Realm Royale has only been on Steam for a month, but things have been evolving quickly! Today, the Realm goes prehistoric with the introduction of the brand new Battle Pass: Primal Awakening. The Battle Pass adds new Chicken Skins, Mount Skins, Class Skins, Skydive Effects, Emotes, Sprays, and more!
With the Battle Pass, you’ll advance through 65 levels of progress, unearthing all sorts of great items along the way! You’ll earn Battle Pass experience in every game you play, with bonus experience awarded for playing like a champion. Each level you gain will unlock a new reward!
Looking for more information on Battle Pass 1: Primal Awakening? Visit our webpage!
If you can’t afford the Battle Pass, don’t worry. You can level up your Battle Pass and unlock some content just by playing! Plus, you can buy in at any time before the end of the season to unlock all items up to your current Battle Pass level.
Battle Pass 1: Primal Awakening is available in the in-game store for only 950 Crowns. Don’t miss this opportunity to unlock exclusive content before it goes extinct.
Discover prehistoric loot in the first ever Battle Pass! You’ll race against extinction by unlocking Mount Skins, Class Skins, Chicken Skins, Skydive Effects, Titles and more. Earn Battle Pass experience to climb through 65 levels of rewards by playing matches and completing brand new daily quests.
The Battle Pass will be available for eight weeks, so don’t miss out on these exclusive Battle Pass 1 - Primal Awakening rewards!
All players will progress the Free Pass simply by playing. Unlocking the Battle Pass costs 950 Crowns and will grant access to the Battle Pass rewards as well as a season long 50% increase to earned XP.
Players looking to evolve ahead of the pack can unlock the Battle Bundle — which includes the Battle Pass plus bonus XP that takes you to Level 33 and granting all the rewards along the way including the Cobalt Charger Mount Skin and the final tier of the Primal Champion Warrior Skin!
We are proud to announce that Hi-Rez Studios has officially partnered with GuardianCon, Florida’s premier gaming event that celebrates all the good gaming has, can, and will do. This charity event benefits St. Jude Children’s Research Hospital.
In partnering with GuardianCon, Realm Royale will have a presence at the event in Tampa, FL on Friday, July 13, and Saturday, July 14. Event attendees can play Realm Royale on 12 PCs at the event and can earn prizes by playing (and winning) at our booth!
Members of the Realm Royale team will be at the event, loaded with swag and giveaways for those who attend the event. We love our players, so be sure to swing by and say hello during the event!
Join Gothalion, Darkness429, and others as they Squad up in Realm Royale! On Friday, July 13, GuardianCon will feature the Realm Royale charity blitz at 1:00 PM EDT. Watch every moment on the GuardianCon Twitch channel, and donate to St. Jude during the stream for a chance to get awesome prizes!
We look forward to a great event and can’t wait to meet our players in person at GuardianCon 2018! We at Hi-Rez Studios are thrilled to be part of such a great event that showcases the greatness that can come from gaming.
The fog circle sizes have been reduced as they near the end of the game.
Hitboxes have a major rework are now tighter to the player’s shape and animation. This change should significantly improve hit accuracy.
Skydiving controls have been tweaked to make it easier to land where players intend from far distances.
Updated the text color presentation for headshots.
The first fog circle will no longer appear on the map before players have landed (testing).
We’ve added the following languages to the game: Traditional Chinese, Simplified Chinese, and Korean.
Removed the Emote keybind. Emoting can be accessed through the VGS system by pressing (default) V, then E.
SEA and Australia servers have been placed within the Asia & Pacific Rim play region. Players will be grouped by ping and assigned a corresponding server if there are enough players queueing in that region. Our goal here is to ensure players can get into matches even at times of low population.
Implemented improvements for server performance (more still planned).
Implemented enhancements to anti-cheat (more still planned).
The Deploy Turret ability has been added back into the game.
Gameplay
Changed helmet to give headshot protection: epic 35% / legendary 50%
No longer grants cooldown reduction
Changed starting health to 1500, 100 armor
Add 50 armor to each armor parts (so at max you get 1500 armor with 350 per each piece).
Armor scaling is 200/250/300/350.
Weapons
Auto Rifle, Clip size increased to 30, damage increased to 90/108/126/144.
Burst rifle damage increased to 125/150/175/200.
Shotgun
Can now headshot for 50% bonus damage.
Sniper Rifle
Headshot bonus damage increased from 100% to 150%.
Bug Fixes
Fixed a bug where teammates do not see the same elimination count.
Fixed a bug where multiple players on the team appeared with a yellow marker if one player disconnected.
Fixed a bug where the weapon elemental icon did not appear on HUD.
Fixed a bug where players could get duplicate potions.
Fixed a bug where if the player dismounted after using Smoke Screen, they would stay invisible.
