Happy Holidays, Adventurers! Before we sign off for the month, we have a few things to send you off into the New Year. First, we have eight gorgeous new Artifact weapons that each have unique effects! Super excited to see them equipped on heroes.
We also have a few new hairstyles that will freshen up hero customization. Alongside new content, we have some revised events, balance changes, and good ole bug fixes.
For the holidays our team will be spending quality time with our families. The best way to submit bugs and general feedback is through F11- we'll get back to you all after the break.
See you in the new year!
1.4+374 Joria
New Artifact Weapons: * Baleblade * Eaglewing * Firling Wand * Frostfang * Winterfur Staff * Sojourner * Icebreaker * Longwatch Lamp * Mothbite New Hairs! New Event: For the Scavenging Revised Events: * Down The Hatch Incursion maps edited to be smaller and more focused Water weapons now only deal 1 stunt damage for all weapon tiers Reduced bone spear and empowered bone spear potency Drop rates increased for bows, crossbows, staves, and wands Skeleton now +2 Potency/Spell Damage instead of +4 Spell Damage Increased range of skunk spray ability Swan scepter now only grants one free interfusion per turn Wardrobes now only spawn units if within 12 tiles of a hero Takes slightly longer to select new abilities to prevent mistakes Slightly reduced enemy spawns on the Ancient Wall mission Tier 3 starseed wand now grants two warding instead of one Adjusted stats on Lockbreaker and Minotaur axe artifacts Fix a bug where some attack animations were cut off during stunts Fix a bug with blank unique monster cards Fix a bug where deleting an account with mods would crash Fix a bug where listed witherbolt damage was inaccurate Fix a bug with multiplayer disconnects Fix a bug where reloading before recruit would prevent recruiting Fix a bug where Weldlings fire wall wouldn't respect engage Fix a bug with Paladin upgrade description Fix a bug where stat buffs from history lines weren't correct Fix a bug where heroic death was forbidden for three heroes Fix a bug with the door in Ecthis chapter 4 capstone Fix a bug where Archery with some theme attacks could hit allies Fix a bug where tree arm bash would show incorrect damage amount Fix a bug where tree arm would incorrectly add to the achievement Fix a bug where Church of Dale recruit could be unreachable Fix a bug where a farmer could be recruited in Monarchs campaign Fix a bug with bonfire scenery backend text Fix a bug where theme skins could cause slow hero customization Fix some typos Tools: Added modulo operator (%) Tools: Added customCard field to StepM_SpawnExact Tools: Added SEASON, YEAR, and DAY_OF_MONTH expression variables Tools: Show position of MapDetail validation errors Tools: Effect/Aspect fields show STUBS in suggestion tooltips Tools: Added StepM_GetUnitsOnTiles
We're super excited for the Steam Awards! If you're so inclined, we'd love it if you would nominate Wildermyth for the category of your choice. We think we're especially suited for the "Outstanding Story-Rich Game" award.
Wildermerch
At long last, our merch store is up, running, and ready to accept orders. We have Wildermyth T-shirts, enamel spirit pins, and dice bags available for purchase. Dice bags are limited in quantity, so get them before they're gone! Make sure to order ASAP if you'd like your items in time for the holidays.
We've partnered with Makeship to bring our little Critter to life! This little guy is even cuter and squishable in person. Orders close November 18th, so be sure to place an order before he's gone forever!
For this patch we've added four new events and revised two existing comics with updated visuals and narrative; they will appear in generic and villain campaigns. There's some great interaction between heroes in these, and the Heart of Stone revision will be fresh for seasoned players.
There's also some stellar new art, including a new male face option and an elemental unlock tracking screen.
Then we have a whole horde of bug fixes- our QA team has been busy! These fixes should generally smooth gameplay.
Preorder Wildermyth's Critter Plushie!
We've partnered with Makeship for very first, limited edition plushie release.
They'll only be made if the campaign is 100% funded, so be sure to order and share so this cutie can get home to you! The Critter will be available to order from October 29th-November 18th.
