We've made a couple pretty significant changes that are live in our unstable branch. We want to get some player feedback before going fully live with them.
Warding has had a big rework. Rather than blocking damage per-hit like armor does, Warding now acts more like Temp Health against magic attacks, and refreshes at the start of each side's turn. We made this change mostly for the following reasons:
* Magic enemies not being able to damage your high-warding mystic at all felt weird. Having a hero with a lot of resistance is fine, but attacks not dealing any damage at all takes some of the tension out of the gameplay. This was especially visible with things like Thrusks' Etherburn, where even near the start of a campaign, it tends to not do anything at all. * Not being able to damage high-warding enemies with magic attacks. Especially when facing lower-tier heroes against higher-tier monsters, sometimes magic damage might not be enough to do anything at all, which again, feels bad. This is also true of some theme abilities like Chain Lightning, where the second and third hits are weak enough that they would often feel useless. Now, they'll at least feel like they can be used to soften up the enemies a bit before another magic attack. Some impacts this has on gameplay: * Warding is now much less useful than it used to be; It's much more dangerous to be hit by multiple magic attacks in a row, so one unexpected attack can bring you much closer to death than it used to be able to. (We've reduced a lot of enemy magic damage slightly to try and mitigate this) * Focusing single enemies on a turn is _even more_ encouraged than it used to be. Since Warding regenerates at the start of each side's turn, dealing multiple magic attacks in a single turn is the best way to take advantage of this.
We'd like to hear your opinions on these, and whether you like the new system better or worse than how it was previously. Also, there are a ton of new theme abilities! (Not too much to say about those; let us know how they feel!)
1.6+393 Edina Gramling
New Events: *For Their Own *Houses in the Heights Removed Event: *The Low Road Disabled Event: *What If We Were The Bad Guys Added combat map to Out of the Rain event Added two wrapups for Generic Campaigns Added wrap ups for Ulstryx, Enduring, and Monarchs campaigns Disabled Mine Tiding Warding Rework: * Each piece of warding absorbs one damage * Warding regenerates at the start of the unit's next turn * Tuned down some monster magic damage * Tuned up some monster warding Theme Upgrades! *(Bear) Ursine Hunger *(Botanical) Fatal Flora *(Celestial) Meteor Strike *(Crow Wings) Fly *(Elmsoul) Deep Roots *(Fire) Living Hearth *(Foothill) Shard Skin *(Gem) Crystal Chrysalis *(Morthificial) Salvage *(Shadow) Shadestride *(Skeleton) Curse *(Storm) Feedback Loop *(Sylvan) Chaos Whorl *(Hawk Wings) Talon Dive *(Scorpion Tail) Prehensile Piercer *(Pilot Wings) Airlift *(Skunk Tail) Staggering Spray *(Frog Head) Tongue Whip *(Fox Tail) Nimble Nature Pet Upgrades! *(Fire Chicken) Covering Fire *(Rat) Erratic Movement *(Bird) Mark Prey *(Duck) Alarming Quack *(Avenger) Protector *(Critter) Trinket Hunter Defeating an incursion in battle reduces incursion timer Vulture lord hero slots now have descriptions Added new scenery Theme legs have stats adjusted Added new icons to some abilities Adjusted scenery based on sites Fix a bug where incursions burnt out and granted 2 LP Fix a bug where Drifter event was near imposssible to get Fix a bug where an armless hero could proc Avenger event Fix a bug with hook_Proud and fortheScavenging Fix a bug where item text had no character limit Fix a bug where Vulture Ch.1 Capstone would soft lock Fix a bug where heroes gained from events start at lvl 0 Fix a bug with incorrect reported damage in a mortal choice Fix a bug with prime stats in custom history lines Fix a bug with tags in Black Castle Ruins Fix a bug where monarchs rescuee had no startingn stats Fix a bug where Unpaid Bills event could show dead hero Fix a bug where pet/thrixl would targeted in mortal choice Fix a bug where genders were swapped in wolf mortal choice Fix a bug where 0 Warded combat text appeared Fix a bug where hook quest spawns too many foes Fix a bug where unprocced hook quests would prevent others Fix some typos
We've fixed a few minor issues in the new campaign, and also addressed some general and specific multiplayer bugs.
1.5+392 The Sunswallower's Wake Hotfix Fix a bug where wrong monster group could show in comic Fix calamities and comics sometimes not showing on game start Fix a bug where a mystic legacy recruit had farmer armor Fix a map gen issue in Sunswallower's Wake that made Ch2 fail Fix multiplayer hook quest and station comic refresh bug Added a cheat to move characters on overland Fix an issue with scenery in Sunswallower Ch1 capstone fight Add safeguard against bad monster data breaking plots
The Sunswallower's Wake is a three chapter campaign for legacy heroes, focused on Vulta, an ancient enemy of the Yondering Lands. This story is unlocked by an existing event and follows the consequences of releasing Vulta from their gem-prison. We've been working on this for a while and are super excited to finally show it off!
