Fate of the World - Valve
Version 1.1 : Released 2011-09-29


Upgrade instructions:
  • Download fotw.msi from your distributor (Direct2Drive users will download fotw.exe instead)
  • Launch it; it will remove older versions and install the new version
Changes since previous release:
  • Added: Migration now occurs as a result of many environmental impacts. These effects only occur in the missions 'Three Degrees', 'Dr Apocalypse' and 'The Flood' and only if the Migration DLC is installed. [#3030]

  • Added: support for Mac OS X (10.6 or later) [#240]

  • Added: Regional Technology Panel, showing the current Tech level and the rate of advancement for each of the 5 main tech paths. [#1975]

  • Added: Easy mode - boosts support and stability but disables achievements. [#3264]

  • Changed: Data telemetry redesigned to have an overview page instead of the overly-simplified key stats, to allow quicker access to region and global information. [#3064]
  • Added: Locked missions have a padlock icon displayed on them and the name of locking mission displayed in the mission details. [#3126]
  • Changed: Cards that stall silently now correctly show as "completed" on hand history, rather than indefinitely showing as paused. [#3006]

  • Changed: Climate-triggered impacts for temperatures > 3 degrees have had their hit chance balanced with a greater finesse to distinguish between 3 -> 3. 5 degree and 3.5 to 4 degrees. [#3031]
  • Changed: When starting a new game, the 'Projects' deck is no longer selected by default, thereby removing confusion about the limited number of cards available. [#2549]
  • Fixed: On Windows, trying to save a game with the same name but different case will not overwrite older games unless the player wishes to do so. [#3007]
  • Fixed: poor performance on main menu when there are a lot of late-game saves [#2944]
  • Fixed: Reports that ave support changes more reliably show the change in support for all impact types. [#2987]
  • Fixed: Step forwards achievement was not triggering correctly. [#2938]
  • Added: Globe recruit interface now has optional stats for cross-region comparison of key game data. [#3080]
  • Added: Language select option (only English is distributed in version 1. 1) [#3157]
  • Added: New cards including Baby Boom, Late Retirement, Police Nukes, Prayer and more [#3068]
  • Added: The game can be run without graphics card shaders which may help performance on some graphics cards by adding --noshaders to the command line on launch. [#2908]
  • Added: Tutorial tips between turns and loading/saving pauses [#3076]
  • Added: UI indicators showing which region has been chosen as the GEO Headquarters. [#3062]
  • Changed: Fotwpedia now has category filter buttons [#3153]
  • Changed: High Yield Crops may now trigger a potential renewal cost demand which will degrade crop yields if unpaid. [#3234]
  • Changed: Region telemetry navigation has been changed following overview pages with more consistent buttons for switching between graphs and stats. [#2674]
  • Changed: Updated manual for version 1. 1 [#2718]
  • Fixed: Coal-free Industry no longer requires the completion of another project card. [#3118]
  • Fixed: Corrected error that stopped regions regaining stability in some circumstance. [#3043]
  • Fixed: Dr Apocalypse HQ art no longer persists when loading a different mission. [#3134]
  • Fixed: Game win movies for Three Degrees and both Dr Apocalypse win scenarios correctly hooked up. [#2338]
  • Fixed: Large temperature increases now make the Amazon collapse more certain than previous logic. [#3009]
  • Fixed: Playing Tobin Tax in all twelve regions correctly triggers the 'Tax Man' achievement. [#3037]
  • Fixed: Some categories of wildfires could play both defended and undefended versions. [#3242]
  • Fixed: Some tidal impacts at different levels were triggering at the same time. [#3247]
  • Changes: end-turn summary page is skipped if you lose by being banned from all regions. [#2582]
  • Fixed: cards and dealers declared in one data file could not be replaced by definitions from a second, later-sorted data file [#3187]
  • Fixed: End-turn emission summary screen scales emissions values more appropriately [#3188]
  • Fixed: Instrument predictor pointers now animate correctly after loading a save game. [#2673]
  • Fixed: Telemetry UI is now reset when starting a new mission. [#2360]
  • Fixed: typo in 'clathrate mining starts' impact effect [#3084]
Known issues:
  • Game crashes with a "Failed to DrawPrimitive" message. This most probably means that you do not have enough Video Memory to run the game (you need at least 512MB). Try setting "Texture Quality" to "Low" or "Medium" in the Options screen. [#2726]
  • Game occasionally crashes when alt-tabbing from fullscreen. [#2517]
  • Steam version of the game fails to start with Zone Alarm installed. Workaround: Uninstall Zone Alarm Toolbar. [#2738]
  • Game has been reported to quit to desktop after the 'Please Wait' message on Windows XP. [#2716]
  • Game UI can be extremely slow if you have ASUS gamingOSD or ASUS smartdoctor installed. [#2757]
  • Sometimes sound will fail to initialise; restarting generally fixes this but the sound will never recover without a restart. [#2169]
  • The game will crash when launching from steam if you have a Air Display's virtual graphics adapter running. As a work around you can disable this adapter. [#2780]
  • UI becomes sluggish after several hours of play [#2695]
  • Energy telemetry pane can sometimes show > 100% energy use under certain conditions (such as large renewable energy numbers) [#3002]
  • "Expand coal/oil/gas" can sometimes be played when there is no more of that resource available. [#3151]
  • Stacked graphs with negative components do not represent the totals properly. [#2468]
  • When updating to a new version of the game, any modified files owned by the game will not be updated. The workaround is to uninstall the game completely, then reinstall it. [#3237]
  • Height of stacked graph columns sometimes do not add up to the total for the stat. [#2591]
  • The game is not compatible with MaxiVista software - please turn off the software and/or any devices connected that way before running the game. [#2921]
  • The globe becomes stretched horizontally after the game has been left idle for a long period of time. [#1836]
  • Annual Emissions Summary tooltips and Temperature/Emission screen predictors react too strongly to changes in the previous turn. [#2721]
Fate of the World - Valve
Fate of the World: Tipping Point is now Available on Steam for Mac & PC!

