Airport CEO - Apoapsis Studios
Hello airport CEOs!

It's the day before Christmas (at least here in the Nordics, we're a bit strange and celebrates on the 24th instead of the 25th) but work doesn't stop. We deployed Alpha 24.0 a few days ago and it inevitably brought some issue with it that we needed to fix, mostly regarding contract generation. This is because we got a little bit too exited with starting work on the new contract system (under the hood) which caused some of the older parts to fail. We've also sorted out some other minor glitches. 24.1 was deployed on the experimental branch and a hot fix for that was issued as well, resulting in 24.1-1 now being transitioned to the default branch.

See below patch notes for what's been fixed and happy holidays!

Release notes - Airport CEO - Version Alpha 24.1

Improvement
  • ACEO-2986] - Implement new airport information screens

Bug
  • ACEO-2630] - Unable to build roads on section where foundation where previously deleted
  • ACEO-2928] - Crown Airlines description typo error
  • ACEO-2972] - Spelling error in glossary
  • ACEO-2974] - Contract can not be clicked on and new contracts not being generated
  • ACEO-2983] - Contract generated for medium flight despite having no medium stands
  • ACEO-2988] - Incorrect pricing for stand in build menu



Release notes - Airport CEO - Version Alpha 24.1-1

Improvement
  • ACEO-2997] - Additional save logging implemented

Bug
  • ACEO-2996] - Saving does not warn if trying to overwrite existing save
  • ACEO-2999] - CEO panel map not loaded correctly
  • ACEO-3003] - Incorrect number of flights in contract description
Airport CEO - Apoapsis Studios
Hello airport CEOs!

It's the day before Christmas (at least here in the Nordics, we're a bit strange and celebrates on the 24th instead of the 25th) but work doesn't stop. We deployed Alpha 24.0 a few days ago and it inevitably brought some issue with it that we needed to fix, mostly regarding contract generation. This is because we got a little bit too exited with starting work on the new contract system (under the hood) which caused some of the older parts to fail. We've also sorted out some other minor glitches. 24.1 was deployed on the experimental branch and a hot fix for that was issued as well, resulting in 24.1-1 now being transitioned to the default branch.

See below patch notes for what's been fixed and happy holidays!

Release notes - Airport CEO - Version Alpha 24.1

Improvement
  • ACEO-2986] - Implement new airport information screens

Bug
  • ACEO-2630] - Unable to build roads on section where foundation where previously deleted
  • ACEO-2928] - Crown Airlines description typo error
  • ACEO-2972] - Spelling error in glossary
  • ACEO-2974] - Contract can not be clicked on and new contracts not being generated
  • ACEO-2983] - Contract generated for medium flight despite having no medium stands
  • ACEO-2988] - Incorrect pricing for stand in build menu



Release notes - Airport CEO - Version Alpha 24.1-1

Improvement
  • ACEO-2997] - Additional save logging implemented

Bug
  • ACEO-2996] - Saving does not warn if trying to overwrite existing save
  • ACEO-2999] - CEO panel map not loaded correctly
  • ACEO-3003] - Incorrect number of flights in contract description
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each week the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 97: Alpha 24 Deployed, Airline & Livery Modding Enabled, Steam Cloud Saves Enabled and the Future of the Airline Contract System to see what we've been up to this week!

... and don't forget to check out Alpha 24! :)

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each week the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 97: Alpha 24 Deployed, Airline & Livery Modding Enabled, Steam Cloud Saves Enabled and the Future of the Airline Contract System to see what we've been up to this week!

... and don't forget to check out Alpha 24! :)

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
Happy holidays airport CEO!

Alpha 24 has now been deployed on the default branch and this is quite a big change. You can read more about it in tonight's development blog but in short Alpha 24 is centered around improving and bringing in new content.

Please take note of the following changes that are relevant for your current default builds:

  • Airlines does not specify contract class (star rating) anymore! This is preparations for the new contract system that we will present below.

  • Push back vehicle is now required for medium stand operation. Make sure you purchase enough push back trucks for your airport.

