Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 94: Furniture Pack 1 Update & Airline Design Contest Results to see what we've been up to this week!

Furniture Pack 1, as a part of 23.4, has now been deployed on the experimental branch. Check it out! Patch notes for 23.4 can be found here.

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 94: Furniture Pack 1 Update & Airline Design Contest Results to see what we've been up to this week!

Furniture Pack 1, as a part of 23.4, has now been deployed on the experimental branch. Check it out! Patch notes for 23.4 can be found here.

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 93: Vehicle Pack 1 & The Airline Design Contest Finally Vote to see what we've been up to this week!

Vehicle Pack 1, as a part of 23.3, has now been deployed on the experimental branch. Check it out! Patch notes for 23.3 can be found here.

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 93: Vehicle Pack 1 & The Airline Design Contest Finally Vote to see what we've been up to this week!

Vehicle Pack 1, as a part of 23.3, has now been deployed on the experimental branch. Check it out! Patch notes for 23.3 can be found here.

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday (when not delayed) the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 92: Apoapsis Studios, Content Packs & The Airline Design Contest to see what we've been up to this week!

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
The Weekly Development Blog

Each Monday (when not delayed) the ACEO team releases a new blog post which discusses the achieved development milestones over the previous week.

Check out DevLog 92: Apoapsis Studios, Content Packs & The Airline Design Contest to see what we've been up to this week!

Best Regards,

Apoapsis Studios
Airport CEO - Apoapsis Studios
Hey airport CEO!

Another hotfix since the transition has been done, merging the fixes deployed on the experimental branch with the default branch to mainly fix the boarding desk click issue.

Patch notes are available below:

Release notes - Airport CEO - Version Alpha 23.2

Improvement
  • ACEO-2586] - Toggle escape does not hide the building panel if bulldozer is selected

Bug
  • ACEO-2512] - Large vehicle sprite copies appear when opening vehicle depot window or vehicle overview panel
  • ACEO-2516] - Job task statistics panel not displaying number of available job tasks correctly
  • ACEO-2520] - Board member applicants not appearing in sorting dropdown
  • ACEO-2529] - Cargo loading job task time set by intended flight arrival time and not actual arrival time can cause job task initiation issues
  • ACEO-2547] - Hex input field on color picker does not work
  • ACEO-2559] - Boarding desk cannot be properly selected
  • ACEO-2568] - Service round for certain flights not properly executed
  • ACEO-2576] - Arriving passengers with null connection to flight cannot leave airport properly
  • ACEO-2585] - Minor cached path finding issue
Airport CEO - Apoapsis Studios
Hey airport CEO!

Another hotfix since the transition has been done, merging the fixes deployed on the experimental branch with the default branch to mainly fix the boarding desk click issue.

Patch notes are available below:

Release notes - Airport CEO - Version Alpha 23.2

Improvement
  • ACEO-2586] - Toggle escape does not hide the building panel if bulldozer is selected

Bug
  • ACEO-2512] - Large vehicle sprite copies appear when opening vehicle depot window or vehicle overview panel
  • ACEO-2516] - Job task statistics panel not displaying number of available job tasks correctly
  • ACEO-2520] - Board member applicants not appearing in sorting dropdown
  • ACEO-2529] - Cargo loading job task time set by intended flight arrival time and not actual arrival time can cause job task initiation issues
  • ACEO-2547] - Hex input field on color picker does not work
  • ACEO-2559] - Boarding desk cannot be properly selected
  • ACEO-2568] - Service round for certain flights not properly executed
  • ACEO-2576] - Arriving passengers with null connection to flight cannot leave airport properly
  • ACEO-2585] - Minor cached path finding issue
Airport CEO - Apoapsis Studios
Good evening (or day, or morning) airport CEO!

Since we with the deployment of Alpha 23 transitioned game engine and code framework version there were some imminent stability issues that needed immediate patching. Thus, Alpha 23.1 has after a few hours of soaking on the experimental branch been deployed on the default branch.

As we uncover and resolve more critical issues with this major version change (23.0) we might deploy additional revisions to the default branch (i.e. 23.2, 23.3 and so forth) but in general we will try to, as mentioned in DevLog 91, keep the minor iterations on the experimental branch and only deploy 24, 25 and so forth on the default branch.

Have a great weekend! Here are the patch notes for 23.1:

Release notes - Airport CEO - Version Alpha 23.1

Improvement
  • ACEO-2550] - Implement sliders in favor of dropdowns on bathroom and runway panels

Bug
  • ACEO-2469] - Incorrectly built boarding desks can result in stuck passengers
  • ACEO-2498] - Persons serialized on Vector3.zero causes major loading lag freezing the applicationg
  • ACEO-2503] - Wierdly positioning of service truck causes baggage transition deadlock
  • ACEO-2526] - UI anchoring issue on game engine build version
Airport CEO - Apoapsis Studios
Good evening (or day, or morning) airport CEO!

Since we with the deployment of Alpha 23 transitioned game engine and code framework version there were some imminent stability issues that needed immediate patching. Thus, Alpha 23.1 has after a few hours of soaking on the experimental branch been deployed on the default branch.

As we uncover and resolve more critical issues with this major version change (23.0) we might deploy additional revisions to the default branch (i.e. 23.2, 23.3 and so forth) but in general we will try to, as mentioned in DevLog 91, keep the minor iterations on the experimental branch and only deploy 24, 25 and so forth on the default branch.

Have a great weekend! Here are the patch notes for 23.1:

Release notes - Airport CEO - Version Alpha 23.1

Improvement
  • ACEO-2550] - Implement sliders in favor of dropdowns on bathroom and runway panels

Bug
  • ACEO-2469] - Incorrectly built boarding desks can result in stuck passengers
  • ACEO-2498] - Persons serialized on Vector3.zero causes major loading lag freezing the applicationg
  • ACEO-2503] - Wierdly positioning of service truck causes baggage transition deadlock
  • ACEO-2526] - UI anchoring issue on game engine build version
...