POSTAL 4: No Regerts - Toploader
We’ve been in Early access a long ass time now. While we plan to keep updating, improving and polishing POSTAL 4 for months, or probably even years into the future - it’s time we remove the watermark and round up to a 1.0 version number! Grab it before it’s banned in your country ;)

Check out the press release here

Naturally, we wanted to leave Early Access on a high note, so what better time than now to let the cat out of the bag (and onto the end of a gun) and announce that Rick Hunter (the original voice of the Postal Dude) and Corey Cruise (The voice of Postal III) are back as selectable options for POSTAL 4!



Who says you can’t please everyone?

Of course, that’s not all the 1.0 update will bring. Expect the new super fun grappling hook, improved errands, more side content, cutscene improvements, character enhancements, and so much more. But if you just can’t wait that long to see what’s been cookin’, those of you that have already gotten POSTAL 4 in Early Access will get a 0.9 update in the coming days! One last chance to see the game in a Janky state while we work for the next 3 weeks to polish the game up further.



As previously stated, releasing the game out of Early Access doesn’t mean we’ll stop working on it, or even slow down on production. There are still some exciting things we want to add to the game post 1.0, such as new weapons, co-op, custom Steam Deck support and well as ongoing bug fixes and performance updates.

It’s been quite a ride being in early access. It’s been amazing to see all your support, and we thank you for your patience with the long wait between updates lately. Hopefully now all the core systems are in place, things won’t keep blowing up behind us as often - allowing for more frequent patches.

See ya'll on 4/20!

Running With Scissors Team








POSTAL 4: No Regerts - Running With Scissors [S]


Hi POSTAL Fans!

It’s been a long time coming, but here we present to you the FRIDAY update! Naturally, this brings to the table some new errands and locations, but in addition we’ve added new weapons and entirely new NPC character models. This is only scratching the surface of what this update introduces, so see the full list of changes below!

While all the errands and locations are now in the game, we’re not done yet - as we now move onto the polish pass. Much of the content in the game is still unfinished, or in a placeholder state. Many errands need a lot of fine turning and others are missing features entirely. The AI and gunplay will get a lot more attention. We also plan to fill the open world with more things to do in order to reward exploration.

Wish us luck!

We also created a thread in which we list most of the known issues with the latest update (ALPHA 0.5.0 - Friday update). Some of the known problems may not be included here: https://steamcommunity.com/app/707030/discussions/2/3202617741919061356/

We suggest playing the game in its entirety before checking this thread due to any major spoilers that might be included. Also, please refer to this thread before reporting a bug: https://steamcommunity.com/app/707030/discussions/2/4328514571285267022/




New Errands!

Treasure Hunter:

“The Boss” informs the Dude that recent seismic activity has opened up a gaping sinkhole within the former Goldmine, revealing a passageway to an undiscovered lost underground civilization located beneath Edensin! He tells him that he’s long been seeking a particular prized “Artifact” from these people, and it must assuredly lie somewhere within their ancient empire here. However, reckless tomb raiders have already descended upon the location, swiping up whatever priceless relics they can. The Dude is instructed to head underground into this lost city and recover the Artifact before these grave robbers get their hands on it. And as it just so happens, the Dude might end up running into the natives of this supposedly “long lost” civilization too!

Pacify Merc Superior:

“The Boss” delegates several tasks to the Dude. By this point in the week, he feels that the presence of the increasingly pervasive mercenary force in town has started to contest even his control. The group has since taken over the upper levels of the local mall as their new staging point, and he decides now is the time to cripple their power structure by neutralizing their head of command, the “superior” in question. He instructs the Dude to head to their staging point, bypass their security measures, and confront and ultimately “pacify” their leader. But as it turns out, “pacify” could entail a lot of things, as this Merc leader may in actuality be a familiar face to the Dude!

Dam Inspector:

Having taken some extreme measures to deal with the local union boss, “The Boss” sends the Dude to the local dam to inspect the recent craftsmanship. When he arrives, the Dude discovers the dam has been left abandoned by a sudden complete disappearance of the entire crew, save for the worried foreman, and now he’s the only one who’s able to perform emergency repairs to keep the whole structure intact. Unfortunately, it’s also at this very moment that a Doomsday Cult decides to storm the dam to enact their plan to contaminate the town’s water supply. The Dude should probably try to stop them too.

Endgame:





New locations!

We all like our hands held sometimes… right? We now have a new hint system to make you feel dumb for not knowing our badly telegraphed intentions of how things should work

Edensin Dam:

A proud technical marvel that stands in the northeast corner of town. On a good day, the dam is able to generate enough energy to power almost all of the lights in its parking lot (just the west lot)! Nonetheless, its presence qualifies the city for a “green” tax cut, so it certainly fulfilled its purpose.



Edensin MegaMall:

An indoor mall that’s now well past its prime and in the late stages of abandonment and decay. Of its many retail spaces, only a sparse number of stores still remain.





Goldmine:

The former Goldmine is located in the Ghost Town Tile just south of the Ghost Town area itself. When it becomes available on Wednesday, you find that the Goldmine now acts as a large indoor shanty town/ghetto, a sign of the impoverished citizens of the city just a stone’s throw from a major tourist attraction.





