Thank you to everyone who played Realm Royale this past weekend! We received a lot of feedback from the community concerning some changes to the Forge that were implemented last Friday. Based on active discussions in the community, we have released another update today focused on the Forging system:
Class Legendary Weapons can no longer be obtained through world chests
You can now forge Class Legendary Weapons for 200 shards and 2 chicken trophies
You can now forge Non-Class Legendary Weapons for 120 shards and 1 chicken trophy
You can now hold up to 3 Chicken Trophies
We want to make Realm Royale a great game alongside our community and thank you all for your feedback. Please continue to leave feedback within the Steam Discussions. Your thoughts are very important to us and are considered heavily when we evaluate areas in which we can improve.
As a general update, we plan on releasing a full Patch later this week to address other community concerns such as weapon adjustments, as well as introducing new content! More information will be available soon.
Early Access 3 Weapons and Forge Test Update Patch Notes
General
Forge
“We have made several loot changes to the weapons that come out of chests strewn across the map and what can be crafted in the forge. Crafting Legendary weapons, often the first time you visit a forge, allowed players to increase their lethality at a rate that outpaced the armor collection. This resulted in a shorter time-to-kill in the mid game. Dropping Legendary loot in the world we hope makes it more exciting to hunt for loot and will smooth out the overall experience.”
Legendary weapons can no longer be crafted at the Forge.
Classes
Engineer
Turret damage is based on rarity.
Fire Bomb no longer inflicts self damage.
Mage
Wall bug fixed to be available at all rarities.
Stone Spear damage reduced.
Fireball cooldown increased and projectile size reduced (previous hotfix).
Ice Block Duration reduced.
Assassin
Sniper Rifle projectile speed improved.
Hunter
Longbow projectile speed and size improved.
Weapons
All class legendary weapons are elemental.
Projectile weapons no longer have bloom.
Spirit weapons have been renamed to Lightning and received projectile updates.
Legendary weapons may now drop from chests and weapon chests.
Elemental class specific weapons may now drop from chests, weapon chests, and zeppelin chests.
New Weapon! Auto Rifle
Added to the game.
Automatic rifle with a slow rate of fire.
Crossbow
Projectile speed and size improved.
Shotgun
Reduced refire rate.
Accuracy increased.
Reworked damage falloff and damage per pellet.
Venom Pistol
Renamed from Poison Pistol to Venom Pistol.
Changed to hitscan.
Damage and rate of fire increased and accuracy reduced.
No longer drops at Epic or Legendary rarity.
Revolver
Projectile speed and size improved.
Slug Rifle
Projectile size improved.
Patch Highlights
The home lobby has a sneak preview of some upcoming content.
Updated minimap.
Updated visual effects for projectiles.
North American West servers have been added.
The initial safe zone is now typically more centralized to the overall island.
Fixed an issue where the camera could quickly pop between two extreme positions when colliding with the world. Now the camera smoothly recovers if it collides with the world.
Reworked the legendary drop logic so that they cluster less.
Improved crouching hitbox for better hit detection.
Improved hitbox for players that are mounted for better hit detection.
Reduced weapon bloom when jumping.
Changed kill count system to give team based credit, instead of just last hit on chicken.
Ranking is now done per match type (solo, duo, squad).
Players can now swap weapons while mounted.
Updated armory presentation.
Updated store redeem code presentation.
Ruins Manor area has been added in Northport/ North Ice Haven area.
Made various improvements to the terrain, especially around cliff areas.
Moved the Autumn Fields forge to a new location and replaced it with a new building.
Fixed a number of misplaced chests.
Added more chests to buildings that were previously empty.
Improved the lighting in the Forbidden Swamp.
Addressed a number of collision issues in various buildings.
Fixed some glitches where parts of the environment appeared to float.
Improved the visual quality of some buildings.
Added wind to trees.
Improved the town entrance gates.
Improved the visual quality of the sky.
Audio
Added new forging sounds to help players know that a forge is active.
Updated footstep audio to vary between surface materials.
Improved forge and skydive audio.
Improved audio cues for hitmarkers and damage alerts.