  • With the implementation of many new furniture and an updated variations system, both plants and gate seating will load as the default object (single row gate seating and small plant). The solution is to rebuild the object and save the world to store the correct variation.

    • Runway operation has been updated and the following changes are required by players on the default branch. You might see aircraft warning that they cannot find a runway so it important to check below list:

    • The desired allowed aircraft types must be set in the runway panel. Once this is set, save the game to store your settings.

    • Medium aircraft now require either asphalt or concrete runway foundation to land/take-off.

    • Medium aircraft now require at least 800 meters (or 2625 feet) of runway length.

We will be watching your incoming reports and will try to assist you with any stability issues that this change might bring. Please be advised that hotfixes for the default branch may arrive as we get incoming bug reports.

Here's the complete change log and track record of the development Alpha 24 (with redundant per-experimental version update bug fixes).

Release notes - Airport CEO - Version Alpha 24.0

Improvement
  • ACEO-2633] - Multiple rendering improvments
  • ACEO-2634] - Skylink livery added to the A320 & B737-800
  • ACEO-2660] - NAS is now Nordic with a new design
  • ACEO-2671] - Pushback process now start when either baggage loading or passenger loading is finished.
  • ACEO-2695] - Improved load time slightly
  • ACEO-2707] - Reduce zone data file size
  • ACEO-2712] - Aviation fuel supply truck converted to trailer truck model
  • ACEO-2722] - Slightly enhanced roofless service truck models
  • ACEO-2735] - Path finding can now be toggled to run on main thread (might prevent crashes)
  • ACEO-2760] - Runway length now taken into consideration (medium flights require +800m/2625ft)
  • ACEO-2761] - Aircraft size can now be set in runway panel (check all runways on existing saves)
  • ACEO-2770] - Improved object description panels
  • ACEO-2784] - Various minor furniture and structure object improvements in regards to visual bugs and detailing
  • ACEO-2798] - Minor effect improvements on removing structures
  • ACEO-2832] - Updated tree sprites
  • ACEO-2833] - Stripe Air has received a new livery
  • ACEO-2835] - Minor changes to traffic system to prevent long routes to for vehicles to turn around
  • ACEO-2843] - New tree sprites implemented
  • ACEO-2844] - New toilet sprites implemented
  • ACEO-2845] - New shop franchises sprites implemented
  • ACEO-2868] - Airline source data changed to be read via .json input stream
  • ACEO-2915] - Added a button to skip a tutorial step
  • ACEO-2919] - Medium aircraft should not be able to land on grass runway
  • ACEO-2921] - Various tutorial updates and bug fixes
  • ACEO-2937] - Implement new cafe counter
  • ACEO-2939] - Implement new person car
  • ACEO-2940] - Implement new fences