Lost Underground Civilization (a.k.a. the Lost City for short):

A gaping sinkhole has appeared in the Goldmine which reveals an ancient descending passageway to a hitherto undiscovered subterranean city. Big open subterranean caverns illuminated by eternally lit flames and bioluminescent lakes. Filled with a host of ancient traps, it’s designed to ward off grave looters of the subsequent ages. That said, the Tomb Raiders have already made their way in and set up camp. Expect to see lots of little camps of their mining equipment and portable generators powering their array of spotlights throughout.



Subtitles! English-only for now with more languages coming



New NPC models!







Destructible ATMs!

[/img] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Interrupt conversations for NPCs![/b] NPCs who are talking to each other can become rogue [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Item Wheel![/b] [img]https://i.imgur.com/HwpFKms.gif[/img] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]M60![/b] [img]{STEAM_CLAN_IMAGE}/36009824/812f781e51f01a085212f908266ec814be1c1de1.png[/img] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Chainsaw![/b] [img]https://i.imgur.com/hnW4MAZ.gif[/img] [img]{STEAM_CLAN_IMAGE}/36009824/88a5f9d7d28f07192023fef5f05684027365df21.png[/img] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Major audio additions![/b] Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]New music for some errands![/b] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Two new radio stations![/b] KDTF and EdenSYNTH [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Silent loadzone transitions![/b] No more horrible noises when riding the scooter through zap-zones [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Expanded Emote wheel animations![/b] [img]https://i.imgur.com/plqoUlL.gif[/img] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Better Scooter AI![/b] Pathfinding, braking and reverse decisions, dynamic obstacle avoidance, improved overtaking! [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Waypoint improvements / additions![/b] Clicking on an errand will now set the waypoint to that errand’s location. Added a waypoint indicator to fast travel stations, showing you which area specifically you have to go to to reach your destination. The Errand List will now show a little baby waypoint icon next to it when it is set as the waypoint destination [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Third-person animations for all weapons![/b] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]Better color wheel for Spray Paint Can[/b] Unlimited selection of colors! [img]https://i.imgur.com/YEiYI5W.gif[/img] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img][b]More Interest Points for NPCs![/b] [img]{STEAM_CLAN_IMAGE}/36009824/27338358f2cbb578e0e987e32391d5dcf22f48ee.png[/img] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved NPC navigation especially around doors [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented Flinch Animations for Dude and NPCs [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved Pizza pickup model :) [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Added more signage across various levels [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Simplified and improved puddle spawning from fluid weapons and streams [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Split Nitro away from Walk into its own control binding. Added analog controls for driving [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Added default Sprint binding. Added custom weapon bindings for the Mop, Rattler, Chainsaw, P350, Hunting Rifle, Rocket Launcher, and M60 [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Set Pet Shop Worker to ignore combat, so he’ll stay at his post [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Made it easier to pee in Spike's dog bowl without the collision getting blocked by something else [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented impact effects for the Chain Sickle projectiles [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented explosive barrels [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Baton now starts with a full battery on pickup [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented projectile behavior changes when kicked [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved the weapon fire and alt fire input queuing [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Added audio maps to the Grenade Projectiles [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Polished the M16's aim view offset and rotation to better align with the reticle [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Finished implementing aim sensitivity found in the Control options [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented dual wielding view offset to prevent clipping when sprinting [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Updated the FITH building with the new bar assets and removed the old looking stuff [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Added the overhauled Animal Shack [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved many interiors that were previously either empty or boring, this mainly applies to houses [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Improved the visibility of the shell casing smoke [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Refined the red dot blending a little bit when aiming and firing [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Increased size of Rocket explosion particles [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Polished the chain spacing on the Chain Sickle projectiles [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Increased SniperRifle max range to prevent cases where a player could scope in and see a KI powerbox but not be able to damage it with the sniper rifle [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Homing rockets will now explode if they circle around their target [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Updated explosion and bullet impact attenuation across the game [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Updated weapons to have empty sound when fired with no ammo [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Updated audio in Border Smuggler errand [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Dude will now reequip last held weapon after releasing a grabbed actor [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented grenade throwing for AI [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]AI interaction pawns now ignore all the senses [i](Pit Boss side-errand givers won’t run away)[/i] [img]{STEAM_CLAN_IMAGE}/36009824/438b6b9b5d4aed28ade0a5b82eb8a641b4162c14.png[/img] [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed plenty of combat / general gameplay crashes [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Dark Lodge Hillbillies not being able to be dismembered [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the smoke particles leaving visible intersect lines on the Rocket Launcher [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Mountain Men cone of vision, NPC combat reposition decreased / move and shoot chance increased [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed shotgun not using correct materials in third person [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the bot's heat seeker rocket prematurely exploding in their face [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed Prisoner kicking [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed a crash when damaging a picked up dog body [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Grenade and Rocket projectile explosion particles getting culled by the edge of the screen [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Buckshot item appearing as an actual droppable item [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Baton not being equipped with the right pending mode through the weapon wheel [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Rocket Cat projectile exploding when fired [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Made Carter and Kunny immune to being ragdolled (Fixes random teleporting, and a solution for being yeeted out of bounds and softlocking the player) [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed NPCs not selecting a weapon at all during combat [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented various fixes for sliders for controller and keyboard [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Issue where NPCs would sometimes turn on their own team members for no particular reason [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed VR world audio bugs and fixed Time Trial fade outs [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed collision in Cock Asian [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed green scooter not playing animations properly during race [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fix Race: Fixed a glitch where the errand would not complete and the player would be locked inside the Arena [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Spike disappearing randomly during mini-errand [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed a bug where the wheel list scrolling isn't affected by the world time dilation [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Revoked phone privileges of Kunny Island cashiers. Fixed up some cashier-related crashes [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Implemented fix for prison tile not loading when player is sent to jail on Tuesday before paying the fine [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed some bugs with the weapon's idle input queuing [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Possible fix for Animal Van taking cats in place of dogs and increasing dog score [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed a soft lock in Hot Zone area [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Some issues where NPCs would not select a weapon or attack the cat dude or other animals [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the ribbon particle scaling on the Super Soaker Flamethrower [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed the Super Soaker's pilot light appearing in third person [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]NPCs getting stuck in interest point state if interrupted twice before allowed to change state [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed Dark Lodge totems [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Fixed Slingshot audio to work again [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Tutorial Champ getting stuck and not pointing out the sign and marker pickups [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]AI Knockdown reactions [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Border Smuggler and Cat Dude intro render [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Invincible NPCs [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Border Smuggler and Time Trial icons reversed on minimap [img]{STEAM_CLAN_IMAGE}/36009824/f5ceab92a230b0a5e0aa189023f6f10800fbd586.png[/img]Addre



