Half-Life 2 - contact@rockpapershotgun.com (Robert Yang)

In Vectorpark s Sandcastles, you build fantastic towers and watch the waves erase your work every 10 seconds. It s a very direct metaphor for the global climate crisis that threatens to flood coastal cities and exacerbate natural disasters. Sandcastles confronts us with our totally predictable watery doom, but we also find fun and expression in our totally foreseeable destruction. When the planet dies, at least we ll be entertained.

Before you commit to starving and drowning, you should probably understand how and why it ll happen. To imagine this nightmarish hellworld, readers can flip through climate fiction novels ( cli-fi ) and movie-goers can watch a big unprofitable climate disaster blockbuster every few years. But us mouse-clickers, we obviously don t read books or watch movies. Instead, we play with climate. Behold, the climate crisis game.

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DEFCON - contact@rockpapershotgun.com (Alister MacQuarrie)

civilization-vi-rise-and-fall-growth-1

Civilization VI: Rise and Fall wants to solve a problem. That problem is perpetual growth, and it plagues many 4X games. Whether your aim is world conquest or cultural hegemony, victory in Civilization and many of its cohorts depends on domination. However peacefully you try to play, you’re often straight-jacketed into a utilitarian-psychotic view where all resources and people are just raw material to be assimilated, Borg-like, until the whole map is monochrome.

But as the early excitement of exploration and expansion ebbs to late game stagnation, the fun runs out. Historically, stagnating empires tend to fragment and collapse. But in Civilization VI, like many games, you’re the star of the show and there’s nowhere to go but up.

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Fate of the World - contact@rockpapershotgun.com (Alice O'Connor)

Back in 2011, climate change strategy game Fate of the World taught us that oh god, this is so difficult, we’re doomed. It was one of our favourite games on that year’s RPS advent calendar, which is how much fun we are at Christmas. Well, after another six years of the world going to heck, sequel Fate of the World Online [official site] is angling for crowdfunding cash to update the calamity and add online multiplayer. As a world leader, can you keep your country stable while fighting climate change? (more…)

Fate of the World - contact@rockpapershotgun.com (Brendan Caldwell)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Would you like to learn about the Human Development Index and global fuel policy? No, I suppose not. What about playing a videogame where all your decisions lead to the entire earth becoming a slowly decaying barrel of human sadness? I thought so. Here s Fate of the World. … [visit site to read more]

Fate of the World - contact@rockpapershotgun.com (Alice O'Connor)

A little UI mockup.

When a wide-eyed young lad named Quintin Smith played Fate of the World, he learned that we’re all doomed but hopefully you and I will die before the world’s fully trashed. That’s my understanding of his lesson, anyway. It was a fascinating strategy game about big problems facing the world over the next century – dwindling resources, changing climate, growing population, famine, revolution, extinction, and so on – and how they’re all tangled in complicated ways.

Creator Red Redemption shut down a few years back, but another studio have picked up the rights to Fate of the World and announced a sequel with a few folks from the original onboard.

… [visit site to read more]

Portal 2

People Who Like Science and Other Thinky PursuitsIt can be a challenge to buy a gift for your brainy, science-obsessed friend. What kind of games might he or she like? The science brains among us can be so intimidating, partly because it's always scary buying things for smart people, but partly because who knows what those science people even like? Do they want beakers? A scale perhaps? Maybe some sort of assistance in covering up their secret meth-cooking operation?


This list is for you, weary gift-giver. It's here to help you find some fun science-ish gifts for the egghead in your life. And always remember: if none of these sound good, you can always tell them that your gift-selection process is "still in the hypothesis stage." Scientists love that kind of stuff.



People Who Like Science and Other Thinky PursuitsSpaceChem


One of the smartest games in recent memory, Spacechem and science go together like peas and carrots. I mean come on, it's called "SpaceChem!" And it lives up to that name. It's an ever-more complex game that involves creatively coming up with combinations of molecules to form new chemicals. It's open-ended, hugely brainy, and rewards lateral thought and creativity.


