As promised, here is a 0.9 update for those of you that just can’t wait until 4/20 to see what new content has gone into the game. Really, you should probably just wait it out, but we wanted to give those of you that have been following the progress of POSTAL 4 a chance to sample the updates first. We’re in full bug fixing and performance tuning mode right now, so things will change pretty significantly between now and 4/20. Ah who are we kidding… it’ll probably still be pretty janky at 1.0, maybe wait for a post launch patch or 3 before trying it out ;)
We plan to continue evolving the game for months or probably even years to come. 1.0 is just another milestone on a longer journey for us, and it’s a journey we’re honored you’ve joined us on. Thank you for all your support so far!
As for what this update brings, the obvious game changer is the fact that dogs can now correctly ride scooters and yes! You CAN pet the dog! We’ve added a sweet grappling hook mechanic so you can live out your spider man fantasies to the max. Want more incentive to do crazy stuff? Well, we have you covered! We’ve implemented ‘Going POSTAL’ challenges across the game to discover. Also, as no open world game is complete without useless padding - we’ve added 100’s of collectables to try and hunt down. Finally, it’s a minor thing we know, but it’s now possible to play as Corey Cruise (Voice of PIII) or Rick Hunter (needs no introduction).
That’s just scratching the surface of this update, so check out the full change log below! And in case you missed it, check out the launch trailer:
Corey Cruise and Rick Hunter voice packs! You will now be able to select between the three Dude voices before starting a New Game
Grapple Points! You’ll see many grapple points throughout the game which you can use to access the normally inaccessible areas. Chain Sickle is required to use them
Dog petting!
Working Scooter ATM machines! In order to make better use of our in-game economy, we’ve finally implemented working ATM machines which are located right next to every Scooter station. Right now, in order to get access to a scooter, you’ll need to pay a fee
New Scooter speedometer! In First Person, you will now notice a working, sleek physical speedometer. You might notice some messages pop up on the central Scooter display too :)
Hold-To-Skip feature for cutscenes! You will no longer have to mash the Spacebar button to skip a cutscene
Easy, Medium and Hard difficulty settings! Those are just the basic difficulties. More POSTAL-style difficulty levels coming in 1.0!
New NPCs: Chicks and Scorpions!
Steerable Sniper Rifle bullet!
Missing paths / sequences to the VR errand! When we initially released this errand, several things weren’t quite ready such as the “Pay-To-Win” path which would allow you to skip puzzles by spending your hard earned in-game cash
New Sky / Landscape rocks and Roads!
Quick Health button!
Fast Travel boards!
Vending Machines! There are four types of vending machines: Clothing, Ammo / Weapons, Health and Speciality
Going POSTAL Challenges! Plenty of challenges have been added across all the maps. You’ll be able to get rewards for completing each challenge. If you fail one, you’ll be able to come back to it the next day and attempt it again! Update 1.0 will feature many more as well a less placeholder effect when a challenge is active!
Collectibles!(50 Kunny dolls, 50 Larry dolls, 50 Krotchy dolls and 20 Golden Larry dolls). Collecting 10 / 20 and 50 of each will spawn a reward box. This feature is not fully complete, especially the reward tiers. It will be wrapped up just in time for 1.0
Police Heat / Assault Like P2’s Wanted meter, performing illicit actions in sight of an authority figure will raise the player’s Heat level, the amount raised dependent on the heinousness of the act. Again like P2, any Heat level above 0 causes any authority figure to engage the player on sight. The big difference here comes from attaining a max Heat level. Once the Heat Meter hits the max level, the police initiate an Assault on the player. This is a timed phase in which police units are dynamically spawned into the level to attack the player, or rather the player’s last known location. A timer appears on the player’s Heat Meter to indicate how much time is left in the Assault. Police units spawn in squads of 2-5 pawns each. The type and overall number of units that are spawned are dependent on the day of the week and possibly also the player’s selected difficulty mode. In an Assault, regular cops do not try to arrest the player. All authority figures will simply attempt to kill on sight for the duration. This feature will be fully fleshed out for 1.0 with things such as Police arriving on Scooters as well as different cop "tiers".
New Grenade model! with Krotchy and Kunny skins
New ambience music in several areas across the map!
Unique sounds for VR guns!
New Main Menu art! In 1.0, each day will have its own Menu art
Radio chatter for Police!
Dogs properly riding Scooters!
