Generation Zero® - kissemiss


Our latest update finally brings FNIX Rising to PS4 and a brand new update for all platforms at the same time! If you’ve missed it in the past, you can find what was included in FNIX Rising here via our old patch notes. But for this update, let’s talk about the new stuff and the fixes!


New Enemy: The Reaper Rival
A new challenger appears! The Reaper has entered the battlefield and is looking to take on the most formidable players.

There is a chance for the Reaper to spawn if a Region has seen an overwhelming amount of action and climbed to Region Level 21 or above. The higher the region level, the higher the chance for the Reaper to appear! Worth noting, the Reaper is unique, so don’t expect to see more than one at a time on the map.

As for what this new foe brings to the table - well, that’s for you to find out! The abilities of the Reaper we’ll leave up to you to discover, although we know you’ll figure out its secrets in due time. And the same goes for what loot the Reaper drops - we’ve shared some teasers and gameplay of the Experimental Sledgehammer that you can get, but that’s not all that can be looted.

Lastly, this enemy aims to provide a strong challenge for teams of players and isn’t something that one should take on alone. So bring a friend, or two, or preferably three, to fight FNIX's most formidable machine yet!

More Additions & Improvements
Outside of the Reaper, we’ve been working on some other game elements that we think you’ll enjoy.

Firstly we’ve continued our round of updates to the game world, and we expect many of you to very quickly notice more changes to the Farmlands region. It looks like something BIG happened there and has caused plenty of destruction. It might be unknown what caused this at first glance, but walking around the area may give you some clues.

We’ve also kept on track with expanding the Crafting system by releasing some very requested aspects - crafting your own ammo and first aid kits! Yes, now you’ll be able to gather resources and start crafting more of the things you need to survive the harsh Östertörn winters battling menacing machines.

With all of our new additions, we ask that you give us feedback on what you like or don’t like so that we can keep looking to improve the game for you.

Improvements
Here we go - the things we’ve tweaked in this latest update. Many of which were taken from your feedback!
  • [Community Report] We’ve toned down the number of reinforcements that a Harvester can call in
  • [Community Report] Improved the ability to crouch and / or go prone in certain situations so that you feel like you properly fit into the area you’re hiding near
  • [Community Report] Item slots will remember your last equipped item, so if you run out of first aid kits and then loot one more, it will automatically be assigned to the same slot
  • We changed the way that the Stamina Bar looks and feels

Bug Fixes
Animation & Art
  • Fixed an issue where the transition between sprinting and walking could be somewhat jarring
  • Fixed an issue where items would “jump” from one hand to the other when swapping from a weapon to an item
  • Fixed an issue where a player would appear to be aiming their gun and standing while riding a bike
  • Fixed an issue where Calle’s hair would look weird in specific lighting
  • Fixed an issue where the explosion at the end of “We are the Resistance” could flicker drastically
  • Fixed an issue with scopes clipping into the weapon model for the Automatgevär 5
  • Fixed an issue where the Hazard Jacket would block part of the screen when switching weapons
  • Fixed an issue where a detached part of a destroyed Apocalypse Class Tank would be transparent from certain angles
  • Fixed an issue where the wrong key 3d model was used in the main mission “Flying Blind”
  • Fixed several LOD and object flickering issues

Crashes
  • Fixed a crash when players would jump and use a quick slot button at the same time
  • Fixed multiple crashes when various combinations of a host or client(s) would exit to main menu in a multiplayer session
  • Fixed a crash during the multiplayer join sequence for the player joining
  • Fixed various out of memory crashes

Machines
  • Fixed an issue where in some instances, Tanks would walk into hangars
  • Fixed an issue where Tanks could get stuck and behave oddly near the Hotel on Himfjäll
  • Fixed an issue where the Tank would sometimes use the wrong weapon for the situation
  • Fixed an issue where the incendiary machine gun rounds from a Tank would not properly spread to players who were near each other
  • Fixed an issue where Hunters were still able to fire back while staggered by the Experimental 12G Pump-Action
  • Fixed a few more instances of Machine corpses floating or sliding away
  • Fixed a few instances of Hunters not properly repositioning when a player is behind cover
  • Fixed an issue where Hunters were continuing to fire their weapon even though they did not properly have line of sight on a player
  • Fixed an issue where Harvesters were repeatedly firing missiles
  • Fixed an issue with some Ticks using the wrong explosion type in certain instances
  • Fixed an issue where sometimes melee weapons would not deal damage in multiplayer games

