Basically, it’s a great way to fill that E3-shaped hole in your schedule by actually *playing* upcoming games, rather than just watching them! This type of digital event is still a bit of a new frontier for the game industry, but as someone who lives in Australia (and wouldn’t ever get to attend the big physical events) I’m really interested to see how this goes. It’s also a good excuse for me to update the game’s Steam page, so I’m in the process of changing the descriptions and replacing old screenshots with nice, shiny new ones. The Steam Game Festival is an event that shines a spotlight on games set to be released within the next year. From June 9th - 14th, check out upcoming releases, try them out with time-limited demos or short playable experiences, connect with the developers behind the games, and add games to your wishlist for a reminder when they release!
If you only give the player one method of doing something, they don’t really get the impression that they’re playing, right? They’re just doing what they’re told.Honestly, that perfectly sums up what I’ve tried to achieve with 8-Bit Adventures 2, and what I’m hoping will make the combat feel satisfying and fun to RPG newcomers and veterans alike.
Having multiple options available, and multiple things that a player can do, is very important. It means that when they pick the right one, they feel clever and skilful as a result.
That feedback cycle is very important. RPG combat provides lots of opportunities to make decisions - from the different abilities, to how they use them on different enemies. When you make the right one, it makes you feel good - I think that’s always important to think about when designing battles.