New Event: Bad Mustard New Event: Bones and Crows and Nightly Things New Event: Token of Affection New Event: Flickerings Revised Events: * Hidden Passages * Heart of Stone New Tidings New Wrapups New Achievements dialog art New male face option Research Site and Secure Site events have been updated Thorn lash is now considered a ranged attack Added interface option to skip comic panel animations Splintersalvo now shows on bar if one piece of wood is interfused Import Legacy now lets you select all or none of the heroes Added better logging for failure to login with Multiplayer New particle effect for Usric Raze ability Fix bug where comic text could be different for different players Fix bug where escape zones wouldn't appear for custom maps Fix bug where enemy mystics targeted themselves with splinterblast Fix bug where hoof and horn event would end incorrectly Fix bug where prepared shot wouldn't work with Sharpshooter Fix bug where pinned reduced accuracy by 30% instead of 15% Fix bug where family business history lines would break Fix bug with catching spirits where scenery used to be Fix bug where a hero could use prepared shot while stunned Fix that "waiting for other players" could show up in singleplayer Fix bug where AI pathfinding could get stuck on certain maps Fix bug where dead heroes show up in escape mission events Fix bug where a maiming would cause a hero to lose both weapons Fix some ability text using used first person to reference a hero Fix bug where haunt in specterstep could still be hit by flanking Fix bug where legacy relationship lock button would go off screen Fix bug where hook quest events would restart after finishing Fix bug with the hitbox for the hook quest button on portraits Fix bug where early Cvawn events wouldn't show any text Fix bug where wiki links would lead to generic pages Fix bug where Ecthis ch. 4 capstone had an unreachable area Fix bug where Fenspear heir history would display too much text Fix bug where Vigilance+ would only grant 2 reaction strikes Fix bug with Wolf Price hero images Fix bug where Terrorbird death would reduce accuracy by 1 Fix bug where Indignance would be removed when escaping a mission Fix bug where Redcloak could use Fireball through walls Fix bug where a town recruit story would use a maimed hero Fix bug where Indignance didn't work on tiles with scenery on them Fix bug where Paladin+ would allow for reaction strikes = potency Fix bug with some Cvawn images Fix bug where saving while getting gear would create an empty map Fix bug where Ambush and Rogue would lose greyplane on a kill Fix bug with multiple creatures engaging the same hero Fix bug with the Zealous Leap cooldown Fix bug with the Shieldshear cooldown Fix bug with missing buffed Chosen image on Linux Fix bug with multiplayer where events would loop back to the start Fix some typos Fix a crash bug Tools: save/load/quit enabled for Carved games when cheating Tools: Added greaterThan, lessThan, and EXISTS expressions Tools: Can now see AI ability use score via AI Behavior Inspection Tools: Added SetThreatFlavor Outcome Tools: Added CAN_FORM_ROMANCE expression variable Tools: Added "logs" button to content editor, to view log lines Tools: Plot editor more specific about where errors happen Tools: Added shipWith, rivalOf, friendOf, and loverOf tags
Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting. https://store.steampowered.com/app/909660/Vagrus__The_Riven_Realms
Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Feature list
A DARK REALM A vast realm is yours to explore, filled with unique locations, strange factions, lurking dangers, and a slew of characters you can interact with.
BRANCHING NARRATIVE A large selection of longer and shorter stories make up the game’s narrative in the form of events and quests. The choices you make in these can significantly affect the characters and the world around you.
TURN-BASED COMBAT Take part in turn-based, tactical combat that involves your characters and a large variety of enemies, both humanoid and monstrous. Use a range of character skills and abilities to succeed. Fight against outlaws and monsters commanding your whole traveling company in pitched battles for resources.
RESOURCE MANAGEMENT Most journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, cargo, and crew effectively to survive. Take on contracts and follow rumors or trade opportunities.
UNIQUE COMPANIONS A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.
POWERFUL FACTIONS Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.
Centurion Edition
A special Centurion Edition of Vagrus released alongside the full game. This special edition includes the base game, the original soundtrack, and the Patronage Pack at a special launch price during launch week. Those who already own the base game can also purchase the DLCs individually.
Try your hand at Vagrus to see if you can make profit while surviving in the wastelands!
Adjust eagle talisman stats Fix bug with legacy hero select scrolling incorrectly Fix a crash message when customizing at the end of missions Translation: added <namePossessive> tag Some typos and text tweaks
For this patch we're rolling out 6 new generic chapters. These will now be in the mix when you start a new generic campaign. There's some really fun fights in there, especially for the final chapters.
In addition we've added better feedback for several dialogs in multiplayer games, so it's more clear what happened when someone makes a choice, and some of these improvements will be visible in single player games too, where it makes sense.
Then there's the usual bug fixes, QoL, and balance tweaks. It almost feels like a regular old patch like we did in early access. Makes me nostalgic a bit.
We've got more in the works, of course. We expect the next patch to be in late October, if all goes well, and we're really excited about it.