Missions
  • [Community Report] Fixed an issue where machines were not properly spawning in for the Alpine Unrest side mission “Normal Lives,” blocking progress
  • [Community Report] Fixed an issue where a mission step for “Fighting the Future” in FNIX Rising could be triggered and completed before the mission started, blocking progress
  • [Community Report] Fixed an issue where machines were not properly spawning in for the FNIX Rising main mission “Where the Sun Sets”, blocking progress
  • [Community Report] Fixed an issue where machines were not properly spawning in for the FNIX Rising main mission “Tidal Wave”, blocking progress
  • [Community Report] Fixed an issue where Rivals were not properly spawning in for the FNIX Rising main mission “Piece by Piece”, blocking progress
  • Fixed an issue where the objective icons for destroying the supplies were offset from the items in the main mission “Refueling”
  • Fixed an issue where a side mission icon was incorrectly being used in the Alpine Unrest main mission “The Hellmouth”
  • Fixed an issue where no map icon appeared for the Tank you needed to destroy in the Alpine Unrest side mission “Last Resort”
  • Fixed an issue where the interaction point appeared behind Anita in the Alpine Unrest main mission “For the Sick and Injured”
  • Fixed an issue where machine corpses could prevent the spawning of the truck in the FNIX Rising main mission “Wages of Fear”, blocking progress
  • Fixed an issue where machines would not properly respawn after failing the FNIX Rising main mission “Wages of Fear”, blocking progress
  • Fixed an issue where no map icon appeared for talking to Calle during the FNIX Rising main mission “Wages of Fear”
  • Fixed an issue where no compass icon was shown when tracking the FNIX Rising side mission “In the Face of Adversity”
  • Fixed an issue where map icons would not show up unless you opened and closed map during the FNIX Rising side mission “In the Face of Adversity”
  • Fixed an issue where the “lootable” icon would not disappear after looting the reward during, or even after finishing, the FNIX Rising side mission “In the Face of Adversity”
  • Fixed issues around objects popping in late on low graphical settings, causing players to not see the proper path to complete the race during the FNIX Rising side mission “In the Face of Adversity”
  • Fixed an issue where you would instantly fail the FNIX Rising main mission “Tidal Wave” a second time after failing it the first time
  • Fixed an issue where an erroneous side mission icon would appear during the FNIX Rising main mission “Tidal Wave”
  • Fixed an issue where the objective to kill machines would not properly update during the FNIX Rising side mission “Fighting the Future”
  • Fixed an issue where an interaction point in the FNIX Rising side mission “Strength in Numbers” was hard to interact with
  • Fixed an issue where an icon would incorrectly appear in-world for some of the FNIX Rising missions, instead of only the map and compass icons
  • Fixed an issue where there were inconsistent use of mission icons for various FNIX Rising missions
  • Fixed an issue where sometimes during multiplayer, destroying a single machine for a mission objective would count as 2
  • Fixed an issue where other players could not see the hacking device when they were planted in the FNIX Rising main mission “Test Run”
  • Fixed an issue where sometimes the timer would not appear during the FNIX Rising main mission “Good Night”, causing confusion
  • Fixed an issue where the timer would disappear during the FNIX Rising main mission “Good Night”, causing confusion during the explosion
  • Tweaked the Classes and numbers of Machines that are spawned for many of the missions in FNIX Rising to bring them more in-line with the world spawned machines

