Wildermyth - Wildermyth CM
Our Spirit Plushies are Available to Order Now!


We've partnered with Makeship again to bring two of our Elemental Spirits to life! They're delightfully adorable and elusive; they'll only be available to order until September 1st. You can grab just one, or get 10% off when you order both!

Catch your own Spirit before they despawn:

Order the Wood Spirit Plushie
Order the Stone Spirit Plushie




 -The Wildermyth Team
Wildermyth - Wildermyth CM

We've partnered with the devs at Lost Pilgrims Studio and Trese Brothers to bring you an epic game bundle!

This bundle brings together three of the deepest RPGs on Steam: Vagrus - The Riven Realms, Star Traders: Frontiers, and Wildermyth. Each of these award-winning games offers hundreds of hours of playtime through extensive character build variety, clever use of procedural generation, or a simply stunning amount of content.



With more than 30 character classes, hundreds of talents and ship components, and nine factions to champion (or use entirely for your own ends), there are countless ways to play this sci-fi captain RPG. Discover black markets and smuggle your way to a fortune; rise through the ranks and command a starfighter carrier; brave wild worlds and discover new stories. What kind of captain will you be?



Explore a vast open world filled with unique locations, strange factions, and a colorful cast of characters in this caravan-based RPG with an immersive and detailed dark-fantasy setting. Recruit a wide variety of companions to aid your ventures, fight cruel and terrifying foes, uncover secrets, and survive challenges that make it immensely satisfying to succeed.



You know us! Our imaginative fantasy adventure RPG uses an incredible procedural storytelling system to take your unique heroes on their own journey every playthrough. Tactical combat encounters are rich with options and enemies, and even having a character taken down offers choices that will impact your party’s story. Get new heroes, new enemies, new story events, and new maps every time you play.

Wildermyth - Trekopep
Numpad Enter key now works for everything Enter works for
Fix a bug in French with crash when hovering the attack button
Fix a bug where many lines in French were missing
Fix a couple missing lines in a recruit comic
Jul 7, 2023
Wildermyth - Wildermyth CM
Wildermyth is now playable in French!
At last! French speakers are now able to play Wildermyth in their native tongue. So much hard work and heart has gone into this translation; thank you to our French translation team, Riotloc, and all its members: Alexander Bolotin, Anaïs Gerber, Eric Holweck, Guillaume Pelletier, Jonathan Pierre, Kévin Bernier, Marc Eybert-Guillon, Nadège Gayon-Debonnet, Pierre Quelquejeu, Stéphane Tranquille, Violaine Sauze, and Ophélie Colin.

And thank you for all the French players who have been patiently waiting!

(Russian translation is currently going through another round of QA and making some more fixes.)

Other Updates
We've rewritten two events, Pastoral Quarrel (from: Sweeping Swallow) and When We Fight, added a new hairstyle, and made some changes to miscellaneous combat and monster features. And, of course, squashed a bunch of bugs.

Wildermyth turned 2 Years Old!
To celebrate our two year anniversary, we're hosting a Fan Art Contest on our Discord, Twitter, and Instagram. The winners will receive a DLC key and their choice of a piece of Wildermyth merch! Entries close July 15th at 11:59 pm CST.

Developer Q&A
In case you missed it, we had a Q&A session on Twitch back in May, to answer questions about the Armors and Skins DLC and the game in general. You can watch it on YouTube here:


DLC Updates
Also, if you've been following our socials or Discord, you've probably noticed a couple sneak peeks at what we have in the works for our second DLC. We don't have anything to say about the DLC quite yet, but here are some of those images!







1.14+486 Elona Rib
  • Added official support for French!
  • Rewritten Event: Pastoral Quarrel (from: Sweeping Swallow)
  • Rewritten Event: When We Fight
  • Two New Tidings
  • Shardnado now deals less damage but has a larger radius
    Humanist+ increases the radius

    Shardnado has always felt too similar to fireleash, and we wanted to differentiate it more. Now, it can easily hit many enemies at once, and creates a nice AOE to chip away at them over the next turn



  • Skeleton Inscrutable Stare now works on Morthagi

    The restriction felt kind of appropriate thematically, but ultimately removed an important part of skeletal heroes' kit in a way that wasn't fun

  • Ambush with Throughshot can now be placed behind enemies
  • New hairstyle
  • Enemy healthbars now show calamity icons for calamity buffs

    Not being able to easily tell which enemies had calamity damage buffs without viewing their tooltips could cause some unexpected hard hits. This should make it easier to tell when that roe can one-shot your mystic


  • Adjusted tile feedback for many AOE abilities (ranges have more
    of a "border", instead of highlighting each tile the same)

    Fireleash tile feedback shown here, old vs new


  • Added new image for "Add to Legacy" dialog
  • Dart and Sommelier damage calamities now show up later
  • New interface option (off by default):
    "Show Simple Gear Stat Changes in Empty Slot Buttons"
    (to see simple stat changes without hovering all the slots)

    For simple augments that only require one line to show the stat change, some players found it annoying needing to hover each slot to see the stat changes. This option makes it so that as long as the slot is empty, you don't have to! It's off by default, just because we're worried about the inconsistency of it only showing up in empty slots for items that grant one stat being confusing, especially for new players.


  • Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or
    improve some general graphics issues, hard to say for sure)
  • Foothill Stonewalling no longer prevented by several abilities
  • Adjusted hero Customize tab to work much better with controllers
  • DLC: Added "Draconic" Teeny Wings transformation skin
  • Fix a bug where Rager could attack while stunned
  • Fix a bug where Ember Arrows + Throughshot showed wrong damage
  • Fix a bug with using Blazing Sword without LOS
  • Fix a bug where certain AOE attacks and tile effects caused lag
  • Fix a bug where "Mysterious" hook could be put on hero children
  • Fix a bug where Drauven using Sneer could jump onto hidden heroes
  • Fix a bug where Skeleton Curse didn't properly last 2 turns
  • Fix a bug where Quakebaker hammer damage was higher than intended
  • Fix a bug with some incorrect genders in history lines
  • Fix a DLC bug where some armor bonuses would show in comics
  • Fix a DLC bug where Fashioned for the Fray went away if next
    to hidden ally
  • Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+
  • Fix a DLC bug where NPC mystics could become hidden
  • Fix a DLC bug where Feral Memory could stack
  • Fix DLC Saurian crow skin toes
  • Tools: Added "Connections" panel to Effect and Aspects editors
    (shares space with the "Raw" panel) Used to switch between
    related Effects and Aspects. Also shows Injected Roles from
    branch events, etc, and error messages take this into account

    Made this after getting tired of constantly swapping between the aspects and effects tabs for abilities or quest chains with many separate parts. Hoping modders will find it useful!


  • Tools: Added "Refresh" button at the top-right, which refreshes
    mods and connections. (If you've been restarting the game or
    switching mods on/off after making changes, try this instead!)
  • Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado)
  • Tools: Tile targeting now respects "allowDuplicates"
Wildermyth - Trekopep
Fixed a bug where DLC armors and skins would sometimes not show up, either on the crafting screen or on heroes themselves
Wildermyth - Wildermyth CM
OUR FIRST DLC IS AVAILABLE NOW!
Armors and Skins unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.

The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.

A little bonus- we're on sale for LudoNarraCon! You can get Wildermyth for 25% off from May 4th-11th. It's the perfect time to pick up the main game and the DLC if you haven't already!

https://store.steampowered.com/app/2139130/Wildermyth__Armors_and_Skins/


1.13 Niyati Update
Additionally, we have general updates in our 1.13 patch! We've rewritten an old event, now named "The Captive's Choice", as well as added 28 new generic augments and made some UI edits so Hero customization is now all on one page. Plus some good ole' bug fixes.

The Future
You didn't think that was all we've been working on, did you? We have another DLC in the works coming later this year! We're not ready to say too much yet, but you can keep an eye on our Discord and socials for teasers and sneak peeks.

Additionally, Russian translation has completed the Localization QA phase, and the Russian translation team is making edits based on those results. French translation has just entered the Localization QA phase.

Want Wildermyth news sent directly to you? Sign up for our mailing list here.

1.13+476 Niyati
Rewritten Event: The Captive's Choice (from: Birds of a Feather)
Hero customization is now all on one page
28 new generic augment images (4 new brooches, rings,
necklaces, talismans, kneepads, bracelets, and scarves)
Fix a bug where Deeven "Sneer" passive didn't work
Fix a bug where some AOE enemy attacks didn't respect engage
(Scorier burrow, Deeven interfusion attacks)
Fix a bug with tail abilities showing up before melee attacks
Fix some gear visual stacking not looking correct
Fix a bug where Cone of Fire and Thorn Lash were being used
with Guardian in cases where they shouldn't be
Fix a bug where crafted items would show backend text
in some languages
Wildermyth - Wildermyth CM

We are so excited to announce our first DLC, the Armors and Skins pack! Set your clocks- it will be releasing May 4th! Take a look at the DLC page for our official trailer and screenshots.

Customize your adventuring party with the Armors and Skins DLC!

