Natural Locomotion - pix
Thank you community! We are listening all your bug reports and suggestions. I couldn't be possible without you.

  • Fixed Left/Right controller detection in HTC Vive pro headset with Valve Index Controllers. It should fix the locomotion not working issue recently reported by some users in the forum.
  • Fixed walking backwards by leaning back calibration. NaLo was not detecting the neck position correctly.
    This issue could produce walking backwards by default in some cases reported in the forum.
  • Fixed a rare case where some trackers would appear duplicated in Natural Locomotion. This is not the same than duplicated controllers in the "Convert SteamVR controller to tracker" UI.
Natural Locomotion - pix
Profiles
New profiles
  • The Walking Dead: Saints & Sinners (For HTC Vive, Windows Mixed Reality and Valve Index)
    This game has a small bug for the Valve Index controller joystick direction. It will produce a small zigzag in the walking direction when the joystick is completely tilted forward. It is more noticeable with Natural Locomotion.

    This game is not compatible with SteamVR for Oculus Rift CV1 / Rift S even with our "dll" hack.

Changed profiles
  • No Man's Sky (For Valve Index controllers and Oculus Rift CV1 / Rift S)
    We have improved the walking direction, but this game still require to move hands in front of your body (instead of swing them in the natural position near the hip) for walking without zigzagging.
  • BONEWORKS (For Valve Index, HTC vive and Oculus Rift CV1 / Rift S)
    We will try adding a profile for WMR in a future update.


Removed profiles
  • Contagion VR; Outbreak (For Rift CV1 / Rift S).
  • Contagion VR; Outbreak demo (For Rift CV1 / Rift S).
    Some game update has broken SteamVR compatibility with Oculus Rift, so our "dll" hack does not longer work with this game and its demo.

Feet mode fixes and improvements:
  • Fixed direction calibration of body trackers (Android smartphones with Nalo Tracker app) + Nintendo Switch Joycons/PSMoves.



  • Body tracker (Nalo tracker app) is no longer required for walk in place with NS Joycons. It is now optional (and recommended).
    If there is no body tracker connected, Nalo will now calibrate the relative direction of the Nintendo Switch Joycons with the VR absolute direction of the headset. The direction of walking will still depend on where the foot are pointing, so you can strafe and look around, but the walking direction will be progressively changed to match headset.



  • Added some options to disable/enable walk in place in game with a button. This feature is designed to be used in games with foot tracking. Now, you can dance in VR Chat or kick in Sword and Sorcery without stopping the game to disable walk in place from the UI.


IMPORTANT!

Some issues related to our Nalo tracker app (in both body or foot tracker modes) could be fixed by disabling battery optimization from the Android settings.

http://myousoftware.com/nalo/disable_battery_optimization.mp4

Battery optimization will produce lag and packet loss in the data transmission, making NaLo tracker unusable.

We will update our android app to automatically disable battery optimization, but meanwhile, we recommend to disable it manually.
Natural Locomotion - pix


The combination of the most complex and immersive game mechanics and physics with Natural Locomotion + Feet, is the most realistic VR experience so far.

We love BONEWORKS and that is why we made this video ːsteamhappyː

https://store.steampowered.com/app/823500/BONEWORKS/

Thank you Stress Level Zero for making this awesome game. You have risen up VR to a new level.

And by the way, Natural Locomotion is on sale with a 15% discount.
Happy chinese Lunar New Year!

https://store.steampowered.com/app/798810/Natural_Locomotion/
Jan 9, 2020
Natural Locomotion - pix
After releasing the last update we found a few more bugs. Thanks for the community to notify them so quickly!
  • Fixed passthrough remap for joystick/trackpad touch activator.
  • Increased joystick/trackpad touch filter speed. It will block accidental touches only when you move your arm faster than 4 m/s.
  • Fixed sprint in Skyrim (and in other games with similar sprint behaviour): Stop wasting stamina while walking after sprinting.
  • Fixed many bugs related to renaming profiles.
Natural Locomotion - pix
We're not dead. We're making a much better version of Natural Locomotion. Since it's taking too long, we'll keep updating the current one.

List of changes:
  • Fixed left/right detection of vive controllers on index HMD.
  • Fixed jump function working unreliably after a few jumps.
  • Fixed neck model on Index, Rift, WMR.
  • Fixed driver bug where some trackers couldn't have the role configured.
  • Removed demo (for now, we're working on a new one).
  • Added BONEWORKS profile for all headsets except WMR.
  • Added Zero Caliber to Index that was missing by mistake.
  • Added profile for No Man's Sky (But it requires the hands to be slightly lifted for now).
Main planned features for the upcoming Natural Locomotion version (no release date yet):
  • Workshop for profiles.
  • UI in VR overlay.
  • Detection of running game to enable desired profile automatically.
  • Vive Cosmos support (and any other SteamVR headset, automatically).
  • Native Oculus SDK support.

