We've partnered with Makeship again to bring two of our Elemental Spirits to life! They're delightfully adorable and elusive; they'll only be available to order until September 1st. You can grab just one, or get 10% off when you order both!
We've partnered with the devs at Lost Pilgrims Studio and Trese Brothers to bring you an epic game bundle!
This bundle brings together three of the deepest RPGs on Steam: Vagrus - The Riven Realms, Star Traders: Frontiers, and Wildermyth. Each of these award-winning games offers hundreds of hours of playtime through extensive character build variety, clever use of procedural generation, or a simply stunning amount of content.
With more than 30 character classes, hundreds of talents and ship components, and nine factions to champion (or use entirely for your own ends), there are countless ways to play this sci-fi captain RPG. Discover black markets and smuggle your way to a fortune; rise through the ranks and command a starfighter carrier; brave wild worlds and discover new stories. What kind of captain will you be?
Explore a vast open world filled with unique locations, strange factions, and a colorful cast of characters in this caravan-based RPG with an immersive and detailed dark-fantasy setting. Recruit a wide variety of companions to aid your ventures, fight cruel and terrifying foes, uncover secrets, and survive challenges that make it immensely satisfying to succeed.
You know us! Our imaginative fantasy adventure RPG uses an incredible procedural storytelling system to take your unique heroes on their own journey every playthrough. Tactical combat encounters are rich with options and enemies, and even having a character taken down offers choices that will impact your party’s story. Get new heroes, new enemies, new story events, and new maps every time you play.
Numpad Enter key now works for everything Enter works for Fix a bug in French with crash when hovering the attack button Fix a bug where many lines in French were missing Fix a couple missing lines in a recruit comic
At last! French speakers are now able to play Wildermyth in their native tongue. So much hard work and heart has gone into this translation; thank you to our French translation team, Riotloc, and all its members: Alexander Bolotin, Anaïs Gerber, Eric Holweck, Guillaume Pelletier, Jonathan Pierre, Kévin Bernier, Marc Eybert-Guillon, Nadège Gayon-Debonnet, Pierre Quelquejeu, Stéphane Tranquille, Violaine Sauze, and Ophélie Colin.
And thank you for all the French players who have been patiently waiting!
(Russian translation is currently going through another round of QA and making some more fixes.)
Other Updates
We've rewritten two events, Pastoral Quarrel (from: Sweeping Swallow) and When We Fight, added a new hairstyle, and made some changes to miscellaneous combat and monster features. And, of course, squashed a bunch of bugs.
Wildermyth turned 2 Years Old!
To celebrate our two year anniversary, we're hosting a Fan Art Contest on our Discord, Twitter, and Instagram. The winners will receive a DLC key and their choice of a piece of Wildermyth merch! Entries close July 15th at 11:59 pm CST.
Developer Q&A
In case you missed it, we had a Q&A session on Twitch back in May, to answer questions about the Armors and Skins DLC and the game in general. You can watch it on YouTube here:
DLC Updates
Also, if you've been following our socials or Discord, you've probably noticed a couple sneak peeks at what we have in the works for our second DLC. We don't have anything to say about the DLC quite yet, but here are some of those images!
Shardnado now deals less damage but has a larger radius Humanist+ increases the radius
Shardnado has always felt too similar to fireleash, and we wanted to differentiate it more. Now, it can easily hit many enemies at once, and creates a nice AOE to chip away at them over the next turn
Skeleton Inscrutable Stare now works on Morthagi
The restriction felt kind of appropriate thematically, but ultimately removed an important part of skeletal heroes' kit in a way that wasn't fun
Ambush with Throughshot can now be placed behind enemies
New hairstyle
Enemy healthbars now show calamity icons for calamity buffs
Not being able to easily tell which enemies had calamity damage buffs without viewing their tooltips could cause some unexpected hard hits. This should make it easier to tell when that roe can one-shot your mystic
Adjusted tile feedback for many AOE abilities (ranges have more of a "border", instead of highlighting each tile the same)
Fireleash tile feedback shown here, old vs new
Added new image for "Add to Legacy" dialog
Dart and Sommelier damage calamities now show up later
New interface option (off by default): "Show Simple Gear Stat Changes in Empty Slot Buttons" (to see simple stat changes without hovering all the slots)
For simple augments that only require one line to show the stat change, some players found it annoying needing to hover each slot to see the stat changes. This option makes it so that as long as the slot is empty, you don't have to! It's off by default, just because we're worried about the inconsistency of it only showing up in empty slots for items that grant one stat being confusing, especially for new players.
Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or improve some general graphics issues, hard to say for sure)
Foothill Stonewalling no longer prevented by several abilities
Adjusted hero Customize tab to work much better with controllers
Fix a bug where Ember Arrows + Throughshot showed wrong damage
Fix a bug with using Blazing Sword without LOS
Fix a bug where certain AOE attacks and tile effects caused lag
Fix a bug where "Mysterious" hook could be put on hero children
Fix a bug where Drauven using Sneer could jump onto hidden heroes
Fix a bug where Skeleton Curse didn't properly last 2 turns
Fix a bug where Quakebaker hammer damage was higher than intended
Fix a bug with some incorrect genders in history lines
Fix a DLC bug where some armor bonuses would show in comics
Fix a DLC bug where Fashioned for the Fray went away if next to hidden ally
Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+
Fix a DLC bug where NPC mystics could become hidden
Fix a DLC bug where Feral Memory could stack
Fix DLC Saurian crow skin toes
Tools: Added "Connections" panel to Effect and Aspects editors (shares space with the "Raw" panel) Used to switch between related Effects and Aspects. Also shows Injected Roles from branch events, etc, and error messages take this into account
Made this after getting tired of constantly swapping between the aspects and effects tabs for abilities or quest chains with many separate parts. Hoping modders will find it useful!
Tools: Added "Refresh" button at the top-right, which refreshes mods and connections. (If you've been restarting the game or switching mods on/off after making changes, try this instead!)
Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado)
Tools: Tile targeting now respects "allowDuplicates"
Armors and Skins unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.
The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.
A little bonus- we're on sale for LudoNarraCon! You can get Wildermyth for 25% off from May 4th-11th. It's the perfect time to pick up the main game and the DLC if you haven't already!
Additionally, we have general updates in our 1.13 patch! We've rewritten an old event, now named "The Captive's Choice", as well as added 28 new generic augments and made some UI edits so Hero customization is now all on one page. Plus some good ole' bug fixes.
The Future
You didn't think that was all we've been working on, did you? We have another DLC in the works coming later this year! We're not ready to say too much yet, but you can keep an eye on our Discord and socials for teasers and sneak peeks.
Additionally, Russian translation has completed the Localization QA phase, and the Russian translation team is making edits based on those results. French translation has just entered the Localization QA phase.
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1.13+476 Niyati
Rewritten Event: The Captive's Choice (from: Birds of a Feather) Hero customization is now all on one page 28 new generic augment images (4 new brooches, rings, necklaces, talismans, kneepads, bracelets, and scarves) Fix a bug where Deeven "Sneer" passive didn't work Fix a bug where some AOE enemy attacks didn't respect engage (Scorier burrow, Deeven interfusion attacks) Fix a bug with tail abilities showing up before melee attacks Fix some gear visual stacking not looking correct Fix a bug where Cone of Fire and Thorn Lash were being used with Guardian in cases where they shouldn't be Fix a bug where crafted items would show backend text in some languages
We are so excited to announce our first DLC, the Armors and Skins pack! Set your clocks- it will be releasing May 4th! Take a look at the DLC page for our official trailer and screenshots.
Customize your adventuring party with the Armors and Skins DLC!
This DLC unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.
Warrior Armors:
Glimcowling/Spellcowling
Riverscale/Oceanscale
Rainscoth/Battlescoth
Mornclate/Gravenclate
Hunter Armors:
Roadswayth/Layswayth
Rotshawn/Elkenshawn
Softhasping/Dreadhasping
Tabbyflack/Towerclate
Mystic Armors:
Ramblerunic/Fablerunic
Sparebolting/Haleclate
Witchingsheaves/Kestrelwing
Hillthroft/Mountainthroft
Make Your Heroes Stand Out With New Transformation Skins!
