Squad 44 - Stadl0r
In preparation for our Testing Weekend (Which Starts Saturday, May 26th at 8:00AM UTC / 4:00AM EST) we would like to share our guide on learning the basics of Post Scriptum.












Squad 44 - Stadl0r


We are now online with our live stream of Tea Time with the Devs!

https://www.twitch.tv/postscriptumofficial

Squad 44 - =BoB=BreizhoO
This is it folks! Sky is clear, Operation Market Garden is a go this weekend!
We have more than 30 thousands soldiers waiting on the landing grounds ready to get into action.



Vehicle behaviour is now a lot more stable (not perfect, but playable/enjoyable) and all the current bugs and issues should not break the game.
Keep in mind that you will play on a development build and bugs **WILL** happen and all our features, gameplay mechanics are subject to change.

While we make sure the logistic is ready for the weekend operation (servers, anti-cheat, grenades are properly packed and hot tea) Periscope Games entire development team would like to invite you to a **Live Tea Time With The Devs stream on Friday night at 7.00pm GMT**, where we will walk you through our maps, game mechanics, tanks system, rules etc..
That way you will be ready to get into battle without being a headless chicken running clueless to a certain death. Don’t be a burden and make sure you are game ready!



On a side note, all Douglas C47 will have to stay grounded for this first event, we did not have enough time to properly test it and the system is not yet robust enough to go live. We know you understand, it will come not long after..
On the bright side, you will be able to fail miserably to penetrate a Panther from the front in your trusty Cromwell! So if you plan on being a tank commander, make sure to inform yourself about tank weak spots, that will extend your lifespan and your crewmen considerably. A good tank crew is an alive tank crew!

We will share with the community a list of known issues so you know what is pointless to comment on. For everything else, we will have a support line ready on our website for you to open a ticket. We don't know yet what our response time will be, but we will do our best to get back to you as quickly as possible. There is also our Discord server where the community will gladly help newcomers: discord.gg/postscriptum



Only people who pre ordered the game will have access to the weekend playtest. However, it will be heavily streamed so if you like what you see and you change your mind, pre ordering the game will grant you immediate access to the event and the following ones.

Last but not least, Periscope Games would like to say a massive thank you to our two “Official Server Providers” for the weekend event!


BlueFang Solutions

https://www.bluefangsolutions.com/index.html

and

Nitrado Server.

https://server.nitrado.net/

If you are in need of a server provider for your favorite games, check their link below. They will be able to host your server for Post Scriptum when we release.
Thanks to them for providing over 120 servers!!! Sincere thank you from all of us!

We hope you will like our game and see you on the battlefield!

PS: Pre load will open tonight after our live stream for all the people who pre ordered Post Scriptum. Pre ordering during the weekend will grant you immediate access to the playtest.
We will start turning server gradually on tomorrow Saturday 26th of May around 8.00am GMT!

Sincerely yours,
Periscope Games
Squad 44 - =BoB=BreizhoO
Dear PS community,

As most of you already know, Periscope Games is hosting internal playtests twice a week in order to make sure our first iteration of Post Scriptum is the most enjoyable as possible.

At the end of April, we had our big event with developers, streamers/YouTubers and internal playtesters etc.. We were very confident on what we had at that time and were only missing a few optimisations, our user interface upgrade and some minor corrections here and there to the game mechanic. That build was on Offworld Core A10.

Based on the stability of the A10 build, we weren’t foreseeing any major issues when switching to A11 in late April. Minor issues are always to be expected when you upgrade to a new core and things tend to break but nothing we haven’t experienced in the past.

Development kept on going with Weekend Playtest planned for May in mind.

Unfortunately our internal playtest last night [17/05/18] proved to us that we are not ready to share our current build with you guys and we will cover the reasons for this heartbreaking decision.

We will also explain why we do not wish to provide you our old A10 build as it will not provide the full Post Scriptum experience we want players to have for their first time.

However things are not as bad as it sounds though, far from it actually but a delay appears to us like the only viable alternative for that *one* critical issue.


Let’s start with the bad part then, the main reason why Post Scriptum will not be in your hands during the month of May as originally intended and marketed.
Since our A11 upgrade, vehicles are having a very hard time communicating between the server and client. In short, what you see is not necessarily what your teammates will see, so this sight was not uncommon at all during the play test.





This issue is new to us and is not something we encountered with A10 or previous builds and that is the reason why we were so confident about delivering the playtests in May. Classic game development some will say. And yes, that is THE ONLY reason we are not delivering the game right now as everything else is relatively smooth and in good working condition.

Now that the bad news is out of the way, let’s get to the good part! Yes, we also have good news for you folks.


As soon as we fix the vehicle desync issue we will get the playtests live to you!

Heavy optimization was made to the core, players are experiencing better framerate overall, the game looks sharper and our recent lighting tweaks will make it more pleasing to the eye.
We are also getting very close to our final in-game user interface. All those little things will overall give you a better experience of what Post Scriptum is all about.

Now, the question you are all asking yourselves.

