Forager - HopFrog
Hey Foragers!

I wanted to let you know that we are running a Forager World Building Contest!



This will be a great opportunity to showcase your creative base-building skills and win awesome rewards!

How does it work?

  • Using any version of the game, create a functional base that looks awesome!
  • Take a screenshot or video and upload it to the #forager-contest-entry channel on our Discord Server!
  • Win amazing rewards!

This contest starts today (September 20th) and ends on September 27th! You have one week to create your perfect world!


Prizes:

The development and moderation teams will work together to choose 3 winners!

  1. First place: A Forager t-shirt of your choice, a Steam key for Forager AND your world will be showcased on our server rank card!
  2. Second place: A Forager t-shirt of your choice OR a Forager Steam key!
  3. Third place: A Forager t-shirt of your choice OR a Forager Steam key!


Join our Discord Server to start working on your world and chat with the community!

Good luck to you and Happy Foraging!
Forager - HopFrog


Hey Foragers!

The Combat Update is almost 100% done! It will be completely done in a couple of weeks!


Meanwhile, if you would like to help us test this update to find bugs, balance issues and other problems please join us on this Open Beta!


For the time being, the beta is only available on Steam and Windows, and only has new localized text for English.


Please note that playing on beta versions of Forager may be unstable, and could permanently corrupt your save data/crash at any time!


How to Play the Open Beta:
  • Right-click on Forager in your Steam library
  • Go to properties
  • Click on the “BETAS” tab
  • Select “beta” from the dropdown


I will post a detailed changelog whenever the update is finished, but for now here is what's new:


New Content and Features:

  • New Biome/Dungeon: The Void.
    New procedural endless world players can travel to late in the game. You must defeat all enemies before the time runs out, or you will be teleported out! Defeating all the enemies in time will allow you to continue to the next level of the Void. Each time you progress, enemies will become stronger and more diverse, but your rewards will increase as well!

  • New Game Mode: Hard Mode.
    Hard Mode is available directly from the main menu when creating new savefiles, and it allows you to play Forager in a MUCH more difficult setting. All enemies are stronger and will attack your base, new enemies will also appear at night, and resource costs are increased! For now, there is no permadeath, but we will experiment some more and add it if players like the challenge. So let me know what you think!

  • New Gear and Item Tiers: Void and Cosmic.
    Two new and powerful tiers of gear that offer higher stats and new abilities, crafted from materials gained from content added in this update.

  • Improved Combat Difficulty.
    All enemies have increased stats, and some of them have improved AI and new combat moves! ALL Bossfights are also more difficult now!

  • New Enemies and Bosses.
    Face off against powerful new foes!

  • Pets.
    Unlock your own personal pet through the new Pet skill in the Foraging branch!

  • Starfalls.
    Legends say during the darkest nights, stars will randomly fall from the sky and Foragers everywhere are free to mine them for goodies!

  • Railroads.
    Go deep into the Industry branch of skills to unlock Railroads and Locomotives! These contraptions will allow you to move quickly through your giant base!

  • Boss-Summoning Sigils.
    Fight new powerful late-game bosses by summoning them on your base! You will be able to fully create and customize an arena to give you an advantage over them!

  • New Secret NPC.
    There is a new secret trader NPC that only spawns at night and will sell rare items!

  • Skill Grid Rework.
    A lot of the boring/useless skills have been reworked or removed, and new ones have been added!

  • Game Balance/Pacing Rework.
    Improved pacing and difficulty! Finally! Players won't be able to unlock overpowered skills and gear TOO early anymore, making the pacing smoother and gameplay longer!

  • New Inventory Menu.
    New design and new features! Sort items manually, Send items to Vaults automatically, Add/Remove items from your Toolbar and full item descriptions!

  • New Crafting Menu.
    New design and new features! Infinite crafting, Pinned recipes and full item descriptions!

  • Vault Locking.
    You are now able to lock slots on Vaults to make sure only the specified item goes in it!

  • 100 New Items!

  • A TON of Bugfixes!


Please join us on Discord to let us know what we should change or if you find any bugs!




That's all for now, Happy Foraging! ːsteamhappyː

Forager - HopFrog
It finally happened!

Forager is now out on Nintendo Switch and PS4!



The console versions of the game will get updates after PC, so stay tuned to see a LOT of more free content coming all year! ːsteamhappyː

I will have more news soon regarding Combat Update, Mac/Linux support, exciting new changes and content and more!


Nintendo Switch

PlayStation 4
Forager - HopFrog
Hey Foragers!

We are working super hard on the Combat Update that will release in 1-2 months!

In the meantime, I wanted to let you know that we finally got the console ports ready and Forager will come out on Nintendo Switch and PS4 on July 30th!

