Enderal is the Skyrim-based sequel to top Oblivion mod Nehrim: At Fate's Edge. It occupies a similar space of disbelief in my mind, too. Normally, I would never assume a total conversion of this size and scope could ever make it to release. But then, I thought the same about Nehrim and that did come out—despite what years of watching big mods get dragged down by drama has taught me.
Can Enderal be similarly real? The mod's makers not only think so, but think it'll happen next year. As proof of their intentions, they've released a trailer filled with scenes and environments from the game. It certainly looks like it exists.
For more on Enderal, head over to its ModDB page.
The developers of upcoming Skyrim total conversion Enderal: The Shards of Order have released a new trailer, showing off a location dubbed the Undercity.
I’m curious: just how does one acquire a Shard of Order? First you’d need to shatter an intangible concept, which seems like a lot of hard work, even for a fantasy big boss. Ordering a Shard seems a lot easier: you can just have one custom-made by any number of Skyrim merchants. Enderal, whoever you are – you have my number. Call me.
It's been a while since we last checked in on Enderal—the Skyrim total conversion from the makers of Nehrim: At Fate's Edge. Now that ModDB's annual award season has started, though, in-progress mods are rumbling to life in order to maybe tempt you into giving them a vote. Hence this trailer: a look at the game's Undercity. It's an atmospheric place, even if it doesn't show much beyond the environment and its inhabitants.
Enderal is a sequel to Nehrim, and as such aims to create a world unrelated to TES's Tamriel with a "complex, dark storyline and thousands of secrets to discover". There's still no end to development in sight, but the mod's makers promise more video updates in the new year.
I have The Vanishing Of Ethan Carter installed on my PC and ready to go. But there’s something that’s been playing on my mind regarding that game before I’ve even booted it up. It’s been nagging at me ever since I watched a video from Andy Kelly’s Other Places series the one which focuses on Ethan Carter’s Red Creek Valley and it finally crystallised a problem I’ve been experiencing for years without being able to put it into words.
Just after a shot of a dam there’s a lingering shot of a churchyard. In the foreground a handless statue of Jesus marks the grave of a woman named Thusnelda. In the background the autumn trees sway in the breeze and the weed-infested grass well, I want to say that it sways but it’s a sway which comes via a clump-by-clump waggle. That grass is why I’m proposing there exists a foliage version of the uncanny valley.
There are lots of survival games, but there are also lots of games which >could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i)write a diary of our experience playing with it ii) explain how to do it yourself.>
I found Meeko sitting by the side of the road. He is one of Skyrim s shaggy, grey wolfhounds that look as old as they do stupid. He saw me, turned around and ran into the thicket. I followed him through the trees, where he led me to a run-down shack. I looked inside and there, lying still and grey on the shed s single rickety bed, was Meeko s owner. He was dead. The mongrel looked to me, blinked in the cold and seemed to whine. All right then, I thought, you can follow me. It was a decision I never came to regret. Later on, Meeko killed a lot of people for me.
But more importantly, Meeko kept me warm in Skyrim s deadly mountain passes. One of the mods I have installed is Frostfall, which gives the player a few extra things to worry about. Exposure can leave you freezing to death, while being wet means you succumb to the cold even faster. You have to keep yourself warm at fires and fill up on hot soups to keep your exposure meter from dropping too low. Once, I tried to swim across a small, icy river and before I could get a fire going on the opposite shore I passed out from hypothermia. I woke up in a familiar inn, penniless, frostbitten and with this note in my pocket.
There are lots of survival games, but there are also lots of games which >could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.>
You may have already read my Skyrim survival diary and if not, why not? It sees me struggling to ward off frostbite with wine and adopting the game s most lovable dog just to keep my feet warm. If you want to plod through the winter wastelands of Tamriel with the same survival mode in mind yourself, these are the mods you ll want to add. Most of them come from a single source, the Nexus modding community. Before you grab them, it is best to have their Nexus Mod Manager installed, as well as something called SKSE. (You will also have to register to join the Nexus community to download these files). Getting all this architecture in place is a minor frustration compared to the improvements you ll see in the end. It will be worth it when you find yourself freezing to death under a rocky outcrop with no wood to start a fire.
I love RPG lore. I walk into a virtual library in pretty much any game you care to mention, and I'm stuck there until I've read every single book in the place. And there are few games with more voluminous lore than The Elder Scrolls series, which is why the two series of books recently announced by Bethesda—The Elder Scrolls Online: Tales of Tamriel and The Elder Scrolls V: The Skyrim Library—represent such a dire threat to my wallet.
Bethesda didn't actually reveal how much these books will cost, but they sure don't sound cheap. There are five "lavishly bound" volumes in total, two for TESO: Tales of Tamriel—Vol. 1, The Land, and Vol. 2, The Lore—and three in The Skyrim Library—Vol. 1, The Histories, Vol. 2, Man, Mer and Beast, and Vol. 3, The Arcane. The books will collect all in-game text from both TESO and Skyrim, plus concept art and, for the TESO books, nearly 100 pieces of all-new art "illustrating the lives, the land, and the lore of Tamriel at war."
The series is being created by Titan Books, which has previously published licensed novels and art books for other games including BioShock, Crysis, Halo, Dead Space, Resident Evil, Thief, Titanfall, and two Elder Scrolls novels, Lord of Souls and The Infernal City. The first volumes are expected to launch in March 2015.
Where next in Skywind's ongoing tour of a Skyrim-built Morrowind? It's West Gash; home of cliffs, canyons, hot springs and ruins.
If you've thus far managed to miss the mod, its aim is to recreate—even redesign—the entirety of Morrowind in Skyrim's younger engine. Quests, NPCs, and environments will all be brought over, although it's the latter that the most recent trailers have focused in on.
Previously, the mod's official video archivist has previewed Bitter Coast. You can keep an eye on the official channel for more.
Thanks, RPS.