UI sounds to selecting days
Toggle for Heat Waves
Improved the controller support in various menus Molotovs and fire should preform better Improved sound design in Ghost Town area Improved the Sewer Cinematic Added more enemies to the Sewer mission Changed up the level design in Prison Implemented better fitting masks for every single pawn type in the game Lowered the amount of dogs / cats required to complete the Animal Catcher mission Replaced many placeholder textures Polished automatic weapon recoil so it's applied over time as opposed to instantly Improved the Desert area in Mexico side Updated intro to Get Pussy, Cat Dude and Tinklage boss fight Vast amount of interiors throughout the game, including the Mall, Trailer Park, Riverside and Suburbs houses, etc. Improved the Clock Tower building in Residential tile Cats will no longer run from the player when using Catnip Polished up various Idle animations Optimized ATM machines Optimized the Mall building Improved the Mercenary model Improved the look of characters shoulders during certain animations Improved the look of Hose cable, made it smoother and implemented new texture Improved the look of the Lodge in Prison tile Optimized the VR errand Added third person reload animation for M60 Improved the look of poo piles Updated the social media icons in Main Menu, added link to TikTok Camera transition while entering Scooters will no longer block mouse input Skins for certain pawn classes such as AHM Updated Mouse / Gamepad HUD icons Save Games will now show the area where the game was saved in Save menu will now automatically highlight save game name text box when creating new save - just type a save name and hit enter, no other interaction required Improved bystander hair materials Reworked Clipboard third person animations Vote For Governor: Voting queue line should start a bit earlier now. Widened voting queue as well Increased Spike's hit box a bit, should help with him getting stuck on a specific rock Added more cover points for NPCs throughout the game which should make the combat more interesting Doors will now block dead bodies Made improvements to the Foot IK Adjusted color of the blood splatter, less cartoony Replaced Suburbs tile Mike J’s Bidet building with Radio Station. Bidet store moved to the Mall Implemented new Animal Catcher van and shack models Decreased intensity of the Head Bob Implemented ‘Restore Defaults’ option for Audio settings, tweaked default Music volume Added blood cough after 1st and last drug (Drug pipe). Set heart rate to only gradually increase if drugs are used, added blood cough after 1st and last drug stage More emotes have sounds Catnip reload/reload sounds have been adjusted an improved NPCs should be a touch louder Scooter time trial improvements: you can now drive the scooter after failing the race (Arrow will be turned towards the start line, and you can stand the scooter on the start line), landing stabilizer added, so now after long jumps the scooter won't fall over Added new model for Churn Burger building in Industrial tile Adjusted placement of Darklodge “trigger” sounds when entering certain areas End 3 bosses music and voice volumes have been adjusted Improved Treasure Hunter cutscenes Added a max velocity to the physics handle for the player's grabbed actor so the actor doesn't phase through collision, such as a floor in the dam when the player crouches with a small object like a basketball Projectiles will now inherit their weapon’s cosmetic Tweaked the Fournicator reload animation Removed grenade trail when throwing a mine grenade Locked the submerged rooms in Sewer Worker until the water level is lowered Changed the "get over here" line on the Chain Sickle so it only plays on character hook
Broken bystanders spawning in the maps Duplicate “Help me promote myself” sound on Monday Getting stuck in Prison with no working keypad codes Artifact visibility issues with the Treasure Hunter errand Left hand not animating when asking for signatures after entering a scooter Various assets in the game that didn’t have any texture assigned Flinching animation montage Many crashes Bystanders stuck in Driving state Uncleanable splats in Muck Mopper random encounter Art Dealer paintings not being able to be picked up Long completion time for Hole Digger random encounter NPCs being locked in Puking state Bugs with the Map Screen menu / controller support Border Slingshot guard vision and combat range Critical bugs in Game Developer errand Certain characters still using old models Jump and landing animations overriding other animations in a much less dumb way Racers AI, now they should properly return to their vehicles Stopped Champ from teleporting to the player randomly on Thursday after Dark Lodge Not being able to save in the Mall on Wednesday and Thursday Front windows not being able to be destroyed on cars ‘Move and Shoot’ NPC aiming Elevator button in Wipe Compound Bug where the phone would not play any sounds after loading from Meet Associate Cinematic Birds getting stuck in the ground Dropbox being blocked by crates in Pay Fine cutscene Kevlar or SIC armor from ending up as the player's active powerup Infinite money glitch with ATM machines Missing terrain in level buffer Not being able to pee in Spike's bowl after getting ragdolled NPC sliding on their feet during walking animation Players being able to use powerups when ragdolled Certain walk animations looking janky Choppy particle effects in Dark Lodge Scrap bonus not working properly during Pay Fine errand Untextured shoulder pads on Hardrock during Prison cutscene Implemented missing M60 / Rocket Launcher VR skins Missing cabinets in Trailer Park Various bugs with emotes & perspective changes Janky Bidet Bust outro cinematic ‘Cumming soon’ text on Friday New Game button Krotchy’s Tip about the Petitions triggering on Thursday and Friday A bunch of crashes reported on Steam Forums Inaccessible Art Dealer paintings Missing HUD icons Being able to walk through Dam walls and break the game Issues with Tomb Raider huts, they now spawn AI’s as expected Issue with players being able to exit the Dam Inspector errand through the failsafe door before errand completion Long standing issue with NPCs spawning in the air Adjusted several low pass filter issues across the maps Water sounds for Kunny island moat In unlocking the Jail in pay fine the computer will now say “first lock down overridden” then “second lock down overridden” in order. Added a check to prevent Wednesday end-of-day from triggering while the player is still in Kunny Island
We’ve been in Early access a long ass time now. While we plan to keep updating, improving and polishing POSTAL 4 for months, or probably even years into the future - it’s time we remove the watermark and round up to a 1.0 version number! Grab it before it’s banned in your country ;)
Naturally, we wanted to leave Early Access on a high note, so what better time than now to let the cat out of the bag (and onto the end of a gun) and announce that Rick Hunter (the original voice of the Postal Dude) and Corey Cruise (The voice of Postal III) are back as selectable options for POSTAL 4!
Who says you can’t please everyone?
Of course, that’s not all the 1.0 update will bring. Expect the new super fun grappling hook, improved errands, more side content, cutscene improvements, character enhancements, and so much more. But if you just can’t wait that long to see what’s been cookin’, those of you that have already gotten POSTAL 4 in Early Access will get a 0.9 update in the coming days! One last chance to see the game in a Janky state while we work for the next 3 weeks to polish the game up further.
As previously stated, releasing the game out of Early Access doesn’t mean we’ll stop working on it, or even slow down on production. There are still some exciting things we want to add to the game post 1.0, such as new weapons, co-op, custom Steam Deck support and well as ongoing bug fixes and performance updates.
It’s been quite a ride being in early access. It’s been amazing to see all your support, and we thank you for your patience with the long wait between updates lately. Hopefully now all the core systems are in place, things won’t keep blowing up behind us as often - allowing for more frequent patches.
