Squad 44 - SnazzyDuckling
Greetings!

Since our last patch that brought some fixes to our deployable AT guns as well as some well-needed weapon adjustment, we have been hard at work on cooking up another sizeable update.

This update introduces several new additions to improve the experience of our players, with this update you will see the addition of the “Victory Screen” which will replace the scoreboard as the default end screen for matches, you can still find the old scoreboard by pressing and holding TAB the same way you do during a normal game.



Depending on your winning and losing conditions of the game you will encounter different titles and messages on the victory screen, these range from Minor Victory/Defeat, Major Victory/Defeat to Total Victory/Defeat. As well as the winning or losing conditions like the enemy won by holding the objectives or from running out of tickets.

The Victory Screen will also feature several statistics separated into the best section and best player categories, these categories are:

- Objectives
Time spent in the objective either as an attacker or defender.
Having a full squad in a cap will give you a multiplier

- Combat Efficiency
Kill / Wound / Death Ratio score
Accuracy and Suppression Overall score.

- Camaraderie
Revives
Healing

- Logistics
FOB Uptime in total
Emplacements constructed

- Personal Statistics
Shots fired
Accuracy
Headshots
KIlls / Wounds / Deaths ratio
Soldiers Revived
Vehicles Destroyed

All of these stats are only relevant to your match and it’s is not being tracked or saved.


The update also brings our own Message Of The Day (MOTD) screen to the game, this was a big request from a lot of our communities who are seeking for better ways to inform server rules and information to their players.



The new MOTD is very customizable, allowing you to change headings to various sizes, colour coding of text and even allows for you to upload a 64x64 pixel server logo for you to use. The MOTD will be the first screen the player will be presented when they join your server and you can see the MOTD at any time by pressing the MOTD button on the top left of the scoreboard.

For our logistics players, we are also introducing some enhancements, now all emplacements will generate a colour coded outline around the which will tell you the building state of a structure. The colour is Red for unbuilt but placed state, Yellow for Semi-built and Green for fully built emplacements. Additionally, you can see the health of a deployable you are looking at, the healthbar will be located in the lower right corner of your screen.



We have also gone ahead and added a new M3 Halftrack to the game, we have given the Lee Enfield and the Springfield sniper scopes the same treatment we gave the K98k in the last patch, the M10, M18 and King Tiger will also be present on Chapter 1 maps alongside the armoured layers.


(.50 Cal included)

And lastly, we have gone ahead and made several game fixes to short and long time bugs in the game, adjusted and rebalanced several items as well as several optimizations and level design fixes to the game.


Changelog v2.0.875.15329
  • Added: Victory Screen + Team & Personal stats.
  • Added: New Message Of The Day when connecting to server.
  • Added: Outline over deployable when equipped with the shovel + health status of deployable.
  • Added: New Lee Enfield scope reticle.
  • Added: New Springfield scope reticle.
  • Added: New M3 Halftrack model.
  • Added: M18 Hellcat, M10 Wolverine & Königstiger to Chapter 1 maps.
  • Added: M18 Hellcat, M10 Wolverine & Königstiger to Armoured layers.

  • Fix: The walking dead. (body making walking sounds when dead on the ground.)
  • Fix: Pak38 sight being misaligned.
  • Fix: G41 missing shell ejection.
  • Fix: Stamina not regenerating while inside a vehicle.
  • Fix: Missing C96 for 1940 German Panzerbüchse 39 role.
  • Fix: Clearing your in-game cache will no longer reset your bound keys.
  • Fix: Lebel rifle having wrong bullet count.
  • Fix: Dinant Skirmish loading screen.
  • Fix: German Sdkfz. 251 Halftrack torque.
  • Fix: German Sdkfz. 234 Puma torque.
  • Fix: German Sdkfz. 232 (8-rad) torque.
  • Gameplay: Rebalanced the AT kits inventory to give all AT 1 round loaded + 1 extra.
  • Gameplay: Rebalanced the Sapper kits inventory.
  • Gameplay: Adjusted Churchill APDS round count from 25 to 10.
  • Gameplay: Adjusted Panzerfaust and PIAT Minute of Angle (MOA) to be more realistic beyond 60m.
  • Gameplay: Adjusted the shovelling speed to be faster.
  • Gameplay: Adjusted all rocket launchers to be considered shape charges & more consistent.

  • Level Design: Added M1A1 Bazooka to Training Range.
  • Level Design: Added holes in Carentan factory walls.
  • Level Design: Adjusted plaster and brick material to be less bulletproof.
  • Level Design: Adjusted the minefield in Utah Invasion 01.
  • Level Design: Adjusted the minefield in Carentan Invasion 01.
  • Level Design: Adjusted German protection base radius on Dinant Offensive layers.
  • Level Design: Fixed spawn on St Mère Invasion 01.
  • Level Design: Fixed Arnhem river damage volume.
  • Level Design: Fixed missing sewer section on Grave Skirmish 01.
  • Level Design: Fixed missing rubble on Dinant Skirmish 01.
  • Level Design: Fixed missing Commander Kubelwagen on Grave Offensive 03.

