One week to go and your support has been incredible so far. Over 330 of you have helped PlayTest Network reach 90% of their established goal to fully fund this project that aims to document the good, the bad and the downright batshit crazy story of Running With Scissors and the POSTAL franchise.
When we first announced this project, many people were wondering why would “we” make a documentary in the middle of the development of POSTAL 4. So relaaaax, we are not the ones making the documentary and our games will always be top priority, especially during Early Access. We’re just spreading the word to help the talented team of two passionate guys who want to make this documentary a reality.
If you can’t donate via Indiegogo, here’s some alternatives:
• Donating directly to their PayPal account, playtesttv@gmail.com | Your matched donation amount will place you in with their current perks. • They can also accept checks via snailmail. To get their mailing address, send them an email to playtesttv@gmail.com • (Outside of Indiegogo) They will gratefully take donations even after the campaign ends. As they begin post-production, they fully anticipate more challenges as they move forward with finding a distributor. • Send this campaign to any documentary or video game enthusiast, right now! They might not know about Postal, but you might introduce somebody to their new favorite game! And or they might never talk to you again. Could go either way really.
We’re so close to reaching that goal, we can already taste Krotchy’s nutsack!
And remember, even if you don’t donate, just spreading the word is already a huge help. So please help us spread the word and make this documentary a reality!
When it comes to POSTAL 4, we are working on a development update for you guys which will showcase some of the cool stuff we've been working on.
As always, thank you all for your continued support! <3
Time for another intermittent update to give you some things to play with while we work on improving Mon-Thurs errands whilst also getting a good start on Friday’s errands.
New weapon! In our ongoing effort to bring you more awesome and outrageous weapons - we now bring you the Rocket Launcher… but with a twist! By attaching a kitty to the end, you will be able to control the rocket's trajectory!
New UI goodies! We all like our hands held sometimes… right? We now have a new hint system to make you feel dumb for not knowing our badly telegraphed intentions of how things should work
New side content! It’s now possible to engage in scooter time trials, and there is a new random encounter to experience.
More vendors! The POSTAL franchise is the number one ‘waiting in line’ simulator and now we’ve made sure there are plenty more lines to join! (or cut, if you want to be a total badass)
And a whole lot more, see the additions and fixes we’ve added below!
ACOG sight for M16
New radio commercials
Scooter Time Trial Challenge side-errand!
On Tuesday, the Dude may check out the local scooter dealer where he’ll find the proprietor has set up a time trial challenge. Anyone who rides the available scooter around the outlined course through the town in under the time limit will win a monetary reward depending on the rank earned.
Rocket Launcher!
New Random Encounter; Muck Mopper! Located somewhere in the Affluent tile :)
Better entrance to Scooter Arena, you can't miss it now!
New Book Repository building in Suburbs tile and new Art Gallery in Riverside
More vendors / sellers, NPC interest points across various maps
Missing fast travel icons to MapOverlay
Buffed Grenade radius to better match Postal 2’s
Bots now throw weaker Grenades to better fit damage from Postal 2
Window meshes, added dirt masks to make them look less generic
Reflex sight model and textures
Implemented better AK model
Updated level loading to be more efficient
Vans with Secret Service NPCs will now spawn after Vote For Governor errand
Level Design improvements in Suburbs tile, optimized houses
Changed the speed ramp model to a better one in Fix Race arena
General level design improvements to the Prison tile
Swapped out the Super Shotgun barrel smoke for an animated flipbook Material
Improved interiors in The Zag tile
Implemented AI Weapon burst fire and timeout on a per weapon basis
Made various improvements to the Fix Race errand
Poo piles will no longer take 89 years to destroy (Mexi-cleaner)
Tweaked the flare trail Material to be less opaque near the camera
Lighting pass in the Supermarket in Prison tile
Improved the Fire Station building in Suburbs tile