It’s been a long time coming, but here we present to you the FRIDAY update! Naturally, this brings to the table some new errands and locations, but in addition we’ve added new weapons and entirely new NPC character models. This is only scratching the surface of what this update introduces, so see the full list of changes below!
While all the errands and locations are now in the game, we’re not done yet - as we now move onto the polish pass. Much of the content in the game is still unfinished, or in a placeholder state. Many errands need a lot of fine turning and others are missing features entirely. The AI and gunplay will get a lot more attention. We also plan to fill the open world with more things to do in order to reward exploration.
“The Boss” informs the Dude that recent seismic activity has opened up a gaping sinkhole within the former Goldmine, revealing a passageway to an undiscovered lost underground civilization located beneath Edensin! He tells him that he’s long been seeking a particular prized “Artifact” from these people, and it must assuredly lie somewhere within their ancient empire here. However, reckless tomb raiders have already descended upon the location, swiping up whatever priceless relics they can. The Dude is instructed to head underground into this lost city and recover the Artifact before these grave robbers get their hands on it. And as it just so happens, the Dude might end up running into the natives of this supposedly “long lost” civilization too!
Pacify Merc Superior:
“The Boss” delegates several tasks to the Dude. By this point in the week, he feels that the presence of the increasingly pervasive mercenary force in town has started to contest even his control. The group has since taken over the upper levels of the local mall as their new staging point, and he decides now is the time to cripple their power structure by neutralizing their head of command, the “superior” in question. He instructs the Dude to head to their staging point, bypass their security measures, and confront and ultimately “pacify” their leader. But as it turns out, “pacify” could entail a lot of things, as this Merc leader may in actuality be a familiar face to the Dude!
Dam Inspector:
Having taken some extreme measures to deal with the local union boss, “The Boss” sends the Dude to the local dam to inspect the recent craftsmanship. When he arrives, the Dude discovers the dam has been left abandoned by a sudden complete disappearance of the entire crew, save for the worried foreman, and now he’s the only one who’s able to perform emergency repairs to keep the whole structure intact. Unfortunately, it’s also at this very moment that a Doomsday Cult decides to storm the dam to enact their plan to contaminate the town’s water supply. The Dude should probably try to stop them too.
Endgame:
…
New locations!
We all like our hands held sometimes… right? We now have a new hint system to make you feel dumb for not knowing our badly telegraphed intentions of how things should work
Edensin Dam:
A proud technical marvel that stands in the northeast corner of town. On a good day, the dam is able to generate enough energy to power almost all of the lights in its parking lot (just the west lot)! Nonetheless, its presence qualifies the city for a “green” tax cut, so it certainly fulfilled its purpose.
Edensin MegaMall:
An indoor mall that’s now well past its prime and in the late stages of abandonment and decay. Of its many retail spaces, only a sparse number of stores still remain.
Goldmine:
The former Goldmine is located in the Ghost Town Tile just south of the Ghost Town area itself. When it becomes available on Wednesday, you find that the Goldmine now acts as a large indoor shanty town/ghetto, a sign of the impoverished citizens of the city just a stone’s throw from a major tourist attraction.
Lost Underground Civilization (a.k.a. the Lost City for short):
A gaping sinkhole has appeared in the Goldmine which reveals an ancient descending passageway to a hitherto undiscovered subterranean city. Big open subterranean caverns illuminated by eternally lit flames and bioluminescent lakes. Filled with a host of ancient traps, it’s designed to ward off grave looters of the subsequent ages. That said, the Tomb Raiders have already made their way in and set up camp. Expect to see lots of little camps of their mining equipment and portable generators powering their array of spotlights throughout.
Subtitles! English-only for now with more languages coming
New NPC models!
Destructible ATMs!
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[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Interrupt conversations for NPCs![/b] NPCs who are talking to each other can become rogue
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Item Wheel![/b]
[img]https://i.imgur.com/HwpFKms.gif[/img]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]M60![/b]
[img]{STEAM_CLAN_IMAGE}/36009824/812f781e51f01a085212f908266ec814be1c1de1.png[/img]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Chainsaw![/b]
[img]https://i.imgur.com/hnW4MAZ.gif[/img]
[img]{STEAM_CLAN_IMAGE}/36009824/88a5f9d7d28f07192023fef5f05684027365df21.png[/img]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Major audio additions![/b]
Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]New music for some errands![/b]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Two new radio stations![/b] KDTF and EdenSYNTH
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Silent loadzone transitions![/b] No more horrible noises when riding the scooter through zap-zones
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Expanded Emote wheel animations![/b]
[img]https://i.imgur.com/plqoUlL.gif[/img]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Better Scooter AI![/b] Pathfinding, braking and reverse decisions, dynamic obstacle avoidance, improved overtaking!
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Waypoint improvements / additions![/b] Clicking on an errand will now set the waypoint to that errand’s location. Added a waypoint indicator to fast travel stations, showing you which area specifically you have to go to to reach your destination. The Errand List will now show a little baby waypoint icon next to it when it is set as the waypoint destination
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Third-person animations for all weapons![/b]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Better color wheel for Spray Paint Can[/b] Unlimited selection of colors!