Bug
  • ACEO-37] - Runway can be extended outside world
  • ACEO-2315] - Baggage contents and security threat is not correctly correlated
  • ACEO-2332] - Path failed icon for baggage is displayed in massive size on baggage claim areas
  • ACEO-2361] - Passengers do not distribute as expected when queueing for different queueable objects such as security check-points and transit structures
  • ACEO-2377] - Aircraft runway overshoots fixed with length requirements
  • ACEO-2395] - Boarding desk can randomly become closed
  • ACEO-2413] - Baggage path finding not working fully on all check-in desk outlets in all directions
  • ACEO-2457] - Cannot build delivery site or construction site when no funds
  • ACEO-2486] - Aircraft spawn despite stand being occupied (creating pile at the end of the runway)
  • ACEO-2488] - Cart reset issue can cause stack overflow exception on reusage
  • ACEO-2519] - Bus stop removal can cause passenger and bus deadlock
  • ACEO-2540] - Delivery system can become out of sync when orders that are not assigned to a delivery are lost with a leaving delivery truck
  • ACEO-2552] - Incorrectly serialized trailer causing error
  • ACEO-2569] - Applicants button leading to vehicles
  • ACEO-2587] - Clicking on a passenger who has no flight freezes UI
  • ACEO-2593] - Persons deserialized with no action list count should not be occupied
  • ACEO-2607] - Glossary spelling corrections
  • ACEO-2616] - Planes get stuck after removal of runway
  • ACEO-2635] - Vehicle break lights during day are not reset correctly
  • ACEO-2657] - Vehicle sprite not always correctly set when spawning outside playable world
  • ACEO-2659] - Animation bug with road checkpoint bar
  • ACEO-2661] - Aviation fuel delivery not properly executed
  • ACEO-2665] - NAS / NORDIC name, company, logo missmatching
  • ACEO-2666] - Vehicles coming from outside of world at night are wrongly illuminated
  • ACEO-2667] - Trailers either not spawned or incorrectly spawned on service truck and trailer trucks
  • ACEO-2668] - Refuse to delay flight does not send away flight
  • ACEO-2675] - Road textures not visible when road is placed on top of other objects
  • ACEO-2684] - Pushback warning light flash does not go out when leaving stand
  • ACEO-2711] - Aircraft refueling not properly executed by fuel trucks
  • ACEO-2713] - Refueling percentage amount not correctly generated for commercial flights
  • ACEO-2717] - Rare issue with not being able to click on any object in game after load
  • ACEO-2728] - Light aircraft has wrong aircraft class causing them to taxii and park at medium stands
  • ACEO-2734] - Boarding desk error when placed to far away from stand
  • ACEO-2737] - Various types of Jet airplanes turn into DHC6 at medium gates
  • ACEO-2752] - Cars sprite are partly transparent
  • ACEO-2758] - Aircraft can get stuck on runway on rare occasions
  • ACEO-2768] - Error with grid when building terminal
  • ACEO-2769] - Error with dynamic funds text
  • ACEO-2773] - Person cannot sit in armchairs
  • ACEO-2777] - Check in connected to cargo bay bug in tutorial
  • ACEO-2782] - Error with highlighted objects
  • ACEO-2783] - Error when service vehicle exits cargo bay area
  • ACEO-2789] - Long table incorrectly deserialized as an information desk
  • ACEO-2791] - If second delivery site is built unconnected, no objects can be placed
  • ACEO-2792] - Incorrect size on queue arrows
  • ACEO-2793] - When building room and pressing escape, game menu panel is shown
  • ACEO-2794] - Bench can be built on other structures
  • ACEO-2795] - Number of flights double after signing a contract
  • ACEO-2796] - Terminal lagging when building additional terminal structure while already having a large area
  • ACEO-2797] - Saved benches turn into sofas when deserializing
  • ACEO-2818] - Shadows for inside objects incorrectly simulated
  • ACEO-2819] - Placement effect not correctly deactivated upon object construction
  • ACEO-2829] - When loading from saved game, offered contracts have completed checks
  • ACEO-2836] - CLM contracts don't show account manager's name
  • ACEO-2841] - Vehicle panels do not show newly procured service trucks and pushback trucks
  • ACEO-2856] - Place door on wall tutorial bug
  • ACEO-2857] - UI text label issue on clock type dropdown
  • ACEO-2869] - Tilt tray not sorting correctly
  • ACEO-2870] - Cargo (baggage) paths not correctly calculated
  • ACEO-2877] - All stands listed as medium stands
  • ACEO-2899] - Construction layering issue when demolisihng objects
  • ACEO-2909] - New contracts says aircraft type DHC6
  • ACEO-2910] - Security not handing back employees' tools
  • ACEO-2913] - Crash or freeze after 10-15 minutes of play in busy airport
  • ACEO-2916] - Scene message "Loading..." text not disappearing on load
  • ACEO-2917] - High speed conveyor belt trays picked up by passengers at baggage claim
  • ACEO-2918] - Deserialization issue causing several objects to disappear
  • ACEO-2954] - Airport staff not using nearest secure area exit
  • ACEO-2956] - Delivery truck can randomly ignore to fullfill certain orders when delivery site is relocated
  • ACEO-2957] - Only one type of person car is spawned
  • ACEO-2960] - Minor issue with aircraft class spawning as related to contract changes