UI
  • [Community Report] Clarified the requirements for the “Brain Power” Challenge in the Truth tree to eliminate confusion
  • [Community Report] Players are now able to rebind the Prone key
  • [Community Report] Fixed an issue where binding Q to strafe left would not work when aiming down sights or using binoculars
  • Fixed an issue with the final tier of the “Off the Grid” Challenge in the Scout tree counting Harvester kills incorrectly
  • Fixed a few instances of the radiation damage icon not properly showing on a player’s screen when they are under its effects
  • Fixed an issue where damage over time effect icons were not showing on a player at all if they got on a bicycle
  • Fixed an issue where the Crafting tutorial would only trigger if you found a schematic in the world, instead of from anywhere (ex. looting a machine corpse)
  • Fixed an issue where sometimes tracked Rivals would not have their icons appear on the compass
  • Fixed an issue where text could not be copied from the in-game chat
  • Fixed an issue with some extra magazines would show up when viewing weapons in menus
  • Fixed an issue where you could appear to store Crafting materials in you item Storage instead of your Crafting Storage
  • Fixed an issue where voice chat prompts would overlap with the quick slots
  • Fixed an issue where the button actions would not properly update when switching between your Inventory and your Storage item lists while looking at your Storage
  • Fixed an issue where sometimes Ticks with no loot, were lootable
  • Fixed an issue where the spawn location toolbar would remain on screen if the player was revived while viewing the map to pick a spawn location
  • Fixed an issue where sometimes the revive or spawn location toolbar would remain on screen after dying
  • Fixed an issue where bicycle icons were sticking on the world map and in-world even after a player tried to spawn multiple bicycles
  • Fixed an issue where players could get stuck watching the Credits at the end of FNIX Rising if they had the chat window open when the Credits start
  • Fixed an issue where the weight the player was holding was inconsistent between the Storage Box and the Resource Storage
  • Fixed an issue where the Shoes icon for the Apparel Crafting Station was incorrect
  • Fixed an issue where sometimes there would be missing text for interaction prompts if the “Hold to Interact” setting was set to Off
  • Fixed an issue with icons and interaction prompts appearing on other players bicycles
  • Fixed an issue where the “Salute” and “Air Punch” emotes were using the same icon
  • Fixed an issue where Stenmyra had two icons

Weapons
  • Fixed an issue where a player’s aim would not be affected by running out of stamina while holding their breath for a sniping shot
  • Fixed an issue where swinging melee weapons would generate too much noise and would end up alerting far away enemies

World
  • [Community Report] Fixed an issue where some players could not see, or be affected by, machine weapon fire
  • [Community Report] Fixed an issue where some first aid kits found in the world had the wrong model for the item that was actually being picked up (ex. Advanced First-aid Kit 3d model, but when looted, it was a Standard)
  • [Community Report] Fixed an issue where the Gnome at Måsskär Radar Station would automatically be picked up when an explosion was triggered
  • [Community Report] Fixed an issue where some hand-placed items in the world could only be picked up by the first player to grab them in a multiplayer game, when everyone should have access to it
  • [Community Report] Fixed an issue where players would fall through a section of the bridge North of Stenmyra and on the bridge at Himfjäll
  • [Community Report] Fixed an issue where some windows could be pushed right off of the house
  • [Community Report] Fixed an issue where players could get stuck in a tent at Brevikens Camping
  • Fixed an issue where the explosions at Måsskär Radar Station would only play, and deal damage to the player that triggered them, leading to a mismatch in experience for all players in multiplayer
  • Fixed an issue where weapons would sometimes shake like crazy in players’ hands when they first join a game, especially melee weapons
  • Fixed an issue where players could throw Field Radios behind locked doors in order to bypass them
  • Fixed an issue where some NPCs in FNIX Rising could be pushed around their room
  • Fixed an issue where a destroyed container door on the ground could be interacted with (and would open!)
  • Fixed an issue where some fires were not causing fire damage
  • Fixed a few instances of weather appearing indoors
  • Fixed a few instances of players getting stuck on objects
  • Fixed several issues of terrain and objects clipping through other objects
  • Fixed several issues of floating objects
  • Fixed several visual holes in the world
  • Fixed several instances of excess, or missing, collision

General
  • [Community Report] Fixed an issue where it was quite common to get a “Failed to Connect” message when attempting to play multiplayer
  • [Community Report] Fixed an issue where the Fashionist achievement was not unlocking properly
  • [Community Report] Fixed an issue where the Final Countdown achievement was not unlocking properly
  • Fixed an issue where sometimes the Eagle Eye challenge from the Survivor tree would be granted to you after another player actually completed the action
  • Fixed an issue where a player could still join an “Invite Only” game of a friend if they had the “Friends” Menu open before the first player changed the game setting
  • Upped the max Region Level to 25 from 20
  • Added a Blueprint Collectible for the Apocalypse Class Harvester to the world
  • Various text tweaks for clarity, brevity, or eliminating clutter