[img]https://i.imgur.com/YEiYI5W.gif[/img]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]More Interest Points for NPCs![/b]
[img]{STEAM_CLAN_IMAGE}/36009824/27338358f2cbb578e0e987e32391d5dcf22f48ee.png[/img]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved NPC navigation especially around doors
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented Flinch Animations for Dude and NPCs
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved Pizza pickup model :)
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Added more signage across various levels
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Simplified and improved puddle spawning from fluid weapons and streams
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Split Nitro away from Walk into its own control binding. Added analog controls for driving
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Added default Sprint binding. Added custom weapon bindings for the Mop, Rattler, Chainsaw, P350, Hunting Rifle, Rocket Launcher, and M60
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Set Pet Shop Worker to ignore combat, so he’ll stay at his post
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Made it easier to pee in Spike's dog bowl without the collision getting blocked by something else
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented impact effects for the Chain Sickle projectiles
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented explosive barrels
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Baton now starts with a full battery on pickup
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented projectile behavior changes when kicked
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved the weapon fire and alt fire input queuing
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Added audio maps to the Grenade Projectiles
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Polished the M16's aim view offset and rotation to better align with the reticle
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Finished implementing aim sensitivity found in the Control options
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented dual wielding view offset to prevent clipping when sprinting
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Updated the FITH building with the new bar assets and removed the old looking stuff
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Added the overhauled Animal Shack
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved many interiors that were previously either empty or boring, this mainly applies to houses
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved the visibility of the shell casing smoke
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Refined the red dot blending a little bit when aiming and firing
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Increased size of Rocket explosion particles
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Polished the chain spacing on the Chain Sickle projectiles
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Increased SniperRifle max range to prevent cases where a player could scope in and see a KI powerbox but not be able to damage it with the sniper rifle
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Homing rockets will now explode if they circle around their target
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Updated explosion and bullet impact attenuation across the game
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Updated weapons to have empty sound when fired with no ammo
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Updated audio in Border Smuggler errand
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Dude will now reequip last held weapon after releasing a grabbed actor
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented grenade throwing for AI
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]AI interaction pawns now ignore all the senses [i](Pit Boss side-errand givers won’t run away)[/i]
[img]{STEAM_CLAN_IMAGE}/36009824/438b6b9b5d4aed28ade0a5b82eb8a641b4162c14.png[/img]
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed plenty of combat / general gameplay crashes
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Dark Lodge Hillbillies not being able to be dismembered
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the smoke particles leaving visible intersect lines on the Rocket Launcher
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Mountain Men cone of vision, NPC combat reposition decreased / move and shoot chance increased
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed shotgun not using correct materials in third person
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the bot's heat seeker rocket prematurely exploding in their face
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed Prisoner kicking
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed a crash when damaging a picked up dog body
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Grenade and Rocket projectile explosion particles getting culled by the edge of the screen
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Buckshot item appearing as an actual droppable item
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Baton not being equipped with the right pending mode through the weapon wheel
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Rocket Cat projectile exploding when fired
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Made Carter and Kunny immune to being ragdolled (Fixes random teleporting, and a solution for being yeeted out of bounds and softlocking the player)
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed NPCs not selecting a weapon at all during combat
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented various fixes for sliders for controller and keyboard
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Issue where NPCs would sometimes turn on their own team members for no particular reason
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed VR world audio bugs and fixed Time Trial fade outs
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed collision in Cock Asian
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed green scooter not playing animations properly during race
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fix Race: Fixed a glitch where the errand would not complete and the player would be locked inside the Arena
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Spike disappearing randomly during mini-errand
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed a bug where the wheel list scrolling isn't affected by the world time dilation
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Revoked phone privileges of Kunny Island cashiers. Fixed up some cashier-related crashes
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented fix for prison tile not loading when player is sent to jail on Tuesday before paying the fine
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed some bugs with the weapon's idle input queuing
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Possible fix for Animal Van taking cats in place of dogs and increasing dog score
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed a soft lock in Hot Zone area
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Some issues where NPCs would not select a weapon or attack the cat dude or other animals
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the ribbon particle scaling on the Super Soaker Flamethrower
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Super Soaker's pilot light appearing in third person
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]NPCs getting stuck in interest point state if interrupted twice before allowed to change state
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed Dark Lodge totems
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed Slingshot audio to work again
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Tutorial Champ getting stuck and not pointing out the sign and marker pickups
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]AI Knockdown reactions
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Border Smuggler and Cat Dude intro render
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Invincible NPCs
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Border Smuggler and Time Trial icons reversed on minimap
[img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Addre
Interrupt conversations for NPCs! NPCs who are talking to each other can become rogue
Item Wheel!
M60!
Chainsaw!
Major audio additions!
Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials
New music for some errands!
Two new radio stations! KDTF and EdenSYNTH
Silent loadzone transitions! No more horrible noises when riding the scooter through zap-zones
Waypoint improvements / additions! Clicking on an errand will now set the waypoint to that errand’s location. Added a waypoint indicator to fast travel stations, showing you which area specifically you have to go to to reach your destination. The Errand List will now show a little baby waypoint icon next to it when it is set as the waypoint destination
Third-person animations for all weapons!
Better color wheel for Spray Paint Can Unlimited selection of colors!
More Interest Points for NPCs!