Fixed a bug where players stayed invisible after using Withdraw.
Fixed an issue where the Jailbird chicken skin wasn’t displaying correctly.
Fixed a bug where mounting at the end of reload made the crosshair disappear.
Fixed a bug where reload UI would get stuck on screen.
Fixed a bug where revive timer was inconsistent when switching between players in spectator.
Fixed a bug where two players could acquire the same chicken trophy.
Fixed a bug where the Engineer’s Thrust ability was not functioning properly.
Fixed a bug where ammo counts were not updating for ammo-less weapons.
Fixed a bug where crouching on the starter island resulted in the player crouching after skydiving.
Fixed a bug where players could equip lower rarity class movement abilities.
Fixed a bug where landing animations were not playing after skydiving.
Fixed a bug where players could hear and see landing effects while in the zeppelin.
Fixed a bug where damage reduction granted from helmet were not applied to armor.
Fixed an issue where there was a missing MSG ID on the Main Menu.
Currently Investigating
Players can hear chicken jump sounds repeatedly.
Crouched players appear standing in relevancy.
Pre-game lobby music is too loud.
Players can hear chest opening sound when no chest is opened.
Realm Royale’s first few weeks on Steam have been exciting, to say the least! To celebrate the success of the Alpha thus far, we have introduced our first cosmetic bundle: the Alpha Pack. This bundle will contain 5 cosmetic items that will only be available for a limited time.
The bundle will include:
Kaleidoscope Mount Skin
Alpha T-Pose Emote
Alpha Chicken Skin
Alpha Spray
Alpha Avatar
This bundle will be available within the Store tab of the game’s main page for the flat rate of $14.99! You can also find the Alpha Pack within the DLC section on the Realm Royale Store Page.
We hope that you enjoy the new content being added to Realm Royale! These are the first of many new cosmetics that will come to the game, so keep your eyes peeled for more content.
Join the Realm Royale Test Server to test out the newest features in the Realm! The PTS is a separate environment from the regular servers where we give players the opportunity to give their feedback on new content before bringing it to the live servers.
To join:
Look under the Early Access Game description on the Realm Royale Store Page to find a small box containing the word “Notice.”
Within this box, click the hyperlink text “Click here”
Begin the Test Server download via the window that pops up
You will then find the game listed in your library as “Realm Royale - Test Server”
We’ve also prepared a video to help players access the Test Server! Be sure to follow our official Twitter account for updates on when our PTS will be online.
Realm Royale is built around community feedback and with your help, we can make our patches even better! After players test the new features, we encourage you to share any feedback or bugs within the Steam Discussions.
The purpose of this update is to improve the feel and gunplay of weapons. We tried to make the weapons more responsive and make each weapon more unique and more satisfying to use.
Updated crosshairs for weapons
Bows always have perfect accuracy and are shown with a circle reticle.
Guns accuracy change with AIM and have a crosshair reticle.
Weapon firing visual improvements.
Improved hit notifications with FX.
Damage scaling for weapons rarities changed from 100%/125%/150%/175% to 100%/120%/140%/160%.
Weapons
All non-class weapons have very high projectile speed standardized to 1500.
All non-class weapons changed to have a small projectile size
Auto Rifle (Base DPS=400, per shot = 80)
Faster fire rate and no damage falloff
Burst Rifle *NEW* (Base DPS=413, per triple shot = 330)
Triple shot, no damage falloff
Crossbow (Base DPS=564, per shot = 310)
Damage reduced from 325/390/455/520 to 310/372/434/496.
High damage falloff added
Always accurate
Heirloom Rifle (Base DPS = 500, per shot = 300)
Faster fire rate, larger clip size
Revolver (Base DPS = 556, Per shot = 400)
High damage falloff added
Shotgun (Base DPS = 500, Per shot = 500)
Postfire reduced to 1.1s
Slug Rifle (Base DPS = 444, Per shot = 400)
Damage Falloff removed
Venom Pistol (Base DPS= 600, Per triple dot = 420)
Sword (Base DPS = 556, Per attack = 500)
Abilities
Mage
Fireball
Damage reduced from 450/600/750/900 to 450/540/630/720.
Hunter
Blast Shot
Damage changed from 300/450/600/750 to 350/420/490/560.
Assassin
Concussion Bomb
Damage changed from 150/300/450/600 to 250/300/350/400.
Armor
Players will start with base armor at 400.
Max armor per piece reduced from 100/160/220/300 to 80/120/160/200.
Total armor has stayed the same
Bug Fixes
Hitbox and animation for jumping fixed.
Fixed Diamond ranks showing incorrect icons.
Fixed bug with rank sometimes getting stuck at Bronze V.
Fixed bug where mounting disregarded reload timer.
Fixed a bug where there was no attenuation on the Venom Pistol.