Squad 44 - =BoB=BreizhoO
We want to write this open letter to our followers, fans and the most recent customers of Post Scriptum to update on the current situation of the project and address concerns about the game’s launch.

We apologize beforehand for the honest mistake (and we can't sincerely stress this enough) that the outdated information on our Steam page has caused some customers to feel mislead. Despite being such a small team, we had imposed upon ourselves a rigorous schedule up until release which, inevitably lead to some unfortunate errors. Some minor, but also others quite serious like the current case.

In response to this we aim to rectify the situation as soon as possible and update information accordingly across all of our social media. We have also discussed internally about taking big strides to improving communication with our player base. We have realized through your feedback that the consistency and regularity of our communication isn’t good enough.

We understand that those who have already purchased the game may feel cheated by this situation. As our apology to every single one of you, we will be asking Valve to open up refunds for the game to any customer regardless of hours played for the next week. (Until Friday 17th)

We are also aware of the complaints regarding what the full release version would be and that was mainly caused by the outdated information of our Steam page. We understand, once again, that you may feel mislead by this. A major part had to do once again with - which seems obvious now - poor management of our social media and propagation of information. While we have always been clear in every statement we have made in our official Discord and Facebook, we relied on the Roadmap announcement that was released to the player base prior to the Beta release. We took that as general knowledge that customers would absorb, however this was not the case and it should have been on our Steam page. It clearly states in the announcement what would be the order of things to come and therefore relay the appropriate information that the game won’t have all of the listed content at the set release date. In retrospect, we also didn’t communicate properly as we did initially believe that the main bulk of the content would be released in the full version and then the US faction (and all that comes with it along with Sandbox game mode) sometime after. Our view of the full release version is what effectively was launched yesterday. There is a disconnection of information between what we know and what we transpired to outside of the team, but once again, we didn’t present that well enough and only we are to blame.

The rest of the negative feedback that we have read is about overall performance and section cohesion. While we can’t offer a miracle instantaneous solution for the first, we will continue to make progress in that regard and it’s a matter that will require patience.
As far as the latter goes...it requires a new chapter of disclosure to better clarify not only what changes may happen to the spawning system but as well as of other features to come.


Moving Forward

This is not in order of delivery


For all the tough parts above, we’re still planning to move full steam ahead with continuing development of the game and we’d like to encourage everyone to stick along with us for the ride. We believe there is a lot of good stuff to come and we’ll elaborate on that herein with a roadmap we’re updating and releasing.

First of all, we’d like to step up our game when it comes to communication, in addition to the discord, twitter and livestream engagement we already have, we’re going to start making sure we take things to the next level with regularly scheduled live roundtables.

To address the issue of section cohesion and as a whole make teamwork more accessible, we are currently developing a new feature currently dubbed the “Regroup Call”. The basic idea is that there will be a new soldier class carrying a radio, and when the Section Leader is within a close range of this radio, he can issue a regroup call. This then turns the SL into a spawn point for the next 60 seconds that members of his Section can spawn on. In addition to this, Commanders will only be able to call in airstrikes when standing near a radio operator. There are certain things that will need to be fleshed out, like for example the spawn being disabled if the SL runs into an objective radius, but we plan to work out the kinks with testing.

Beyond that gameplay change, we’ll be making sure we’re continually making improvements to the replayability of the game. In the very short term we can expect new layers for Doorwerth, in addition to the new 8*8km city map Arnhem, which we will begin releasing in incremental 8x2km pieces shortly.

Beyond that we’ll have the American Airborne faction releasing in the coming months, along with 3 new maps, Grave, Veghel and Velmolen. The Environments team has also been putting a lot of work into improving the visuals of our maps, including ground shaders, foliage and lighting.

A new game mode “Armored” will focus heavily on tank combat. There will also be some other game modes coming that are currently being pitched internally. Our plan is for our community to always have a different gameplay experience every time they play.

Lastly, we will provide to the community with the SDK allowing you to map and mod Post Scriptum. The SDK will come in the future once the game is in a more stable state and the above issues are fixed.

Overall we apologize to all of our paying customers that many of the things above were not made clear in the past, but we hope we can rebuild confidence moving forward by continuing to pour our hearts into the development of the game, and by consistently improving the experience we are building.

Sincerely,

Romain “BreizhoO” Ferchat,
Studio Director for Periscope Games.

And the entire Periscope Games team.