Improved NPC navigation especially around doors
Implemented Flinch Animations for Dude and NPCs
Improved Pizza pickup model :)
Added more signage across various levels
Simplified and improved puddle spawning from fluid weapons and streams
Split Nitro away from Walk into its own control binding. Added analog controls for driving
Added default Sprint binding. Added custom weapon bindings for the Mop, Rattler, Chainsaw, P350, Hunting Rifle, Rocket Launcher, and M60
Set Pet Shop Worker to ignore combat, so he’ll stay at his post
Made it easier to pee in Spike's dog bowl without the collision getting blocked by something else
Implemented impact effects for the Chain Sickle projectiles
Implemented explosive barrels
Baton now starts with a full battery on pickup
Implemented projectile behavior changes when kicked
Improved the weapon fire and alt fire input queuing
Added audio maps to the Grenade Projectiles
Polished the M16's aim view offset and rotation to better align with the reticle
Finished implementing aim sensitivity found in the Control options
Implemented dual wielding view offset to prevent clipping when sprinting
Updated the FITH building with the new bar assets and removed the old looking stuff
Added the overhauled Animal Shack
Improved many interiors that were previously either empty or boring, this mainly applies to houses
Improved the visibility of the shell casing smoke
Refined the red dot blending a little bit when aiming and firing
Increased size of Rocket explosion particles
Polished the chain spacing on the Chain Sickle projectiles
Increased SniperRifle max range to prevent cases where a player could scope in and see a KI powerbox but not be able to damage it with the sniper rifle
Homing rockets will now explode if they circle around their target
Updated explosion and bullet impact attenuation across the game
Updated weapons to have empty sound when fired with no ammo
Updated audio in Border Smuggler errand
Dude will now reequip last held weapon after releasing a grabbed actor
Implemented grenade throwing for AI
AI interaction pawns now ignore all the senses (Pit Boss side-errand givers won’t run away)
Fixed plenty of combat / general gameplay crashes
Dark Lodge Hillbillies not being able to be dismembered
Fixed the smoke particles leaving visible intersect lines on the Rocket Launcher
Mountain Men cone of vision, NPC combat reposition decreased / move and shoot chance increased
Fixed shotgun not using correct materials in third person
Fixed the bot's heat seeker rocket prematurely exploding in their face
Fixed Prisoner kicking
Fixed a crash when damaging a picked up dog body
Fixed the Grenade and Rocket projectile explosion particles getting culled by the edge of the screen
Fixed the Buckshot item appearing as an actual droppable item
Fixed the Baton not being equipped with the right pending mode through the weapon wheel
Fixed the Rocket Cat projectile exploding when fired
Made Carter and Kunny immune to being ragdolled (Fixes random teleporting, and a solution for being yeeted out of bounds and softlocking the player)
Fixed NPCs not selecting a weapon at all during combat
Implemented various fixes for sliders for controller and keyboard
Issue where NPCs would sometimes turn on their own team members for no particular reason
Fixed VR world audio bugs and fixed Time Trial fade outs
Fixed collision in Cock Asian
Fixed green scooter not playing animations properly during race
Fix Race: Fixed a glitch where the errand would not complete and the player would be locked inside the Arena
Spike disappearing randomly during mini-errand
Fixed a bug where the wheel list scrolling isn't affected by the world time dilation
Revoked phone privileges of Kunny Island cashiers. Fixed up some cashier-related crashes
Implemented fix for prison tile not loading when player is sent to jail on Tuesday before paying the fine
Fixed some bugs with the weapon's idle input queuing
Possible fix for Animal Van taking cats in place of dogs and increasing dog score
Fixed a soft lock in Hot Zone area
Some issues where NPCs would not select a weapon or attack the cat dude or other animals
Fixed the ribbon particle scaling on the Super Soaker Flamethrower
Fixed the Super Soaker's pilot light appearing in third person
NPCs getting stuck in interest point state if interrupted twice before allowed to change state
Fixed Dark Lodge totems
Fixed Slingshot audio to work again
Tutorial Champ getting stuck and not pointing out the sign and marker pickups
AI Knockdown reactions
Border Smuggler and Cat Dude intro render
Invincible NPCs
Border Smuggler and Time Trial icons reversed on minimap
Addressed a vast amount of mapping bugs reported on our forums! (Thank you!)
One week to go and your support has been incredible so far. Over 330 of you have helped PlayTest Network reach 90% of their established goal to fully fund this project that aims to document the good, the bad and the downright batshit crazy story of Running With Scissors and the POSTAL franchise.
When we first announced this project, many people were wondering why would “we” make a documentary in the middle of the development of POSTAL 4. So relaaaax, we are not the ones making the documentary and our games will always be top priority, especially during Early Access. We’re just spreading the word to help the talented team of two passionate guys who want to make this documentary a reality.
If you can’t donate via Indiegogo, here’s some alternatives:
• Donating directly to their PayPal account, playtesttv@gmail.com | Your matched donation amount will place you in with their current perks. • They can also accept checks via snailmail. To get their mailing address, send them an email to playtesttv@gmail.com • (Outside of Indiegogo) They will gratefully take donations even after the campaign ends. As they begin post-production, they fully anticipate more challenges as they move forward with finding a distributor. • Send this campaign to any documentary or video game enthusiast, right now! They might not know about Postal, but you might introduce somebody to their new favorite game! And or they might never talk to you again. Could go either way really.
We’re so close to reaching that goal, we can already taste Krotchy’s nutsack!
And remember, even if you don’t donate, just spreading the word is already a huge help. So please help us spread the word and make this documentary a reality!
When it comes to POSTAL 4, we are working on a development update for you guys which will showcase some of the cool stuff we've been working on.
As always, thank you all for your continued support! <3
Time for another intermittent update to give you some things to play with while we work on improving Mon-Thurs errands whilst also getting a good start on Friday’s errands.
New weapon! In our ongoing effort to bring you more awesome and outrageous weapons - we now bring you the Rocket Launcher… but with a twist! By attaching a kitty to the end, you will be able to control the rocket's trajectory!
New UI goodies! We all like our hands held sometimes… right? We now have a new hint system to make you feel dumb for not knowing our badly telegraphed intentions of how things should work
New side content! It’s now possible to engage in scooter time trials, and there is a new random encounter to experience.
More vendors! The POSTAL franchise is the number one ‘waiting in line’ simulator and now we’ve made sure there are plenty more lines to join! (or cut, if you want to be a total badass)
And a whole lot more, see the additions and fixes we’ve added below!
ACOG sight for M16
New radio commercials
Scooter Time Trial Challenge side-errand!
On Tuesday, the Dude may check out the local scooter dealer where he’ll find the proprietor has set up a time trial challenge. Anyone who rides the available scooter around the outlined course through the town in under the time limit will win a monetary reward depending on the rank earned.