Interrupt conversations for NPCs! NPCs who are talking to each other can become rogue

Item Wheel!



M60!



Chainsaw!





Major audio additions!

Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials

New music for some errands!

Two new radio stations! KDTF and EdenSYNTH

Silent loadzone transitions! No more horrible noises when riding the scooter through zap-zones

Expanded Emote wheel animations!



Better Scooter AI! Pathfinding, braking and reverse decisions, dynamic obstacle avoidance, improved overtaking!

Waypoint improvements / additions! Clicking on an errand will now set the waypoint to that errand’s location. Added a waypoint indicator to fast travel stations, showing you which area specifically you have to go to to reach your destination. The Errand List will now show a little baby waypoint icon next to it when it is set as the waypoint destination

Third-person animations for all weapons!

Better color wheel for Spray Paint Can Unlimited selection of colors!



More Interest Points for NPCs!





Improved NPC navigation especially around doors

Implemented Flinch Animations for Dude and NPCs

Improved Pizza pickup model :)

Added more signage across various levels

Simplified and improved puddle spawning from fluid weapons and streams

Split Nitro away from Walk into its own control binding. Added analog controls for driving

Added default Sprint binding. Added custom weapon bindings for the Mop, Rattler, Chainsaw, P350, Hunting Rifle, Rocket Launcher, and M60

Set Pet Shop Worker to ignore combat, so he’ll stay at his post

Made it easier to pee in Spike's dog bowl without the collision getting blocked by something else

Implemented impact effects for the Chain Sickle projectiles

Implemented explosive barrels

Baton now starts with a full battery on pickup

Implemented projectile behavior changes when kicked

Improved the weapon fire and alt fire input queuing

Added audio maps to the Grenade Projectiles

Polished the M16's aim view offset and rotation to better align with the reticle

Finished implementing aim sensitivity found in the Control options

Implemented dual wielding view offset to prevent clipping when sprinting

Updated the FITH building with the new bar assets and removed the old looking stuff

Added the overhauled Animal Shack

Improved many interiors that were previously either empty or boring, this mainly applies to houses

Improved the visibility of the shell casing smoke

Refined the red dot blending a little bit when aiming and firing

Increased size of Rocket explosion particles

Polished the chain spacing on the Chain Sickle projectiles

Increased SniperRifle max range to prevent cases where a player could scope in and see a KI powerbox but not be able to damage it with the sniper rifle

Homing rockets will now explode if they circle around their target

Updated explosion and bullet impact attenuation across the game

Updated weapons to have empty sound when fired with no ammo

Updated audio in Border Smuggler errand

Dude will now reequip last held weapon after releasing a grabbed actor

Implemented grenade throwing for AI

AI interaction pawns now ignore all the senses (Pit Boss side-errand givers won’t run away)



Fixed plenty of combat / general gameplay crashes

Dark Lodge Hillbillies not being able to be dismembered

Fixed the smoke particles leaving visible intersect lines on the Rocket Launcher

Mountain Men cone of vision, NPC combat reposition decreased / move and shoot chance increased

Fixed shotgun not using correct materials in third person

Fixed the bot's heat seeker rocket prematurely exploding in their face

Fixed Prisoner kicking

Fixed a crash when damaging a picked up dog body

Fixed the Grenade and Rocket projectile explosion particles getting culled by the edge of the screen

Fixed the Buckshot item appearing as an actual droppable item

Fixed the Baton not being equipped with the right pending mode through the weapon wheel

Fixed the Rocket Cat projectile exploding when fired

Made Carter and Kunny immune to being ragdolled (Fixes random teleporting, and a solution for being yeeted out of bounds and softlocking the player)

Fixed NPCs not selecting a weapon at all during combat

Implemented various fixes for sliders for controller and keyboard

Issue where NPCs would sometimes turn on their own team members for no particular reason

Fixed VR world audio bugs and fixed Time Trial fade outs

Fixed collision in Cock Asian

Fixed green scooter not playing animations properly during race

Fix Race: Fixed a glitch where the errand would not complete and the player would be locked inside the Arena

