Forager - HopFrog


General Notes / Reminders
  • If you have a bug to report, please report it on our Steam subforum or via the !bugreport command in our Discord server. We are currently receiving too many DM's and emails to possibly answer, and we want to make sure all your issues are addressed! Additionally, please be sure to look on our Trello board before reporting a bug -- many issues that are reported are already logged there!


  • For players who are getting stuck in water/objects, we are now testing a new feature which will attempt to free you when loading a save. If you get stuck, simply exit to menu and reload the save!


  • Our last patch's fix for the rainbow puzzle only pertains to save files that have not already lost mushrooms. There are a few issues with the rainbow puzzle (most notably how it is inaccessible to colorblind players), and we are currently discussing how we wish to address this. We hope to update you on this soon!


  • If your computer shuts down while playing Forager, and your save files no longer open, there is nothing we can do to fix this! A computer shutdown, while the game is saving, will forever corrupt the savefiles (this is why games ask you not to turn off the machine while the game saves, by the way!). If you are having trouble deleting your save data, open the game, delete the saves, then press the "PLAY" button on the main menu.


  • The Waterproof feat is obtainable right now, but due to a bug, the feat only checks for completion when you place a landfill, not a bridge. To get around this, just make sure that your final block placed is landfill. We will look into fixing this in the future, and also making it easier to find your last missing water tiles!


  • Some users have reported that they are not getting Steam achievements. Most of these users have had the issue resolved by enabling their Steam overlay. We will try to see if there are ways we can work around this! Currently, an achievement will only unlock if Steam gets the request when you first get the achievement, but we will look into having Steam check them all when you load your saves in the future!


Features / Quality of Life
  • Lowers the maximum resource spawn number slightly more (to prevent resource overcrowding).

  • Allows the coin counter to distinguish between quadrillions and quintillions (because apparently you guys actually need this, yes, we're impressed!)


Bug Fixes / Stability
  • Fixes various crashes
  • Fixes a bug where standing by the Jester makes your UI disappear
  • Stops bridges from popping into the view too late if you're running too fast
  • Updates corrupt save error messages to be clearer
  • Adds an anti-softlock system when loading saves
  • Fixes an issue where chests would spawn in unobtainable places in the museum
  • Allows bridges to be built on the left side of the map
  • Fixes most occurrences of collisions not working when the player is off the camera



That's it for now!


I will write a post soon gathering some of my thoughts about Forager's reception and what the future of the game looks like. Stay tuned!


Thank you so much for your support and Happy Foraging!
Forager - HopFrog
Hey Foragers!

Super happy about the game's release! It's been a lot of fun to interact with you and learn what you like and don't like about the game!


My idea is to keep working on it and improving it for as long as you want me to! ːsteamhappyː





We have some very exciting content updates coming in the next few months, but meanwhile here is a quick patch that will fix most of the issues encountered yesterday during with the launch version.


Thanks a bunch to lazyeye for taking care of these issues so quickly!


Features / Quality of LIfe
  • Adds support for Steam screenshots (F12)
  • Adds a maximum amount of resources that can be spawned at a time to help players with too many resources to deal with mid-game


Bug Fixes / Stability
  • Fixes an error where many save files would fail to load
  • Provides a potential fix for Ubuntu frame speed issues*
  • Fixes a bug where rainbow mushrooms could be despawned by building on top of them
  • Fixes an issue where Spirit Orb HP benefits would not be saved
  • Fixes a bug where spamming the "Craft" button could lead to too many resources being used
  • Improves broken configuration file detection

* The Ubuntu version of the game has had a few issues reported that are all engine bugs. Some of these include frame speed issues, crashes, and input issues. We have provided a solution that will help some with the framerate issues, however, the rest of these issues are up to the developers behind our engine to solve. We will work with them to get a solution as soon as possible!



I am listening to all your feedback and suggestions, so please keep them coming and let's make this game even more awesome and fun!


Thanks for your support and Happy Foraging!
Forager - HopFrog





Thank you so so much for all your support and happy foraging!
Forager - contact@rockpapershotgun.com (Dominic Tarason)

After half an hour with Forager, I can already feel its compulsion loops getting their hooks into my brain. Developed by HopFrog and released today, it’s a cute single-player game about a little pixel-person mining and crafting and looting in perpetuity, continually escalating spirals of numbers, equipment and levels. There’s land to buy (full of resources), dungeons to delve (full of gold to buy land) and monsters to blat (full of components to craft into other things to make things faster). If the launch trailer (and free demo) below is any indication, those loops stretch on a long way.

(more…)

Forager - HopFrog
It's finally time, fellow Foragers!





Thank you so much for all your patience and support through the last ~3 years!

I hope you love the game as much as I do!


Please tell me all suggestions you may have here on the Steam forums!