Rocket Launcher!
New Random Encounter; Muck Mopper! Located somewhere in the Affluent tile :)
Better entrance to Scooter Arena, you can't miss it now!
New Book Repository building in Suburbs tile and new Art Gallery in Riverside
More vendors / sellers, NPC interest points across various maps
Missing fast travel icons to MapOverlay
Buffed Grenade radius to better match Postal 2’s
Bots now throw weaker Grenades to better fit damage from Postal 2
Window meshes, added dirt masks to make them look less generic
Reflex sight model and textures
Implemented better AK model
Updated level loading to be more efficient
Vans with Secret Service NPCs will now spawn after Vote For Governor errand
Level Design improvements in Suburbs tile, optimized houses
Changed the speed ramp model to a better one in Fix Race arena
General level design improvements to the Prison tile
Swapped out the Super Shotgun barrel smoke for an animated flipbook Material
Improved interiors in The Zag tile
Implemented AI Weapon burst fire and timeout on a per weapon basis
Made various improvements to the Fix Race errand
Poo piles will no longer take 89 years to destroy (Mexi-cleaner)
Tweaked the flare trail Material to be less opaque near the camera
Lighting pass in the Supermarket in Prison tile
Improved the Fire Station building in Suburbs tile
Police can now arrest the player when in a ragdolled state
It's now possible to clean footprints with The Mop
Dude can no longer kick or use weapons on the Fix Race scooter
Hid debug text in-game on clothing pickups
Optimized fire particles in Pit Boss errand
Moved the Border Smuggler checkpoint away from the cutscene trigger to prevent players getting stuck
Vote For Governor: Added vote clock, voting machine ‘Confirm’ button now greys out when no candidate has been selected
Implemented NPC voting animations for Vote For Governor errand
Kunny Island errand polish: Hold E mechanic removed, added animation for power boxes, shimmer material disables itself when power box gets disabled or destroyed
Empty inventory middle slot for VR/AR HUD
Old flame bug (Remaining on screen for a long time)
Implemented a fix for the throw lines not playing
Green hand icon getting stuck on screen in Cat Dude mode
Toilet and Champ Cage intractability
Auto-saves will now be numbered in Load Menu
Aim down sights not working when weapon bob is turned off
Issues where dialog lines would not be spoken by NPC (Vote For Governor)
NPC's trying to attack the Dude while tazed
Ghost Town map overlay showing on Monday
Super Soaker firing the wrong ammo type after a reload
Getting stuck on a scooter after day transition
Sniper Rifle HUD icon not displaying properly
Bodyguards not reacting to fluid damage
Queue crash
Crash when returning to a dead player
Scooters now can damage ragdolls, potential fix for player ragdolled under ground when falling off
Electric ballot issues. Fix security not reacting to the Dude if he attacks people in line
Issues with Sniper Rifle’s max zoom FOV
Cops sometimes attacking the player without warning when holding a weapon
Another big batch of mapping bugs fixes
Bug where holding alt fire after reloading with fire the primary instead of the alternate fire
Various fixes in Dark Lodge: Ladder fix, duplicate "Something Tells Me" dialog trigger, Weapon Fire detection volume fixes, despawned unused Champ cages, despawned item cache near Champ cage. Dude now correctly talks when he has collected all of his stuff as well as Champ
Shell casing smoke being too transparent
Pit Boss using GameTester map icon
P350 using the wrong HUD icon
Some tracer stuff with the Mop deflector
Issue where the player would not be registered in queue lines
Bug where the AI would keep whipping its neck back and forth for combat
Various radio bugs
“Quit to Main Menu” crash after completing Thursday
Updated Sign Beggar to properly remove the blocking volume when it's not needed
Certain trucks not exploding
Issues with catnades not being shootable and grenades not exploding when lit on fire
While we are working hard on a post-Thursday update which will address the various issues you’ve reported as well as improve the new content that came with it, we’d like to let you know about a sweet promo our friends at New Blood Interactive put together for one of their cool games; Unfortunate Spacemen
Owners of POSTAL 4: No Regerts will receive a playable Postal Dude character, fully voiced for FREE! You should also know that Unfortunate Spacemen is also FREE for you to enjoy. Be sure to check it out, it’s a ton of fun to play! :)
Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant.
Shapeshifter Mode: Survive, hunt, or complete randomized objectives to escape, in desolate settlements, arctic outposts, derelict space stations, warp-speed hypertrains, or ancient digsites across 15 distinct alien locales, and up to 16 players per match!
As a Spaceman, complete objectives to call for rescue, or go hunt the Monster in packs!
Mimic and devour the Spacemen as the Monster from the blackest reaches of the galaxy! Lay traps, disguise as other players, or take them head-on in your devestating Monster Form!
Solo / Co-op Story Mode: Fight against the Crumerian insect swarm as you battle with up to 5 friends through the bonus story mode!
Solo / Co-op Survival Mode: Survive with up to 9 other friends for as long as you can against progressively more difficult waves of enemies!
Proximity Chat: All in-game communication fades with distance from the speaker, so you can roam, sneak, hide, and eavesdrop as you hunt or run from other players!
Security Guards (Bots) roam the facility. Use them to help learn the ropes and practice, or just add them for more chaos to a multiplayer game!
Rank up through The Company to unlock new customization and perks to customize your look and your playstyle!
It’s been a hot while since our last update, but fear not! We’ve not been resting on our laurels, and we are excited to bring you a ton of new content to try!
First, a disclaimer. It’s important to note this update is less baked than what we normally aim for with bigger ‘day’ updates, so expect some regressions and missing features (for example, new character models are not yet hooked up to the dismemberment system). It’s been a while since you guys saw any new content, so we wanted to give you something to go along with while we work that stuff out, and we shall be following up with hotfixes and intermediate updates over the coming weeks.