  • Effects: Fixed M18 projectile referencing Squad physmats.
  • Effects: Fixed PIAT projectile playing two effects at the same time upon armour impact.
  • Effects: Fixed 20mm on the Sdkfz 222 and Panzer II was using the 14mm rifle impacts.
  • Effects: Fixed chimney smoke material always rendering on top of other VFX.
  • Effects: Fixed 9mm/38cal rounds playing 303 impacts on the ground.
  • Effects: Fixed hay bales not having physmats.
  • Effects: Optimized .50 cal muzzle flash FX.
  • Effects: Optimized 20mm impacts on concrete and wood with a newer version using way fewer sprites.
  • Effects: Optimized GPU collision method from small arms ground impacts.
  • Effects: Optimized 20mm impacts on armour to be less resource-intensive.
  • Effects: Made various FX optimization to distance field GPU particle collision.



We hope the new features will be enjoyed by our playerbase as we continue to work towards the SDK, Sandbox, Territory Control as well as more fixes for the game.

One more thing!

Post Scriptum is closing in on its 2 year anniversary and we are so incredibly thankful for having such a passionate community dedicated to the game. We are hoping for even more awesome times ahead as we look to the future.

So from all of us here at Periscope Games. Thank you!
Squad 44 - SnazzyDuckling
Greetings!

It's that time of the year again! The Steam Summer Sale 2020 is upon us. Both Post Scriptum and Squad will be 25% on sale.



The 25% sale will run throughout the entire Steam Summer Sale.

One of our latest updates added knives, deployable Anti Tank guns and many other Quality of Life improvements.

So if you've been eyeing Post Scriptum or know a buddy you'd like to bring along, now is the chance to get a good deal on Post Scriptum.

https://store.steampowered.com/app/736220/Post_Scriptum/

If WW2 is not your cup of tea we highly encourage trying Squad from our publisher Offworld Industries

https://store.steampowered.com/app/393380/Squad/

We also want to let you know that we are currently raising money for charity in order to save and preserve history. We have an all-day event happening on the 27th of June, in just a few days. You can read about that effort as well as the events here:
https://steamcommunity.com/games/736220/announcements/detail/2463980472057830956


Sincerely,
Periscope Games
Squad 44 - SnazzyDuckling
Greetings!

Last week we released the update that introduced the deployable AT Guns and we have been monitoring their use and implementation closely, this helped us identify a few issues that were never thought about, this update should help this.

We also did a little more rebalancing to our Sten gun due to community feedback and we hope the changes will do good to the gameplay.

We will continue to monitor the update and the deployable AT Guns.

Get your full changelog below:


Changelog v2.0.820.15079
  • Fixed Deployable AT Gun being spawnable for free on FOB's.
  • Fixed Deployable AT Guns being available on Utah.
  • Fixed Deployable AT Guns being placeable inside most objects and on top of buildings.
  • Fixed Deployable Pak 36 spawning Pak 38 on Chapter 2 maps.
  • Fixed Sten to have same recoil pattern as the MP40.
  • Added Flak 36 to Chapter 2 deployable AT Guns.
  • Changed Panzerfaust MOA from 60 to 200.
  • Changed Sten sway to match the MP40.
  • Changed Sten sight to has less blur.
  • Changed the Zf39 Scope for the Kar98k to have smaller scope border.
  • Changed the Thompson recoil pattern to be less random and violent.



We are still raising money for the Airborne Museum in Oosterbeek and we are auctioning away a one of a kind Official Post Scriptum Developer hoodie, all proceedings of which will go to the museum and the fundraiser!

You can find the fundraiser {LINK REMOVED}.

Sincerely,
Periscope Games
Squad 44 - SnazzyDuckling
Greetings!

This update will bring some new features and additions to the game alongside some fixes well needed.

Let's go over some of the changes that have been made to the game.

First of all, we've gone back and given our Waffen SS models some well-needed love after nearly 2 years. Have a look at the new models you can see in-game.



The second major change is the addition of knives that can be used as melee weapon. This has been a request for quite a while and thanks to the Through the Periscope feedback program, it has now made its way into Post Scriptum.



Next up is the new deployable Anti-Tank Guns. We recognized a bit ago that the towing system isn't a good solution for the game due to the reliance on physics which, no matter how well we optimize it will cause weird glitches and issues. So, for now, the towing has been disabled while we work on a more optimal solution.