Added sound effects for using health and armor potions.
Added different sound effects for when you deal headshot damage, armor damage, and regular damage.
Added new sound effects for taking damage from Sniper Rifle.
Bug Fixes
Fixed an issue where elemental icons for legendary weapons were showing up in the inventory but not in the bottom right HUD.
Fixed a bug where firing weapons while swapping did not damage the target.
Fixed a bug where zoom toggle was not working.
Fixed a bug where players could drop potions infinitely while consuming them.
Fixed a bug where players could float forever in skydive when pressing S.
Fixed a bug where players could get stuck in mount pose.
Fixed a bug where players could drop a potion while consuming it, causing it to duplicate.
Fixed an issue where two items of different rarities could be equipped.
Fixed an issue where players could become permanently stealthed.
Fixed bug with inventory keybind not saving.
Fixed bug with player carrying duplicate weapons.
Fixed bug where items on top of one another occluded pickup.
Fixed bug where shard count was displaying incorrect amount of shards.
Fixed various environment collision bugs.
Fixed bug where players could not see cooldowns replicated in spectator.
Fixed some animation glitches.
Fixed bug where Longbow reticle would not go away when mounted.
Fixed bug where players could sometimes get stuck in the aiming state.
Fixed bug where players could sometimes not hear weapon audio at far distances.
Fixed an issue where players could drop multiple Shield Potions.
Fixed an issue where killing players would sometimes drop their daggers as weapons.
Fixed an issue where during spectate, if player had a dagger, its icon would show as a sword.
Fixed an issue where the Revolver headshot sound would play twice.
Fixed an issue with items being stuck in consumable chests.
Fixed a bug where the mount could jitter as players moved.
Fixed a bug where the armor health bar was shorter than the health bar.
The Realm Royale team has been seeing all sorts of great content appearing in all corners of the internet. We are excited that so many of you have been enjoying the game and have shared your experiences within the Realm.
We have prepared a Content Creator Asset Kit to help in creating thumbnails, layouts, and any other features that your creative minds can come up with!
Thank you all for making Realm Royale content. As a team, we find this to be incredibly helpful as we work alongside our community to make Realm Royale even better.
This past weekend we made some adjustments to existing weapons and introduced Elemental Weapons. Now we want to hear about your experiences with the weapons found within the Realm!
We have prepared a brief Weapons Survey to get your feedback on these changes so that we can make further improvements to the game.
Community feedback is incredibly important to us. Members of the Realm Royale team read through feedback on many different platforms. We appreciate you sharing your thoughts with us and and look forward to making the game even better.
We are pushing these balance adjustments out within the next hour or two! Be sure to keep an eye on the official Twitter account to know when the Patch is live! Please direct feedback to the appropriate Feedback Steam Discussion.
Gameplay
Weapons
Heirloom Rifle
Refire rate reduced from 0.9s to 0.49s.
Damage reduced from 350/440/530/610 to 220/275/330/385.
Clip size increased from 6 to 12.
Accuracy loss reworked substantially.
Longbow
Projectile speed increased from 625 to 900.
Revolver
Refire rate increased from 0.45 to 0.72.
Damage changed from 220/275/330/385 to 350/440/525/610.
Accuracy loss reworked substantially.
Recoil timing reworked substantially.
Throwing Axe
Damage increased from 800 to 900.
Projectile size increased from 0 to 0.5.
Shotgun
Non ADS accuracy reduced from 70 to 50.
ADS accuracy reduced from 80 to 60.
Crossbow
Changed projectile speed from 600 to 700.
Stone Spear
Time between shots in burst reduced from 0.15s to 0.1s.
Projectile size increased from 0 to 0.5.
Non ADS accuracy increased to 97.5%.
ADS accuracy increased to 99%.
General
Updated chicken trophy timer to 60s.
Sprinting no longer hides the reticle.
Bug Fixes
Addressed an issue with picking up weapons not behaving correctly while swapping weapons.
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Damage increased from 300/375/450/525 to 350/440/530/610.
Longbow:
Damage reduced from 1000 to 900.
Heirloom Rifle:
Damage reduced from 400/500/600/700 to 350/440/530/610.