($9.99 on Steam)



People Who Like Science and Other Thinky PursuitsExtra Lives: Why Video Games Matter by Tom Bissell


While we're talking about things that smart people like, Tom Bissell's 2010 book Extra Lives: While Video Games Matter, while not particularly sciency, remains one of the most purely enjoyable pieces of video game writing you can buy. Think of it as a more holistic alternative to Jesse Schell's book (later)—well-written, humorous stories about games and the people who make them.


($15.61 at Amazon)



People Who Like Science and Other Thinky PursuitsPortal 2 "Science to Do" T-Shirt


Since it's a safe bet that your friend will already have played Valve's smart and sciency Portal 2, what better way to celebrate both their love of games and their love of Portal than with a fun Portal T-shirt? This one, from ThinkGeek.com, seems particularly appropriate. One of the best things about Portal T-shirts is that they hold up even if the person viewing the shirt doesn't get the reference. There's science to do!


($18.99 at ThinkGeek.com)



People Who Like Science and Other Thinky PursuitsFate of the World


Fate of the World is a game that cries out for a scientific mind. A complicated and unforgiving simulation about global climate change and strife, it requires players to carefully navigate a minefield of potential disasters while working towards some sort of accord. Which usually never comes. A knowledge of world economic, political, and environmental affairs is required, and even the most seasoned leader will learn something after a few games. It's not easy, and it's not forgiving, but science never is.


($18.99 online)



People Who Like Science and Other Thinky PursuitsThe Art of Game Design: A Book of Lenses by Jesse Schell


One of the smartest and most accessible game-design books out there, Jesse Schell's The Art of Game Design: A Book of Lenses strikes a great balance by being both hugely informative about the process of making games while not shutting out readers who may not know a ton about the nuts and bolts of game design. Schell himself—former Disney imagineer, professor at Carnegie Mellon, all around cool dude—is the main attraction here, and his inviting style makes for a tremendously enjoyable and educational read.


($30.87 at Amazon)



People Who Like Science and Other Thinky PursuitsPortal 2


When buying games and gifts for a person who loves science, it's important not to forget the most science-tastic game of all, Portal 2. While it's likely that most science fans have already played the game, it's worth making sure, since Portal 2 was easily one of the smartest and most enjoyable games of 2011. The puzzles are first-rate and make you to really use your brain, and the story is hilarious—you'll never look at robots (or potatoes) the same way again.


($42.75 at Amazon, Cheaper Used at Half.com)



You can contact Kirk Hamilton, the author of this post, at kirk@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
Fate of the World - contact@rockpapershotgun.com (John Walker)

Um.

The second Indie Royale bundle has this second gone live. You’ll remember the first one from Adam telling you all about it. It’s the excitingly confusing system where the price goes up over time, but people paying more than that price cause it to go down. I think. Whatever it is, it works, and tens of thousands of people bought the first one, getting a splendid bargain. So what’s in the second collection?

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Fate of the World - Valve

Changes since previous release


  • Fixed: Steam Cloud synchronisation failure on Mac. Caused save files and mission progress to be reset when game was launched. [#3271]

  • Fixed: Achievements not awarded on Steam. [#3273]
  • Fixed: UI crash in load/save screen when deleting the last save. [#3279]
  • Fixed: UI crash when impact effects with unrecognised categories occur (usually triggered by old mods). [#3270]
  • Fixed: UI lockup when transitioning between regions with graph open (or something like that) [#3278]
  • Changed: 'Relax Borders' now completes after one turn. [#3266]
  • Fixed: inline save button on Mac crashed the UI. This button has been removed; the main Save button at the bottom-right of the screen will save the game. [#3268]
  • Fixed: Occasional crash when using the ? button in the region telemetry. [#3283]


Known issues


  • Crash reported when starting the mission The Flood. [#3272]

  • Game crashes with a "Failed to DrawPrimitive" message. This most probably means that you do not have enough Video Memory to run the game (you need at least 512MB). Try setting "Texture Quality" to "Low" or "Medium" in the Options screen. [#2726]