In order to compensate for this, and with the help of the feedback program we have made Anti-Tank weapons buildable including previously static weapons like the Flak 36 (88mm) and the Flak 38 (20mm). They also allow more flexibility in that they aren't static and so ambush positions can now more effectively be set up.



The Anti-Tank weapons have a base cost of 800 with the Flak 36 at a cost of 1000 points. Furthermore, you are limited to a maximum of 2 spawned anti-tank guns per team at any given time.

The guns will come in 2 stages similar to our other emplacements and buildable, an unbuilt and a built state. In the unbuilt state, the weapon will not be able to shoot or move and will need to be dug down similar to how other deployable are built.



Once built the anti-tank gun will turn into a vehicle that can be moved around. This only includes the anti-tank weapons that can actually move around, the Flak 36 and Flak 38 are not able to move and so they can quickly become vulnerable to air support.

The last major change is that we've added a Chassis Integrity icon to vehicles, this will give our vehicle drivers better information about the integrity of their vehicle. While we understand that Post Scriptum for many is a hardcore experience and they aren't necessarily a fan of these informational icons, we feel that it's important to give our players new and experienced enough information so that they can learn the in's and out's of the game.




Get your full changelog below:


Changelog v2.0.814.15050
  • Added new Waffen SS models
  • [Through the Periscope]: Added new knives as melee weapons to all factions.
  • [Through the Periscope]: Added deployable Anti-Tank Guns from logistic trucks. (Max spawn limit: 2 per team)
  • [Through the Periscope]: Added Chassis Integrity icon to all vehicles.
  • [Through the Periscope]: Canteen is now bound to Weapon slot #7.
  • Ticket count visible at the end for both teams on the scoreboard.
  • Fixed Austin K5 driver not registering damage.
  • Fixed problematic respawn at Marshland N. and Marshland S. on Utah Beach Invasion 01.
  • Fixed head mesh clipping through the german helmet.


One last thing, we are still raising money for the Airborne Museum and for that we are auctioning away a one of a kind Official Post Scriptum Developer hoodie, all proceedings of which will go to the museum and the fundraiser!

You can find the fundraiser {LINK REMOVED}.

Sincerely,
Periscope Games
Squad 44 - SnazzyDuckling
Greetings!

We are still full steam ahead with fixes and optimizations to Post Scriptum alongside our new feedback program “Through the Periscope”.

However there is a more urgent and pressing matter we feel that needs your attention, Post Scriptum like many other games in the genre relies very heavily on history and the archival of this in order to do what we do.

And with the war slowly reaching its 100-year mark, we are very grateful for the many museums and curators who work to preserve the history that is very quickly disappearing from memories of individuals.

{LINK REMOVED}


One such place is the Airborne Museum located in the former Hotel Hartenstein, Oosterbeek. This museum works almost exclusively with acquiring and preserving history around Operation Market Garden, the airborne operation to secure several key bridges in the Netherlands. Post Scriptum itself features this theatre of war as part of our first and biggest chapter “The Bloody Seventh”.

But they are in serious trouble at the moment and needs your help!



The Airborne Museum has been in existence since 1949. And in the last three years, the museum has undergone a major and quite extensive restoration all of the permanent exhibitions has been completely renewed.

The re-opening of the newly restored museum was planned for 13 March 2020, but due to the recent COVID-19 Pandemic, it could not reopen and the museum was closed until 1 June. From this date onward they are limited to how many visitors they can admit, which severely hampers them in recovering from the pandemic and the restoration cost.



In order to help the Airborne Museum, Periscope Games will be partnering up with EASY Company, the Community Cooperation Team and some of our wonderful partners to bring you an all-day event on the 27th of June! The event will primarily focus fundraising for the hotel and they have a lot of stuff planned!

We highly encourage you all to join the events or watch the streams surrounding it as EASY will be giving away several copies of our game in support of the fundraiser!


{LINK REMOVED}


If you would like to donate towards saving the museum and preserving this important part of history, then you can do so via the donate button above or {LINK REMOVED}.

Alternatively you can donate via their official homepage.


If you would like to know more about the Airborne Museum you can see info here
Squad 44 - [PS]SnazzyDuckling
Greetings!

We have small patch coming to tweak the new Carentan Invasion layer as well as a few fixes.

Changelog v2.0.798.14983
  • Adjusted minefield location on Carentan Invasion 01
  • Fixed exploding vehicles on Utah Beach
  • ZB26 recoil value tweaked to match Bren
  • Readding mortar shell name gone missing
  • Fixed unenterable houses on Utah Beach
  • Carentan Invasion 01 is getting one US MSP and German are getting none in defense.

Sincerely,
Periscope Games

Squad 44 - [PS]SnazzyDuckling
Greetings!