The console versions of the game will receive all content updates we develop for PC.

Additionally, we are working with a few retail partners to give you some extra goodies if you pre-order the physical version:



The physical version of the game includes an exclusive poster that can't be obtained anywhere else and some super cool stickers!

The game will be available to be pre-ordered from the Nintendo eShop, the PlayStation Store, GameStop, Target, Best Buy, and Amazon.

Pre-order for Nintendo Switch now

Pre-order for PS4 now


That's it for now! I will have some details on the upcoming Combat Update very soon, we have been reworking a bunch of combat/enemy AI stuff and the game is now... surprisingly difficult! ːsteamhappyː

As always, all updates will be free for everyone forever.


Happy Foraging!

Forager - HopFrog


It's time, fellow Foragers!

This free update is a thank you to all of you! It is an ambitious amount to add in only a month, but we wanted to show our gratitude to all of you for the incredible level of support you have all shown since our release. We hope you enjoy!

As an additional thank you, Forager is for the first time on sale! New players can now get it at 15% off until Monday 10th! Tell your friends!

Special thanks to our awesome beta-testers that made sure the update was stable for all PC players alike! ːsteamhappyː



Features / Quality of Life

  • New Game Modes (Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)

  • New Carpentry Station building with 10 new decorative items!

  • New Weather system with new visual effects. In the near future this will also contain gameplay modifiers! (There will soon be an option to turn this off for people having issues with old PCs)

  • Improved Sunrise/Sunsets

  • A TON of new ingame options!

  • Some new secret options...

  • Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!

  • Removes buffs from shrines if they cannot be used / assist the player

  • Disables cosmetic items being automatically equipped visually

  • Nerfs Fairy Aura healing effects

  • Increases enemy and boss max HP

  • Adds a button to auto-sort the inventory

  • Updates in-game roadmap



Bug Fixes / Stability
  • Fixes an issue where the “Tool Collector” feat would misfire
  • Removes a crash related to using a controller on upgraded vaults
  • Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
  • Stops the bow from firing if a different tool is selected
  • Allows for enemy’s coin drops to be influenced by amulets and lighthouses
  • Ensures that steam achievements are unlocked when feats are completed
  • Fixes various localization issues / typos
  • Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)
  • Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
  • Old saves now have carpentry station unlocked
  • Fixes a crash when opening vaults
  • Fixes a bug where starting in Classic mode unlocks the Addicted feat
  • Removes the rain sound from stacking multiple times
  • Stops beds and other new items from being used in the inventory
  • Resolves an issue where destroying a gate doesn't return the item
  • Ensures that roads are removed from the inventory when using them
  • Restores the 3rd row for vaults
  • Fixes issues with new items in the market
  • Stops torchbugs from instantly despawning
  • Shrinks the hitbox on the Carpentry Station to better represent its size
  • Prevents the mouse from falling behind certain menus
  • Stops you from placing roads on tiles that already have roads
  • Roads can no longer be placed on bridges
  • Fixes an issue where placing a fence on top of yourself messes up neighbor fences
  • New items can no longer be placed on water
  • Fixes an issue where the flower pot is invisible when dropped on the ground
  • Untoggles single click attacks when swapping items
  • Adds audio to hitting beds
  • Makes lights glow properly during the sunrise
  • Corrects the timing of music
  • You can't destroy tiles that are occupied by a familiar / drone
  • Changing some settings with a controller can crash the game
  • Controller does not work on the gamemode selection menu
  • Destroying land underneath roads does not destroy the road
  • You can get yourself stuck by buying an island on top of you
  • Using excavator on shrines can put digging spots on top of roads
  • Placing a fence can crash the game when you have too many fences
  • Having structure costs split between vault and inventory will only consume items from the inventory
  • Placing the mouse between two buttons in the rebind screen generates noise
  • The new artifact screen is slightly rotated
  • You can get stuck sleeping
  • Skeletons and demons don't spawn in the single island challenge
  • Drinking the mandragora potion can make structures disappear
  • Carpentry table isn't listed in skill description
  • Opening the skills menu while in bed will bug the player position
  • Single Island Challenge can't be completed
  • Secret rooms feat won't trigger
  • Camera does not zoom out in buy / build mode
  • You can exploit death to replenish energy
  • You can revert a sacrifice by re-entering your save
  • Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
  • Can't save the options of a save file while in dungeons



We hope you enjoy all the new stuff! It was a ton of fun to make, and we have plans to keep working on this game for as long as you want us to!

Thank you for your support and happy foraging!
Forager - HopFrog
1.9.0 marks the public beta testing period for the Appreciation Update! This is our first major update for Forager, bringing tons of new exciting content. This beta period is intended to let us find any bugs that may exist in this new version.