Spike disappearing randomly during mini-errand

Fixed a bug where the wheel list scrolling isn't affected by the world time dilation

Revoked phone privileges of Kunny Island cashiers. Fixed up some cashier-related crashes

Implemented fix for prison tile not loading when player is sent to jail on Tuesday before paying the fine

Fixed some bugs with the weapon's idle input queuing

Possible fix for Animal Van taking cats in place of dogs and increasing dog score

Fixed a soft lock in Hot Zone area

Some issues where NPCs would not select a weapon or attack the cat dude or other animals

Fixed the ribbon particle scaling on the Super Soaker Flamethrower

Fixed the Super Soaker's pilot light appearing in third person

NPCs getting stuck in interest point state if interrupted twice before allowed to change state

Fixed Dark Lodge totems

Fixed Slingshot audio to work again

Tutorial Champ getting stuck and not pointing out the sign and marker pickups

AI Knockdown reactions

Border Smuggler and Cat Dude intro render

Invincible NPCs

Border Smuggler and Time Trial icons reversed on minimap

Addressed a vast amount of mapping bugs reported on our forums! (Thank you!)
POSTAL 4: No Regerts - Running With Scissors [S]


You can finally see why we were so excited about this sh*t!

Experience a piece of the addictive fast paced action of POSTAL: Brain Damaged during the Steam Next Fest event (Oct 1-7th).

Download AND PLAY the demo here: https://p0st.al/braindemo

POSTAL 4: No Regerts - Running With Scissors [S]


https://www.indiegogo.com/projects/going-postal-the-legacy-foretold-documentary#/

One week to go and your support has been incredible so far. Over 330 of you have helped PlayTest Network reach 90% of their established goal to fully fund this project that aims to document the good, the bad and the downright batshit crazy story of Running With Scissors and the POSTAL franchise.

When we first announced this project, many people were wondering why would “we” make a documentary in the middle of the development of POSTAL 4. So relaaaax, we are not the ones making the documentary and our games will always be top priority, especially during Early Access. We’re just spreading the word to help the talented team of two passionate guys who want to make this documentary a reality.



If you can’t donate via Indiegogo, here’s some alternatives:

• Donating directly to their PayPal account, playtesttv@gmail.com | Your matched donation amount will place you in with their current perks.
• They can also accept checks via snailmail. To get their mailing address, send them an email to playtesttv@gmail.com
(Outside of Indiegogo) They will gratefully take donations even after the campaign ends. As they begin post-production, they fully anticipate more challenges as they move forward with finding a distributor.
• Send this campaign to any documentary or video game enthusiast, right now! They might not know about Postal, but you might introduce somebody to their new favorite game! And or they might never talk to you again. Could go either way really.



We’re so close to reaching that goal, we can already taste Krotchy’s nutsack!

And remember, even if you don’t donate, just spreading the word is already a huge help. So please help us spread the word and make this documentary a reality!



When it comes to POSTAL 4, we are working on a development update for you guys which will showcase some of the cool stuff we've been working on.

As always, thank you all for your continued support! <3

Running With Scissors Team
POSTAL 4: No Regerts - Running With Scissors [S]
_______________________________________________________


We didn't have money for a pigeon mission and we certainly don't have it for a documentary.

So, please help these two talented guys make the best POSTAL Documentary possible!

http://www.indiegogo.com/at/goingpostaldoc

_______________________________________________________
POSTAL 4: No Regerts - Running With Scissors [S]



Hi POSTAL Fans and curious onlookers!

Time for another intermittent update to give you some things to play with while we work on improving Mon-Thurs errands whilst also getting a good start on Friday’s errands.

New weapon!
In our ongoing effort to bring you more awesome and outrageous weapons - we now bring you the Rocket Launcher… but with a twist! By attaching a kitty to the end, you will be able to control the rocket's trajectory!

New UI goodies!
We all like our hands held sometimes… right? We now have a new hint system to make you feel dumb for not knowing our badly telegraphed intentions of how things should work

New side content!
It’s now possible to engage in scooter time trials, and there is a new random encounter to experience.

More vendors!
The POSTAL franchise is the number one ‘waiting in line’ simulator and now we’ve made sure there are plenty more lines to join! (or cut, if you want to be a total badass)

And a whole lot more, see the additions and fixes we’ve added below!




ACOG sight for M16



New radio commercials

Scooter Time Trial Challenge side-errand!

On Tuesday, the Dude may check out the local scooter dealer where he’ll find the proprietor has set up a time trial challenge. Anyone who rides the available scooter around the outlined course through the town in under the time limit will win a monetary reward depending on the rank earned.

Rocket Launcher!











New Random Encounter; Muck Mopper! Located somewhere in the Affluent tile :)

Better entrance to Scooter Arena, you can't miss it now!