Police can now arrest the player when in a ragdolled state
It's now possible to clean footprints with The Mop
Dude can no longer kick or use weapons on the Fix Race scooter
Hid debug text in-game on clothing pickups
Optimized fire particles in Pit Boss errand
Moved the Border Smuggler checkpoint away from the cutscene trigger to prevent players getting stuck
Vote For Governor: Added vote clock, voting machine ‘Confirm’ button now greys out when no candidate has been selected
Implemented NPC voting animations for Vote For Governor errand
Kunny Island errand polish: Hold E mechanic removed, added animation for power boxes, shimmer material disables itself when power box gets disabled or destroyed
Empty inventory middle slot for VR/AR HUD
Old flame bug (Remaining on screen for a long time)
Implemented a fix for the throw lines not playing
Green hand icon getting stuck on screen in Cat Dude mode
Toilet and Champ Cage intractability
Auto-saves will now be numbered in Load Menu
Aim down sights not working when weapon bob is turned off
Issues where dialog lines would not be spoken by NPC (Vote For Governor)
NPC's trying to attack the Dude while tazed
Ghost Town map overlay showing on Monday
Super Soaker firing the wrong ammo type after a reload
Getting stuck on a scooter after day transition
Sniper Rifle HUD icon not displaying properly
Bodyguards not reacting to fluid damage
Queue crash
Crash when returning to a dead player
Scooters now can damage ragdolls, potential fix for player ragdolled under ground when falling off
Electric ballot issues. Fix security not reacting to the Dude if he attacks people in line
Issues with Sniper Rifle’s max zoom FOV
Cops sometimes attacking the player without warning when holding a weapon
Another big batch of mapping bugs fixes
Bug where holding alt fire after reloading with fire the primary instead of the alternate fire
Various fixes in Dark Lodge: Ladder fix, duplicate "Something Tells Me" dialog trigger, Weapon Fire detection volume fixes, despawned unused Champ cages, despawned item cache near Champ cage. Dude now correctly talks when he has collected all of his stuff as well as Champ
Shell casing smoke being too transparent
Pit Boss using GameTester map icon
P350 using the wrong HUD icon
Some tracer stuff with the Mop deflector
Issue where the player would not be registered in queue lines
Bug where the AI would keep whipping its neck back and forth for combat
Various radio bugs
“Quit to Main Menu” crash after completing Thursday
Updated Sign Beggar to properly remove the blocking volume when it's not needed
Certain trucks not exploding
Issues with catnades not being shootable and grenades not exploding when lit on fire
While we are working hard on a post-Thursday update which will address the various issues you’ve reported as well as improve the new content that came with it, we’d like to let you know about a sweet promo our friends at New Blood Interactive put together for one of their cool games; Unfortunate Spacemen
Owners of POSTAL 4: No Regerts will receive a playable Postal Dude character, fully voiced for FREE! You should also know that Unfortunate Spacemen is also FREE for you to enjoy. Be sure to check it out, it’s a ton of fun to play! :)
Unfortunate Spacemen is a multiplayer game about space-based murder in space! Spacemen work diligently to be rescued from their failing outpost, but not everyone is who they claim to be... Death is part of life in space, and you're no exception to the rule. Paranoia runs rampant.
Shapeshifter Mode: Survive, hunt, or complete randomized objectives to escape, in desolate settlements, arctic outposts, derelict space stations, warp-speed hypertrains, or ancient digsites across 15 distinct alien locales, and up to 16 players per match!
As a Spaceman, complete objectives to call for rescue, or go hunt the Monster in packs!
Mimic and devour the Spacemen as the Monster from the blackest reaches of the galaxy! Lay traps, disguise as other players, or take them head-on in your devestating Monster Form!
Solo / Co-op Story Mode: Fight against the Crumerian insect swarm as you battle with up to 5 friends through the bonus story mode!
Solo / Co-op Survival Mode: Survive with up to 9 other friends for as long as you can against progressively more difficult waves of enemies!
Proximity Chat: All in-game communication fades with distance from the speaker, so you can roam, sneak, hide, and eavesdrop as you hunt or run from other players!
Security Guards (Bots) roam the facility. Use them to help learn the ropes and practice, or just add them for more chaos to a multiplayer game!