Known Issues
We’re highlighting a few issues below that we know are pain points so that you know we are investigating them. There are definitely more than are listed here that we’re looking into.
  • The bridge at Boo has gone missing, but it will be returning in the next update
  • Missing structures and holes in the ground at the FOA2 base near Norrmyra Artillery Base will cause players to get stuck if they fall in, fast traveling out of the hole is possible and will be fixed in the next update
  • Side mission icon incorrectly used for world location near Dyrboslätten in the Farmlands
  • Large boulder makes it somewhat difficult to spawn bike at bike station for side mission “In The Face Of Adversity”
  • In rare cases, if a Host travels extremely far away from the Truck and travels back, the Truck will not respawn for the Host, a workaround is to re-create your game session (quit game, then continue)
  • The “NUM/” and “NUM*” keys have issues with being re-bound on German keyboards
  • Destroying the sight organs of a Tank does not impair its sight ability
  • The reinforced truck can be inadvertently pushed off course by players or machines, but it will reorient itself
  • Some players are unable to complete “The Hellmouth” and “For the Sick and Injured” due to Machines not being correctly counted when destroyed
  • Some players are unable to complete “Science of Deduction” if they trigger the cave-in sequence before actually completing the Mission
  • Some players may be unable to complete the Minken Bunker Mission even after they are able to gain access while having only 2 out of 3 keys; a potential workaround is to restart your game session (close program, then relaunch)
Generation Zero® - kissemiss


Hello everyone!

It’s that spooky time of the year and we want to celebrate that. From today up to November 5th we’re making GZ just a little bit spookier! :ghost: Machines can during this time drop exclusive Halloween themed items for you to use in game. Better get out and get it while it lasts - The event is limited time only and will end at 10.00 CEST Thursday.

Happy Halloween everybody!
Generation Zero® - Altalon
Hello and welcome to another update, everyone!

Alright, jumping in.

We missed some crashes with our Xbox Hotfix. When we tested it, there were some very low reproductions of a very particular instance that we saw - but nothing like what is being reported.

Since then, we’ve seen the reported crash reports come in and tried some new tests alongside some of our more recent work on the PS4 side (to fix the outstanding multiplayer issues we’re having) and saw the cause of the issue. Oddly, this difference in versions between the Xbox and PS4 helped us find the issue.

We had done a whole host of new updates on PS4 that were working there, and when we started poking around in the ways Xbox players were mentioning, we saw it start to happen way more commonly in our in-development PS4 build. Then, we found a key bit of info there that we could reliably use to start reproducing the issue with 100% accuracy. We had found the problem!

Unfortunately, when we thought we had a fix ready to go earlier this week, as we were doing our release testing, we started to see new issues start to happen. And digging into those we saw that the bug we squashed was actually just one head of a multi-headed hydra of bugs that were lurking in the shadows. Basically the fix caused more issues than it solved. So we’ve had to undo it and start over again. Sometimes that’s how things go.

The good news is, that we’ve been able to sort out most of the PS4 related issues we were having earlier which means we’re a little bit closer to FNIX Rising on PS4. Our goal is to fix the few remaining issues we now see both in the live Xbox version and the unreleased PS4 version and get them in your hands ASAP.

We’ll continue to update you as we have been across our social channels, our live streams, and here in these updates. You’ll hear more from us next week as things progress.

Thanks to you all and have a great weekend!

The Generation Zero team
Generation Zero® - ava_jakedon
As a valued and skilled survivor, we now need you to bring your skills to the battlefield of Second Extinction. As a loyal member of our community, we are delighted to offer you 10% off the game’s Early Access price. This discount will be applied at checkout.

https://store.steampowered.com/app/1024380/Second_Extinction/
Generation Zero® - kissemiss


Happy Friday everybody!

Mixed bag of news today, a little bit of everything. Let’s start off with some good news!

We’ve fixed, QA tested, and are partway through the Certification process for an Xbox Hotfix that we’re looking to have go live on Monday! This hotfix will alleviate the inability to progress past the Sign-In or Continue flow when first starting the game. It also fixes a few other crash bugs. More detail will come in our mini-patch notes.