The DLC also adds 40 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined, to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.
Each transformation has at least one new skin:
Bear (Tattoo)
Botanical (Carnivorous)
Celestial (Galactic)
Foothill (Obsidian and Mossy)
Crowtouched (Magefeather and Saurian)
Crystalline (Cave, Shard, and Glass)
Elmsoul (Conifer and Willow)
Fire (Draconic, Bloom, and Helix)
Fox Tail (Multi, Drape, and Feather)
Frog Head (Chameleon and Treefrog)
Hawkwings (Construct)
Morthagi (Globe)
Mothwings (Thrixl)
Rat Tail (Tufted)
Scorpion Tail (Mechanical and Spiky)
Shadow (Devourer and Burning)
Skeleton (Wrapped and Chained)
Skunk Tail (Long and Striped)
Spelltouched (Tattoos)
Storm (Jagged, Golden, and Bound)
Sylvan (Divine)
Wolftouched (Scrag, Sage, and Scruff)
Playing Multiplayer? Not to worry, as long as one player in the group has the DLC, everyone will have access to the new armors and skins.
Now there are even more ways to let your heroes be who they want to be!
Hi adventurers! We have a small update for you all this month to usher in the spring season.
We've rewritten the event "Hunting Ambrosia", now named "Trade Secrets". A couple combat modifiers have been buffed: Fortitude now grants +2 Temp Health, and Cunning now deals +2 damage on flank. Lots of adjustments and fixes for translations, and, of course, a couple of bug fixes!
Additionally, the winning designs from our Artifact Weapon Design Contest are now available to be found in game. The Wraithword Knife and Dreamer's Crook were designed by Discord users Wracketeer and LadTheFox. (Join our Discord for a new contest launching soon!)
In Translation news, Russian has entered the Localization QA phase, while French is just shy of that stage.
Keep an eye out in the next few weeks for some big announcements!
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1.12+469 Dashel Wilde
Rewritten Event: Trade Secrets (from: Hunting Ambrosia) New Artifact Items: Wraithword Knife and Dreamer's Crook Translation fixes Adjusted combat modifiers: * Fortitude now grants +2 Temp Health * Cunning now deals +2 damage on flank Adjusted Erratic Movement description Increased UI priority on a few theme attacks Celestial tiles now disappear at end of enemy turn (So it won't disappear under your Archery hunter, etc) Crystal Chrysalis explosion now uses the range and damage you had when you initially used the ability Fixed possible crash with incorrect text style tags Fix a bug where wolf frenzy and two-handed crow scratch wouldn't use piercing shots, ember arrows, etc Fix a bug with frog head duplicate ability button Fix a bug where Mossgirdle persisted over legacy Fix a bug where some deepist shrine images showed up unlit Fix a bug with star dance history line Fix a bug where celestial region didn't work for pet Sommelier Fix a bug where Skunk Spray didn't work with Sharpshooter Fix a bug where some lake tiles would have lowercase names Tools: Added "parameterValues" field to Aspects Outcome, to add pre-evaluated numbers as parameters for an aspect Tools: Added "autoFlip" option to particle scripts, which will flip particle images horizontally if position2 is to the left Tools: Added "facingDirection" variable for particles, which returns 1 if position2 is to the right, and -1 if to the left Tools: Added "offset_V(x)" particle function, which can be used to get data from other particles (e.g. "offset_rotation(-1)")
Fix a bug where many translated lines were showing up blank Fix a bug where reaction strikes weren't removing grayplane Fix a bug where incursion defense hero pick dialog was broken Fix a bug where Explosive enemies knocked back by guard attacks would explode on their starting tile instead of the ending one Fix a bug: Reduced Tier 3 elemental hammer damage from 9 to 8
Happy Holidays, Adventurers!! We have a lot of exciting new things for the holiday season for you all. First up:
Our German and Spanish (LATAM) Translations are live!
