Oct 29, 2019
Aimlabs - JoshP


We just hit 1 million downloads and want to thank each and every one of you for not only giving Aim Lab a shot but for all the suggestions, feedback and bug reports we truly wouldn't be at this point today if it weren't for all of you awesome folks.

Updates have been a little lite lately(but for good reason we promise).
We have been working on a few very big things and can't wait to show you. Keep an eye out in announcements because within the next few days we will be sharing some screenshots and info on the updates that will be coming over the next few weeks/months.
Aimlabs - JoshP
Patch Notes: Early Access Build 0.30 EB HOTFIX 1 & 2

New Features

Changes
  • Update news carousel
  • Stability improvements

Bug Fixes
  • Fixed to a bug where some results screens may show the wrong title
  • Fixed a bug where Username shows as WAYNE
  • Fixed a bug where Multishot would still sometimes have -INFINITY as a score
  • Fixed a bug where clicking on sandbox tasks would take you to the incorrect map
  • Fixed a bug where sometimes custom tasks would not be editable
  • Fixed a bug where Freeplay would spawn in the wrong Map
  • Fixed a bug where all cards in Sandbox -> Longterm AI would play ReflexShot
Aimlabs - JoshP
Patch Notes: Early Access Build 0.30 EB


New Task
  • Gridshot - has three modes, standard, speed, and precision. In precision mode, target size adapts to performance as you progress. In speed mode, targets will shrink in size the longer they are left alive, making them more difficult to hit.

Bug Fixes
  • Reworked and improved Circletrack and Circletrack Custom tasks. - No more getting stuck near walls.mMovement patterns and parameters have also been adjusted and optimized. Base difficulty level raised. Targets will now lose health as you track them, die, and respawn. No more unrealistically tracking the same target for 60s.
  • Fixed Circletrack and Strafetrack Ultimate modes to choose random sizes and speeds when they respawn.
  • Added percentile rank scores to Multishot results screen
  • Fixed bug that would cause percentile ranks in Spidershot, Reflexshot, Microshot, Microflex, and Motionshot to all be based on Spidershot metrics rather than their respective tasks
  • Fixed bug that caused Microflex RT values to be 2x their actual values
  • Fixed bug that caused Multishot RT values to be 2x their actual values
Aimlabs - JoshP
Patch Notes: Early Access Build 0.29 EB HOTFIX #1


Changes
  • General stability tweaks

Bug Fixes
  • Fixes for another bug with parsing floats in some regions, this time on the pause menu
  • Fixes for an issue with 3rd person mode after playing many tasks in one session
  • Fixes to an issue where 3rd person mode might default back to 1st person after hitting restart/replay
Aimlabs - JoshP
Patch Notes: Early Access Build 0.29 EB


Changes
  • Did some tweaks to logins to speed up login times
  • Many minor tweaks preventing Exceptions across the game
  • Turn on multi threaded renderering to give a huge performance boost

Bug Fixes
  • Fixed a bug where Tracking scores could bleed between different accounts on the same machine
  • Fixed a bug where the Bug Reporting tool may fail in European countries (Error 400 Issue)
  • Other small fixes to the Settings menu in the lobby and also the pause menu
  • Fixes to a bug where the Wrong "GAME" would be listed in the pause menu's Settings
  • Fixes a bug where the sniper scope may be shown over the results screen
  • Revert a previous fix for fullscreen issues that seems to have caused more issues than it solved
  • Fixes to some issues in blinkshot where targets might not spawn correctly
Aimlabs - JoshP
Patch Notes: Early Access Build 0.28 EB

Bug Fixes
  • Fixed a major issue with AI Tasks becoming impossible to reasonably complete after just one target
  • Fixed a reported issue with the Bio-Dart Rifle’s Zoom
  • Fixed drop-down menus across the board – You should no longer be unable to click an option just because it’s too high/too low
  • Fixed an issue in which certain HTTP calls would freeze the game, requiring a restart
  • Fixed some crash-on-save issues
  • Fixed an issue that would cause the game to improperly set your resolution and refresh rate, no more 240×120 on your 4k monitor!
  • Fixed some issues with inconsistent scoring
  • Tweaked the Custom Weapons ammunition system, which caused some custom weapons to become unable to fire
  • Fixed an issue that would cause saved Custom Weapons to not show up in the weapon selection screen until the next restart.
Aimlabs - JoshP
Bug Fixes
  • Fixed a bug where Zoom would remove the Crosshair for some users who set their weapons to be Invisible
  • Add Pulse Rifle to the Leaderboards
  • Fixed various Bugs with the Loadout Menu
  • Fixed a bug where some targets won't have the right Health
  • Attempt to fix some Crash bugs
  • Overwriting Custom Weapons no longer happens
  • Fixed a bug where some custom weapons options might not be available in Edit Mode
Aimlabs - JoshP
Changes
  • Updated to Unity 2019

New Features
  • New Leaderboards - You can now sort leaderboards by map and weapon to see who did best on specific tasks with specific weapons on specific maps(thats a lot of specifics)

Bug Fixes
  • Microstutters (should be) fixed for the majority of users

More info here: https://aimlab.gg/whats-new-in-early-access-build-0-26-eb/
Aimlabs - JoshP
New Features
  • Custom Playlists
  • Login/Profile System

More info including bug fixes here: https://aimlab.gg/whats-new-in-early-access-build-0-25-eb/
Aimlabs - JoshP
Bug Fixes

  • Fixed bug that caused "Revert" and "Default" options buttons to not work correctly.
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