We just hit 1 million downloads and want to thank each and every one of you for not only giving Aim Lab a shot but for all the suggestions, feedback and bug reports we truly wouldn't be at this point today if it weren't for all of you awesome folks.
Updates have been a little lite lately(but for good reason we promise). We have been working on a few very big things and can't wait to show you. Keep an eye out in announcements because within the next few days we will be sharing some screenshots and info on the updates that will be coming over the next few weeks/months.
Gridshot - has three modes, standard, speed, and precision. In precision mode, target size adapts to performance as you progress. In speed mode, targets will shrink in size the longer they are left alive, making them more difficult to hit.
Bug Fixes
Reworked and improved Circletrack and Circletrack Custom tasks. - No more getting stuck near walls.mMovement patterns and parameters have also been adjusted and optimized. Base difficulty level raised. Targets will now lose health as you track them, die, and respawn. No more unrealistically tracking the same target for 60s.
Fixed Circletrack and Strafetrack Ultimate modes to choose random sizes and speeds when they respawn.
Added percentile rank scores to Multishot results screen
Fixed bug that would cause percentile ranks in Spidershot, Reflexshot, Microshot, Microflex, and Motionshot to all be based on Spidershot metrics rather than their respective tasks
Fixed bug that caused Microflex RT values to be 2x their actual values
Fixed bug that caused Multishot RT values to be 2x their actual values
New Leaderboards - You can now sort leaderboards by map and weapon to see who did best on specific tasks with specific weapons on specific maps(thats a lot of specifics)
Bug Fixes
Microstutters (should be) fixed for the majority of users