It will be a free update to all Natural Locomotion users.
Natural Locomotion - Myou cat
At last, we combined all experimental features in a single version for you all to enjoy!



We polished Valve Index controller support, but if you already had Vive wands, you can use them on the feet, or as a tracker in any app. Now you can convert Steam Controller dongles into Vive/Index controller receptors using NaLo, or use them with other headsets, using the new tool to align VR spaces.



We also added explicit Rift S support, with two new activators: filtered joystick touch support and virtual thumb rest (detecting the thumb on the border of the controller even though there is no sensor there).



You can use two smartphones as foot trackers, or two joycons and a spmartphone on the pocket.



List of changes:
  • Added Rift S support, defaulting to joystick touch (with added movement filter).
  • Add a virtual thumb rest option (for Rift S users used to the old controllers).
  • Promoted walk in place with trackers (from beta to current), improved UI.
  • Promoted walk in place with Joycons, PS Move or smartphones (from experimental to current).
  • Improved foot speed detection (for PS Move/Joycons) and room scale filter.
  • Fixed smartphone app to work without webview.
  • Removed all beta branches.
  • Added support for Valve Index controllers.
  • Added support for using only the hand controllers as foot trackers for testing.
  • Improved SteamVR controller conversion into trackers (for use in any game or app).
  • Fixed VR space calibration (synchronize lighthouse-based controllers with other headsets).
  • Improved VR space calibration UI, added video tutorials.
  • Added tutorial videos for VR space calibration for Windows Mixed Reality, Rift and Rift S headsets, Vive and Valve Index controllers, and Vive trackers.
  • Filtered clicking joystick when walking fast or running.
  • Added fitness tracking (distances or steps walked for each profile).
  • Added alternate joystick/trackpad emulation options for foot trackers.
  • Warn of SteamVR safe mode and offer steps to solve it.
  • Detect absence of activateMultipleDrivers and offer to enable it.
  • Add tool to convert Steam Controller dongles into Vive/Index controller dongles.
  • Removed "old skyrim mode" and "trackpad click passthrough" options from UI (they're workarounds now).
  • Added "workarounds" field, where specific workarounds for some games can be added.
  • Added Pipboy workaround to always enable touchpad when arm is tilted for Pipboy.
  • Added joystick click workaround for some Rift games running in Vive mode.
  • Made some other workarounds explicit by using the field.
  • Fixed orientation remaps that didn't work for some joystick/trackpad emulation options.
  • Fixed jumping with foot trackers when uncrouching regardless of the setting.
  • Removed Vive Pro option, now detected automatically.
  • Improved some UI texts, fixed typos.
  • Fixed oculus touch clicking several times very quickly.
  • Removed activator buttons that don't work in the current controller.
  • Changed font and style of text.
  • Other minor UI changes.
  • Fixed message boxes being too small.
  • Fixed app breaking showing just a white window.
  • Fixed WMR controllers handness detection once again.
  • Many minor bug fixes.
List of added and updated profiles:
  • Updated Pavlov VR
  • Added Escape Legacy VR
  • Improved FO4 profile
  • Added Sairento
  • Added The Solus Project
  • Added STAND OUT
  • Added ZomDay
  • Added Windlands 2
  • Added Zero Caliber VR
  • Re-added Kartong for WMR
  • Added DOOM 3 BFG VR: Fully Possessed
  • Added DOOM VFR
  • Added Escape Legacy VR
  • Updated Rec Room profile (fixed curve and added jump)
  • Fixed The Talos Principle for Rift
  • Fixed Witching Tower for Rift
  • Fixed instructions for Alien Isolation (MotherVR mod) for Rift
  • Added warning to The Forest to open manually
  • Updated COMPOUND
As always, send us any question or suggestion to the community forum.

Updates after publication:
  • Removed beta branch which was left by mistake.
  • Fixed an issue that prevented disabling safe mode, enabling activateMultipleDrivers, changing tracker roles or accessing the smartphone pairing screen.
  • Fixed "feet mode" tab not working.
  • Added a warning for Valve Index headset users, as we're troubleshooting issues. We'll receive ours on Monday.
  • Fixed Valve Index controllers not having thumbstick touch/press activation.
  • Fixed not showing message of correct procedure for outdated driver.
  • Fixed issue for users of Valve Index controllers without previous configurations.
  • Fixed dongle converter not working.
Natural Locomotion - Myou cat
The problem started happening today, and it has been found and fixed. The beta branches were not affected.

We're sorry for the inconveniences!