Now on PS4, we’ve been making steady progress, as we’ve stated before, but lately, we’ve gotten some of the more annoying repeatable crash bugs to be far less reproducible than they were previously. When before we were looking at reproducible crashes at 90-100% of the time, we’re now seeing them under 10% of the time. Still, more work needed to try to eliminate them completely, but we’re in a much better position than last week, and the week before that!

While we’re still pushing hard on the PS4 fixes, it is worth mentioning that we’re still working on future things as we do plan to continue supporting the game. Since the PS4 fixes are worked on by specific people, team members from other disciplines (art, design, etc.) are free to continue working on other stuff we have coming up that will improve and expand the game for all players. We won’t be outlining anything yet as we want to make sure we nail down what matters most at the moment, but we will absolutely let you know once we’re over this hurdle.

We hope that provides a bit more insight into where we are today and that you understand how we’re proceeding. Please reach out to us in any of our channels if you have any feedback on this information.

Thank you and we’ll update you when the Xbox hotfix goes live!

-The Generation Zero team
Generation Zero® - kissemiss


Hey everyone! We’re now halfway through the year and we hope you’re all doing well so far.

With the launch of FNIX Rising on PC this week, we’ve been looking through your feedback and bug reports as fast as we can. While we know the #1 topic right now is around when the update hits consoles, there are some other trends that we’re seeing that we’ll touch on as well.

But first - console launch timing. In a few of our replies, during livestreams, etc. we’ve mentioned that we don’t want to give you a date that we don’t feel comfortable that we can hit. Our goal is to get these versions out to players as close to the PC release as possible. Ideally, we would have launched simultaneously across all platforms, but we need to sort through some console-specific issues that are taking longer to nail down that we anticipated. Rest assured that as soon as we go through the platform processes and can confirm a date with them, we will let you know when you can expect to see the DLC / Update go live. That said, you can expect them to come in July!

Now to some early feedback on FNIX Rising & the June Update. We’re getting some reports of a multiplayer join bug which is causing issues - something we are currently looking into. When it comes to gameplay, we are happy to read that many of you are really enjoying the tweaks to difficulty and the experimental weapon drop rates. And lastly, it’s awesome to hear so many people out there excited by the story we’re telling in this expansion. We’re glad you’re on board for the journey!

To wrap up, remember to stay tuned to our channels in order to find out more about the status of our console release dates. Talk again soon!

The Generation Zero Team
Generation Zero® - kissemiss


It’s summertime and we’re kicking things off with the introduction of our second expansion - FNIX Rising! Like Alpine Unrest, the update alongside the expansion adds more to the game for everyone to enjoy, whether you decide to grab the expansion or not. There’s a lot in this update as we put in new content alongside some improvements and bug fixes so let’s get to what’s new!



New Expansion: FNIX Rising
Östertörn has undergone a significant change as FNIX starts to impose its influence on the land. The South Coast region is now dotted with a variety of machine structures that are in stark contrast to the once more traditional and peaceful landscape. There are also more signs of the battle that took place between the military and the machines in the early days of the uprising. Areas in the farmlands now show the scars of the battles that once took place there.

Once again we’ve added to the story of Generation Zero by introducing more missions, as well as showcasing some new, but familiar, faces. We think you’ll be happy to meet one of the more talkative ones who has some interesting theories. As FNIX continues to push itself, it's also evolved one of its machines again by upgrading the Harvester to the Apocalypse Class. Like the other Apocalypse Class machines, the Harvester brings with it some deadly attacks - be particularly aware of it’s gas attack!

And of course, this expansion also brings with it a bunch of other things for you to enjoy. More apparel items, collectibles, Challenge trees, and achievements are included. And as you may have seen, we’ve also given you a new way to fight back against the machines - melee weapons! Utilize the brännboll bat and the sledgehammer to bash your way through the metal monstrosities that roam the lands!

Additions & Improvements
So what about the other bits that come with the update, the ones that you won’t need to get the expansion for? Well, it’s a mix of good stuff that we hope will improve the game for you!

Both the Apocalypse Class Harvester and the melee weapons have a chance to appear in the base game - but you’ll not see them very often. There is also a brand new Challenge tree to work through so that you can earn some rewards. On top of that, we’ve also expanded Apparel Crafting another 4 tiers so that you have more & better ways to customize your gear - take note, however, that there are now 3 new Crafting materials that you’ll need to gather (titanium, aluminium, tungsten). And for some of our long-term players, the inclusion of the ability to go prone will be a welcome return.