When are we going to be able to playtest Post Scriptum then?


There is no clear answer to that question yet sadly. The process to fix this is a bit time consuming, but rest assured that as soon as this bug is confirmed dead we will very happily scream it loud on all our social media channels.


I think it is pretty clear by now that this is our only blocker. As soon as it is fixed, the game will be available to download for playtest. Weekend or not.

Thank you for your understanding, as a final word for today, all of us at Periscope Games want to thank this wonderful community for the support and excited responses we've been receiving during development.

Believe us, we want PS out in the public as much you do and both Periscope and OWI are all working around the clock to get this one issue fixed and ultimately get the game in your hands.

If you want to have the latest news, join our Discord: discord.gg/postscriptum
Squad 44 - =BoB=BreizhoO
Road to the weekend playtest - Status update #2

Hello dear followers,

The first half of May is almost complete as we are getting dangerously close to the time you will be able to playtest Post Scriptum.
The team is still working very hard on our "Offworld Core A11" upgrade and things are a bit more complicated than we originally anticipated and new issues have arisen in some unexpected ways.
The old build we used during the playtest in April with content creators remains to this day the most stable build that we have.

Here is a little overview of the issues we are currently experiencing and that we want solved before you can enjoy Post Scriptum in the best conditions possible.

From Offworld Core A10 to A11:

Current Pros:
-Players experienced better frames per second
-Penetration system on tanks with ricochet and damage on internal components (aka: "VDM1" Vehicle Damage Model part 1)
-Reworked UI, very close to final, still a few things to complete
-Reworked lighting which make the maps look much better

Current Cons:
-Vehicle behaviour is heavily unpredictable (This is the unexpected part of the upgrade)
- Paradoxically, some players also experienced worse frames than before, we need to spend more time to figure this one out to make sure all PCs have the same experience.


As you already know, we are planning Post Scriptum weekend playtest to be going live possibly during the third and fourth weekend of May.
The third weekend of May on A11 build is most likely to be compromised by those cons we liste above as they are very close to game breaking and we do not wish the public to have their first experience with PS under those conditions.


Stay tuned, as soon as those two majors issues are fixed PS will become available to you!!
Thanks for your support, we'll see you on the battlefield soon!

Periscope Games team.


Join us on Discord and don't miss a single update!!

discord.gg/postscriptum
Squad 44 - =BoB=BreizhoO
We are now in the month of May and as you may know if you have already pre ordered the game, this month you will finally be able to playtest the game during what we will call "Weekend Playtests".
Those "Weekend Playtests" dates are not yet defined, however, we can already tell you that it will happen this month as planned originally!

Here are a few things that we still have to finish before you can experience the game in the best conditions:

-Finalize our User Interface (UI)
-Upgrade the entire Post Scriptum project to "Offworld Core A11" and test it internally.
-Integrate "Vehicle Damage Model part 1" (Internal components & shell types)
--Optimize and complete our parachuting prototype from last year (optional for W.PT)

When we are satisfied with our content, we will announce the weekend playtest dates on all our official social media channels.

Discord: http://www.discord.gg/postscriptum
Facebook: https://www.facebook.com/PostScriptumGame/
Twitter: https://twitter.com/PostScriptumGam



If you haven't already, check our Discord server where we have gathered all the videos from our recent live event with a lot of content creators.
Countless hours of footage to give you a rough idea of where we currently are.

Want to play the game as soon as it is available? Pre order now

https://store.steampowered.com/app/736220/Post_Scriptum/


Periscope Games.
Apr 28, 2018
Squad 44 - =BoB=BreizhoO
Live Event H-1!!
Join the discussion on Discord!
discord.gg/postscriptum



@bikeman @Sacriel42 @Luetin09 @DiplexHeated @66th_Nano @jackfrags @ShermanatorYT @DesmoLocke @PhlyDaily @typextpx @BigfryTV @Valryan12 @AngryJoeShow @Mootality @NoFrag @shroud
And many many more!!
Apr 27, 2018
Squad 44 - =BoB=BreizhoO


Join us on Discord to talk with us during the event.

discord.gg/postscriptum
Squad 44 - =BoB=BreizhoO
Attention! We are pleased to announce this weekend on Saturday, April 28th at 8PM GMT, 3PM CST, 4PM EST, 1PM PT we are hosting a live gameplay session with some of your favourite content creators.

Each creator will be streaming live gameplay of Post Scriptum on their appropriate channels and will be holding Steam Key giveaways.

This event is not to be missed!

Squad 44 - =BoB=BreizhoO
You can now pre-order Post Scriptum on Steam!
Steam Page: http://store.steampowered.com/app/736220/Post_Scriptum/

To celebrate this event, have a look at our teaser!

https://www.youtube.com/watch?v=yFKNSu_aI5I


Share with your friends and join our community on Discord.
Discord: https://discord.gg/postscriptum
Facebook: https://www.facebook.com/PostScriptumGame/
Twitter: https://twitter.com/PostScriptumGam
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