New Book Repository building in Suburbs tile and new Art Gallery in Riverside

More vendors / sellers, NPC interest points across various maps

Missing fast travel icons to MapOverlay





Buffed Grenade radius to better match Postal 2’s

Bots now throw weaker Grenades to better fit damage from Postal 2

Window meshes, added dirt masks to make them look less generic

Reflex sight model and textures



Implemented better AK model



Updated level loading to be more efficient

Vans with Secret Service NPCs will now spawn after Vote For Governor errand

Level Design improvements in Suburbs tile, optimized houses

Changed the speed ramp model to a better one in Fix Race arena

General level design improvements to the Prison tile

Swapped out the Super Shotgun barrel smoke for an animated flipbook Material

Improved interiors in The Zag tile

Implemented AI Weapon burst fire and timeout on a per weapon basis

Made various improvements to the Fix Race errand

Poo piles will no longer take 89 years to destroy (Mexi-cleaner)

Tweaked the flare trail Material to be less opaque near the camera

Lighting pass in the Supermarket in Prison tile

Improved the Fire Station building in Suburbs tile

Police can now arrest the player when in a ragdolled state

It's now possible to clean footprints with The Mop

Dude can no longer kick or use weapons on the Fix Race scooter

Hid debug text in-game on clothing pickups

Optimized fire particles in Pit Boss errand

Moved the Border Smuggler checkpoint away from the cutscene trigger to prevent players getting stuck

Vote For Governor: Added vote clock, voting machine ‘Confirm’ button now greys out when no candidate has been selected

Implemented NPC voting animations for Vote For Governor errand

Kunny Island errand polish: Hold E mechanic removed, added animation for power boxes, shimmer material disables itself when power box gets disabled or destroyed




Empty inventory middle slot for VR/AR HUD

Old flame bug (Remaining on screen for a long time)

Implemented a fix for the throw lines not playing

Green hand icon getting stuck on screen in Cat Dude mode

Toilet and Champ Cage intractability

Auto-saves will now be numbered in Load Menu

Aim down sights not working when weapon bob is turned off

Issues where dialog lines would not be spoken by NPC (Vote For Governor)

NPC's trying to attack the Dude while tazed

Ghost Town map overlay showing on Monday

Super Soaker firing the wrong ammo type after a reload

Getting stuck on a scooter after day transition

Sniper Rifle HUD icon not displaying properly

Bodyguards not reacting to fluid damage

Queue crash

Crash when returning to a dead player

Scooters now can damage ragdolls, potential fix for player ragdolled under ground when falling off

Electric ballot issues. Fix security not reacting to the Dude if he attacks people in line

Issues with Sniper Rifle’s max zoom FOV

Cops sometimes attacking the player without warning when holding a weapon

Another big batch of mapping bugs fixes

Bug where holding alt fire after reloading with fire the primary instead of the alternate fire

Various fixes in Dark Lodge: Ladder fix, duplicate "Something Tells Me" dialog trigger, Weapon Fire detection volume fixes, despawned unused Champ cages, despawned item cache near Champ cage. Dude now correctly talks when he has collected all of his stuff as well as Champ

Shell casing smoke being too transparent

Pit Boss using GameTester map icon

P350 using the wrong HUD icon

Some tracer stuff with the Mop deflector

Issue where the player would not be registered in queue lines

Bug where the AI would keep whipping its neck back and forth for combat

Various radio bugs

“Quit to Main Menu” crash after completing Thursday

Updated Sign Beggar to properly remove the blocking volume when it's not needed

Certain trucks not exploding

Issues with catnades not being shootable and grenades not exploding when lit on fire
POSTAL 4: No Regerts - Running With Scissors [S]






Zag errand blockers will now show up on Monday - Wednesday

Tweaked First-Person Pistol animations

Further improved set-dressing in High Seas hotel in The Zag

More blocking volumes so NPCs can explore without getting stuck between terrain and stairs

Improved framerate in The Zag tile




Collision blocking the bridge from Affluent to The Zag

A load of jank loading from Commercial to The Zag

Sniper Rifle not fitting properly in hands during reload animations

Radio menu in Phone, you can now access it by clicking on it with a mouse

Collision on Champ cages in Dark Lodge

Physics on dropped weapons

Weird collision in L2 that would block players from running across the road

Mountain Men wearing masks...

Ladders in Dark Lodge (Making strange noises, getting stuck on, crash)

Crash related to footstep sounds

Painting floating outside trailer in Prison tile for Art Dealer errand

Misplaced pickups that were stuck in the ground

Being unable to walk on the stairs without jumping next to MikeJ's Bidets

Many other miscellaneous mapping bugs
POSTAL 4: No Regerts - Running With Scissors [S]


Hey everyone!

While we are working hard on a post-Thursday update which will address the various issues you’ve reported as well as improve the new content that came with it, we’d like to let you know about a sweet promo our friends at New Blood Interactive put together for one of their cool games; Unfortunate Spacemen

Owners of POSTAL 4: No Regerts will receive a playable Postal Dude character, fully voiced for FREE! You should also know that Unfortunate Spacemen is also FREE for you to enjoy. Be sure to check it out, it’s a ton of fun to play! :)





About Unfortunate Spacemen:

https://store.steampowered.com/app/408900/Unfortunate_Spacemen/

Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant.

  • Shapeshifter Mode: Survive, hunt, or complete randomized objectives to escape, in desolate settlements, arctic outposts, derelict space stations, warp-speed hypertrains, or ancient digsites across 15 distinct alien locales, and up to 16 players per match!

  • As a Spaceman, complete objectives to call for rescue, or go hunt the Monster in packs!

  • Mimic and devour the Spacemen as the Monster from the blackest reaches of the galaxy! Lay traps, disguise as other players, or take them head-on in your devestating Monster Form!