Revised, rebalanced and expanded, "Tipping Point" is Fate of the World as it's meant to be played. Take control of the GEO through the five original missions, as well as the “Cornucopia” and “Earth Day” update missions, and the “Denial”, “Migration” and “Extras Pack” DLCs.

Purchase before October 6th at 10AM Pacific Time and receive 20% off!

Fate of the World
Fate of the World - Valve
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Fate of the World - Valve

Changes since previous release


Card picker no longer re-deals to first page when selecting a card.
[#3036]


Known issues


Game crashes with a "Failed to DrawPrimitive" message.
This most probably means that you do not have enough Video Memory to run the game (you need at least 512MB). Try setting "Texture Quality" to "Low" or "Medium" in the Options screen. [#2726]

Game occasionally crashes when alt-tabbing from fullscreen.
[#2517]


Steam version of the game fails to start with Zone Alarm installed. Workaround: Uninstall Zone Alarm Toolbar.
[#2738]


A few BSoD instances have been reported, though we are still investigating what the cause could be. Updating your graphics and audio drivers is always recommended in such situations. [#2725]

A rare crash when cancelling a card has been reported. If this happens to you please send us a bug report. [#2766]

Card history can sometimes incorrectly show cards to be paused when they were not. [#3006]

Game has been reported to quit to desktop after the 'Please Wait'
message on Windows XP. [#2716]


Game UI can be extremely slow if you have ASUS gamingOSD or ASUS smartdoctor installed. [#2757]

In some cases the mouse cursor is not visible. [#2783]

It is possible for resources to be consumed by Energy and Transport before they can be directly used by Agriculture, Industry and Commerce.
This results in a largely satisfied energy and transport need but a large sectoral shortfall; the resultant hit to GDP in Agriculture, Industry and Commerce sectors is often comparable to the amount they'd suffer if energy and transport were short on their resources but nonetheless this causes an undeniable inaccuracy in resource use that requires a fix. [#2778]

New save games that have the same name but different letter cases may overwrite older games without warning. [#3007]

Sometimes sound will fail to initialise; restarting generally fixes this but the sound will never recover without a restart. [#2169]

Some types of support gains and losses are not adequately represented on news reports. [#2987]

The game appears to be not responding when loading later saves and sometimes after clicking End Turn. After waiting a few seconds the game will become responsive again. [#2770]

The game will crash when launching from steam if you have a Air Display's virtual graphics adapter running. As a work around you can disable this adapter. [#2780]

UI becomes sluggish after several hours of play [#2695]

"Avoid megadeaths" bonus is awarded a turn too early. [#2866]


Bug: Energy telemetry pane can sometimes show > 100% energy use under certain conditions, [#3002]

Framerate drops noticeably when card history is open in the region screen. [#2342]

Game manual is out of date. [#2718]

Global announcement of temperature change happens a turn late.
[#2421]


Graphs with both positive and negative values occasionally have alignment issues. [#2709]