Also some good bugfixes, including a memory leak fix that should improve performance for long sessions, and improvements to lighting when point light limit is low.
1.5+389 The Sunswallower's Wake
New Campaign! A three chapter legacy story Can now click unscouted tile to build bridge/pass Night Altar map updated Lifeforge Keystone map updated Hook Proud update Offhand poison now applies 2 poison to weapons Credit snapshots now in sepia tone Point light improvements Split incursions are now half the size of full ones Broken legacy heroes can be fixed by reloading their campaign Fix a multiplayer bug where events would repeat Fix a bug where percentages didn't appear for Jigsaw event Fix a bug with hook quests Fix a multiplayer bug with some legacy hero recruit events Fix a bug where ranged attack animations would cut off Fix a bug where skeleton would get age-based tiding Fixed memory leaks that caused lag and crashes over time Fix a bug where Ecthis ch4 event wouldn't occur Fix a bug where stat buffs from history lines weren't correct Fix some credits comics that could show dead heroes Fix some typos Tools: Added auto-match option to comic editor, for testing
Happy Holidays, Adventurers! Before we sign off for the month, we have a few things to send you off into the New Year. First, we have eight gorgeous new Artifact weapons that each have unique effects! Super excited to see them equipped on heroes.
We also have a few new hairstyles that will freshen up hero customization. Alongside new content, we have some revised events, balance changes, and good ole bug fixes.
For the holidays our team will be spending quality time with our families. The best way to submit bugs and general feedback is through F11- we'll get back to you all after the break.
See you in the new year!
1.4+374 Joria
New Artifact Weapons: * Baleblade * Eaglewing * Firling Wand * Frostfang * Winterfur Staff * Sojourner * Icebreaker * Longwatch Lamp * Mothbite New Hairs! New Event: For the Scavenging Revised Events: * Down The Hatch Incursion maps edited to be smaller and more focused Water weapons now only deal 1 stunt damage for all weapon tiers Reduced bone spear and empowered bone spear potency Drop rates increased for bows, crossbows, staves, and wands Skeleton now +2 Potency/Spell Damage instead of +4 Spell Damage Increased range of skunk spray ability Swan scepter now only grants one free interfusion per turn Wardrobes now only spawn units if within 12 tiles of a hero Takes slightly longer to select new abilities to prevent mistakes Slightly reduced enemy spawns on the Ancient Wall mission Tier 3 starseed wand now grants two warding instead of one Adjusted stats on Lockbreaker and Minotaur axe artifacts Fix a bug where some attack animations were cut off during stunts Fix a bug with blank unique monster cards Fix a bug where deleting an account with mods would crash Fix a bug where listed witherbolt damage was inaccurate Fix a bug with multiplayer disconnects Fix a bug where reloading before recruit would prevent recruiting Fix a bug where Weldlings fire wall wouldn't respect engage Fix a bug with Paladin upgrade description Fix a bug where stat buffs from history lines weren't correct Fix a bug where heroic death was forbidden for three heroes Fix a bug with the door in Ecthis chapter 4 capstone Fix a bug where Archery with some theme attacks could hit allies Fix a bug where tree arm bash would show incorrect damage amount Fix a bug where tree arm would incorrectly add to the achievement Fix a bug where Church of Dale recruit could be unreachable Fix a bug where a farmer could be recruited in Monarchs campaign Fix a bug with bonfire scenery backend text Fix a bug where theme skins could cause slow hero customization Fix some typos Tools: Added modulo operator (%) Tools: Added customCard field to StepM_SpawnExact Tools: Added SEASON, YEAR, and DAY_OF_MONTH expression variables Tools: Show position of MapDetail validation errors Tools: Effect/Aspect fields show STUBS in suggestion tooltips Tools: Added StepM_GetUnitsOnTiles
We're super excited for the Steam Awards! If you're so inclined, we'd love it if you would nominate Wildermyth for the category of your choice. We think we're especially suited for the "Outstanding Story-Rich Game" award.
Wildermerch
At long last, our merch store is up, running, and ready to accept orders. We have Wildermyth T-shirts, enamel spirit pins, and dice bags available for purchase. Dice bags are limited in quantity, so get them before they're gone! Make sure to order ASAP if you'd like your items in time for the holidays.
We've partnered with Makeship to bring our little Critter to life! This little guy is even cuter and squishable in person. Orders close November 18th, so be sure to place an order before he's gone forever!
For this patch we've added four new events and revised two existing comics with updated visuals and narrative; they will appear in generic and villain campaigns. There's some great interaction between heroes in these, and the Heart of Stone revision will be fresh for seasoned players.