Rank up through The Company to unlock new customization and perks to customize your look and your playstyle!
It’s been a hot while since our last update, but fear not! We’ve not been resting on our laurels, and we are excited to bring you a ton of new content to try!
First, a disclaimer. It’s important to note this update is less baked than what we normally aim for with bigger ‘day’ updates, so expect some regressions and missing features (for example, new character models are not yet hooked up to the dismemberment system). It’s been a while since you guys saw any new content, so we wanted to give you something to go along with while we work that stuff out, and we shall be following up with hotfixes and intermediate updates over the coming weeks.
Anyway, onto the good stuff. We have four new errands for you to try - containing arguably some of the most interesting ones in the game to date. Fight for democracy by casting your vote in a totally not rigged election (or… try and rig it in your favour!). Enter a scooter rally and try to fix the outcome of a race. Fight your way out of a burning casino while protesters try to take you down, and last but not least, get your tron on and become a game tester for the latest hawt VR experience!
The world map has been expanded again to include two new areas - The ever so creepy dark lodge mountain retreat, and a gambler's paradice that puts the SIN in Edensin - The Zag. We’ve also doubled back on ourselves to start improving some of the less fleshed out areas of the game which will be an ongoing effort.
The community spoke and we listened - we are pleased to bring you Aim Down Sights for each gun! Not only that, but you can now pick up and attach reticles to them, too!
On the topic of weapons, this update introduces a sniper rifle and a brand new Chain Sickle dubbed ‘The Rattler’!
There are a bunch of new interactables including Rides in Kunny Island and slot machines in the casino. Some cinematics have had a face lift. Oh, and NPC’s will now ride scooters so watch out!
And so much more, see the change log below!
New errands!
Dark Lodge Escape
Errand description:
At the end of Wednesday, the Dude and Champ are sent to spend the night at a mysterious lodge up in the mountains of Edensin where they appear to be the only two occupants. Come Thursday morning, the Dude wakes up in his room right at the cusp of dawn after one of the best night’s sleep he’s had in a while. However, not all is well. A quick glance over the room reveals that Champ is gone, and his entire inventory is missing too!
Unarmed, his loyal companion MIA, and stuck in the middle of a forest whose shadowy inhabitants have overrun the premises during the night, the Dude will have to rescue his canine and escape the sinister Dark Lodge, and perhaps reacquire his stolen stuff in the process.
Vote For Governor
Errand description:
On Thursday, after his miraculous escape from the Dark Lodge, the Dude returns back to Edensin only to be confronted by the one and only Vince Desi. Now working as a powerful mob boss in the city, he instructs the Dude to carry out a number of tasks for him and his mafia-like organization known as “the Syndicate” for the day.
First, Vince tells the Dude that the Syndicate’s got a candidate running in the election for governor, and voting is taking place today. To ensure their future interests in the state are preserved, Vince instructs the Dude to “vote” for “the right guy”. The non-specificity of this order naturally allows wacky hijinks to occur.
Game Tester
Errand description:
On Thursday, Vince tells the Dude that the syndicate’s got a hot new game in development. However, it’s not being developed by his regular guys, rather a D team doing the work, so the Dude is sent to the studio to act as a beta tester and check on their efforts. When the Dude arrives, he’s guided through the experience by the leading Game Developer Nerd. He dons the special headset and is transported into a world of combined virtual and augmented reality, where the perception between what’s real and what’s simulated becomes a blur. Unfortunately for the game devs, this could allow the Dude’s antics to spill out of the virtual world and into the real one!