For the time being, the beta is only available on Steam and Windows, and only has new localized text for English.

Please note that playing on beta versions of Forager may be unstable, and could permanently corrupt your save data/crash at any time!

And lastly, before we dive into it, this update is a thank you to all of you! It is an ambitious amount to add in only a month, but we wanted to show our gratitude to all of you for the incredible level of support you have all shown since our release. We hope you enjoy!



How to Play the Open Beta

  • Right-click on Forager in your Steam library
  • Go to properties
  • Click on the “BETAS” tab
  • Select “beta” from the dropdown



And here is the changelog!





Features / Quality of Life

  • New Game Modes (Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)

  • New Carpentry Station building with 10 new decorative items!

  • New Weather system with new visual effects. In the near future this will also contain gameplay modifiers!

  • Improved Sunrise/Sunsets

  • A TON of new ingame options!

  • Some new secret options...

  • Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!

  • Removes buffs from shrines if they cannot be used / assist the player

  • Disables cosmetic items being automatically equipped visually

  • Nerfs Fairy Aura healing effects

  • Increases enemy and boss max HP

  • Adds a button to auto-sort the inventory

  • Updates in-game roadmap





Bug Fixes / Stability
  • Fixes an issue where the “Tool Collector” feat would misfire
  • Removes a crash related to using a controller on upgraded vaults
  • Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
  • Stops the bow from firing if a different tool is selected
  • Allows for enemy’s coin drops to be influenced by amulets and lighthouses
  • Ensures that steam achievements are unlocked when feats are completed
  • Fixes various localization issues / typos
  • Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)





The idea is to have this open beta for adventurous players to help us playtest, and once it's stable enough, officially release it to everyone!

Please let us know what you think! ːsteamhappyː

Beta Updates

1.9.1
  • Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
  • Old saves now have carpentry station unlocked
  • Fixes a crash when opening vaults
  • Fixes a bug where starting in Classic mode unlocks the Addicted feat
  • Removes the rain sound from stacking multiple times
  • Stops beds and other new items from being used in the inventory
  • Resolves an issue where destroying a gate doesn't return the item
  • Ensures that roads are removed from the inventory when using them

1.9.2
  • Restores the 3rd row for vaults
  • Fixes issues with new items in the market
  • Stops torchbugs from instantly despawning
  • Shrinks the hitbox on the Carpentry Station to better represent its size
  • Prevents the mouse from falling behind certain menus
  • Stops you from placing roads on tiles that already have roads
  • Roads can no longer be placed on bridges
  • Fixes an issue where placing a fence on top of yourself messes up neighbor fences
  • New items can no longer be placed on water
  • Fixes an issue where the flower pot is invisible when dropped on the ground
  • Untoggles single click attacks when swapping items
  • Adds audio to hitting beds
  • Makes lights glow properly during the sunrise
  • Corrects the timing of music

Bugs fixed in 1.9.3
  • You can't destroy tiles that are occupied by a familiar / drone
  • Changing some settings with a controller can crash the game
  • Controller does not work on the gamemode selection menu
  • Destroying land underneath roads does not destroy the road
  • You can get yourself stuck by buying an island on top of you
  • Using excavator on shrines can put digging spots on top of roads
  • Placing a fence can crash the game when you have too many fences
  • Having structure costs split between vault and inventory will only consume items from the inventory
  • Placing the mouse between two buttons in the rebind screen generates noise
  • The new artifact screen is slightly rotated
  • You can get stuck sleeping
  • Skeletons and demons don't spawn in the single island challenge
  • Drinking the mandragora potion can make structures dissapear
  • Carpentry table isn't listed in skill description
  • Opening the skills menu while in bed will bug the player position
  • Single Island Challenge can't be completed
  • Secret rooms feat won't trigger
  • Camera does not zoom out in buy / build mode
  • You can exploit death to replenish energy
  • You can revert a sacrifice by re-entering your save
  • Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
  • Can't save the options of a save file while in dungeons
Forager

What I like about Forager is that it has survival and crafting but the hunger meter's not an annoyance. There are always berry bushes nearby, and you only get hungry when you're actively mining or digging or whatever. I can alt-tab out, leaving my forge and banks running, without worrying I'll come back to find I've wasted away. It's not so much Don't Starve as Don't Worry About Starving, It's Fine Actually.

In Forager you're a little wisp of a character who hits trees and rocks and slime monsters with a pick to gather ingredients, then combines those ingredients into new stuff (buildings, wallets, a better pick that is covered in slime for some reason). If that stuff is money you can use it to buy new islands, though it's not explained who is selling them or why they only appear in the middle of the blank ocean if you hand over some coins. It's not worth thinking too hard about the backstory of Forager—the explanation for everything is "because it's a videogame".