Anyway, onto the good stuff. We have four new errands for you to try - containing arguably some of the most interesting ones in the game to date. Fight for democracy by casting your vote in a totally not rigged election (or… try and rig it in your favour!). Enter a scooter rally and try to fix the outcome of a race. Fight your way out of a burning casino while protesters try to take you down, and last but not least, get your tron on and become a game tester for the latest hawt VR experience!
The world map has been expanded again to include two new areas - The ever so creepy dark lodge mountain retreat, and a gambler's paradice that puts the SIN in Edensin - The Zag. We’ve also doubled back on ourselves to start improving some of the less fleshed out areas of the game which will be an ongoing effort.
The community spoke and we listened - we are pleased to bring you Aim Down Sights for each gun! Not only that, but you can now pick up and attach reticles to them, too!
On the topic of weapons, this update introduces a sniper rifle and a brand new Chain Sickle dubbed ‘The Rattler’!
There are a bunch of new interactables including Rides in Kunny Island and slot machines in the casino. Some cinematics have had a face lift. Oh, and NPC’s will now ride scooters so watch out!
And so much more, see the change log below!
New errands!
Dark Lodge Escape
Errand description:
At the end of Wednesday, the Dude and Champ are sent to spend the night at a mysterious lodge up in the mountains of Edensin where they appear to be the only two occupants. Come Thursday morning, the Dude wakes up in his room right at the cusp of dawn after one of the best night’s sleep he’s had in a while. However, not all is well. A quick glance over the room reveals that Champ is gone, and his entire inventory is missing too!
Unarmed, his loyal companion MIA, and stuck in the middle of a forest whose shadowy inhabitants have overrun the premises during the night, the Dude will have to rescue his canine and escape the sinister Dark Lodge, and perhaps reacquire his stolen stuff in the process.
Vote For Governor
Errand description:
On Thursday, after his miraculous escape from the Dark Lodge, the Dude returns back to Edensin only to be confronted by the one and only Vince Desi. Now working as a powerful mob boss in the city, he instructs the Dude to carry out a number of tasks for him and his mafia-like organization known as “the Syndicate” for the day.
First, Vince tells the Dude that the Syndicate’s got a candidate running in the election for governor, and voting is taking place today. To ensure their future interests in the state are preserved, Vince instructs the Dude to “vote” for “the right guy”. The non-specificity of this order naturally allows wacky hijinks to occur.
Game Tester
Errand description:
On Thursday, Vince tells the Dude that the syndicate’s got a hot new game in development. However, it’s not being developed by his regular guys, rather a D team doing the work, so the Dude is sent to the studio to act as a beta tester and check on their efforts. When the Dude arrives, he’s guided through the experience by the leading Game Developer Nerd. He dons the special headset and is transported into a world of combined virtual and augmented reality, where the perception between what’s real and what’s simulated becomes a blur. Unfortunately for the game devs, this could allow the Dude’s antics to spill out of the virtual world and into the real one!
Fix Race
Errand description:
On Thursday, Vince tells the Dude that an Associate of the Syndicate’s got a wager in today’s mobility scooter rally at The Hot Zone, the local sports arena, and it’s going to be the Dude’s duty to ensure that bet ends up in his favor. Hence, the Dude will be responsible for fixing the results of the race by entering as a racer and doing whatever it takes to guarantee “the guy on the red scooter” wins. This does not mean winning the race yourself as you are not riding on the red scooter. Unless you can find some clever loophole, that is…
Pit Boss
Errand description:
On Thursday, Vince tells the Dude that the Syndicate’s got financial interests in all of the casinos in town, and their biggest establishment is currently in need of a new manager as their previous hire was recently sent on a “permanent vacation.” The Dude will need to act as the Pair-A-Dice Casino’s pit boss for the day, and he ought to do a good job of filling in the previous guy’s shoes unless he wants those shoes to become concrete. The job should be simple enough, unless those gambling protestors outside the place happen to become violent. And lo and behold, things do become violent as a full scale heist of the casino’s vault begins.
New factions!
Mountain Men
The brutish inhabitants of the deep backwoods areas on the outskirts of Edensin, an amalgamation of the many murderous and cannibalistic redneck types you can imagine. They’re encountered after the Dude spends the night in the Dark Lodge. They’re a mix of The Hills Have Eyes and The Texas Chainsaw Massacre families, and needless to say, they’re not friendly.
Gambling Protestors
The return of a staple element of the series, the protestors. This time, they’re against gambling, and they’re quite trigger happy to get their point across. However, when a full scale robbery at the town’s biggest casino breaks out, it becomes clear that their intentions may not be as noble as they seem.
New locations!
The Zag
Overview:
Located in the dead center of Edensin, the “Zag” is home to the chief gambling attractions of the town. If you’re looking to gamble away your life’s savings, get hitched quick, or a combination of both, the Zag will have you covered! Its distinct “Z” zig zag shape came about as the result of exceptionally poor city planning trying to fit the necessary roads in the allotted space. This zone's most prominent landmark is the soaring monolithic ERC Tower, able to be seen at essentially any point in the city.
The Dark Lodge
Overview:
This is the mountainous forest lodge that the Dude spends Wednesday night. Thursday morning takes place in the surrounding area. It comes across as a strange and surreal locale, almost Lynchian as you might say.
The Polling Place
Overview:
The building where the people of Edensin head to place their vote for governor. Has a large auditorium area with a stage for a debate platform. The two candidates running for office are present as they are, for some reason, still carrying out a debate on stage as voting takes place. Although never outright stated, they’ll obviously represent the most well-known Democratic and Republican presidential candidates at the time.