  • Solo / Co-op Story Mode: Fight against the Crumerian insect swarm as you battle with up to 5 friends through the bonus story mode!

  • Solo / Co-op Survival Mode: Survive with up to 9 other friends for as long as you can against progressively more difficult waves of enemies!

  • Proximity Chat: All in-game communication fades with distance from the speaker, so you can roam, sneak, hide, and eavesdrop as you hunt or run from other players!

  • Security Guards (Bots) roam the facility. Use them to help learn the ropes and practice, or just add them for more chaos to a multiplayer game!

  • Rank up through The Company to unlock new customization and perks to customize your look and your playstyle!

POSTAL 4: No Regerts - Running With Scissors [S]


It’s been a hot while since our last update, but fear not! We’ve not been resting on our laurels, and we are excited to bring you a ton of new content to try!

First, a disclaimer. It’s important to note this update is less baked than what we normally aim for with bigger ‘day’ updates, so expect some regressions and missing features (for example, new character models are not yet hooked up to the dismemberment system). It’s been a while since you guys saw any new content, so we wanted to give you something to go along with while we work that stuff out, and we shall be following up with hotfixes and intermediate updates over the coming weeks.

Anyway, onto the good stuff. We have four new errands for you to try - containing arguably some of the most interesting ones in the game to date. Fight for democracy by casting your vote in a totally not rigged election (or… try and rig it in your favour!). Enter a scooter rally and try to fix the outcome of a race. Fight your way out of a burning casino while protesters try to take you down, and last but not least, get your tron on and become a game tester for the latest hawt VR experience!

The world map has been expanded again to include two new areas - The ever so creepy dark lodge mountain retreat, and a gambler's paradice that puts the SIN in Edensin - The Zag. We’ve also doubled back on ourselves to start improving some of the less fleshed out areas of the game which will be an ongoing effort.

The community spoke and we listened - we are pleased to bring you Aim Down Sights for each gun! Not only that, but you can now pick up and attach reticles to them, too!

On the topic of weapons, this update introduces a sniper rifle and a brand new Chain Sickle dubbed ‘The Rattler’!

There are a bunch of new interactables including Rides in Kunny Island and slot machines in the casino. Some cinematics have had a face lift. Oh, and NPC’s will now ride scooters so watch out!

And so much more, see the change log below!





New errands!

Dark Lodge Escape

Errand description:

At the end of Wednesday, the Dude and Champ are sent to spend the night at a mysterious lodge up in the mountains of Edensin where they appear to be the only two occupants. Come Thursday morning, the Dude wakes up in his room right at the cusp of dawn after one of the best night’s sleep he’s had in a while. However, not all is well. A quick glance over the room reveals that Champ is gone, and his entire inventory is missing too!

Unarmed, his loyal companion MIA, and stuck in the middle of a forest whose shadowy inhabitants have overrun the premises during the night, the Dude will have to rescue his canine and escape the sinister Dark Lodge, and perhaps reacquire his stolen stuff in the process.

Vote For Governor

Errand description:

On Thursday, after his miraculous escape from the Dark Lodge, the Dude returns back to Edensin only to be confronted by the one and only Vince Desi. Now working as a powerful mob boss in the city, he instructs the Dude to carry out a number of tasks for him and his mafia-like organization known as “the Syndicate” for the day.

First, Vince tells the Dude that the Syndicate’s got a candidate running in the election for governor, and voting is taking place today. To ensure their future interests in the state are preserved, Vince instructs the Dude to “vote” for “the right guy”. The non-specificity of this order naturally allows wacky hijinks to occur.

Game Tester

Errand description:

On Thursday, Vince tells the Dude that the syndicate’s got a hot new game in development. However, it’s not being developed by his regular guys, rather a D team doing the work, so the Dude is sent to the studio to act as a beta tester and check on their efforts. When the Dude arrives, he’s guided through the experience by the leading Game Developer Nerd. He dons the special headset and is transported into a world of combined virtual and augmented reality, where the perception between what’s real and what’s simulated becomes a blur. Unfortunately for the game devs, this could allow the Dude’s antics to spill out of the virtual world and into the real one!

Fix Race

Errand description:

On Thursday, Vince tells the Dude that an Associate of the Syndicate’s got a wager in today’s mobility scooter rally at The Hot Zone, the local sports arena, and it’s going to be the Dude’s duty to ensure that bet ends up in his favor. Hence, the Dude will be responsible for fixing the results of the race by entering as a racer and doing whatever it takes to guarantee “the guy on the red scooter” wins. This does not mean winning the race yourself as you are not riding on the red scooter. Unless you can find some clever loophole, that is…

Pit Boss

Errand description:

On Thursday, Vince tells the Dude that the Syndicate’s got financial interests in all of the casinos in town, and their biggest establishment is currently in need of a new manager as their previous hire was recently sent on a “permanent vacation.” The Dude will need to act as the Pair-A-Dice Casino’s pit boss for the day, and he ought to do a good job of filling in the previous guy’s shoes unless he wants those shoes to become concrete. The job should be simple enough, unless those gambling protestors outside the place happen to become violent. And lo and behold, things do become violent as a full scale heist of the casino’s vault begins.

New factions!