This DLC unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.

Warrior Armors:
  • Glimcowling/Spellcowling
  • Riverscale/Oceanscale
  • Rainscoth/Battlescoth
  • Mornclate/Gravenclate
Hunter Armors:
  • Roadswayth/Layswayth
  • Rotshawn/Elkenshawn
  • Softhasping/Dreadhasping
  • Tabbyflack/Towerclate
Mystic Armors:
  • Ramblerunic/Fablerunic
  • Sparebolting/Haleclate
  • Witchingsheaves/Kestrelwing
  • Hillthroft/Mountainthroft

Make Your Heroes Stand Out With New Transformation Skins!

The DLC also adds 40 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined, to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.

Each transformation has at least one new skin:

  • Bear (Tattoo)
  • Botanical (Carnivorous)
  • Celestial (Galactic)
  • Foothill (Obsidian and Mossy)
  • Crowtouched (Magefeather and Saurian)
  • Crystalline (Cave, Shard, and Glass)
  • Elmsoul (Conifer and Willow)
  • Fire (Draconic, Bloom, and Helix)
  • Fox Tail (Multi, Drape, and Feather)
  • Frog Head (Chameleon and Treefrog)
  • Hawkwings (Construct)
  • Morthagi (Globe)
  • Mothwings (Thrixl)
  • Rat Tail (Tufted)
  • Scorpion Tail (Mechanical and Spiky)
  • Shadow (Devourer and Burning)
  • Skeleton (Wrapped and Chained)
  • Skunk Tail (Long and Striped)
  • Spelltouched (Tattoos)
  • Storm (Jagged, Golden, and Bound)
  • Sylvan (Divine)
  • Wolftouched (Scrag, Sage, and Scruff)

Playing Multiplayer? Not to worry, as long as one player in the group has the DLC, everyone will have access to the new armors and skins.

Now there are even more ways to let your heroes be who they want to be!

Mar 21, 2023
Wildermyth - Wildermyth CM
Hi adventurers! We have a small update for you all this month to usher in the spring season.

We've rewritten the event "Hunting Ambrosia", now named "Trade Secrets". A couple combat modifiers have been buffed: Fortitude now grants +2 Temp Health, and Cunning now deals +2 damage on flank. Lots of adjustments and fixes for translations, and, of course, a couple of bug fixes!

Additionally, the winning designs from our Artifact Weapon Design Contest are now available to be found in game. The Wraithword Knife and Dreamer's Crook were designed by Discord users Wracketeer and LadTheFox. (Join our Discord for a new contest launching soon!)

In Translation news, Russian has entered the Localization QA phase, while French is just shy of that stage.

Keep an eye out in the next few weeks for some big announcements!

Want Wildermyth news sent directly to you? Sign up for our mailing list here.

1.12+469 Dashel Wilde
Rewritten Event: Trade Secrets (from: Hunting Ambrosia)
New Artifact Items: Wraithword Knife and Dreamer's Crook
Translation fixes
Adjusted combat modifiers:
* Fortitude now grants +2 Temp Health
* Cunning now deals +2 damage on flank
Adjusted Erratic Movement description
Increased UI priority on a few theme attacks
Celestial tiles now disappear at end of enemy turn
(So it won't disappear under your Archery hunter, etc)
Crystal Chrysalis explosion now uses the range and damage
you had when you initially used the ability
Fixed possible crash with incorrect text style tags
Fix a bug where wolf frenzy and two-handed crow scratch
wouldn't use piercing shots, ember arrows, etc
Fix a bug with frog head duplicate ability button
Fix a bug where Mossgirdle persisted over legacy
Fix a bug where some deepist shrine images showed up unlit
Fix a bug with star dance history line
Fix a bug where celestial region didn't work for pet Sommelier
Fix a bug where Skunk Spray didn't work with Sharpshooter
Fix a bug where some lake tiles would have lowercase names
Tools: Added "parameterValues" field to Aspects Outcome,
to add pre-evaluated numbers as parameters for an aspect
Tools: Added "autoFlip" option to particle scripts, which will
flip particle images horizontally if position2 is to the left
Tools: Added "facingDirection" variable for particles, which
returns 1 if position2 is to the right, and -1 if to the left
Tools: Added "offset_V(x)" particle function, which can be used
to get data from other particles (e.g. "offset_rotation(-1)")
Dec 23, 2022
Wildermyth - Worldwalker Games
1.11+465 Firlow Hotfix
Fix a bug where many translated lines were showing up blank
Fix a bug where reaction strikes weren't removing grayplane
Fix a bug where incursion defense hero pick dialog was broken
Fix a bug where Explosive enemies knocked back by guard attacks
would explode on their starting tile instead of the ending one
Fix a bug: Reduced Tier 3 elemental hammer damage from 9 to 8
Dec 21, 2022
Wildermyth - Wildermyth CM
Happy Holidays, Adventurers!!
We have a lot of exciting new things for the holiday season for you all. First up:

Our German and Spanish (LATAM) Translations are live!
Our translators have been busy, and the German and Spanish translations are finally ready! Thanks to our fantastic German translators: Nadja Sommerfeld, Christina Brombach, Alexander Engelhardt, and Manuel Krainer, and our incredible Spanish translators: Matías E. Desalvo, Guido Bindi, Laura R. Cariola, Luis Mormolini and Carolina Panero.
(As with the last patch, Russian and French are getting close, but aren't at the quality assurance step yet.)

Gorgon Changes
Ah, Gorgons: everyone's favorite introductory enemy. We've decided to revisit them and make some changes to their abilities, mostly focusing on how corruption functions. We're hoping that these changes make combat with Gorgons more dynamic and interesting.

All Gorgons now leave paths of corruption when they are damaged, and they also leave corruption on tiles when they die. Corruption deals 1 magic damage when moving into a corrupted tile, so we've made the tile feedback more visible. Check out the patch notes for the other changes that we made!

New Stuff
Freshen up your heroes for the holidays with six new hairstyles and twenty new augments! We've also added two new events, four new tidings, and New maps for Grove and Earthworks sites.

Winter Sale
From 12/22-1/05, Wildermyth will be 25% off! Snag a copy for a friend as a Christmas gift, or just treat yourself by checking off your wishlist.


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Join our Discord here for direct access to the devs (us!) and more things Wildermyth!


1.11+460 Firlow
Added official support for German and Latin American Spanish!
New Events:
* Moss
* Rings of Story (generic campaign start event)
4 New Tidings!
Gorgon Changes:
* Gorgons now have corrupt path when damaged
* Gorgons now leave behind corruption when they die
* Corruption now deals 1 magic damage when moving onto it
* Corruption no longer grants enemies temporary health
* Corruption stays on the map for two hero turns
* Corruption tile feedback is more visible
* Removed corruptionTouch calamities for gorgons
* Seacaller now appears earlier with reduced health and tentacles
* Gheist Maul no longer deals damage, only shred
* Bogmoor has a calamity that increases Noxious Tongue range
* Bogmoor "Bloated" passive: explodes into corruption on death
* Bartoth Thundering Blood Explosive enemies explode when
killed dealing full damage to heroes and half to allies
* New Noxious Tongue sfx and vfx
6 New Hairstyles!
20 New Augments!
Added tooltips for tile effects like fire, corruption, acid, etc.
Slight increase to hide & fabric costs on armors
Removed a few useless calamities like damage bonus to Kinnestend
Adjusted many abilities so audio plays at the target tile
Drathix and Terrorbird special abilities deal damage when they
receive a damage calamity
New maps for Grove and Earthworks sites
Adjusted How to Play page for retreating
Adjusted Ulstryx Hurl Beast ability animation
Fix a bug where Sharpshooter didn't work with Ambush or Burning Arrow
Fix a bug where Lover's Vengeance affected Shieldshear & Shadowchase
Fix a bug where hero would gain a tail too soon in the Merchant
Fix a bug with Child of Night history lines showing wrong hero
Fix a bug where 3 newest pets don't count toward achievements
Disabled retreat button in Ulstryx ch2 capstone
Fix a bug where progress toward "Thwack!" achievement didn't work
for multi-tile enemies
Fix a bug where Spiritchase would deal damage if a hidden hero used it
(It should only ever shred warding)
Fix a bug where Burning Arrow wouldn't work with theme attacks
on multi-tile targets
Fix a bug where branching attacks wouldn't show up in the combat log
Fix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454)
Fix a bug where some theme ability sounds weren't playing
Fix some typos
Tools: Added audioAtPosition field to Animate outcome
Tools: Added appendHistory field for creating entities
Tools: Added rigOverride|RIG aspect to override a unit's rig
Tools: rigs.json and humanAging.json files now merge
Tools: Added nameFormulaOverride|FORMULA aspect that can be used to
override the default maleName/femaleName generation
Tools: Mods can now override images in human/unpacked by putting
images in human/misc
Tools: Unit skeleton data can now be loaded from mods
(e.g. spine/Bobblehead warrior.json)
Tools: History entry ids 500-599 now treated as gender/orientation
...