It's like if you took the village and most of the farming out of Stardew Valley. I'm usually either on a quest—maybe collecting demon horns to help a ghost look more scary or trying to craft enough potions to fill a display in the museum—or just gathering whatever I need to buy the next upgrade or island. I run a loop of the land digging up sand and coal while keeping an eye out for rare flowers before checking my fish traps again.

When you die in Forager, maybe to a surprise slime or a spike trap, you can reload an autosave from seconds before that moment. There's no cost to death, which makes it easy to play without paying much attention. There's also no cost to waiting around for things to respawn or finish being manufactured in one of your buildings, which means the easiest way to gather the rare ingredients which become vital as you work your way up the skill tree is to just kick back for a while.

Forager is the kind of game I play without focusing on it. I don't often listen to podcasts while I play games because I like to keep my attention on one thing at a time, but Forager isn't engaging enough on its own. I've made it through a bunch of episodes of a podcast about old-school RPG modules thanks to Forager giving me something to do with my hands but not much to do with my brain.

Occasionally there's a puzzle or a dungeon with a boss in it, but the combat's very superficial. Now that I've got a bow that freezes enemies and 100 cooked meat in my inventory I'm unstoppable, and even if I die that just means a reload. The biggest challenge in Forager is conquering the feeling that I'm wasting my time playing it, that I've become hooked on another game that spits out rewards and achievements and makes numbers go up, and that I'll regretfully uninstall in another day or two.

On the other hand, I really have made a serious dent in my podcast backlog.

Forager - HopFrog
Hey Foragers!

Wow! I have been so incredibly overwhelmed with the support! Thank you so much for playing Forager and for providing feedback, thanks to your great ideas and suggestions I managed to rework the update roadmap for future Forager content.

The main points raised are as follows:

  • Accessibility options are nice but we need to do more/better and secret options should be moved to the ingame config menus

  • Core gameplay is addictive but it ends too soon (~20 hours and then nothing to do anymore)

  • The game's pacing feels wrong (Automation and Droids can make things TOO easy, some Gear items are too cheap while others are too expensive, there is idle downtime way too often while you wait for things to craft or spawn, etc)

  • Combat is not challenging/rewarding

  • Some quality of life changes are needed (inventory sorting, better save backups, removal of sound stacking for Mining Rods, etc)

Our updates from now on will focus on increasing gameplay length and adding replayability! Check it out:





I would like to clarify some extra things that are often asked:
  • The Mac version of the game should be coming soon. I don't have a time estimate for this!

  • The console versions of the game (PS4 and Nintendo Switch) still have no date announcements. I will let you know as soon as I know more!


Join the community on Discord if you want to help me make this game awesome!

Or subscribe to our newsletter if you just want to be notified when these updates go live!


Thank you so much for your support and Happy Foraging!
Apr 26, 2019
Forager - contact@rockpapershotgun.com (Jeremy Peel)

This is a public service announcement: if you find yourself on the western edge of the Ll n Peninsula in Wales anytime soon on the hunt for blackberries, don t bother – I ve picked them all. Turns out there s a twofold satisfaction to foraging that makes it difficult to stop. First there s the search: looking high and low for collectibles, pushing your body further into the thicket, gently squeezing the fruit to test whether it s ready. Then there s the count: two foragers competing to fill their tupperware boxes to the top with ripe goods. Does the berry belong to the spotter, or the forager who could reach it? The debate ends only when there are no berries left to argue over.

Forager, the game, knows the lure of both the search and the count, and is built to exploit both. It blends together idle game mechanics with active exploration, farming, crafting and combat, and has a dangerous advantage over the Welsh coast: everything in Forager grows back fast. Not just the plants, but the cows, the gold deposits, and the gravestones that house the living dead – all renewed within a matter of minutes.

(more…)

Forager - HopFrog
Hey Foragers!

We are working on hard on 1.1.0, but in the meantime, we have made a quick patch for anyone who is blocked from playing due to a corrupt save file.

1.1.0 will introduce a new system for writing files that will hopefully mitigate save file corruption, even in the event of a PC shutdown. Thank you so much to those who suggested the various system to address this issue!


Bug Fixes/ Stability
  • If a save file is corrupted, the game will now automatically load in a backup, allowing you to play on that file if it is not also corrupted!

  • Corrupted save files will now only display an error if you click on them (which means you can still start the game and play different save files)

  • Corrupted save files will no longer end the game, but will instead take you back to the main menu



More gameplay content is coming soon!


Thank you for your patience and support, and Happy Foraging! ːsteamhappyː
...