This update contains some minor fixes as well as a new invasion layer for Carentan. We are still working on optimization, performance and loading times. We appreciate all the feedback we've been getting regarding this issue.

We have also implemented the first few changes approved via the new "Through the Periscope" feedback program.


Changelog v2.0.790.14943
  • Added Carentan Invasion 01.
  • Removed assembly animation for M7 grenade launcher.
  • Added new destroy animation with shovels (right click).
  • Fixed missing APCBC shell icon on M18 Hellcat.
  • Fixed M18 Hellcat scope being on the wrong side of the barrel.
  • Fixed Tiger 2 animation issue for driver seat.
  • Fixed main menu Show/Hide option.
  • Sdkfz.222 is more resistant to shaped charges.
  • General map and game optimization.
  • [Through the Periscope]: Added Radioman ability to refresh regroup calls.
  • [Through the Periscope]: Recoil changes to all machine guns.
  • [Through the Periscope]: Adjusted Footstep for jog and sprint to be louder.
  • [Through the Periscope]: Hide enemy tickets on the scoreboard.
  • [Through the Periscope]: Changed Rate of fire on M1 Garand, G41, G43 changed from 0.1 to 0.17
  • [Through the Periscope]: Changed Rate of fire on M1 Carbine changed from 0.1 to 0.15

Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Greetings!

We are super excited to see everyone having fun and enjoying the new Carentan map, but we feel that there is something else that we need to address.

Over the last few weeks, we’ve been discussing and have realised that a lot of our players feel that their feedback isn’t being heard or acknowledged, we want to address this concern and to do that we are making some changes to how we interact with the feedback we get from the community.

For that reason, we are now announcing a brand new Community Feedback program that we've decided to call Through the Periscope. This new program will let our community help decide additions and changes that will get into the game.

The first major change is that we have launched a new Trello board that will give everyone an insight into all the feedback that the development team has seen and acknowledged. All feedback is split up into different categories depending on their scope and technical feasibility. You can find the new Trello board here

Every two weeks the community will get to vote a single piece of feedback that they would like to have greenlit on our Official Discord server. Once greenlit we will start work on implementing this feature. Please note that the order of greenlit items does not determine which feedback will be implemented first. The development team will have the final say and decision as to what will be voted on.

The feedback that is not picked will stay on the list until the next vote. This way our community has a direct influence on what features they would like implemented into the game.

Hopefully, this will help reassure our players that their feedback is being heard and acknowledged, as well as giving our players a visual representation of how far we have gotten with a particular feature.

The second change is related to how the feedback channel works within discord. Our bot will react with a thumbs up and thumbs down to every post in the channel. This will allow users to easily vote on feedback that they like or dislike. This will help us discuss internally what feedback our community likes or doesn’t like. Performance & bug feedback will not be added to the Trello board, as these are considered bugs or issues that are actively worked on and don't need a vote. Duplicate feedback and similar feedback also will not be added to the Trello board.

With these two changes, we can ensure that we are being open and transparent with our community about their feedback as well as including our community in deciding what they would like put into the game within reason and as long as it doesn't compromise the core experience.

Sincerely,
Periscope Games

Squad 44 - [PS]SnazzyDuckling
Currahee!

We are super excited to finally be able to bring you the Carentan map, which is now available in-game. Furthermore, we've added a daytime invasion layer to St Mere Eglise amongst a few other changes.

Changelog v2.0.770.14872
  • Added Carentan Offensive 01.
  • Added St Mere Eglise Invasion 02.
  • Fixed US Chevrolet G7100 Logi spawning Austin K5 Wreck upon destruction.
  • Adjusted Panzer VI Königstiger side plate armour to 80mm, roadwheel armour to 100mm, removed frontal fender weak spots.

Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Greetings!

The road to Chapter 3 has not been completely smooth and we’ve had to deal with a number of issues that kept us from releasing our very anticipated Carentan map.



We are now a month down the line and we are finally satisfied with the state of Carentan, which means that it will release to the public 28th of May at 4 PM CEST and as you might have guessed this is tomorrow, we are super excited to share Carentan with you.



We spent the last month ensuring that Carentan is playing and performing the way we want it to as well as ensuring that the map is fun to play. The map had bad performance and micro stutter issues. These are all resolved now and we want to thank every one of our players who helped us in that effort via public tests.



With the Carentan map, we will also see the new American tanks like the M18 and M10 fight it out with the German armour like the King Tiger. The Infantry gets to fight as either the 101st Airborne or the 6th Fallschirmjäger regiment for control over the town.



You will also get to use the new FG42 for the German paratroopers, this weapon was designed specifically to cram the best of the German Kar98k bolt action rifle and machineguns into one compact package.

We hope you are all excited to hop in and try out the new map!

Sincerely,
Periscope Games
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