Today come a new update and a preview of the next content.
Harvest Update patch notes
- Play & Go: if you're not in the game at the start of your turn, an email notification will be sent to the email adress linked to your Asmodee.net account - Camera: a new option to turn on/off all camera animations - Final score calculation: skip the animation by clicking on the blur area - Local game stats: two new tabs for Combat & Other - Mech tab: the artwork now corresponds to your faction's Mech design - Keyboard shortcuts: refreshed graphics - Online: fixed freeze when attacking 2 hexes controlled by the same opponent in a single turn - Graphics: reflection probes are now active only in Beautiful & Fantastic quality profiles. If you were experiencing issues with the texture of the map (black patches), switch to any other graphics quality in the Scythe Configuration window at launch.
What's next?
Next in the pipes are improvements to the Hard AI, textured character models, gifts of Coins between human players, the Spectator mode for online games and more new features and fixes.
Thanks for reading! - Asmodee Digital & The Knights of Unity
Thanks a lot for your feedback! This week's update is dedicated to all players who have shared with us their suggestions, error reports and logs, helping us tremendously in improving the game and cleaning up issues.
New features
- Nordic Seaworthy: it's now possible to retreat to multiple territories after Combat - Controls: permanent camera rotation - Controls: new option to toggle the keyboard shortcuts on/off - Local: when several human players are in a game, the Objectives and Combat Cards list are hidden by default. Click anywhere at the start of your turn to reveal their secret content. - Online: it's now possible to resume Play & Stay games - Online: it's now possible to create private games (invited friends only) - Online: min/max ELO change indicator in online games - Album: illustrations of Player Mats & Faction Mats added in a new tab
Bug fixes
- Crimean Coercion exploit fixed - Authentication issue fixed - Combat softlock fixed - AI rare freezes fixed - Online stability improved - Online: ELO and Karma ratings reset to their default values for the players whose ratings were under these default values due to technical issues (if you'd like to learn more on the ELO system, read this) - Blocked objective completion during actions fixed - Tutorial issues on 21:9 screen ratio fixed - Fix for Worker loaded on a Mech was not getting his move if the Mech forced an enemy Worker to retreat - Chatroom issue after the game summary screen fixed - Various sound FX issues fixed - Various keyboard-related issues fixed - Various issues specific to the Mac OS version fixed
Soundtrack
The new Factory track is available in game and in the free Soundtrack DLC:
The digital adaptation of the cult board game Terraforming Mars is out. Compete with other corporations for a race to create life (and profits) on the Red Planet!
Today's release is Scythe's full launch on Steam! Thanks a lot for your support and feedback!
New features
Hard difficulty AI
Action Assist Display
Camera Rotation
Basic stats for local games
Keyboards shortcuts (press Alt to display them)
Extra sound FX
Steam Content (badges, Trading cards and backgrounds)
Mac OSX support
New languages supported: Japanese, Traditional and Simplified Chinese, Brazilian Portuguese, and Russian.
Bug fixes
Players' Feedback implemented
General Stability fixes
Quality of life improvements
Frozen animation bug when reloading a game
What's next?
The end of the Early Access doesn't mean the end of the free updates: we plan to keep adding new features in the coming weeks and months:
Bribes (see page 26 of the rulebook)
Spectator mode for online games
Textured character models
Drag & drop during Move action
More local game stats
Camera customization (rotation, animations)
More improvements to Hard AI
If you spot any issue, please report it on the forum and we'll investigate and fix it as soon as possible. If you enjoy the game and would like to support it, feel free to write a Review on the game's page.
Today is a big day for Scythe: Digital Edition, as you'll now be able to play online multiplayer games!
New features
By logging into a free Asmodee.net account (not mandatory to play offline), you can now access the online multiplayer lobby which includes: - synchronous games (Play & Stay) and asynchronous games (Play & Go) - a friends list - a lobby and in-game chat - a karma system (more details here) - an ELO system - a wide range of statistics such as your personal ELO rating history, your top and averages scores, your combat performances, and more. All your stats can be sorted per game type (normal or ranked), per faction and/or per player mat.
Bug fixes
Tutorial: the Factory cards are now showing up when needed. Card album: the cards are no longer locked after leaving and launching the game (thanks to a local achievements cache)
Transport: the resource load/unload animation is no longer triggered twice.