PS: Enjoy a few screenshots from our upcoming Arnhem map







Squad 44 - Stadl0r


It has been two years and it all still feels quite surreal to be here today. Post Scriptum started as a mod with the idea of creating the tactical game of our dreams. The team made a lot of personal sacrifices without the knowledge that this mere passion would develop into a professional product that so many others would able to enjoy. That passion has been put to the ultimate test, transforming a dream into an entity that requires production planning, deadlines and inter-team cooperation; all whilst under the immense pressure to deliver not only an outstanding game, but one we want to play. This has not changed anything of the original dream, a passion can only be materialized through commitment. Which would never have been possible without your faith in our vision.

Today we would like to release Post Scriptum to the world. But you must know that this is not the end, only the beginning. We are actively working on new content to release, such as our biggest map, Arnhem, the US Airborne Faction, new game modes and constant improvements to gameplay and optimization. As of today you will be able to review Post Scriptum on Steam and we expect you to be honest! We could not have arrived to where we are today without the amazing support from you, our community. This release is only the first step and we are eager to keep advancing Post Scriptum to be better.

From all of the team at Periscope Games, we sincerely hope you enjoy the game, and we thank you, for everything.

~ Periscope Games

https://www.youtube.com/watch?v=UQ3YYgQ_IKw
Aug 3, 2018
Squad 44 - =BoB=BreizhoO
-Gameplay: Logistic members, sapper and tank commander get a wrench
-Gameplay: Max 2 active FOBS for attacker. Need to unshovel one to make new one
-Gameplay: Exploding vehicles will damage nearby infantry
-Gameplay: Magnetic mines damage engine based on its distance to it (bug fixing too)
-Gameplay: Turret audio switch from hydraulic to manual based on rotation speed
-Gameplay: Delay added between vehicle reset button (to possibly avoid them to go on the moon)

-Fix: Rebalanced GER/UK vehicles for engine destruction
-Fix: Removed the Create Rally command
-Fix: Construction truck not resupplying on some layers
-Fix: Increase mortar round switch timer to avoid reload speed exploit
-Fix: Heelsum church collision revamped

Cheers,
Jul 29, 2018
Squad 44 - =BoB=BreizhoO
You didn't like the Stamina not regenerating even in jog/walk? Good! We didn't like it either, it was a bug. It is now fixed in our Sunday morning hotfix!


-Gameplay: Magnetic Mines only damage vehicle engine

-Add: Bandage in Vehicle keybind can now be changed

-Fix: Stamina regen even on jog/walk
-Fix: Glasshouse_B is no longer bulletproof from the outside
-Fix: Radial icons now show the correct max emplacements available (logi)

Cheers,
Squad 44 - =BoB=BreizhoO
Here is another update of our BETA!

As usual, you can join the conversation on Discord and share your feedback and bugs:
discord.gg/postscriptum

-Gameplay: Rebalanced tank gameplay on some Oosterbeek layers (Firefly vs PZ.3 was an error)
-Gameplay: Players will be slowed down when jumping in bushes
-Gameplay: No freelook when binos are ADS
-Gameplay: More stamina added. Water bonus regen faster
-Gameplay: Crewmen can now heal/stop bleeding while in vehicles ("X" is default)
-Gameplay: Tweaked damage value to tank from magnetic mines and TNT satchels
-Gameplay: Bushes also play sounds when crossing them
-Gameplay: G41 and G43 zoom a bit more

-Add: Randomized spawn points location on defender's flag
-Add: 500lb bomb sound

-Fix: German smoke grenade weird collision behavior
-Fix: Tweaked engine failure volume for more awareness on its status
-Fix: Missing.50 cal texture on M3 Halftrack
-Fix: Sight on .50 cal
-Fix: Repair Station not repairing on Driel
-Fix: Random music playing on startup
-Fix: FOB emplacement limit (hedgehogs, barricades etc..)
-Fix: Cromwell 3D track
-Fix: Empty mortar rearming
-Fix: Heelsum night lighting (S08)
-Fix: Heelsum S03 wrong spawn removed
-Fix: Panzer 3 missing wheel making it steer right
-Fix: Suspension values tweaked on Stuart
-Fix: Oosterbeek S03 misused flag
-Fix: Removed Driel and Oosterbeek low quality minimap, can only be HD now
-Fix: Changed Heelsum landscape material to be non tessellated to improve perf on AMD and mid end rig
-Fix: British and German shovel are equal
-Fix: British FOB model is now correct on unconstructed state

-Dedicated Server: Updated MapConfig.cfg


Cheers,

Squad 44 - =BoB=BreizhoO
We have a hotfix for Post Scriptum coming up shortly. Server admin will update during the day. Thanks everyone!

Changelog:

- Fix: Deployable mortar/MG can be entered
- Fix: Tank engine can now be repaired on destruction by Tank Crew wrench (go at the rear and stay clicked until anim finishes)
-Fix: Grass LOD tweaked to be less obvious
-Fix: Possible fix on some weird server crash
- Add: Tank engine failure sound playing when trying to turn it on while destroyed

Thanks.