Ok, now for some of the improvements we’ve included, some of which is directly inspired by your feedback!
  • We’ve toned down the difficulty across the board based on overwhelming player feedback, while still challenging, it won’t be punishing - keep feeding back so we can fine-tune this as best as possible!
  • We’ve added the ability to switch your ammo type on a weapon with a single button press, without having to navigate to your inventory
  • The Experimental KVM 59 has now been permanently added to the Rival loot pool
  • Experimental weapon drop rates from Rivals has been increased
  • We’ve added an “Aim Toggle” option
  • The Mission based “Points of Interest” icons have been updated to make it more clear what the objectives are
  • We updated how the other team members are shown on the map to make it more visible for color blind users
  • The Stamina bar has been visually tweaked and now your stamina has a 2-second cooldown before it starts recovering after using stamina (ex. sprinting, melee swings)
Bug Fixes
UI
  • [Community Report] Fixed an issue where sometimes after unequipping and re-equipping weapons after loading the game after the last patch, HUD slots would disappear
  • [Community Report] Fixed an issue where some locations did not register on the in-game map when discovered
  • Fixed an issue where your primary weapon would disappear from your HUD if you equipped and unequipped lots of attachments, then unequipped and re-equipped the primary weapon
  • Fixed an issue where a menu screen would be duplicated on top of another menu screen if you joined a multiplayer session while in that screen
  • Fixed an issue where icons would not be easily clickable if they were very near or stacked on each other in the map screen
  • Fixed an issue where the Skill “Stamina Amount” was incorrectly reducing your stamina regeneration rate
  • Fixed an issue with trying to spawn at a safehouse if other players are in the area due to the cursor selecting them instead of the dropdown options
  • Fixed an issue where attachments were not showing on the weapon in a player’s inventory, but did appear in-game
  • Fixed an issue where the vision mode selection while scoped would overlap with the equipment slots
  • Fixed an issue where Bunker Missions would automatically override your current Tracked Mission
  • Fixed an issue where sometimes the “revive” and “abandon” options would not appear when a player entered the “downed state”
  • Fixed an issue where on rare occasions a player could get stuck in a revive state if they tried to open the inventory at the moment of death
  • Fixed an issue where the screen would not entirely go black when falling into water when using a screen resolution other than 16:9
  • Fixed an issue where the damage over time icon would overlap with the stance icon
  • Fixed an issue where the icon shown when looting a crate would be different than what is shown in the storage box
  • Fixed an issue where sounds were not playing when in the Collectibles menu
  • Fixed issues where the "&" symbol for all languages, the "#" symbol in Simplified Chinese and Japanese, and the "<" symbol in French were not correctly being re-bound
  • Fixed a few issues of missing text strings for locations
Missions
  • Fixed an issue with Break of Dawn where sometimes it would take a while for the ammo box to spawn
  • Fixed an issue with Break of Dawn where sometimes enemies would not spawn with the correct POI icon over their head
  • Fixed an issue with Break of Dawn where the Mission icon would stay above the Yttervik safehouse even after everything was completed
  • Fixed an issue with Nothing but the Snow where sometimes Hunters would not spawn
  • Fixed an issue with Hogging Supplies and Arms Race using the wrong Mission icon type
Machines
  • [Community Report] Fixed an issue where Machine corpses were floating away or levitating
  • Fixed an issue where the Experimental KVM 59’s electricity would knock a Machine out of its EMP’d state
  • Fixed an issue where sometimes Rivals would not spawn even when the proper conditions were met
  • Fixed an issue where sometimes a Machine that was destroyed by a Granatgevär would have its debris turn pure black before despawning
  • Fixed an issue where sometimes a Tank would get stuck alternating between two animation states and would never fire
  • Fixed an issue where sometimes the Tank would not engage with players who were attacking it from extreme distances
  • Fixed an issue where the Tank’s concussion attack range didn’t match the vfx
  • Fixed an issue where the Tank’s missile attack would fire, but not land, if the player was too far away
  • Fixed an issue where sometimes the Tank would not play hit reaction vfx