1.2+353 Uvbera Armistia
New Chapters for Generic Campaigns! * The Ghost Town (mid) * The Library (mid) * The Potionry (mid) * The Temple of Silence (final) * The Unseen Orchard (final) * The Warren (final) New Tidings and Wrapups New music for All the Bones of Summer final fight New Sound Effects for Tinker and Stormthroat New Scenery for various maps New clothes for some NPCs Monster calamity view now shows monster tiers Total number of calamity cards drawn now shown Ember Arrows now works when standing next to fire lamps Ambush missions only ever spawn 2 cards now Lit fiery lamps now leave behind fire when destroyed Show "You're the leader" if everyone else is reading along An animation plays when comic choices are made An animation plays when hero upgrades are selected Gear choice in MP now shows who gear was given to Legacy Heroes now always keep offhand items Character sheets now include heroes you're recruiting All the Bones of Summer ch3 capstone now grants gear New interface options for Ability Animation Speed Rerolling abilities now only costs 2LP (+2 for each reroll) Thrixl Chrysalis no longer move Boss monster added to Ringstone generic capstone Wilderness_explorers event turned off Action points are now shown at the top of the screen by default The menu can now be accessed during interval tidings/choices/omens Buffs/debuffs now show up as green and red in attack predictions Attack predictions now show the value of added aspects Friendly fire warning now shows up for shred and debuffs Answer to Austerity pinecone choice now shows for legacy pinecones New Thrixl Bard/Thrusk calamity More cottage and house facades! Fix a bug where backslam could move immovable foes Fixed a bug where Found Family history showed backend text Fix a bug where Engage+ didn't give 2 armor per foe Fix a bug with hurlaxe audio Fix a bug where enemy strength 0 would show for some missions Fix a bug where Fenspear heir had random history Fix a bug where rerolling parents could keep child's connection Fix a crash bug with the legacy promote dialogue Fix a bug where hero coins wouldn't display right in the interval Fix some typos
Add special scars for acid and weldling mortal choices Adjust frequency of various stations Fix a bug that caused broken saves when saving during some stories Fix a bug promotions in 3 chapter campaigns
It's been a little while since launch and we want to first of all thank our community for the passion and support! It's been overwhelming at times, and we're really humbled and happy.
We've got some stuff for ya! We've got some design changes to retirement and years of peace. We've got some new theme skins! And we've got a good deal of usability improvements and bugfixes!
Going forward we'll have more content, features, and fixes, and we'll be aiming for a monthly cadence for patches for now.
1.1+344 Aremella Errowlair
Years of Peace are no longer based on performance Retirement now grants 50% more XP New Theme Skins Added! Multiplayer: Added a Disconnect button to in-game menu for clients Legacy Campaigns now act more like normal campaigns: * Players can now recruit from towns * Characters can have children that join the party * Legacy heroes are no longer granted between chapters Defenses built now grant farmers improved defense Swift action now appears as a feather icon Option, resource, and calamity menus are more easily accessible Leftover Legacy Points can now be used to promote more heroes Added coins to show when others are viewing the same comic as you Coins indicate which player you're waiting on at the end of a comic Players can now pay legacy points to reroll ability upgrades Pressing escape now closes calamity window if none can be canceled Towns can now contain up to 10 legacy heroes. (Up from 6) Broadswipes+ now deals +2 damage instead of x2 Ignite can now only be used once per turn Flashcone now deals damage equal to potency + spell damage Reduced difficulty of Cavernquarry keystone Adjusted Spawns for Enduring War first fight Cvawn: When overland fires start, time stops Adjusted Carved in Stone description Action Point indicators now hover, show swift actions Added interface option to turn on additional action point indicator Added message after Tutorial is completed in Ulstryx Cvawn can no longer be ensnared Fix some crash bugs Fix bug where armor value on tooltip wouldn't account for shred Fix bug where Heroism prevented Wild Grasp from being Swift Fix bug where kill counter wouldn't update immediately Fix bug that caused sync error after mortal choice in some cases Fix bug where retiring heroes can grant other retirees XP Fix bug where Waterling Tiding would show wrong gender for waterling Fix bug where Darts would cower after being killed Fix bug where Engage could cause armor to go negative Fix bug where Elmish Jealousy ability remained after mortal choice Fix bug so Extinguish Fire job goes away if the tile is burnt Fix bug where volley of arrows wouldn't show cooldown Fix bug where Tier 0 Legacy heroes could be put into legacy again Fix bug where Hitch a Ride event would appear more than once a game Fix bug where saving in a Carved in Stone run could corrupt the save Fix bug where monsters could use swift actions after moving twice Fix bug where a placeholder recruit event would show Fix bug where knockback wouldn't effect monsters on the same tile Fix bug where Hammer item had no stats Fix bug where Ecthis Chapter 3 picked a hero who already had wings Fix bug where Mothwings could be granted twice Fix bug where prepared shot and vine limbs didn't do anything Fix bug where vigilance would still scale with potency Fix bug where size of >1280x720 would cause window to be uncentered Fix some typos Fix some backend text bugs