Clip size reduced from 8 to 6.
Refire time increased from 0.8 to 0.9.
Decreased the audio volume of firing at long distances.
Poison Pistol
Increase projectile Speed increased from 500 to 600.
Total damage per burst increased from 336/408/504/600 to 360/480/600/720.
Rifle
Renamed to Slug Rifle.
Shotgun
Clip size increased from 4 to 5.
Sniper Rifle
Damage reduced from 1200 to 1100.
Audio improvements to the projectile and bullet impact.
Stone Spear
Damage per shot increased from 275 to 300.
Projectile Speed increased from 450 to 600.
Sword
Damage reduced from 550/700/850/1000 to 500/630/750/880.
Abilities
Healing Totem
Persist time changed from 4/6/8/10s to 6s at all ranks.
Healing changed from 20 health per tick at all ranks to 10/20/30/40.
Tick rate remains unchanged at 4 ticks per second.
Shielding Potion
Cooldown changed from 18/16/14/12s to 19/16/13/10s.
Shield health changed from 500 health at all ranks to 350/400/450/500.
Flask of Healing
Cooldown changed from 12s at all ranks to 16/14/12/10s.
Net Shot
Slow changed from 60% at all ranks to 20/40/60/80%.
Fireball
Cooldown changed from 6s at all ranks to 10/8/6/4s.
Soar
Players can now soar through windows.
Thrust
Now grants 150% increased air control for 3s after activating Thrust.
Dodge Roll
Decreased the audio volume levels.
Armor
Armor gain for all items has been changed from 50/100/200/300 to 100/160/220/300.
General
When starting a new match, players will spawn as their last used class from a previous match.
Made improvements for picking up items in the world.
Players can now heal in fog.
Eliminated chickens now drop a Chicken Trophy, which can be collected to forge legendary weapons. Chicken Trophies replace the nugget/chicken leg mechanic that was previously awarded automatically to the killer. Chicken Trophies can be picked up for 30 seconds following an elimination.
Health and armor potions will now automatically get picked up by players who run near them, unless the potions have been deliberately dropped by a player.
Base fog damage increased from 1% max health to 1.5% max health per tick.
Players can now apply some mid-air braking while skydiving.
Added the following keybindings in the settings:
Inventory screen
Free cam
Swap weapons
Reworked landing animations to be smoother.
Chicken skins will now only apply to the owner of the skin rather to the owner and victims of the owner.
When legendary armor is equipped, players now see a corresponding golden glow on their character’s body.
Improved the visual presentation of switching classes.
Weapons and abilities can no longer be used while playing a hard land or a skydive land.
Teammates’ colors are now consistent for all team members. For instance, if a player is assigned green, they will appear green and have a green waypoint marker for everyone else on their team.
The fog progression bar on the HUD now has a numbered timer representing the time until the fog is complete.
The inventory screen has been updated, allowing players to drop health and armor potions, along with detailed information for weapons, abilities, and armor.
Various HUD and icon improvements and updates.
Audio Changes
Decreased the distance that players can hear zeppelins.
Decreased the fog horn volume.
Fixed an issue where pickup sounds could play as players cycled to new players in spectator, becoming eliminated, turning into a chicken, or changing classes.
Added more ambient environmental sounds.
Increased the distance that players could hear the edge of the fog.
Made various improvements to weapon and ability volume levels.
Adjusted the volume of the forging audio effects.
Made various improvements to UI and HUD sounds.
Classes now have more unique movement sounds.
Increased the range that players can hear other players landing from a skydive.
Bug Fixes
Fixed an issue where the scope sensitivity setting was not properly working.
Fixed an issue where improved movement abilities wouldn't display green upgrade tips.
Fixed an issue where a late joining player could damage other players while they were deploying.
Fixed some T-Pose animation glitches.
Fixed an issue in which the wrong special effects were playing when going into stealth.
Fixed bug where becoming a chicken did not interrupt Long Bow draw.
Fixed an issue where the class name could be incorrect in chat.
Fixed an issue where a sword icon was shown in the dagger inventory slot when spectating another player.