  • Fixed an issue where sometimes a Harvester could not call in reinforcements
  • Fixed an issue where the Harvester’s launcher vfx were not synchronized with weapon firing
World
  • [Community Report] Fixed an issue where heavy fog was present in part of the South Coast region
  • [Community Report] Fixed an issue in an intense light being seen in the Torsberga Fortress
  • [Community Report] Fixed several issues where an item or loot crate could not be looted due to its placement in the world
  • [Community Report] Fixed an issue where Elsa was spawning in the wrong place
  • [Community Report] Fixed an issue where a hole in the world allowed players to go underneath the Minken Bunker
  • [Community Report] Fixed an issue with floating lanterns in the Archipelago region
  • Fixed an issue where sometimes loot crates would spawn on top of each other
  • Fixed an issue where the Storage Box interaction icon was constantly showing up from a long distance at Dyvik safehouse
  • Fixed an issue with the fire damage area being too large near the burning wreckage in the South Coast region
  • Fixed an issue where a window in Boo Bruk AB could be broken but not shot through
  • Fixed an issue with “Stamina Recharge” not being applied when the player is moving
  • Fixed an issue with the Björk car where the wrong hood was used
  • Fixed various collision issues, LOD issues, floating object issues, and world texture issues
General
  • [Community Report] Fixed an issue where sprint sometimes would stop working properly
  • [Community Report] Fixed an issue where players were incorrectly able to loot “Chaff Rounds” for the Granatgevär
  • Fixed an issue where sometimes players with older save files would log in and instantly be encumbered
  • Fixed an issue with the “Crazy makeup” Face Paint would sometimes flicker for other players in a multiplayer session
  • Fixed an issue where the “Eye Patch Pirate” apparel item would blink along with the player
  • Fixed some issues with silenced weapons not using the proper sound variation depending on how close another player was to the weapon
  • Fixed an issue where the electricity vfx on the Experimental KVM 59 was incorrectly attached to the weapon barrel
  • Fixed an issue where sometimes deployable tick pods would not deploy a tick
  • Fixed an issue where friendly ticks would often explode too far away from an enemy to effectively do damage
Known Issues
  • We’re highlighting a few issues below that we know are pain points so that you know we are investigating them. There are definitely more than are listed here that we’re looking into.
  • In rare cases, all Machines may not spawn in the first Main Mission “Where the Sun Sets” in FNIX Rising, a workaround is to re-create your game session (quit game, then continue)
  • In rare cases, if a Host travels extremely far away from the Truck and travels back, the Truck will not respawn for the Host, a workaround is to re-create your game session (quit game, then continue)
  • In rare cases a host may not see some machines, but client players do
  • If players kill machines on top of places where the truck is meant to spawn, the truck will be blocked from spawning, a workaround is to have all players fast travel away from the location together or re-create your game session (quit game, then continue)
  • The “NUM/” and “NUM*” keys have issues with being re-bound on German keyboards
  • In the “Scout” Challenge tree, Tier 4 of “Off the Grid” will sometimes count the number of Harvesters incorrectly, completing the Challenge early
  • Sometimes a player’s weapon will hang in the air after fast travelling away
  • Destroying the sight organs of a Tank does not impair its sight ability
  • The reinforced truck can be inadvertently pushed off course by players or machines, but it will reorient itself
  • Missions that require you to kill X amount of Machines can be impacted by the number of players in the game, sometimes making the requirement go quicker than normal
  • Sporadically melee weapons will not play their follow-up swing animation when repeatedly pressing attack
  • Assigning Q to move left doesn't work when aiming down sights or using binoculars
  • Some players are unable to complete “The Hellmouth” and “For the Sick and Injured” due to Machines not being correctly counted when destroyed
  • Some players are unable to complete “Science of Deduction” if they trigger the cave-in sequence before actually completing the Mission
  • Some players may be unable to complete the Minken Bunker Mission even after they are able to gain access while having only 2 out of 3 keys; a potential workaround is to restart your game session (close program, then relaunch)
  • The “Fashionista” and “It’s the Final Countdown” Achievements do not always properly get awarded