Main/save/load menus take a long time to load if there are many late-game saves. [#2944]

Multi-turn cards can be incorrectly flagged as "new" if they were cancelled in previous turns. [#2999]

Music has been reported to, on occasion, stop after several hours of play; restarting the game resolves this. [#2694]

Population graph does not mention that the value is in millions.
[#2867]


Some resources may show numbers slightly below zero as the amount remaining. [#2621]

Some stages of Antarctic devastation may not be displayed correctly in the Earth Change view. [#2506]

Some statistics will not make a lot of sense with extremely low population (below 1 million). [#2669]

Stacked graphs with negative components do not represent the totals properly. [#2468]

Video Options do not function correctly with experimental OpenGL Render System [#3016]

Height of stacked graph columns sometimes do not add up to the total for the stat. [#2591]

Instrument predictor pointers animate from 0 rather than from previous turn's temperature/emissions values when loading from a save game, while the '2100' predictor stays at the bottom after loading a game after 2100. [#2673]

Sudden changes from 0 sometimes result in incorrect graphs.
[#2724]


The game is not compatible with MaxiVista software - please turn off the software and/or any devices connected that way before running the game. [#2921]

The globe becomes stretched horizontally after the game has been left idle for a long period of time. [#1836]

The panel last visited in regional Telemetry is preserved when starting a new mission. [#2360]

Transport Emissions graph in regional Transport panel does not show predictions. [#2660]

Annual Emissions Summary tooltips and Temperature/Emission screen predictors react too strongly to changes in the previous turn.
[#2721]

Fate of the World - Valve

Changes since previous release


Changed: Major change to renewable energy modelling and strengthening of Renewable Energy project. Renewables are now a baseline energy generation method that is always used up to current potential before demands are met by fossil fuels or nuclear. This avoids the scenario where renewables are effectively declined as a side effect of energy efficiency or demand reductions. Renewables project cards have been changed to use this new system. [#2936]


Fixed: Achievements gained before Steam achievements were added in 1.
0.3 should now be considered achieved upon running the game via Steam.
[#2897]


Fixed: Acquiring 2nd or 3rd generation biofuels no longer breaks the 1st gen ban. [#2889]


Fixed: Cards for some space projects will no longer appear after the project successfully completes. [#2777]


Fixed: 'conservation Deforestation stopper' placeholder card is no longer visible after playing conservation cards. [#2894]


Fixed: Graph labels are no longer obscured by the graphs themselves.
[#2796]


Fixed: The 'Doctor is in the House' achievement is now also awarded for the 6 degree win in Dr Apocalypse. [#2846]


Fixed: The effect of the Encourage Consumption card no longer persists after the card has been cancelled. [#2888]


Fixed: The effect of the Market AI card no longer persists after the card has been cancelled. [#2919]


Added: Cards to reduce region's use of a particular fuel in energy generation (Yellow deck). [#2927]


Added: Experimental and optional OpenGL renderer. [#2758]


Added: Minimum sectoral capital to ameliorate largely unrecoverable economic crashes. [#2895]


Added: Preliminary code to support mod packs [#1959]


Changed: As soon as a region ratifies the World Forests Treaty, it will permanently block deforestation from agriculture in the region thereafter. [#2886]


Changed: Clarified the two separate potential win scenarios for Dr Apocalypse. [#2918]


Changed: "Coal-Free Industry" and "Synthetic Feedstocks" are now project cards. [#2925]


Changed: Expand fuel cards will now only affect production, i. e.
will not promote the use of the fuel directly. [#2923]


Changed: Renewable Energy telemetry changed to show a text description of potentials, current expansion rate and current renewable generation level to match with new renewables modelling. [#2959]


Changed: Several instances of text labels have been removed from art assets in preparation for internationalisation support. [#2941]


Changed: Space Solar Array accidents will no longer happen.
[#2892]


Fixed: 2nd generation biofuels no longer produce more emissions than intended in Russia and South Asia. [#2896]


Fixed: Card history year marker no longer blocks tooltips being revealed. [#2662]


Fixed: Fusion expansion will not actively reduce the use of other renewables. [#2924]


Fixed: Gene Plague Omega now ends the game before the "out of money"
condition is triggered by virtue of having no more humans. [#2922]


Fixed: Globe pox should now display on older graphics cards [#2612]


Fixed: Lifting a 3rd generation biofuel ban will no longer affect the rate of production. [#2890]


Fixed: 'Lunar HE3 Extraction' card will no longer appear in regions other than your HQ. [#2891]