Our translators have been busy, and the German and Spanish translations are finally ready! Thanks to our fantastic German translators: Nadja Sommerfeld, Christina Brombach, Alexander Engelhardt, and Manuel Krainer, and our incredible Spanish translators: Matías E. Desalvo, Guido Bindi, Laura R. Cariola, Luis Mormolini and Carolina Panero. (As with the last patch, Russian and French are getting close, but aren't at the quality assurance step yet.)
Gorgon Changes
Ah, Gorgons: everyone's favorite introductory enemy. We've decided to revisit them and make some changes to their abilities, mostly focusing on how corruption functions. We're hoping that these changes make combat with Gorgons more dynamic and interesting.
All Gorgons now leave paths of corruption when they are damaged, and they also leave corruption on tiles when they die. Corruption deals 1 magic damage when moving into a corrupted tile, so we've made the tile feedback more visible. Check out the patch notes for the other changes that we made!
New Stuff
Freshen up your heroes for the holidays with six new hairstyles and twenty new augments! We've also added two new events, four new tidings, and New maps for Grove and Earthworks sites.
Winter Sale
From 12/22-1/05, Wildermyth will be 25% off! Snag a copy for a friend as a Christmas gift, or just treat yourself by checking off your wishlist.
Want Wildermyth news sent directly to you? Sign up for our mailing list here. Join our Discord here for direct access to the devs (us!) and more things Wildermyth!
1.11+460 Firlow
Added official support for German and Latin American Spanish! New Events: * Moss * Rings of Story (generic campaign start event) 4 New Tidings! Gorgon Changes: * Gorgons now have corrupt path when damaged * Gorgons now leave behind corruption when they die * Corruption now deals 1 magic damage when moving onto it * Corruption no longer grants enemies temporary health * Corruption stays on the map for two hero turns * Corruption tile feedback is more visible * Removed corruptionTouch calamities for gorgons * Seacaller now appears earlier with reduced health and tentacles * Gheist Maul no longer deals damage, only shred * Bogmoor has a calamity that increases Noxious Tongue range * Bogmoor "Bloated" passive: explodes into corruption on death * Bartoth Thundering Blood Explosive enemies explode when killed dealing full damage to heroes and half to allies * New Noxious Tongue sfx and vfx 6 New Hairstyles! 20 New Augments! Added tooltips for tile effects like fire, corruption, acid, etc. Slight increase to hide & fabric costs on armors Removed a few useless calamities like damage bonus to Kinnestend Adjusted many abilities so audio plays at the target tile Drathix and Terrorbird special abilities deal damage when they receive a damage calamity New maps for Grove and Earthworks sites Adjusted How to Play page for retreating Adjusted Ulstryx Hurl Beast ability animation Fix a bug where Sharpshooter didn't work with Ambush or Burning Arrow Fix a bug where Lover's Vengeance affected Shieldshear & Shadowchase Fix a bug where hero would gain a tail too soon in the Merchant Fix a bug with Child of Night history lines showing wrong hero Fix a bug where 3 newest pets don't count toward achievements Disabled retreat button in Ulstryx ch2 capstone Fix a bug where progress toward "Thwack!" achievement didn't work for multi-tile enemies Fix a bug where Spiritchase would deal damage if a hidden hero used it (It should only ever shred warding) Fix a bug where Burning Arrow wouldn't work with theme attacks on multi-tile targets Fix a bug where branching attacks wouldn't show up in the combat log Fix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454) Fix a bug where some theme ability sounds weren't playing Fix some typos Tools: Added audioAtPosition field to Animate outcome Tools: Added appendHistory field for creating entities Tools: Added rigOverride|RIG aspect to override a unit's rig Tools: rigs.json and humanAging.json files now merge Tools: Added nameFormulaOverride|FORMULA aspect that can be used to override the default maleName/femaleName generation Tools: Mods can now override images in human/unpacked by putting images in human/misc Tools: Unit skeleton data can now be loaded from mods (e.g. spine/Bobblehead warrior.json) Tools: History entry ids 500-599 now treated as gender/orientation