Mountain Men

The brutish inhabitants of the deep backwoods areas on the outskirts of Edensin, an amalgamation of the many murderous and cannibalistic redneck types you can imagine. They’re encountered after the Dude spends the night in the Dark Lodge. They’re a mix of The Hills Have Eyes and The Texas Chainsaw Massacre families, and needless to say, they’re not friendly.

Gambling Protestors

The return of a staple element of the series, the protestors. This time, they’re against gambling, and they’re quite trigger happy to get their point across. However, when a full scale robbery at the town’s biggest casino breaks out, it becomes clear that their intentions may not be as noble as they seem.

New locations!

The Zag

Overview:

Located in the dead center of Edensin, the “Zag” is home to the chief gambling attractions of the town. If you’re looking to gamble away your life’s savings, get hitched quick, or a combination of both, the Zag will have you covered! Its distinct “Z” zig zag shape came about as the result of exceptionally poor city planning trying to fit the necessary roads in the allotted space. This zone's most prominent landmark is the soaring monolithic ERC Tower, able to be seen at essentially any point in the city.







The Dark Lodge

Overview:

This is the mountainous forest lodge that the Dude spends Wednesday night. Thursday morning takes place in the surrounding area. It comes across as a strange and surreal locale, almost Lynchian as you might say.







The Polling Place

Overview:

The building where the people of Edensin head to place their vote for governor. Has a large auditorium area with a stage for a debate platform. The two candidates running for office are present as they are, for some reason, still carrying out a debate on stage as voting takes place. Although never outright stated, they’ll obviously represent the most well-known Democratic and Republican presidential candidates at the time.

KOBLOMI Studios

Overview:

The local game development studio in town. A (secret) subsidiary of the town’s casino racket, the owners felt they needed to appeal to the younger audience as their current slot jockeys were dying off of old age. With their copious experience in the field, the new studio dedicated itself to purely gambling-based game titles to lure in the next generation of compulsive gamblers (ideally before they’re even out of diapers.) Currently developing a title in the groundbreaking field of combined Virtual/Augmented Gaming, or “VAG” as they call it.

Pair-A-Dice Casino

Overview:

Located at the north side of the newly-opened Zag, the Pair-A-Dice Casino is the largest and most elaborate of the gambling establishments in Edensin, featuring its own vault to store its cash. In other words, it’s the only casino in town you’d be able to pull a massive heist at (foreshadowing!). The Dude works here as the pit boss for the day, and wouldn’t you know it, things tend to go wrong on his watch.







New Weapons!

The Hunting Rifle

Whether it's the pesky potgut in your yard or the irksome elected official on the street, the Pappy's Pride Hunting Rifle is sure to make short work of any brainstems that crosses its path. Now guaranteed to be effective for up to 20 yards!



The Rattler

A form of a chain-sickle, the deadly Rattler features the head of a scythe on one end of a long chain and a weight at the other. Whip the sharp end at enemies to embed it into their flesh, and pull back with force to bring back a severed limb on the way! Switch the weapon around and throw the weight at enemies to knock them unconscious!



New Features!

Interactable Rides / Mini-Games

You didn’t think we’d build an amusement park themed around genitalia and not allow you to enjoy the rides did you?

Head over to Kunny Island and get soaking wet on the Gash Splash! Test your forearm strength on the circumciser! Penetrate deep into the Womb Coaster! Get thrusted up and down on the G-Spotter! Squirt into the Douche Nozzle!













NPCs on Scooters

NPC’s will hop onto scooters and bomb around town, mowing down anyone that dares to get in their way. They’ll even steal your scooter if you’re not careful!



Waypoint System (Experimental)

The new waypoint system will allow you to place a marker on a map which will then set a visual destination route on the mini-map, making traveling from point A to B more efficient.



Random Encounters

This update will introduce a few random encounters. Going forward, we’ll be adding more of them throughout the game. This is just one of the efforts we’ve made to make Edensin feel more alive.

ADS System

Intangible reticles that magically float in the center of your view not doing it for you? Now you’ll be able to bring select weapons up to your face and aim down the iron sights, just like in all those realistic war games!

One of the residents of Edensin might even give you a cool reflex sight attachment if you help them, be sure to explore :)



New Radio Station

Need to overwhelm your auditory senses with mindless chatter at all times? Tune into Edensin’s brand new talk radio station, KDTF, where the Desert Talk Forum encourages the town’s finest and brightest to phone in and prattle on about only the most inane subjects and gripes!

Interactable Slot Machine

Too tired of gambling your real hard-earned money in casinos? Well, lucky you! Now you can do it in-game! SAFE GAMBLING!



New Puke particles!



Implemented a new Champ model! Who’s a good boy!?



Prison Outro cinematic!

New walk cycle animations!

Time-of-day lighting changes. Day and Sunset

Better footstep sounds and more impact sound types!