Stars: it's no longer possible to achieve a 7th Star via the last Recruit action (e.g. by selecting +2 Power and maxing it at the same time).
Performance: the framerate drops caused by multiple instances of the alternative food model have been fixed.
The Factory card #14 now indicates when the player can't get an extra Worker.
What's next?
The best is yet to come: the next patch will introduce the Hard AI, interface improvements, 5 new languages, Mac support, Steam trading cards...
August is going to be a busy month for Scythe! While the biggest changes (online mode, Hard AI, 5 new languages...) are being ironed out, today's patch introduces the Album, Promo Cards and several ideas from the community.
New features
- Promo Cards & Album All Promo Cards of the original board game are now implemented; a total of 36 Encounter cards, 18 Factory cards and 27 Objective cards. They're all listed in the new Album menu. Most cards are ready to use, however you'll need to unlock Achievements to access to the whole collection. Check your Album for all the details! To use your unlocked Promo Cards, simply toggle the option Promo Cards when creating a new game.
- SFX Player Mat actions now play sound effects. More are coming, and we're looking forward to your suggestions.
- Traditional resources models As requested, a new option replaces the Digital Edition resources models such as bread loaves and white oil barrels with the official Realistic Resources models such as sacks of grains and blue oil barrels.
- Expandable Top Tracker As requested, the top tracker is now easier to expand and shrink. No need to aim for the arrows - simply click anywhere on the tracker to cycle between its 3 states.
- Expandable Player Mat As requested, the Player Mat can now be enlarged by clicking on the little arrow above its top left corner.
- Tooltips in Options window The various parameters of the Options menu are now explained with tooltips. Simply leave your mouse for a second over any element to display a description.
Bug fixes
- Fixed: all achievement conditions - Fixed: Saxony's Underpass ability was sometimes blocked by a river - Fixed: Combat screen issues when using the button 'Center on the Battlefield' - Added: missing warning for maxed-out actions (e.g. when you can't deploy more Mechs) - and a bunch of fixes for smaller issues
If you enjoy the game and would like to support it, feel free to leave a Review.
See you soon! - Asmodee Digital & The Knights of Unity
You may have noticed some strange bugs since last week's update. Today's patch is taking care of them and introducing a couple of requests from the community.
Patch notes
Game start panel: [Randomize all Mats] & [Reset all Mats] buttons added in case you want to avoid certain Factions or Player Mats
Game start panel: custom bot names are not overwritten when changing difficulty level (you can restore the default by deleting the name)
Bonus inspection moved to Options window
Score & Stars descriptions split into two separate tabs
[bugfix] Industrial Rusviet prevention - rewrote the algorithm (the previous was a likely source of many other bugs due to allowing mat duplicates, eg.: workers displayed in wrong spots, weird Undo behavior)
[bugfix] Combat: results were not showing up after being attacked by a bot
[bugfix] Combat: restored enemy combat card number preview (got lost in the last update)
[bugfix] Combat: (visual) sometimes Crimean mechs were replaced by Saxon mechs
[bugfix] Nordic Seaworthy retreat after combat was missing info & a transport panel
[bugfix] Achievements: were calculated for wrong players
[bugfix] Endgame showcase was getting stuck/not cleared out when showing final score board
[bugfix] Ending the game in multi-combat situation (was possible to get more stars or block the game)
[bugfix] Saxony Underpass & Disarm abilities were not taking Mines into account
[bugfix] Confirm window was wrongly displayed when playing with Confirms off & Warnings on and selecting a bottom action then answering 'no' (don't take that action) to the warning
[bugfix] Camera was getting messed up when loading a game after winner showcase
[bugfix] Camera zoom calculation during enemy move animation
Thanks a lot to the players who have helped us track these issues!
This patch doesn't affect our progress towards the next step of the roadmap which will introduce the online mode, promo cards, sound FX and interface upgrades.
Thanks for reading! - Asmodee Digital & The Knights of Unity
Our first major update is here! The Early Access build 0.5.4 brings a host of changes and new options for the beginners and the veterans alike.
Patch notes
- Tutorial missions overhaul All tutorial missions have been debugged and revamped to provide a smoother, smarter introduction to the game. In addition, completed missions are now marked as such so you can follow your progression.