New Feature
  • ACEO-2621] - Implement Vehicle Pack 1
  • ACEO-2626] - Chassie sprite altenator for vehicles that should change sprite
  • ACEO-2714] - Colorable trailers (not set by player)
  • ACEO-2723] - Implement Furniture Pack 1
  • ACEO-2785] - Glass bus shelter variation added
  • ACEO-2786] - Bench added
  • ACEO-2787] - Small cycad palm plant added
  • ACEO-2799] - Implement Conveyor Belt Pack 1
  • ACEO-2848] - Implement hand dryer
  • ACEO-2849] - Implement pedistal shelf
  • ACEO-2850] - Implement small nice shelf
  • ACEO-2851] - Implement long wall shelf
  • ACEO-2867] - Implement high speed belts
  • ACEO-2892] - Environment terrain objects swaying in wind effect
  • ACEO-2902] - Implement basic flight information screen checking by passengers
  • ACEO-2903] - Implement basic passenger information desk interaction
  • ACEO-2904] - Add loading text to loading screen
  • ACEO-2905] - Add "Autosaving..." text label when autosaving
  • ACEO-2923] - 11 new airlines added (only A320 for now)
  • ACEO-2929] - Implement airline and livery modding
  • ACEO-2938] - Implement holiday surprise
  • ACEO-2955] - Enable Steam Cloud saves
  • ACEO-2970] - Additional holiday surprises implemented
Airport CEO - Apoapsis Studios
Happy holidays airport CEO!

Alpha 24 has now been deployed on the default branch and this is quite a big change. You can read more about it in tonight's development blog but in short Alpha 24 is centered around improving and bringing in new content.

Please take note of the following changes that are relevant for your current default builds:

  • Airlines does not specify contract class (star rating) anymore! This is preparations for the new contract system that we will present below.

  • Push back vehicle is now required for medium stand operation. Make sure you purchase enough push back trucks for your airport.

  • With the implementation of many new furniture and an updated variations system, both plants and gate seating will load as the default object (single row gate seating and small plant). The solution is to rebuild the object and save the world to store the correct variation.

    • Runway operation has been updated and the following changes are required by players on the default branch. You might see aircraft warning that they cannot find a runway so it important to check below list:

    • The desired allowed aircraft types must be set in the runway panel. Once this is set, save the game to store your settings.

    • Medium aircraft now require either asphalt or concrete runway foundation to land/take-off.

    • Medium aircraft now require at least 800 meters (or 2625 feet) of runway length.

We will be watching your incoming reports and will try to assist you with any stability issues that this change might bring. Please be advised that hotfixes for the default branch may arrive as we get incoming bug reports.

Here's the complete change log and track record of the development Alpha 24 (with redundant per-experimental version update bug fixes).

Release notes - Airport CEO - Version Alpha 24.0

Improvement
  • ACEO-2633] - Multiple rendering improvments
  • ACEO-2634] - Skylink livery added to the A320 & B737-800
  • ACEO-2660] - NAS is now Nordic with a new design
  • ACEO-2671] - Pushback process now start when either baggage loading or passenger loading is finished.
  • ACEO-2695] - Improved load time slightly
  • ACEO-2707] - Reduce zone data file size
  • ACEO-2712] - Aviation fuel supply truck converted to trailer truck model
  • ACEO-2722] - Slightly enhanced roofless service truck models
  • ACEO-2735] - Path finding can now be toggled to run on main thread (might prevent crashes)
  • ACEO-2760] - Runway length now taken into consideration (medium flights require +800m/2625ft)
  • ACEO-2761] - Aircraft size can now be set in runway panel (check all runways on existing saves)
  • ACEO-2770] - Improved object description panels
  • ACEO-2784] - Various minor furniture and structure object improvements in regards to visual bugs and detailing
  • ACEO-2798] - Minor effect improvements on removing structures
  • ACEO-2832] - Updated tree sprites
  • ACEO-2833] - Stripe Air has received a new livery
  • ACEO-2835] - Minor changes to traffic system to prevent long routes to for vehicles to turn around
  • ACEO-2843] - New tree sprites implemented
  • ACEO-2844] - New toilet sprites implemented
  • ACEO-2845] - New shop franchises sprites implemented
  • ACEO-2868] - Airline source data changed to be read via .json input stream
  • ACEO-2915] - Added a button to skip a tutorial step
  • ACEO-2919] - Medium aircraft should not be able to land on grass runway
  • ACEO-2921] - Various tutorial updates and bug fixes
  • ACEO-2937] - Implement new cafe counter
  • ACEO-2939] - Implement new person car
  • ACEO-2940] - Implement new fences