Fix Race
Errand description:
On Thursday, Vince tells the Dude that an Associate of the Syndicate’s got a wager in today’s mobility scooter rally at The Hot Zone, the local sports arena, and it’s going to be the Dude’s duty to ensure that bet ends up in his favor. Hence, the Dude will be responsible for fixing the results of the race by entering as a racer and doing whatever it takes to guarantee “the guy on the red scooter” wins. This does not mean winning the race yourself as you are not riding on the red scooter. Unless you can find some clever loophole, that is…
Pit Boss
Errand description:
On Thursday, Vince tells the Dude that the Syndicate’s got financial interests in all of the casinos in town, and their biggest establishment is currently in need of a new manager as their previous hire was recently sent on a “permanent vacation.” The Dude will need to act as the Pair-A-Dice Casino’s pit boss for the day, and he ought to do a good job of filling in the previous guy’s shoes unless he wants those shoes to become concrete. The job should be simple enough, unless those gambling protestors outside the place happen to become violent. And lo and behold, things do become violent as a full scale heist of the casino’s vault begins.
New factions!
Mountain Men
The brutish inhabitants of the deep backwoods areas on the outskirts of Edensin, an amalgamation of the many murderous and cannibalistic redneck types you can imagine. They’re encountered after the Dude spends the night in the Dark Lodge. They’re a mix of The Hills Have Eyes and The Texas Chainsaw Massacre families, and needless to say, they’re not friendly.
Gambling Protestors
The return of a staple element of the series, the protestors. This time, they’re against gambling, and they’re quite trigger happy to get their point across. However, when a full scale robbery at the town’s biggest casino breaks out, it becomes clear that their intentions may not be as noble as they seem.
New locations!
The Zag
Overview:
Located in the dead center of Edensin, the “Zag” is home to the chief gambling attractions of the town. If you’re looking to gamble away your life’s savings, get hitched quick, or a combination of both, the Zag will have you covered! Its distinct “Z” zig zag shape came about as the result of exceptionally poor city planning trying to fit the necessary roads in the allotted space. This zone's most prominent landmark is the soaring monolithic ERC Tower, able to be seen at essentially any point in the city.
The Dark Lodge
Overview:
This is the mountainous forest lodge that the Dude spends Wednesday night. Thursday morning takes place in the surrounding area. It comes across as a strange and surreal locale, almost Lynchian as you might say.
The Polling Place
Overview:
The building where the people of Edensin head to place their vote for governor. Has a large auditorium area with a stage for a debate platform. The two candidates running for office are present as they are, for some reason, still carrying out a debate on stage as voting takes place. Although never outright stated, they’ll obviously represent the most well-known Democratic and Republican presidential candidates at the time.
KOBLOMI Studios
Overview:
The local game development studio in town. A (secret) subsidiary of the town’s casino racket, the owners felt they needed to appeal to the younger audience as their current slot jockeys were dying off of old age. With their copious experience in the field, the new studio dedicated itself to purely gambling-based game titles to lure in the next generation of compulsive gamblers (ideally before they’re even out of diapers.) Currently developing a title in the groundbreaking field of combined Virtual/Augmented Gaming, or “VAG” as they call it.
Pair-A-Dice Casino
Overview:
Located at the north side of the newly-opened Zag, the Pair-A-Dice Casino is the largest and most elaborate of the gambling establishments in Edensin, featuring its own vault to store its cash. In other words, it’s the only casino in town you’d be able to pull a massive heist at (foreshadowing!). The Dude works here as the pit boss for the day, and wouldn’t you know it, things tend to go wrong on his watch.
New Weapons!
The Hunting Rifle
Whether it's the pesky potgut in your yard or the irksome elected official on the street, the Pappy's Pride Hunting Rifle is sure to make short work of any brainstems that crosses its path. Now guaranteed to be effective for up to 20 yards!
The Rattler
A form of a chain-sickle, the deadly Rattler features the head of a scythe on one end of a long chain and a weight at the other. Whip the sharp end at enemies to embed it into their flesh, and pull back with force to bring back a severed limb on the way! Switch the weapon around and throw the weight at enemies to knock them unconscious!
New Features!
Interactable Rides / Mini-Games
You didn’t think we’d build an amusement park themed around genitalia and not allow you to enjoy the rides did you?
Head over to Kunny Island and get soaking wet on the Gash Splash! Test your forearm strength on the circumciser! Penetrate deep into the Womb Coaster! Get thrusted up and down on the G-Spotter! Squirt into the Douche Nozzle!