KOBLOMI Studios
Overview:
The local game development studio in town. A (secret) subsidiary of the town’s casino racket, the owners felt they needed to appeal to the younger audience as their current slot jockeys were dying off of old age. With their copious experience in the field, the new studio dedicated itself to purely gambling-based game titles to lure in the next generation of compulsive gamblers (ideally before they’re even out of diapers.) Currently developing a title in the groundbreaking field of combined Virtual/Augmented Gaming, or “VAG” as they call it.
Pair-A-Dice Casino
Overview:
Located at the north side of the newly-opened Zag, the Pair-A-Dice Casino is the largest and most elaborate of the gambling establishments in Edensin, featuring its own vault to store its cash. In other words, it’s the only casino in town you’d be able to pull a massive heist at (foreshadowing!). The Dude works here as the pit boss for the day, and wouldn’t you know it, things tend to go wrong on his watch.
New Weapons!
The Hunting Rifle
Whether it's the pesky potgut in your yard or the irksome elected official on the street, the Pappy's Pride Hunting Rifle is sure to make short work of any brainstems that crosses its path. Now guaranteed to be effective for up to 20 yards!
The Rattler
A form of a chain-sickle, the deadly Rattler features the head of a scythe on one end of a long chain and a weight at the other. Whip the sharp end at enemies to embed it into their flesh, and pull back with force to bring back a severed limb on the way! Switch the weapon around and throw the weight at enemies to knock them unconscious!
New Features!
Interactable Rides / Mini-Games
You didn’t think we’d build an amusement park themed around genitalia and not allow you to enjoy the rides did you?
Head over to Kunny Island and get soaking wet on the Gash Splash! Test your forearm strength on the circumciser! Penetrate deep into the Womb Coaster! Get thrusted up and down on the G-Spotter! Squirt into the Douche Nozzle!
NPCs on Scooters
NPC’s will hop onto scooters and bomb around town, mowing down anyone that dares to get in their way. They’ll even steal your scooter if you’re not careful!
Waypoint System(Experimental)
The new waypoint system will allow you to place a marker on a map which will then set a visual destination route on the mini-map, making traveling from point A to B more efficient.
Random Encounters
This update will introduce a few random encounters. Going forward, we’ll be adding more of them throughout the game. This is just one of the efforts we’ve made to make Edensin feel more alive.
ADS System
Intangible reticles that magically float in the center of your view not doing it for you? Now you’ll be able to bring select weapons up to your face and aim down the iron sights, just like in all those realistic war games!
One of the residents of Edensin might even give you a cool reflex sight attachment if you help them, be sure to explore :)
New Radio Station
Need to overwhelm your auditory senses with mindless chatter at all times? Tune into Edensin’s brand new talk radio station, KDTF, where the Desert Talk Forum encourages the town’s finest and brightest to phone in and prattle on about only the most inane subjects and gripes!
Interactable Slot Machine
Too tired of gambling your real hard-earned money in casinos? Well, lucky you! Now you can do it in-game! SAFE GAMBLING!
New Puke particles!
Implemented a new Champ model! Who’s a good boy!?
Prison Outro cinematic!
New walk cycle animations!
Time-of-day lighting changes. Day and Sunset
Better footstep sounds and more impact sound types!
Social Media buttons to Main Menu
Replaced AK and Gas Can models with new, better looking ones
Improved Boss AI; currently applied to Tinklage in Wipe Compound
NPCs will be able to properly throw Grenades, Molotovs and Pigeon Mine
Reworked the way weapons check if the player is holding fire or not
Redesigned the residential area in Prison tile, it’s now a nice and cozy trailer park
Improved NPCs Melee combat
Made various improvements to AI shooting which will prevent them from getting stuck, lose interest of the player especially while behind cover
Adjusted attenuation on Scooter reverse sound
Improved Gilded Rag interior
Improved level design in Mexico and US sides
Added in more pickups throughout the game
Updated Dude’s throw lines
Replaced the star burst style muzzle flash on the AK and M16
Improved reverb in all levels. General ambience improvements as well
Improved flesh sound effects
Revamped audio in Prison
Improved ‘Get Pussy’ cutscene
More sounds assigned to physical surfaces
Optimized various particles
Reduced health of shit piles in MexiCleaner errand
Added death sound for dogs
Updated some weapon hints
Chaned map arrow icon for better legibility
Tweaked FOURnicator, M16 and AK first person camera offsets
Implemented metal detector and weapon’s drop bin to other entrance door in Police Station
Decreased the opacity of the flare’s trail the closer it is to the camera
Improved the Machete sounds
More mapping bugs
PreviousWeapon input not working properly
P350 magazine clipping during reload
Oversight that caused the Dude to pet a cat infinitely…
Cat silencer not flying off on the P350
Small typo in a few settings options
Combat patrol and initial patrol issues with NPCs
Mike J's bidet shop music continuing to play everywhere if you died in the store
Removed loading error message when loading a saved game
Interest Point bugs
Some TVs flying off / falling, sinks not working, toilet water not turning yellow when peed in
Machete not cutting through spine with Vitamin X
Various animation / clipping errors with FirstPerson weapons
Kunny and Carter getting stuck in ragdoll and breaking the boss fight
Fixed a massive amount of mapping bugs (Floating meshes, holes in terrain, wonky collision). Thank you all for your reports!
Animation offset on Scooters
Fixed not being able to talk to Kunny and Carter
Silent Wipe Militants
Various queue line bugs such as NPCs turning around while in a queue line
Pilot light on Super Soaker
Bug where the tracer would go to the world origin if the player didn't hit anything
Clipping in Baton folding animation
NPCs sometimes falling through roads
Deformation on FOURnicator
Numerous crashes
Errand icons disappearing on map screen during reveal