Bug
  • ACEO-37] - Runway can be extended outside world
  • ACEO-2315] - Baggage contents and security threat is not correctly correlated
  • ACEO-2332] - Path failed icon for baggage is displayed in massive size on baggage claim areas
  • ACEO-2361] - Passengers do not distribute as expected when queueing for different queueable objects such as security check-points and transit structures
  • ACEO-2377] - Aircraft runway overshoots fixed with length requirements
  • ACEO-2395] - Boarding desk can randomly become closed
  • ACEO-2413] - Baggage path finding not working fully on all check-in desk outlets in all directions
  • ACEO-2457] - Cannot build delivery site or construction site when no funds
  • ACEO-2486] - Aircraft spawn despite stand being occupied (creating pile at the end of the runway)
  • ACEO-2488] - Cart reset issue can cause stack overflow exception on reusage
  • ACEO-2519] - Bus stop removal can cause passenger and bus deadlock
  • ACEO-2540] - Delivery system can become out of sync when orders that are not assigned to a delivery are lost with a leaving delivery truck
  • ACEO-2552] - Incorrectly serialized trailer causing error
  • ACEO-2569] - Applicants button leading to vehicles
  • ACEO-2587] - Clicking on a passenger who has no flight freezes UI
  • ACEO-2593] - Persons deserialized with no action list count should not be occupied
  • ACEO-2607] - Glossary spelling corrections
  • ACEO-2616] - Planes get stuck after removal of runway
  • ACEO-2635] - Vehicle break lights during day are not reset correctly
  • ACEO-2657] - Vehicle sprite not always correctly set when spawning outside playable world
  • ACEO-2659] - Animation bug with road checkpoint bar
  • ACEO-2661] - Aviation fuel delivery not properly executed
  • ACEO-2665] - NAS / NORDIC name, company, logo missmatching
  • ACEO-2666] - Vehicles coming from outside of world at night are wrongly illuminated
  • ACEO-2667] - Trailers either not spawned or incorrectly spawned on service truck and trailer trucks
  • ACEO-2668] - Refuse to delay flight does not send away flight
  • ACEO-2675] - Road textures not visible when road is placed on top of other objects
  • ACEO-2684] - Pushback warning light flash does not go out when leaving stand
  • ACEO-2711] - Aircraft refueling not properly executed by fuel trucks
  • ACEO-2713] - Refueling percentage amount not correctly generated for commercial flights
  • ACEO-2717] - Rare issue with not being able to click on any object in game after load
  • ACEO-2728] - Light aircraft has wrong aircraft class causing them to taxii and park at medium stands
  • ACEO-2734] - Boarding desk error when placed to far away from stand
  • ACEO-2737] - Various types of Jet airplanes turn into DHC6 at medium gates
  • ACEO-2752] - Cars sprite are partly transparent
  • ACEO-2758] - Aircraft can get stuck on runway on rare occasions
  • ACEO-2768] - Error with grid when building terminal
  • ACEO-2769] - Error with dynamic funds text
  • ACEO-2773] - Person cannot sit in armchairs
  • ACEO-2777] - Check in connected to cargo bay bug in tutorial
  • ACEO-2782] - Error with highlighted objects
  • ACEO-2783] - Error when service vehicle exits cargo bay area
  • ACEO-2789] - Long table incorrectly deserialized as an information desk
  • ACEO-2791] - If second delivery site is built unconnected, no objects can be placed
  • ACEO-2792] - Incorrect size on queue arrows
  • ACEO-2793] - When building room and pressing escape, game menu panel is shown
  • ACEO-2794] - Bench can be built on other structures
  • ACEO-2795] - Number of flights double after signing a contract
  • ACEO-2796] - Terminal lagging when building additional terminal structure while already having a large area
  • ACEO-2797] - Saved benches turn into sofas when deserializing
  • ACEO-2818] - Shadows for inside objects incorrectly simulated
  • ACEO-2819] - Placement effect not correctly deactivated upon object construction
  • ACEO-2829] - When loading from saved game, offered contracts have completed checks
  • ACEO-2836] - CLM contracts don't show account manager's name
  • ACEO-2841] - Vehicle panels do not show newly procured service trucks and pushback trucks
  • ACEO-2856] - Place door on wall tutorial bug
  • ACEO-2857] - UI text label issue on clock type dropdown
  • ACEO-2869] - Tilt tray not sorting correctly
  • ACEO-2870] - Cargo (baggage) paths not correctly calculated
  • ACEO-2877] - All stands listed as medium stands
  • ACEO-2899] - Construction layering issue when demolisihng objects
  • ACEO-2909] - New contracts says aircraft type DHC6
  • ACEO-2910] - Security not handing back employees' tools
  • ACEO-2913] - Crash or freeze after 10-15 minutes of play in busy airport
  • ACEO-2916] - Scene message "Loading..." text not disappearing on load
  • ACEO-2917] - High speed conveyor belt trays picked up by passengers at baggage claim
  • ACEO-2918] - Deserialization issue causing several objects to disappear
  • ACEO-2954] - Airport staff not using nearest secure area exit
  • ACEO-2956] - Delivery truck can randomly ignore to fullfill certain orders when delivery site is relocated
  • ACEO-2957] - Only one type of person car is spawned
  • ACEO-2960] - Minor issue with aircraft class spawning as related to contract changes