These are the things that are confirmed to come in future updates:

  • Multiplayer!
  • Mod Support!
  • FREE major content updates!


Please tell your friends and happy foraging! ːsteamhappyː
Forager - Valve
Forager is Now Available on Steam!

The highly popular and quirky "idle game that you want to actively keep playing". Explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!
Forager - HopFrog
Hey Foragers!

I hope you are excited for Forager coming out tomorrow! I know I am! ːsteamhappyː

I am literally a big ball of nerves right now!



Please join me tomorrow here on Steam for an official release stream!

The lovely KatherineOfSky will host and our programmer lazyeye will join in to tell some stories and secrets of development. I will also be around and giving out free keys to cool people in chat!


Forager will officially release on Steam for PC players tomorrow at 10 AM PST!


Check this video out for more details!
Forager - HopFrog
It's finally time, my friends!

Thank you so so much for being patient and helping me with the game's development, I couldn't have done this without this amazing community!

After long talks and negotiations, I convinced my publisher to release Forager on PC first, and then follow up with the console versions whenever they are ready.





Forager will release for Win, Mac and Linux on Steam on April 18th

And to celebrate, I am giving away 50 Steam keys for free!
Enter by putting together the link:
b i t . l y /50SteamKeys


(Patreon supporters that pledged $20 or more in total will get their Steam keys emailed to them on release week.)





Congrats to Kittycat for correctly guessing the release date! You have won a Steam key for Forager! Yay!



Also, please note that the Nintendo Switch and PS4 versions of the game aren't ready yet and will be released at a later date.

Thanks for joining me on this journey! I hope you end up loving Forager as much as I do!

Happy Foraging!
Mar 13, 2019
Forager - HopFrog
Hello Foragers!


Thank you so much for all the questions you submitted to my previous AMA post! I will be answering most of the non-repeat questions here now!


As a thank you for your support and in the spirit of better developer-community communication, I will be giving a Steam key for Forager to the people that I respond to!


This is one of the many steps I am going to take to keep the community positive and healthy and awesome! I have another surprise coming soon that involves giving Forager Steam keys away every week! It should start this Friday, so stay tuned!

Anyway! Here come the questions!




The game price is $20 on all platforms. If you buy it on Steam, and depending on where you live, you can be eligible for regional discounts! Check this post to know more!





Yes! This is one of the things we are working on while the game is being delayed. We are expecting to have mod support ready for Steam players after the game releases!




Forager has been in development for 2.5 years so far. That's quite a while! Not too bad compared to the average though:

#Discussions_QuoteBlock_Author
Most modern PC or console games take from one to three years to complete, where as a mobile game can be developed in a few months. The length of development is influenced by a number of factors, such as genre, scale, development platform and number of assets.

Some games can take much longer than the average time frame to complete. An infamous example is 3D Realms' Duke Nukem Forever, announced to be in production in April 1997 and released fourteen years later in June 2011. Planning for Maxis' game Spore began in late 1999; the game was released nine years later in September 2008. The game Prey was briefly profiled in a 1997 issue of PC Gamer, but was not released until 2006, and only then in highly altered form. Finally, Team Fortress 2 was in development from 1998 until its 2007 release, and emerged from a convoluted development process involving "probably three or four different games", according to Gabe Newell.

Forager has been delayed for a total of 4 months. That's not nearly as bad as most videogames in this decade!

I explained the reasons behind the delays on this post. Here is the TLDR:

  • I signed a contract that required me to release all console versions and PC versions simultaneously. Console versions notoriously take longer to develop (since you need to port the game to a new system). I had no idea how that worked and overestimated how long the process usually takes. Total beginner mistake, but this is my first ever commercial videogame after all!

  • The game was technically "ready" in November 2018, but it wasn't nearly as good as it is now. Over time the community made me understand there are some things that NEEDED to be in the game, so it can be the best version of Forager possible. I decided to work on these things so I could release on Steam the BEST version of Forager that I could. Stuff like Mac and Linux support, cosmetic items and costumes, build and terrain replacement, more creative options for buildings, a better endgame, more combat based encounters, better farming aspects, mod support, multiplayer, etc...


Soon™


It's honestly crazy how much better the game got since I mistakenly said it was "ready" back in November. Here is a detailed list:

  • Additional desktop exclusive options to disable screen effects, shakes and other accessibility options.

  • 8 new items and 1 new structure, each with their own new sprite assets.

  • 10 quality of life improvement or optimizations. They are all detailed here, here and here.

  • 71 new bugfixes.

  • 4 new music tracks.

  • Discord rich presence support for Desktop builds.

  • Mac version support.

  • Linux version support.

  • Massive file size optimization for all music files in the game.

  • Error handling system that sends error reports from desktop to our server. Integrated with both Discord and Trello.