NPCs on Scooters
NPC’s will hop onto scooters and bomb around town, mowing down anyone that dares to get in their way. They’ll even steal your scooter if you’re not careful!
Waypoint System(Experimental)
The new waypoint system will allow you to place a marker on a map which will then set a visual destination route on the mini-map, making traveling from point A to B more efficient.
Random Encounters
This update will introduce a few random encounters. Going forward, we’ll be adding more of them throughout the game. This is just one of the efforts we’ve made to make Edensin feel more alive.
ADS System
Intangible reticles that magically float in the center of your view not doing it for you? Now you’ll be able to bring select weapons up to your face and aim down the iron sights, just like in all those realistic war games!
One of the residents of Edensin might even give you a cool reflex sight attachment if you help them, be sure to explore :)
New Radio Station
Need to overwhelm your auditory senses with mindless chatter at all times? Tune into Edensin’s brand new talk radio station, KDTF, where the Desert Talk Forum encourages the town’s finest and brightest to phone in and prattle on about only the most inane subjects and gripes!
Interactable Slot Machine
Too tired of gambling your real hard-earned money in casinos? Well, lucky you! Now you can do it in-game! SAFE GAMBLING!
New Puke particles!
Implemented a new Champ model! Who’s a good boy!?
Prison Outro cinematic!
New walk cycle animations!
Time-of-day lighting changes. Day and Sunset
Better footstep sounds and more impact sound types!
Social Media buttons to Main Menu
Replaced AK and Gas Can models with new, better looking ones
Improved Boss AI; currently applied to Tinklage in Wipe Compound
NPCs will be able to properly throw Grenades, Molotovs and Pigeon Mine
Reworked the way weapons check if the player is holding fire or not
Redesigned the residential area in Prison tile, it’s now a nice and cozy trailer park
Improved NPCs Melee combat
Made various improvements to AI shooting which will prevent them from getting stuck, lose interest of the player especially while behind cover
Adjusted attenuation on Scooter reverse sound
Improved Gilded Rag interior
Improved level design in Mexico and US sides
Added in more pickups throughout the game
Updated Dude’s throw lines
Replaced the star burst style muzzle flash on the AK and M16
Improved reverb in all levels. General ambience improvements as well
Improved flesh sound effects
Revamped audio in Prison
Improved ‘Get Pussy’ cutscene
More sounds assigned to physical surfaces
Optimized various particles
Reduced health of shit piles in MexiCleaner errand
Added death sound for dogs
Updated some weapon hints
Chaned map arrow icon for better legibility
Tweaked FOURnicator, M16 and AK first person camera offsets
Implemented metal detector and weapon’s drop bin to other entrance door in Police Station
Decreased the opacity of the flare’s trail the closer it is to the camera
Improved the Machete sounds
More mapping bugs
PreviousWeapon input not working properly
P350 magazine clipping during reload
Oversight that caused the Dude to pet a cat infinitely…
Cat silencer not flying off on the P350
Small typo in a few settings options
Combat patrol and initial patrol issues with NPCs
Mike J's bidet shop music continuing to play everywhere if you died in the store
Removed loading error message when loading a saved game
Interest Point bugs
Some TVs flying off / falling, sinks not working, toilet water not turning yellow when peed in
Machete not cutting through spine with Vitamin X
Various animation / clipping errors with FirstPerson weapons
Kunny and Carter getting stuck in ragdoll and breaking the boss fight
Fixed a massive amount of mapping bugs (Floating meshes, holes in terrain, wonky collision). Thank you all for your reports!