- Current score preview The scoring tab now includes a new button which displays the current score of each player.
- End game scoring animation A completely new animation is now played at the end of the game to show the details of the scores, step by step: Popularity tiers, Stars, Territories under control, Resources under control, Structure bonus and Coins.
- Return of the Combat Cards Exit Ammo! The game now uses the traditional name and icon for the Combat Cards. It's exactly the same thing.
- Power, Popularity and Triumph tracks Here's a new option available any time from the Options window. It'll add the traditional panels around the map so you can quickly check the position of all players in the race for Stars, Power and Popularity.
- Industrial Rusviet combo ban This new option is available when starting a new game. If turned on, it'll prevent the random pairing of the Industrial player mat with the Rusviet Union faction, as recommended by the FAQ of the board game.
- Round counter fix Global rounds are now counted instead of individual turns.
- Camaraderie ability fix Cheer up Polania, your Mech ability will now work as intended. Let's read the rule again: You do not lose popularity when forcing an opponent's workers to retreat after winning combat as the aggressor. This applies any time on your turn when your character or mechs force an opponent's workers to retreat after combat.
This patch also adds extra tooltips and numerous bugfixes, with additional bugfixes being worked on. As usual, if you stumble onto any bug please, please report it on the forum and we'll investigate.
Free soundtrack
As a small gift for your ears, here's a free DLC containing all music tracks currently in the game. It'll be updated with any extra tracks added to Scythe: Digital Edition in the future (yes, including new factions themes!). You can finally listen to these bone-chilling Nordic tunes while playing the original board game with your friends.
Visit the DLC page below and simply press Download. The tracks will be added to your hard drive (by default in C:\Program Files (x86)\Steam\steamapps\common\Scythe Digital Edition\Scythe soundtrack) as well as your Steam client music player (available by hovering over the Library button).
After reading a lot of feedback we've updated our plans for the next months. There's much we want to do! We're of course looking forward for your suggestions on the forum.
Tutorial update - delivered on the 17th of July
Tutorial missions update
End game screen update
Current score preview
Traditional tracks for Stars, Power and Popularity (optional)
Traditional name and icon for the Combat Cards, currently known as Ammo
Industrial Rusviet combo prevention (optional)
Turn counter fix
Camaraderie ability fix
Plenty of other bugfixes
and a small surprise ;)
Album update - delivered on the 1st of August
Promo Cards unlockable by completing Steam achievements
Sound effects for game events and interactions with elements of the interface
Easier to use tracker on top of the screen
Expandable player mats
Traditional resources models (optional)
Online update - delivered on the 16th of August
Online multiplayer lobby with asynchronous and synchronous games, chat, friends list and ELO system
Hard Bots update - delivered on the 5th of September
Hard difficulty AI
Action Assist Display
Improved visibility on the map for the Encounter tokens and the black Saxony units
Camera rotation
Basic stats for local games
Extra sound FX
Keyboards shortcuts (press Alt to display them)
Mac OS X support
Steam Trading Cards
5 additional languages: Brazilian Portuguese, Russian, Japanese, Traditional Chinese & Simplified Chinese
Some more ideas on our wishlist - ETA to be confirmed
Bribes (see page 26 of the rulebook)
Spectator mode for online games
Textured character models
Drag & drop for the Move action
More local game stats
Camera customization (rotation, animations)
More improvements to Hard AI
Thanks a lot for your support! - Asmodee Digital & The Knights of Unity
Scythe: Digital Edition is now live in Early Access. It's time to gather your Mechs and claim the technologies of the Factory in the name of your faction!
We would like to thank all players involved in the beta tests. Your feedback has been very useful to catch sneaky bugs and note excellent suggestions. The best is yet to come. In the next days we'll update our roadmap for the next months, including the return of the online multiplayer mode.
If you've tested the game during the first beta, it's time for you to discover the Medium AI bots, the Undo button and the many other features added since April.
The Beta 2 of Scythe: Digital Edition ends today. Thanks a lot for participating and sharing your feedback: it's been extremely helpful!
The next build will include fixes for several issues reported by the community, including the Authentification freeze. Our plans for the coming months will be updated to include a series of players suggestions brought up during this beta test.
See you very soon, - Asmodee Digital & The Knights of Unity