  • Feature suggestion system for desktop, that lets players suggest features directly to us. Integrated with Discord, Trello, and Nolt.

  • Automatic savefile backups for desktop.

  • New main menu system with detailed development roadmap, community links and extra unlockable content (such as comic books, concept art with dev notes and the game's development story).

  • Rebindable key support for both desktop and consoles.

  • Code optimization reworks, bringing FPS to constant 60 for all platforms.

  • Initial work on Mod Support for the Steam Workshop.

  • Initial work on the PC-exclusive multiplayer version.


Multiplayer work has recently just started. It's going to take a while because we need to rework the entire game's systems to be compatible with several players at once. I have a lot of ideas on how it will work but here are some things I know for sure:

  • I want it to be able to support at least 4 players at once on the same world.

  • I want it to be able to support local multiplayer as well, maybe with splitscreens?

  • I want to add more free content so there are fun projects for severla people to work together towards. Think something super hard that requires teamwork: New dungeons with difficult bossess, Building a spacerocket and exploring other worlds, Teleporting to super hard versions of the current biomes, etc...

As for free DLC, the game will get free updates and DLC thanks to our Patreon supporters! This includes at least 6 big updates that will come right after the game releases, but I will keep working on free updates and DLC for as long as you guys want me to!


Because it was not finished! I had to wait until the console versions were ready, so why not use that time to make the PC version better anyway? There are several groups of people following Forager's development. Some of them complain and insult me on Steam forums, the others join the Discord server, participate with the community, post guides and tutorials, and donate money for development so I can improve the game and buy food for my family. I assure you Forager's fans have been playing the game for a while now, and they send me their feedback and suggestions every single month!


No more savefile wipes! You are able to play Forager on whatever desktop platform you want and then move your savefiles to Steam/Discord/GOG/whatever and continue playing as normal!


We have established that I need to release all game versions simultaneously. Early Access is legally the same as an official game release. If I did EA I would get sued for breach of contract. That's why I do Patreon, as a donation platform, it doesn't legally count as having released the game on a storefront yet!


I honestly just thought it would be cool! I loved videogames ever since I was a kid and I always dreamed of having shirts made out of some of my games.

A lot of your favorite videogames offered players merch before they released (Binding of Isaac, Ooblets, Celeste, Cuphead, Super Meat Boy and Darkest Dungeon come to mind, I am sure there are many many more). And some of them delay their launches even more than Forager.

I really didn't think it was going to upset the community this much, and for that, I apologize. The worst part is that developers actually make almost no money with merch sales since they are much lower than game sales and also give a MUCH lower net revenue percentage.

It was 100% because I thought it would be cool, and I always dreamed to have shirts and plushies of my games. I am so sorry if I offended you by doing this. I swear it was not my intention!


I care about what the community thinks because this is the first time in my life I am actually on the other side. I was always just part of the community, and this time I am the actual dev. It's super weird and I never get fully used to it.

I want people to like me and I want them to like my game. I spent so much time and effort and money working on it and I feel it's something really special!

We have a new Code of Conduct and toxicity and hate won't be tolerated anymore. Constructive criticism is always appreciated but complaining and insulting is never constructive.

I really hope we can all work together and make this game the best it can be!



Thank you for all your questions!

I am sorry if I didn't get to yours! If you enjoyed this we can do it more, it was a lot of fun!

And congrats to all the people that just won a Forager Steam key! Yay!

  • skelly
  • regeleedge
  • Duckrinium
  • H I M M
  • hannasolo100
  • BBackx
  • iFood
  • Flanders
  • Gomarel
  • 14_04_1987
  • Awakeneer
  • Bowlegs

These winners need to contact me in the Forager Group Chat to claim their keys!

The game will release as soon as it's ready! And it's going to be awesome!

What should we do in the meantime to keep the community active while we wait? I am open to event, contest and fun ideas! And I will be giving more and more free Steam keys as we approach release!

Thank you for all your support and Happy Foraging!
Forager - HopFrog
Hey everyone!

I have seen lots and lots of negative comments over the past month or so here on the Steam forums.

As a gamer myself that mostly uses Steam, I understand the frustrations and would like the chance to explain myself and why some things are weird and annoying. In the spirit of good communication with this lovely community, I will answer any doubts or questions you have!



Comment below on this post any question you want me to answer, and I will try to get to most of the important ones!


Some good examples:

  • Why is the game taking so long?

  • Is Patreon a scam to milk money out of supporters?

  • How much does it cost to develop Forager or other similar games?

  • Why couldn't I just release Forager through Early Access?

  • Why am I selling Merch before the game is out?

  • How long has Forager been in development?

  • How many times has Forager been downloaded?

  • How much money was donated to development?

  • Anything else you can think of!


I will literally answer anything to the best of my abilities!


Thank you so much for the support and happy foraging!
...