Fixed: Playing 'Artificial Biomes' no longer resets any progress you made with the 'Wild-life Conservation' card. [#2893]


Fixed: Playing 'Asteroid Mining' will no longer result in both "success" and "failure" messages being shown. [#2909]


Fixed: Species images on global extinctions are no longer obscured by the temperature change interface. [#2904]


New: 'Global food per capita' number now available from the HQ and on regional Food graphs. Shows the global food supply numbers that trigger non-political famines. [#2962]


New: Medium and low texture settings now use smaller textures on card art to benefit graphics cards with low memory profiles. [#2845]


New: 'Oil Fix It' mission to bridge the difficulty jump between Rise of Africa and Fuel Crisis. The mission gives an idea of what problems they are likely to face, the differing resource needs in different regions and an easier to win scenario. [#2950]


New: Resource Extraction how has a global summary in the HQ. Numbers in both global and regional versions now show the currently accessible remaining endowment of a resource and the current production rates.
[#2963]


Removed: Deprecated properties in card data removed to ease mod support; some unused testing cards were removed as well. [#2784]


Added: Global stat telemetry now shows weighted and mean HDI.
[#2589]


Changed: Policies data no longer contains several deprecated fields on cards and dealers. Likewise, some orphan dealers and cards have been removed. [#2985]


Changed: Very minor starting outlook changes for some regions.
[#2947]


Fixed: RoA-specific tutorial messages no longer appear in other missions. [#2834]


Fixed: You will no longer be awarded an achievement for completing a mission after losing it on the last turn. [#2851]


New: 'Dark HUD' for Dr. Apocalypse mission. [#2934]


Fixed: "News" report button tooltip now refers to the correct report category names [#2821]

Known issues

Game crashes with a "Failed to DrawPrimitive" message.
This most probably means that you do not have enough Video Memory to run the game (you need at least 512MB). Try setting "Texture Quality" to "Low" or "Medium" in the Options screen. [#2726]

Game occasionally crashes when alt-tabbing from fullscreen.
[#2517]


Steam version of the game fails to start with Zone Alarm installed. Workaround: Uninstall Zone Alarm Toolbar.
[#2738]


A few BSoD instances have been reported, though we are still investigating what the cause could be. Updating your graphics and audio drivers is always recommended in such situations. [#2725]

A rare crash when cancelling a card has been reported. If this happens to you please send us a bug report. [#2766]

Game has been reported to quit to desktop after the 'Please Wait'
message on Windows XP. [#2716]


Game UI can be extremely slow if you have ASUS gamingOSD or ASUS smartdoctor installed. [#2757]

Having many saves severely slows down opening the main menu.
[#2943]


In some cases the mouse cursor is not visible. [#2783]

It is possible for resources to be consumed by Energy and Transport before they can be directly used by Agriculture, Industry and Commerce.
This results in a largely satisfied energy and transport need but a large sectoral shortfall; the resultant hit to GDP in Agriculture, Industry and Commerce sectors is often comparable to the amount they'd suffer if energy and transport were short on their resources but nonetheless this causes an undeniable inaccuracy in resource use that requires a fix. [#2778]

Sometimes sound will fail to initialise; restarting generally fixes this but the sound will never recover without a restart. [#2169]

Some types of support gains and losses are not adequately represented on news reports. [#2987]

The game appears to be not responding when loading later saves and sometimes after clicking End Turn - this is only temporary though.
[#2770]


The game will crash when launching from steam if you have a Air Display's virtual graphics adapter running. As a work around you can disable this adapter. [#2780]

UI becomes sluggish after several hours of play [#2695]

'Affordable' card filter does not update after purchasing an agent while in a region. [#2982]

"Avoid megadeaths" bonus is awarded a turn too early. [#2866]

Framerate drops noticeably when card history is open in the region screen. [#2342]

Game manual is out of date. [#2718]

Global announcement of temperature change happens a turn late.
[#2421]


Graphs with both positive and negative values occasionally have alignment issues. [#2709]

Main/save/load menus take a long time to load if there are many late-game saves. [#2944]

Music has been reported to, on occasion, stop after several hours of play; restarting the game resolves this. [#2694]

Population graph does not mention that the value is in millions.
[#2867]


Some resources may show numbers slightly below zero as the amount remaining. [#2621]

Some stages of Antarctic devastation may not be displayed correctly in the Earth Change view. [#2506]

Some statistics will not make a lot of sense with extremely low population (below 1 million). [#2669]