Squad 44 - Stadl0r


We would like to announce that the Open Beta is now available to play of Post Scriptum! Those who Pre-Order will get instant access and will be able to play 24/7 until our release on August 9th, 2018.

To celebrate we'd like to release a teaser trailer for you to enjoy!


https://www.youtube.com/watch?v=vy4579wry7I


Beta FAQ


What is the Open Beta?
The Open Beta will run from July 18th till August 9th, 2018 and will be playable 24/7 during that time. This period will allow us to collect important information in order to resolve bugs and optimization in time for the release of Post Scriptum

How do I get access to the Open Beta?
Only those who Pre-Order Post Scriptum on Steam will get access to the Open Beta. You will receive instant access regardless of the tier you purchase.

After you purchase, you will see a second game in your Steam library, titled “Post Scriptum - BETA”. This will be the client to play the Open Beta.

How can I report Bugs, Glitches or Feedback?
You can report all issues you find either on our official Zendesk portal https://postscriptum.zendesk.com/hc/en-us/requests/new or via the appropiate channels on Discord.

I am having technical issues, where do I get support?
You can visit our official help desk to submit a ticket https://postscriptum.zendesk.com/hc. On our help desk you can also find solutions to common issues. We also offer community support on our Official Discord Channel (https://discord.gg/postscriptum)

What is available during the Open Beta?
All core features of the game will be available from vehicles, weapons, commander supports, logistics, paradropping, etc. 3 out of 5 maps will be playable, featuring 21 variations with different lighting (Dawn, Day, Dusk, Night) and capture points.

When does the Open Beta end?
We will keep the beta open until the launch of Post Scriptum, on August 9th, 2018. From now until then all servers will be available.

How can I host my own PS Server?
We will be releasing dedicated server files shortly which will allow you to host your own dedicated server.

You will also be able to rent a configured server directly from our hosting partners, Bluefang Solutions, Nitrado & ZAP Hosting.

Will there be updates during the Open Beta?
We plan to keep updating the Beta build which will add fixes to bugs, optimization and a few new content features! Keep an eye on our social channels for news regarding this.

Official Channels

Discord: https://discord.gg/postscriptum
Facebook: https://www.facebook.com/PostScriptumGame/
Twitter: https://twitter.com/postscriptumgam
Twitch: https://www.twitch.tv/postscriptumofficial
Website: http://postscriptumgame.com


Squad 44 - =BoB=BreizhoO
Squad 44 - =BoB=BreizhoO
Dear PS Community,

We want to thank everyone for your support and helping us with our previous week-end tests of Post Scriptum. It has been truly amazing for us to see the positive reception during our past public playtests from live streams to the comments being shared. However, we realize that there are still bugs and issues keeping you from enjoying the game to the fullest. We really value you as our community and want to ensure our game is the best we can have it for release.

After this past weekend test, we recognize that there are still issues with bugs and optimization that we would like to be resolved before we release the game. Based on our internal QA process, we were under the impression our optimization had undergone significant advancements. But after collecting a higher volume of performance reports from our public testing weekend, we realize there is more work to be done in order to get the game to a fully optimized state.


With that being said, as hard as a decision it is, we have decided to postpone our release date until the second week of August in order for us to resolve issues around optimization and bugs. Being a small independent team has made this decision difficult as many of us have worked 3 years on Post Scriptum. We really want to make the best impression we can when it comes to release and not put out something we know ourselves has issues.

Instead of releasing an unoptimized game on July 18th, we would like to open up a 24/7 open beta period until our new release date. This will allow you to still enjoy and play the game, while helping us collect vital information to resolve all bugs and optimization issues in time for release. Post Scriptum is currently feature complete, and this beta period will allow our team to allocate all resources to bug fixing and optimization.

All pre-orders will obtain instant access to the beta period when it is live and the game on full release.

Open Beta Content
- Dedicated Server files for public use
- 24/7 Access to the game
- All core game features
- Pre-order gives instant access
- Ability to report bugs, feedback and glitches
- Consistent updates with fixes

Once again we want to thank you all for your support and we are eager to get you playing Post Scriptum as soon as possible.


Periscope Games
Squad 44 - Stadl0r
Last night we deployed a hotfix which has resolved the server crash issue. We understand that this problem made it difficult to play with frequent crashes. With that we have decided to extend the playtest until:

Monday July 9th @ 8AM GMT / 4AM EST / 10AM CET.

Thanks for playing Post Scriptum!

~ Periscope Games

Changelog - Server crash fix - Bush collision was made a bit smaller - Puddle Impact fix
...