Update to the Joycon branch: Phone connection code was bogus and has been fixed.
Natural Locomotion - Myou cat
As the title says, we found a solution for the Vive camera issue. If it still doesn't work for you, follow these steps:
  • Close SteamVR if you have it open.
  • Reinstall Natural Locomotion.
  • Open Natural Locomotion without opening SteamVR first.
Also preliminary support for Pimax headsets have been added. We don't know if it works in all circumstances because we're awaiting for feedback from testers. We know that arm swing with a head-oriented game configuration works well. (edit 10 hours later: controller oriented games and feet trackers are probably fixed now, let us know if they work)

As always, send us any question, suggestion or feedback comments to the community forum.

Full list of changes:
  • Fixed Vive camera.
  • Added preliminary support for Pimax headsets.
  • Fixed pressing buttons twice when using Oculus Rift desktop in touch screen mode.
  • Fixed Arizona Sunshine speed and sprint.
  • Fixed detection of WMR hands.
  • Fixed driver installer when the variable LUA_PATH is present in the environment.

We have almost finished Joycon support as feet trackers, as well as using a smartphone to improve orientation and other related features. Thank you for your patience.

Natural Locomotion - Myou cat
Just before release we cleaned up the code and fixed a bug, but PS3 Move support depended on this bug to work correctly so it was effectively broken, stopping randomly and deviating too easily. The beta branch has been updated with this problem fixed. Read the instuctions to learn how to use PS Move controllers (miniUSB version) with NaLo, and tell us your experience!

Natural Locomotion - Myou cat
Note: hot fixes are being released after this announcement. Look at the end to see the list.

You can finally walk with your feet! We were planning this update since NaLo was released back in April. Note that the feature is still experimental so please report your experience in the forum to help us improve NaLo.

Also we have improved and fixed a lot of things, and added many new profiles, listed below, including games where arm swinging didn't make sense (like shooters).

https://www.youtube.com/watch?v=bpJ2C75k7F4

Full list of changes:
  • Walk in place with feet trackers (only in beta branch)
  • Walk in place using PS3 Move controllers as feet trackers (very experimental, read the instructions).
  • Convert extra controllers to trackers.
  • Synchronize/calibrate different VR spaces, e.g. to use Vive wands/trackers or Knuckles with WMR or Oculus Rift. (beta only)
  • Ability to scroll panels and lists dragging anywhere (and other UI improvements).
  • Changed sticky grips to sticky buttons (it works with any activator button now).
  • Basic support for Valve's Knuckles.
  • Reliable detection of left/right side of asymmetric controllers (basically all but Vive wands).
  • Better side (left/right) detection.
  • Fixed SteamVR 1.1.x support (fixed almost two months ago).
  • Fixed demo on Vive.
  • Fixed settings not being saved on Oculus Rift.
  • Fixed crashes with Windows Mixed Reality (WMR) headsets. Make sure to update or reinstall with SteamVR closed for it to take effect.
  • Disabled demo by default except for first launch.
  • Added ability to open a profile automatically with a command line option.
  • Added a couple of WMR profiles that were removed by mistake.
  • Updated Skyrim parameters for WMR.
  • Miscellaneous fixes.

Full list of added/changed profiles:
  • Alien: Isolation (MotherVR mod)
  • Blade & Sorcery
  • Chiaro and the Elixir of Life
  • Climbey
  • Contractors
  • Frankenstein: Beyond the Time
  • Pavlov VR (feet trackers are recommended)
  • Primordian
  • Protonwar (and Demo)
  • Rec Room (fixed with changes in the game)
  • STAND OUT (feet trackers are recommended)
  • Vengeful Rites (and Demo)
  • WAR DUST (feet trackers are recommended)
  • Witching Tower
  • A-Tech Cybernetic (fixed Rift profile)
  • Onward (Vive and Rift only) (feet trackers are recommended)
  • Robinson: The Journey (Vive and WMR only)

But we're not done! Features planned for the next version:
  • Walk in place without trackers (a.k.a. head bobbing).
  • Better options for choosing direction with joystick.
  • Support for a tracker or device on the hip or pocket for direction or for walk in place.
  • Support for Switch Joycon controllers and smartphones as feet trackers or hip trackers.
  • Improved profiles for sprint detection.
  • Use armswing buttons as activators for walk in place.
  • Faster direction change with trackers.
  • Better horse mode.
  • Sort game list by last played, or hide games you don't have.
  • Pimax compatibility.

And that's just the next version. We have many things planned!

As always, send us any question or suggestion to the community forum.

Happy walking!

Hot fix updates:
  • Walk in place stuck in "make sure headset and controllers are tracking" is fixed. (beta only)
  • Saving profiles in fresh installations is fixed.
  • Oculus Rift wasn't working for existing installations or for people that enabled the demo. Fixed.
  • Fixed Climbey profiles and their instructions.
  • PS3 Move support fixed. (beta only)
  • Fixed VR space calibration progress stuck.

...