-The Generation Zero Team
Generation Zero® - kissemiss


Generation Zero’s New Expansion — FNIX Rising — Launches June 23 on Steam

Experience new stories and challenges in the survival adventure game’s next chapter on PC, coming soon to PlayStation®4 and Xbox One.

STOCKHOLM — June 16, 2020 — Systemic Reaction, a creative division of Avalanche Studios Group, has announced that FNIX Rising, the second expansion for the atmospheric first-person guerilla action game Generation Zero, will be available for $7.99 on June 23 for PC via Steam, with PlayStation®4 and Xbox One versions arriving later this summer.

https://www.youtube.com/embed/ou1t2WLAYB0

FNIX Rising expands the narrative of Generation Zero while revamping the game world and introducing a number of new features and content. Six weeks have passed since the events of Alpine Unrest, and now players will have to grapple with the new landscape and strange structures the machines have built for unknown reasons. FNIX Rising includes 10 main missions with new NPCs, 10 additional side missions, and a new Harvester class. There’s also a new challenge tree, melee weapons, collectibles, and outfits.

“Over the past one and a half years, we’ve consistently focused on community feedback and enhancing the experience for players across all platforms. With FNIX Rising, we’ve enriched the world of Generation Zero even further. We believe players will enjoy making new discoveries and going head-to-head with these exciting challenges,” said Paul Keslin, Product Owner at Systemic Reaction.

The FNIX Rising update also features free content for all players, including world revamps to the South Coast and Farmland regions, four new apparel crafting levels, two melee weapons, and an additional challenge tree. The Generation Zero team has consistently added new improvements and fixes based on player feedback since the game’s release in 2019, which continues with this latest expansion.

Set in 1980s Sweden, Generation Zero opens with a mystery: the population has gone missing and hostile machines now roam the landscape! Explore a huge open world, scavenge for gear, and take on challenging missions to unravel what’s happened. Combine weapons, skills, and equipment against enemies on your own or with up to three friends in co-op to strike back against the machines.

FNIX Rising is available to wishlist now on Steam. For more information, visit https://generationzero.com.
Generation Zero® - kissemiss



Hi everybody! Hope you’re all doing well! Let’s briefly talk about what’s coming up for Generation Zero.

We’re now partway into June and the team has been busy trying to address and improve things in game as fast and best as we can. Two big items that we know are top of mind with everyone is machine corpses floating away and game difficulty. Both of these items are getting attention in our next update as we know how frustrating they’ve been for players.

We’ve put in a fix for the floating corpses that should eliminate the problem, but as usual if you happen to see it continue, do let us know when the time comes so we can stay on top of it. With game difficulty, we’ve made a mix of balance tweaks and bug fixes that should alleviate many of the pain points. By making these changes we hope to better align with the difficulty descriptions we have in-game, so that you know what you’re getting into and not being surprised by how challenging the machines are. As with other things, please let us know how these changes feel so we can continue to fine-tune the experience to match the expectations of each difficulty level.

On top of that, we suspect you’ve been seeing some interesting things coming out of our social channels that may be a hint about things to come. Or perhaps you’ve experienced a new, and rather unfriendly, reception in a certain part of Östertörn. Well if you haven’t yet gotten wind of either of these, now is the time to start keeping an eye out. Very soon we’ll be giving you some more detailed information on our next Update. So stay tuned!

Take care out there and we’ll see you soon!

-The Generation Zero Team
Generation Zero® - kissemiss


Hey everyone - Update time!

Given this time in the month you can likely guess that there is no game update from us for May. We needed to give ourselves the time to focus and prepare for future work on the game. This includes the feedback we received from you all based on the last update as well. We hope you understand and will bear with us just a little longer!

That said, if you’ve been following our channels, you may have read Calle’s latest post on the Östertör-net BBS where he said that he was going to write a letter to the editor of Dagstidningen, and sure enough, he did! And we got our hands on it early:



“Stop FOA, Save Östertörn!

Very strange things are happening right now in Östertörn and I want to claim that it's in direct connection with the Försvarets Forskningsanstalt placed here. Wouldn't you agree with me when I say that things haven’t been usual lately? We've definitely got increased radiation here in Östertörn and I suspect that it has something to do with that laboratory "FOA35" and one of their experiments. Could they have alien technology there or plain and simple a real living alien?! It’s something out of this world for sure, I'm certain of it! They are after us! As usual we know that they won't give up anything, so I want to warn you what’s in the making and that we together claim our right to truth from the government.

Enough is enough!

-Calle”

Keep an eye out for other bits of information in the coming weeks as we head into summer. Until next time, stay safe out there!

The Generation Zero Team
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