Fixed an issue where the ammo count wouldn’t display correctly when spectating another player.
Fixed an issue where other players would sometimes look like they were playing a falling animation when they were standing still.
Fixed an issue where longbow animations would not play correctly for other players.
Fixed an issue where players would sometimes not be able to spectate other players.
Fixed an issue where rapidly using a weapon’s scope could prevent players from slowing down while aiming.
Fixed tooltip for armor.
Fixed Soar animations appearing broken for other players if canceled prematurely.
Fixed bug with Alt Tab causing a black screen.
Hotfix
Gameplay
Weapons
Shotgun
Damage increased from 500/600/700/800 to 550/690/830/960.
General
Now only Healing Potions and Armor Potions can heal players in the fog.
Zeppelin speed increased by 50%.
Bug Fixes
Fixed bug where the Engineer’s Turret was dropping Chicken Trophies when it was destroyed.
Fixed a condition where players stuck on the starter island after joining late were immune to fog damage. A more robust fix for handling players getting stuck on the starter islands will come in a later release.
Fixed an issue where looting Armor Potions could award two potions rather than one.
Fixed an exploit where players who got stuck on starter island were able to constantly switch class to avoid dying to the fog. We are working on a longer-term fix so that players can never get stuck on the starter island, and plan to release that in a future release.
We do see some questions frequently, so we wanted to make a list of frequently asked questions to address as many of these as possible.
What are the differences between the classes?
Each class has a unique passive bonus, movement ability, and 4 special abilities. Additionally each class can craft a unique weapon at the forge.
How does deploying work?
You’ll begin the game on the starter island waiting for players to load in. Soon after, everyone will be put in a zeppelin that travels across the map. When you decide where you want to go, press your spacebar to drop out and begin freefalling. Pro tip! Use your movement keys and mouse to control your fall-- looking towards the horizon allows you to travel farther!
How do I travel around the map?
The Realm is vast, but luckily you have a trusty mount to move faster. Press Z to summon your mount when outside.
How do I gear up?
Throughout the map are three different kinds of chests. The basic chest contains armor, weapons, and abilities. The potion chest will supply you with potions that restore your health or armor, and weapon chests will exclusively drop weapons. When you find items you won’t use you can disenchant them to acquire shards.
What about the chickens?
When you drop an opponent’s health to zero they aren’t immediately eliminated. Instead, they become a harmless chicken. Don’t wait too long to destroy the chicken, as they’ll soon return to life with all their gear intact. When defeated, chickens will drop all of their items, including their Chicken Trophy.
How do I use the forge?
Shards can be used at the forge to craft the most powerful items. If you’re low on potions, you can craft more to refill your stock. To become more powerful you can craft legendary armor, abilities, and weapons. Each class has a powerful legendary weapon, to craft that you’ll need a Chicken Trophy as well as shards.
How does the ranking system work?
Ranking is based on your placement in your top 50 matches (even if you haven't played 50 matches, you will still receive a rank based on your placement in all of your matches).
You can only work your way up the ranks by placing higher and higher in matches, and cannot fall over time. The highest rank is therefore achieved by earning 50 wins.
Once you have played 50 wins, the game will also track the total number of eliminations you have made within your top 50 games.
How do I report players?
Players can be reported in-game once you have been defeated in a match. Reports should be limited to instances of rule breaking, including cheating, teaming (working with other squads, offering those players an unfair advantage), or harassment.
When will Realm Royale come to console?
We will have more announcements regarding Realm Royale on console later this year!
We’re so excited about the overwhelming positivity we’ve seen coming from the community in the first week of our Early Access Launch! We’ve loved seeing all your streams and videos, and want to find a way to help you out!
We want to give Realm players who are creating awesome content a boost, so we’re kickstarting our Partners program. We will be offering social promotion, loot for giveaways, and sneak peaks at content that will be coming soon to the Realm to our new Partners!
Sound like something you would be interested in? Fill out the Realm Royale Content Creator form and let us know a little more about yourself and the awesome content you create. Depending on the amount of interest it may take us some time to respond, but everyone who fills out a form will be hearing from us in the upcoming weeks!