Social Media buttons to Main Menu





Replaced AK and Gas Can models with new, better looking ones





Improved Boss AI; currently applied to Tinklage in Wipe Compound

NPCs will be able to properly throw Grenades, Molotovs and Pigeon Mine

Reworked the way weapons check if the player is holding fire or not

Redesigned the residential area in Prison tile, it’s now a nice and cozy trailer park











Improved NPCs Melee combat

Made various improvements to AI shooting which will prevent them from getting stuck, lose interest of the player especially while behind cover

Adjusted attenuation on Scooter reverse sound

Improved Gilded Rag interior

Improved level design in Mexico and US sides

Added in more pickups throughout the game

Updated Dude’s throw lines

Replaced the star burst style muzzle flash on the AK and M16

Improved reverb in all levels. General ambience improvements as well

Improved flesh sound effects

Revamped audio in Prison

Improved ‘Get Pussy’ cutscene

More sounds assigned to physical surfaces

Optimized various particles

Reduced health of shit piles in MexiCleaner errand

Added death sound for dogs

Updated some weapon hints

Chaned map arrow icon for better legibility

Tweaked FOURnicator, M16 and AK first person camera offsets

Implemented metal detector and weapon’s drop bin to other entrance door in Police Station

Decreased the opacity of the flare’s trail the closer it is to the camera

Improved the Machete sounds





More mapping bugs

PreviousWeapon input not working properly

P350 magazine clipping during reload

Oversight that caused the Dude to pet a cat infinitely…

Cat silencer not flying off on the P350

Small typo in a few settings options

Combat patrol and initial patrol issues with NPCs

Mike J's bidet shop music continuing to play everywhere if you died in the store

Removed loading error message when loading a saved game

Interest Point bugs

Some TVs flying off / falling, sinks not working, toilet water not turning yellow when peed in

Machete not cutting through spine with Vitamin X

Various animation / clipping errors with FirstPerson weapons

Kunny and Carter getting stuck in ragdoll and breaking the boss fight

Fixed a massive amount of mapping bugs (Floating meshes, holes in terrain, wonky collision). Thank you all for your reports!

Animation offset on Scooters

Fixed not being able to talk to Kunny and Carter

Silent Wipe Militants

Various queue line bugs such as NPCs turning around while in a queue line

Pilot light on Super Soaker

Bug where the tracer would go to the world origin if the player didn't hit anything

Clipping in Baton folding animation

NPCs sometimes falling through roads

Deformation on FOURnicator

Numerous crashes

Errand icons disappearing on map screen during reveal

Gap in Hose particle
Apr 16, 2021
POSTAL 4: No Regerts - Running With Scissors [S]


Hey guys!

It’s time we touched base and updated you with what’s going on behind the scenes and what you can expect from future updates. What we won’t be discussing here is the future story or errand content as we feel it’s nice to keep some things as a surprise. We’re also going to hold back on talking about anything we have planned but not yet started, as we’d hate to promise features that end up needing to be cut for whatever reason - but it’s fair to say this list is not fully inclusive of what is coming for the final product. With all that said, here is what you can expect before or on the release of build 1.0!

New NPC models!

Work on new characters has begun in earnest. Not only will they be vastly more performant than they currently are, allowing more on screen at any given time, they will also look a lot better and more stylized. We are also updating the dismemberment system to not only look better, but also perform better, meaning your rampaging will not hammer your FPS as hard as it currently does.





Improved vomit!

We heard you - the neon glowing orange of NPC puke needed addressing, so address it we have! Our associate producer personally took the matter into his own hands and we now bring you sickeningly chunky chunder. Eww..



NPCs on Scooters!

NPC’s will hop onto scooters and bomb around town, mowing down anyone that dares to get in their way (future updates will have NPCs better avoid oncoming scooters, but hey it’s pretty funny as is). They’ll even steal your scooter if you’re not careful!





New weapons!

We have quite a few new weapons planned, but two that we have started work on are the Sniper Rifle and The Rattler.











Rides!

You didn’t think we’d build a theme park themed around genitalia and not allow you to enjoy the rides did you?

Get soaking wet on the Splash Gash! Test your forearm strength on the circumciser! Penetrate deep into the Womb Coaster! Get thrusted up and down on the G-Spotter! Experience the joys of implanting yourself in an anatomically accurate uterus* on the Uter-tilt! Squirt into the Douche Nozzle!

*Sort of













Subtitles!

We’re in the process of implementing a subtitle system. The first roll out will be in English to benefit those that are hard of hearing, and once the final dialogue has been recorded we’ll start adding commonly spoken languages. After that, we’ll do what we did for P2 and enlist the communities help to include as many languages as we possibly can.



New areas and level design improvements!

The Thursday update will see most if not all of the areas of the game open to explore, and then our level design team will turn to fleshing out and improving areas already in the game. We plan to have most buildings accessible in some way.





Waypoint system!

Getting lost frequently? Hate the idea of making your own decisions on which route to take? Love seeing dots on a mini map? My friend, we have you covered with the new waypoint system!





Better boss fights (and overall better combat AI)!

Right now there are two boss encounters, but they are little more than normal NPCs with more health and slightly buffed weapons. We are in the process of giving each character some bespoke attacks.
The fundamentals of all combat AI is also being worked on and improved.

Random encounters!

There will be many random encounters with NPCs where they will task you with minor things in exchange for some sort of reward, which will help in making exploring the open world we’ve built that much more interesting.

Playable arcades!

We’re planning some interactable games and also full on playable mini-games even outside of Kunny Island. There will be at least one fully playable arcade mini-game at launch.

Twitch integration!

Just a bit of fun for content creators and their communities. Those watching the stream will be able to fuck with the game in various amusing ways: They can choose to either help or hinder their progress by speeding them up, slowing them down, make them jump constantly, invert their movement and look controls, grant an instakill golden gun, and much more.

Below you can see just some of the many modifiers we've implemented:













Thank you for your continued support,

Running With Scissors
...