Animation offset on Scooters
Fixed not being able to talk to Kunny and Carter
Silent Wipe Militants
Various queue line bugs such as NPCs turning around while in a queue line
Pilot light on Super Soaker
Bug where the tracer would go to the world origin if the player didn't hit anything
Clipping in Baton folding animation
NPCs sometimes falling through roads
Deformation on FOURnicator
Numerous crashes
Errand icons disappearing on map screen during reveal
It’s time we touched base and updated you with what’s going on behind the scenes and what you can expect from future updates. What we won’t be discussing here is the future story or errand content as we feel it’s nice to keep some things as a surprise. We’re also going to hold back on talking about anything we have planned but not yet started, as we’d hate to promise features that end up needing to be cut for whatever reason - but it’s fair to say this list is not fully inclusive of what is coming for the final product. With all that said, here is what you can expect before or on the release of build 1.0!
New NPC models!
Work on new characters has begun in earnest. Not only will they be vastly more performant than they currently are, allowing more on screen at any given time, they will also look a lot better and more stylized. We are also updating the dismemberment system to not only look better, but also perform better, meaning your rampaging will not hammer your FPS as hard as it currently does.
Improved vomit!
We heard you - the neon glowing orange of NPC puke needed addressing, so address it we have! Our associate producer personally took the matter into his own hands and we now bring you sickeningly chunky chunder. Eww..
NPCs on Scooters!
NPC’s will hop onto scooters and bomb around town, mowing down anyone that dares to get in their way (future updates will have NPCs better avoid oncoming scooters, but hey it’s pretty funny as is). They’ll even steal your scooter if you’re not careful!
New weapons!
We have quite a few new weapons planned, but two that we have started work on are the Sniper Rifle and The Rattler.
Rides!
You didn’t think we’d build a theme park themed around genitalia and not allow you to enjoy the rides did you?
Get soaking wet on the Splash Gash! Test your forearm strength on the circumciser! Penetrate deep into the Womb Coaster! Get thrusted up and down on the G-Spotter! Experience the joys of implanting yourself in an anatomically accurate uterus* on the Uter-tilt! Squirt into the Douche Nozzle!
*Sort of
Subtitles!
We’re in the process of implementing a subtitle system. The first roll out will be in English to benefit those that are hard of hearing, and once the final dialogue has been recorded we’ll start adding commonly spoken languages. After that, we’ll do what we did for P2 and enlist the communities help to include as many languages as we possibly can.
New areas and level design improvements!
The Thursday update will see most if not all of the areas of the game open to explore, and then our level design team will turn to fleshing out and improving areas already in the game. We plan to have most buildings accessible in some way.
Waypoint system!
Getting lost frequently? Hate the idea of making your own decisions on which route to take? Love seeing dots on a mini map? My friend, we have you covered with the new waypoint system!
Better boss fights(and overall better combat AI)!
Right now there are two boss encounters, but they are little more than normal NPCs with more health and slightly buffed weapons. We are in the process of giving each character some bespoke attacks. The fundamentals of all combat AI is also being worked on and improved.
Random encounters!
There will be many random encounters with NPCs where they will task you with minor things in exchange for some sort of reward, which will help in making exploring the open world we’ve built that much more interesting.
Playable arcades!
We’re planning some interactable games and also full on playable mini-games even outside of Kunny Island. There will be at least one fully playable arcade mini-game at launch.
Twitch integration!
Just a bit of fun for content creators and their communities. Those watching the stream will be able to fuck with the game in various amusing ways: They can choose to either help or hinder their progress by speeding them up, slowing them down, make them jump constantly, invert their movement and look controls, grant an instakill golden gun, and much more.
Below you can see just some of the many modifiers we've implemented:
As promised in our last developers update, performance has been improved across the board on most PC configurations, ranging from 5 to 20 fps depending on your set up or area of the game you’re in. We’ll continue to work on performance, and things will keep improving with each passing update from here on out.
In the weapons department, we’ve added a new rapid firing pistol, and changed the Fournicator’s model to look more suitably powerful. We’ve also tweaked some of the core weapon mechanics based on feedback, such as increasing the reload speed on some weapons and decreasing the time it takes to switch between weapons.
Work on improving the cinematics and general presentation continues, and we’ve fixed a ton of bugs (as well as probably introducing a load more!).
While we have left the ability to load old saves and resume your game, it may cause you some issues - so starting a new game is advised.