There's also some stellar new art, including a new male face option and an elemental unlock tracking screen.
Then we have a whole horde of bug fixes- our QA team has been busy! These fixes should generally smooth gameplay.
Preorder Wildermyth's Critter Plushie!
We've partnered with Makeship for very first, limited edition plushie release.
They'll only be made if the campaign is 100% funded, so be sure to order and share so this cutie can get home to you! The Critter will be available to order from October 29th-November 18th.
New Event: Bad Mustard New Event: Bones and Crows and Nightly Things New Event: Token of Affection New Event: Flickerings Revised Events: * Hidden Passages * Heart of Stone New Tidings New Wrapups New Achievements dialog art New male face option Research Site and Secure Site events have been updated Thorn lash is now considered a ranged attack Added interface option to skip comic panel animations Splintersalvo now shows on bar if one piece of wood is interfused Import Legacy now lets you select all or none of the heroes Added better logging for failure to login with Multiplayer New particle effect for Usric Raze ability Fix bug where comic text could be different for different players Fix bug where escape zones wouldn't appear for custom maps Fix bug where enemy mystics targeted themselves with splinterblast Fix bug where hoof and horn event would end incorrectly Fix bug where prepared shot wouldn't work with Sharpshooter Fix bug where pinned reduced accuracy by 30% instead of 15% Fix bug where family business history lines would break Fix bug with catching spirits where scenery used to be Fix bug where a hero could use prepared shot while stunned Fix that "waiting for other players" could show up in singleplayer Fix bug where AI pathfinding could get stuck on certain maps Fix bug where dead heroes show up in escape mission events Fix bug where a maiming would cause a hero to lose both weapons Fix some ability text using used first person to reference a hero Fix bug where haunt in specterstep could still be hit by flanking Fix bug where legacy relationship lock button would go off screen Fix bug where hook quest events would restart after finishing Fix bug with the hitbox for the hook quest button on portraits Fix bug where early Cvawn events wouldn't show any text Fix bug where wiki links would lead to generic pages Fix bug where Ecthis ch. 4 capstone had an unreachable area Fix bug where Fenspear heir history would display too much text Fix bug where Vigilance+ would only grant 2 reaction strikes Fix bug with Wolf Price hero images Fix bug where Terrorbird death would reduce accuracy by 1 Fix bug where Indignance would be removed when escaping a mission Fix bug where Redcloak could use Fireball through walls Fix bug where a town recruit story would use a maimed hero Fix bug where Indignance didn't work on tiles with scenery on them Fix bug where Paladin+ would allow for reaction strikes = potency Fix bug with some Cvawn images Fix bug where saving while getting gear would create an empty map Fix bug where Ambush and Rogue would lose greyplane on a kill Fix bug with multiple creatures engaging the same hero Fix bug with the Zealous Leap cooldown Fix bug with the Shieldshear cooldown Fix bug with missing buffed Chosen image on Linux Fix bug with multiplayer where events would loop back to the start Fix some typos Fix a crash bug Tools: save/load/quit enabled for Carved games when cheating Tools: Added greaterThan, lessThan, and EXISTS expressions Tools: Can now see AI ability use score via AI Behavior Inspection Tools: Added SetThreatFlavor Outcome Tools: Added CAN_FORM_ROMANCE expression variable Tools: Added "logs" button to content editor, to view log lines Tools: Plot editor more specific about where errors happen Tools: Added shipWith, rivalOf, friendOf, and loverOf tags
Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting. https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms
Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Feature list
A DARK REALM A vast realm is yours to explore, filled with unique locations, strange factions, lurking dangers, and a slew of characters you can interact with.
BRANCHING NARRATIVE A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these can significantly affect the characters and the world around you.
TURN-BASED COMBAT Take part in turn-based, tactical combat that involves your characters and a large variety of enemies, both humanoid and monstrous. Use a range of character skills and abilities to succeed. Fight against outlaws and monsters commanding your whole traveling company in pitched battles for resources.
RESOURCE MANAGEMENT Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, cargo, and crew effectively to survive. Take on contracts and follow rumors or trade opportunities.
UNIQUE COMPANIONS A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.
POWERFUL FACTIONS Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.
Centurion Edition
A special Centurion Edition of Vagrus released alongside the full game. This special edition includes the base game, the original soundtrack, and the Patronage Pack at a special launch price during launch week. Those who already own the base game can also purchase the DLCs individually.
Try your hand at Vagrus to see if you can make profit while surviving in the wastelands!
Adjust eagle talisman stats Fix bug with legacy hero select scrolling incorrectly Fix a crash message when customizing at the end of missions Translation: added <namePossessive> tag Some typos and text tweaks