested, body can be cooked
  • Pass out, now correctly work as sleeping on the ground
  • Venom poison time indicator added on HUD
  • New Voice Over when starting fire
  • Harvesting animals now requires blade.
  • Kindling now can be used in fire tool via expand menu
  • Improved sounds of animals
  • Getting injury removes leeches
  • Different sounds for flies for carcass and wasp

Fixed:
  • Weight of various items
  • Player stucks when crafting during starting fire
  • Some constructions on map not blocking rain
  • Water sources player was unable to drink from
  • After harvesting player crouching
  • Some dressing wasn’t working on wounds
  • Issues with loading saved games
  • Dialogs position on wide screen.
  • Backpack blinking while watch is active
  • AI spawn
  • Items position in hand corrected.
  • Fixed collisions with number of objects.
  • Road visuals
  • After reading a note in Tent text shows when pressing [R] anywhere in game
  • Getting worms when sleeping on hammock
  • Missing panic sound when animal is in snare trap
  • Small fire snap to stone ring which is under construction
  • StoneRing does not increase the length of burning of Small Fire.
  • Few items position in backpack.
  • After respawning Player seems to find less items
  • Multiple construction ghosts can be placed on top of each other
  • starting fire cancel by pressing [Q] just before the end block animation
  • Items targeting under constructions
  • Fixed some sounds not reacting on options sliders.
  • Lod ranges fixed for number of models
  • Drop option added for fire in hands;
  • Throwing up animation doesn't work when backpack is opened
  • Performance fixes
  • Localization fixes
  • Number of crash fixed
  • Crash on exit game

Thank you for your bug reports and feedbacks.
Green Hell - Dev_Michal
Coming soon...

Sep 19, 2018
Green Hell - Dev_Michal


Hello everyone!

We understand that many Early Access games are left in limbo with updates that are few and far between. Inspired by our players and community, we are striving to make timely updates that matter, but never at the cost of quality to the game. Taking into account the massive amount of feedback and all the inspiration provided by the community, the full story mode is moving slightly forward to give us the time we need to implement as many suggestions as possible.

From day one, Creepy Jar has endeavoured to make the best experience possible for our players with the focus being an engrossing, challenging single player game. True to our word, the push to 1.0 will see many requested features come to light but there was one constant request that we could no longer ignore. After polishing Green Hell to be a truly captivating single player game, we will work to deliver a properly instituted co-op mode.

The Creepy Jar Development Team


http://www.greenhell-game.com/road/index.html
Green Hell - Dev_Michal
Hey everyone!

Hotfix Patch: V.0.1.4 is live now!

Fixed:
- Backpack issue with widescreen (21:10,21:9)

Also we added new Languages:
  • Japanese
  • Korean
  • Thai
  • Vietnamese
  • Czech
  • Swedish



Sep 17, 2018
Green Hell - Dev_Michal
Hey everyone.
Patch: V.0.1.3 is live now!

New stuff:
  • Wide screen support for (21:10,21:9)
  • Key bindings
  • Blocked places that allows to leave the map
  • Expand Menu systematized (always same order)
  • Improved hit reactions
  • Improved visuals of leeches
  • Hint reminding why firestarting failed
  • Speed of sanity drops now depends on difficulty
  • Player now starts with full stats on survival mode
  • Low nutritions no longer block healing process and drain condition
  • Worms, leeches and rash no longer block healing process
  • Decreased palm leaf numbers in raffia tree, it's easier to pick up dry leafs now.

Fixed:
  • Food processors should work properly when you walk away
  • Fire should work properly when you walk away
  • Pink material of some soups.
  • Decay timer no longer resets after loading game
  • Cooking timer no longer resets after loading game
  • Sometime when sleeping time wasn't moving
  • Fire snapping to stone ring
  • Small fire should work under rack/smoker
  • Animation bugs, when attacked by insects
  • Blocking with spear animation
  • Egg spoiling time
  • No more stick blades in the air after loading the game
  • Rains stopped after new year
  • Bugs with cooking slots
  • Animation blocks in case when you get hit while crafting
  • Carrying Log position
  • Weapon disappearing when getting hit
  • Weapon icon not disappearing when weapon is destroyed
  • Items dropping on the ground when crafting
  • Lack of collision with metal grill
  • Fx position on bamboo filter
  • Bamboo bridge collisions
  • Feather material
  • Small localisation bugs
  • Maggots in soups no longer drop under terrain.
  • Heavy objects disappearing when crafting
  • Missing food poison tooltips
  • Spear block when fishing
  • Jaguar animations
  • Small UI fixes
  • Coconut bidon size
  • Sounds in case when you come back to main menu with low sanity.
  • Peacock bass position in backpack
  • Smaller UI adjustments
  • Other smaller bugs