Finally, what you’re seeing here is only a small amount of the work that’s been done since the last update - Thursday is in fall swing behind the scenes!
Thank you for your continued support!
P350. A fast-firing, lightweight alternative to the Deagle / Revolver has been added to the arsenal. It fires as quickly as you can hit the trigger. Fun!
Safety respawn nets to new tiles
New ‘New Game’ menu art
Implemented fluid ribbon collision (Fluids will no longer go through things such as glass. Instead, they’ll collide with them)
Scooter POI icons to all Scooter spawns
Monitor selection slider
‘Back’ button to Fashion Funwear Menu
Warning note for old saves in Save / Load menu
Reworked and improved the Fournicator model
Added a better Pizza slice pickup model
Improved the Prison Riot cutscene
End-of-day movies should now freeze gameplay during the movie
Improved appearance of the Tazer particle
Made improvements to Carter Cruise’s model
Tweaked Save/Load menu to make it more intuitive to use
Improved Kunny Island cinematics
Set dressing in Affluent tile houses
Ensured Petitions, Ticket Device etc. are always equipped instead if bare hands come up
Disabled interactions while riding Scooter
Changed how calling out/spotting a known enemy is triggered to just be based on line of sight
Improved flesh impact sounds
Improved interiors in Mexico side
Player cosmetics will now apply to cutscenes
Adjusted / Set up interest points in Riverside tile
Baton’s modes are now switched using the Weapon Wheel ammo section. Updated the weapon hint on the Baton to reflect the new mode switching
Replaced Job Agency in Affluent tile with overturned truck office
Updated Dude’s cosmetic icons
Buffed the amount of ammo from dropped Ingrams, M16s and AKs
Reduced the spread of the Shotgun and The Fournicator (to improve the range)
Increases the reload speed for the Pistol, AK and M16
Arms and Weapons now have their blood and poo masks cleaned when switching cosmetics
Improved reverb in various levels
Tweaked the FirstPerson foot for Sexy Outfit and Classic Trenchcoat
Decreased average weapon switching time from 1.2 seconds to 0.6 seconds
Replaced generic Catnip / Dog Treats pickups in Animal Catcher shack
Fixed the poo pile’s texture not melting when damaged by Vitamin X pee
Dude’s foot disappearing when kicking with a cosmetic applied
Extremely slow “initial equip time” for the Bidet Petition
Police crash with Spray Paint
Tinklage (and others) forgetting about the player when going into ragdoll
More crashes that were reported on our forums
Save games not remembering Dude Eye count
AI combat when player is on the Scooter
Softlock when exiting Kunny Island after killing both bosses AND destroying the power boxes
Numerous mapping bugs
Fashion Funwear map icon
Hose not disconnecting when Player is arrested
Collision on the fire hydrants
Removed lag when bringing up Phone
Ensured Animal Catcher errand can’t activate after Monday
'Sent to Jail’ loading sequence when arrested outside of the Prison tile
Lopsided camera after respawning when doing the mexi cleaner errand
Missing "Respond to Champ hint" dialog
Animal Catcher door reappearing under certain circumstances
Wanted Meter getting stuck and the player never being able to ditch the cop
Unhandled or improperly handled boss cutscene scenarios (Killed both bosses and destroyed all power boxes, killed one boss and bribed the other, reloading game after bribing one or both bosses)
Sewer transition auto-save
Bosses going back to their original interest points after killing the player
One of the cars in Kunny Island parking lot not exploding
Reduced the impact sound clutter from Melee weapons
Baton’s collapsing animation not playing properly
Spray Paint leaving bullet holes on bodies…
Police interaction with Beggar Sign
Piss not colliding with Fire Hydrants
Broken Art Dealer paintings
Bug where melee swings weren’t cancelled by sprinting
Certain weapon textures appearing broken on NPCs
Kunny and Carter Cruise not getting up properly after getting ragdolled
Gasoline puddles not being created on most surfaces
Dude dialog not playing after completing Bidet Petitioner and Install Bidets errand