New Feature
  • ACEO-2621] - Implement Vehicle Pack 1
  • ACEO-2626] - Chassie sprite altenator for vehicles that should change sprite
  • ACEO-2714] - Colorable trailers (not set by player)
  • ACEO-2723] - Implement Furniture Pack 1
  • ACEO-2785] - Glass bus shelter variation added
  • ACEO-2786] - Bench added
  • ACEO-2787] - Small cycad palm plant added
  • ACEO-2799] - Implement Conveyor Belt Pack 1
  • ACEO-2848] - Implement hand dryer
  • ACEO-2849] - Implement pedistal shelf
  • ACEO-2850] - Implement small nice shelf
  • ACEO-2851] - Implement long wall shelf
  • ACEO-2867] - Implement high speed belts
  • ACEO-2892] - Environment terrain objects swaying in wind effect
  • ACEO-2902] - Implement basic flight information screen checking by passengers
  • ACEO-2903] - Implement basic passenger information desk interaction
  • ACEO-2904] - Add loading text to loading screen
  • ACEO-2905] - Add "Autosaving..." text label when autosaving
  • ACEO-2923] - 11 new airlines added (only A320 for now)
  • ACEO-2929] - Implement airline and livery modding
  • ACEO-2938] - Implement holiday surprise
  • ACEO-2955] - Enable Steam Cloud saves
  • ACEO-2970] - Additional holiday surprises implemented
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday... well, each week at least, the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 96: New Office Digs, More on Airline Modding and Welcoming New Airlines! to see what we've been up to this week!

The experimental branch has just been updated with Alpha 23.6. We're currently working on making it stabled and deploying it to the default branch as Alpha 24 and you can read more about this in the devlog! :)

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday... well, each week at least, the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 96: New Office Digs, More on Airline Modding and Welcoming New Airlines! to see what we've been up to this week!

The experimental branch has just been updated with Alpha 23.6. We're currently working on making it stabled and deploying it to the default branch as Alpha 24 and you can read more about this in the devlog! :)

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 95: Conveyor Belt System Pack (and more), Airlines and Airline Modding to see what we've been up to this week!

The Conveyor Belt System Pack (and more), as a part of 23.5, has now been deployed on the experimental branch. Check it out! Patch notes for 23.5 can be found here.

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 95: Conveyor Belt System Pack (and more), Airlines and Airline Modding to see what we've been up to this week!

The Conveyor Belt System Pack (and more), as a part of 23.5, has now been deployed on the experimental branch. Check it out! Patch notes for 23.5 can be found here.

Best Regards,

Apoapsis Studios
...