Stacked graphs with negative components do not represent the totals properly. [#2468]

"World is in your hands" achievement now refers to "all four"
missions although there are now more than four missions. [#2986]

Height of stacked graph columns sometimes do not add up to the total for the stat. [#2591]

Instrument predictor pointers animate from 0 rather than from previous turn's temperature/emissions values when loading from a save game, while the '2100' predictor stays at the bottom after loading a game after 2100. [#2673]

Sudden changes from 0 sometimes result in incorrect graphs.
[#2724]


The game is not compatible with MaxiVista software - please turn off the software and/or any devices connected that way before running the game. [#2921]

The globe becomes stretched horizontally after the game has been left idle for a long period of time. [#1836]

The panel last visited in regional Telemetry is preserved when starting a new mission. [#2360]

Transport Emissions graph in regional Transport panel does not show predictions. [#2660]

Annual Emissions Summary tooltips and Temperature/Emission screen predictors react too strongly to changes in the previous turn.
[#2721]

Fate of the World - Valve
To commemorate Earth Day, Fate of the World is available at 33% off now through April 28th!

Fate of the World puts you in charge of protecting the Earth’s resources and climate versus the needs of an ever-growing world population. In this global strategy game, all of our futures are in your hands!

Additionally, new content is now available in-game, including a special "Earth Day" mission!

10% of proceeds from this Earth Day promotion will be donated to the Save the Orangutan organization.

Fate of the World
Fate of the World
Fate of the World will be getting two new missions to celebrate Earth Day on April 21. The missions will include an introductory mission for new players called "Oil Fix It," and another mission described as "a unique scenario that allows them to approach Fate of the World a new way." The game will also be on sale at a discounted price that week as well. Read our Fate of the World review for more info on the game. You can buy Fate of the World now from the Fate of the World site and Steam.
Fate of the World

Fate of the World will be getting two new missions to celebrate Earth Day on April 21. The missions will include an introductory mission for new players called "Oil Fix It," and another mission described as "a unique scenario that allows them to approach Fate of the World a new way." The game will also be on sale at a discounted price that week as well. Read our Fate of the World review for more info on the game. You can buy Fate of the World now from the Fate of the World site and Steam.
Fate of the World
Fate of the World Thumb
Fate of the World is a Serious Game that puts you in charge of an organisation trying to solve all the world’s problems. It’s a bit like the global map of X-Com, but the enemies are of our own creation: global warming, energy shortages, starvation and nuclear proliferation.

You establish agents in each of 12 regions to implement policies in the form of cards, each of which takes money from your budget (drawn from the countries’ economies). Each turn takes five years and your ultimate aim is to keep the planet alive for as long as possible.



Amazingly, there are only four missions. Though each has different objectives, the challenge is mostly to keep the world alive. ‘This should be quick’, I thought. ‘Economic sims are my speciality. The world’ll be saved by teatime!’ I twirled my moustache with arrogant delight as my internal narrator belatedly discovered foreshadowing… Three days later, I was still standing in front of my computer, tugging the frayed ends of my ragged ’tache in frustration. The beautifully designed, delightfully detailed world had starved twice, thrown me out for incompetence once, and hanged me for genocide twice. I even failed the first mission once, where you have to raise Africa’s Human Development Index, due to a poor tutorial.

Worldly woes

This difficulty comes from several strands. Keeping the 12 regions happy is tough, especially since they all have different starting conditions, but a sim boffin should love that challenge. More tricky are the global problems. Global warming is just one, world starvation is another, and the most important is energy shortages. If you don’t solve it, the world economy will collapse.



There are several routes to success: political, technological, social – a good solution will take advantage of them all. However, it’s too easy to get into a downwards spiral, with a depressed economy reducing your income, or to lose a country totally. The information necessary for justified decision-making isn’t easily available. It is there, in charts and flow diagrams, but it’s obfuscated. There’s no way of seeing feedback on your actions except crudely, through a headlines section in each region. Information is presented in an inconvenient way: when a card says “Local ban on first-gen biofuels”, it would be nice to know if there’s somewhere to look to see what effect that will have and if there are secondor third-gen biofuels available yet.

At root, Fate of the World may be well-intentioned and beautiful, but it’s small, hard and depressing. While it draws attention to burgeoning world problems, it leaves you more dispirited than inspired, and the lack of accessible information to make decisions means you’re often behaving randomly. Morally, it’s a must-play, but for entertainment and the sake of your moustaches, it’s a tough one to recommend.
...