  • Game occasionally crashes when alt-tabbing from fullscreen. [#2517]

  • Steam version of the game fails to start with Zone Alarm installed. Workaround: Uninstall Zone Alarm Toolbar. [#2738]

  • Game has been reported to quit to desktop after the 'Please Wait' message on Windows XP. [#2716]
  • Game UI can be extremely slow if you have ASUS gamingOSD or ASUS smartdoctor installed. [#2757]
  • Sometimes sound will fail to initialise; restarting generally fixes this but the sound will never recover without a restart. [#2169]
  • The game will crash when launching from steam if you have a Air Display's virtual graphics adapter running. As a work around you can disable this adapter. [#2780]
  • UI becomes sluggish after several hours of play [#2695]
  • Users upgrading from old versions sold by GamersGate/Impulse have reported the Denial and Migration DLC installers failing to recognise the installed copy of Fate of the World. If this happens to you, please uninstall Fate of the World; then install version 1.1 (or later) afresh; then try the DLC installers again. [#3265]
  • "Cannot create device! in D3D9Device::createD3D9Device" error when launching the game. Please try the OpenGL renderer if this happens to you. [#3284]

  • 'Commit to Renewables' stalls without explanation when reaching high levels of renewable energy use. [#3280]
  • 'Denial' mission bonuses are not marked as achieved correctly. [#3275]
  • Energy telemetry pane can sometimes show > 100% energy use under certain conditions (such as large renewable energy numbers) [#3002]

  • "Expand coal/oil/gas" can sometimes be played when there is no more of that resource available. [#3151]
  • 'Gene Plague' cards unlock everywhere when developed in any region. [#3156]
  • It has been reported that the game fails to launch from Steam, but also fails to show any kind of error message. [#3269]
  • It has been reported that the game slows down over 80+ years on a particular laptop. Finally, a RenderingAPIException is thrown and the game exits. Please try the OpenGL renderer if you experience this problem. [#3276]
  • Stacked graphs with negative components do not represent the totals properly. [#2468]
  • When updating to a new version of the game, any modified files owned by the game will not be updated. The workaround is to uninstall the game completely, then reinstall it. [#3237]
  • Height of stacked graph columns sometimes do not add up to the total for the stat. [#2591]
  • The game is not compatible with MaxiVista software - please turn off the software and/or any devices connected that way before running the game. [#2921]

  • The globe becomes stretched horizontally after the game has been left idle for a long period of time. [#1836]
  • Annual Emissions Summary tooltips and Temperature/Emission screen predictors react too strongly to changes in the previous turn. [#2721]
Fate of the World



Fate of the World is a strategy game about saving the world from climate change. You'll have to deal with the threat of rising sea levels, spiralling carbon emissions, species extinction, political uprising, flash fires and more over the course of 200 years. RPS note that a new version, Tipping Point, is out now. As well as some interface tweaks, new scenarios and the much needed addition of an easy mode, Tipping Point includes the Denial, Migration and Extras DLC packs. It's all bundled together and available through Steam, Gamersgate and from the Fate of the World site. You can find out more in our Fate of the World review.
Fate of the World - contact@rockpapershotgun.com (Adam Smith)

If only someone had prevented this. I mean you. It's your fault. All of it.

Edited to correct pricing details – thanks for pointing it out, folks!

It’s been a while since I’ve played Fate of the World, the game that tasks you with saving the world from mankind and itself in a terrifyingly realistic fashion. Quinns wrote a fine summation of it here, summed up by the phrase “You find out you’re an idiot”, which is precisely what I found out when playing as well. And for a while I played it far too much, so that every news report of a real life catastrophe I read would make me roll my eyes at the futility of all possible solutions. It might be time to go back and give it another go with the release of Fate of the World: Tipping Point, which adds new scenarios, cards, features and UI enhancements. It’s available at a 20% discount at present and can be purchased either through Steam, GamersGate or direct from Red Redemption. Both Steam and GamersGate are currently offering large discounts to owners of the original. There’s even a trailer!

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