Thank you for your bug reports and feedbacks.
Sep 7, 2018
Green Hell - Dev_Michal
Hey everyone,

New patch V.0.1.2 is out!
New language are now available:
  • Polish

Below is the list of changes:
  • Crash after loading game with meat on smoker - fixed
  • Game save - difficulty change itself - fixed
  • Added options to invert mouse Y
  • Added mouse sensitivity options
  • Infinite wormhole healing time - fixed
  • Missing maggots on wound after loading game - fixed
  • Night time increased, time no longer speeds up
  • Leeches now occur less frequently but in larger numbers
  • Leeches sanity numbers reworked, giving player time to act
  • Message when drinking from coconut bowl - fixed
  • Squares in backpack display - fixed
  • Drinking from empty bowl - fixed
  • Invisible larvas on tree stump - fixed
  • Invisible eggs - fixed
  • Bird nest on tree - fixed
  • Jeep model - fixed
  • Disappearing Fruits - fixed
  • Outline on dry leaves - fixed
  • Bamboo long stick can now be chopped into bamboo sticks
  • Charcoal weight - fixed
  • Quassia amara infusion now heals fever properly
  • Fish no longer should disappear when backpack is full
  • Some of the items spawning in the air - fixed
  • Added new animation when player is out of stamina in combat
  • Heavy objects are now droped without delay
  • Blocking in starting fire animation - fixed
  • Now you cannot throw without stamina
  • Hallucination could take more than 1 hit - fixed
  • Picking up items with bow in hand - fixed
  • AI are now easier to hit through plants
  • Thrown weapons shouldn’t fly into space now
  • After killing “hallucination” with arrow it no longer remains in the air
  • Item dropping on the ground when crafting- fixed
  • Missing (words) font in chinese language - fixed
  • Text wrapping in chinese language - fixed
  • Small fixes in many languages
  • New audio options
  • Default game volume is now quieter
  • Sound sliders now set proper volume
  • Sounds that wasn't affected by sound volume - fixed
  • Parrots sounds are less aggressive
  • Many bugs with options volume
  • Black screen instead of loading screen - fixed
  • AI Attacks restored on hard difficulty
  • Less hallucination attacks on low sanity
  • Hallucination attacks now occurs on lower sanity level
  • Main menu buttons fixes
  • Game version added in main menu

Thank you for your bug reports and feedbacks.
Green Hell - contact@rockpapershotgun.com (John Walker)

Green Hell sure looks like a survival game. And sure plays like a survival game. Just out in Early Access, it does feel awfully familiar. And yet, by the end of its very brief excerpt of a forthcoming story mode, I did rather want to carry on.

(more…)

Aug 31, 2018
Green Hell - Dev_Michal
Hey everyone,

New languages are now available:
  • Chinese traditional
  • Chinese simplified
  • Portuguese
  • Portuguese(Brazilian)
  • Russian
HotFix changes:
  • Notebook text scale issue should be fixed
  • Sanity notifications are now displayed along with cause of loss
  • Worm under skin texture reworked, so it’s easier to spot
  • Random Tribe attacks are temporary disabled, as their where ruining the experience for many. They will be reworked in future updates. (Hallucinations will still occurs)
  • Fixed popup text when trying to load a game
  • Fixing missing letters in French,Italian,Spanish.

Thank you for your bug reports and feedbacks.
Green Hell - CreepyJarPR_Steph
Hi everyone!

Only one week until the early access launch!!! Wow, how does the time fly by so fast?

We're here today to share the 2nd Survival Guide which shows you some of the complexities of the hunger mechanics in the game.

Check it out here:

https://www.youtube.com/watch?v=aQz107_y4fU

Also make sure to check out the first one about water if you missed it:

https://www.youtube.com/watch?v=n6uLbloyHPU

----

We know you have a lot of questions and we'll be answering them as best we can here leading up to, and post-launch.

Thank you all for your interest in Green Hell and we'll see you soon.
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