Hey everyone, we got reports that there were some critical bugs with build 0053, so we had to push this one out earlier than we hoped.
The plus side is that the first major mechanic has been added to the game : Delinquency! Students will now randomly generate a tendency for delinquency, and you won't know it until they start acting out in class. Rowdy students will get sent to the principal's office, where the principal will give them a proper scolding and send them to detention.
Speaking of which, you can now select some of your classrooms to turn them into a detention room. Students will go there after school to learn to be better citizens (or not).
Obviously there's still a lot of work to do with delinquency, like adding bullying, truancy, and guidance counselors, but most of the underlying work is now in place so that we can add those to the game in the following weeks.
Since we pushed this out early, there will be bugs! Many bugs! We will put this in both the candidate branch and the main branch.
To access the Candidate Branch on Steam:
1) Go to your game library and right click on Academia School Simulator 2) In the pop up window, find and click on Properties. 3) In the properties window, click on the Betas Tab 4) Under Enter beta access code to unlock private betas type : academiacandidate 5) Click on "check code" 6) Under "Select the beta you would like to opt into" click on the dropdown menu and click on "candidate" 7) You should now have access to the latest candidate build
If you would like to keep playing your old saves from build 0049 and below, we have also added an "outdated" build.
To access this build simply follow the instruction above but instead enter beta access code "academiaoutdated" and select the "outdated" build in teh dropdown menu.
Changelog:
Features
Added Principal Staff Added Office Zone(Used by admin, ie by Principal) Students get rowdy Teachers send rowdy students to principal Principals scold student and may send them to dentention Make classrooms detention rooms Detention rooms now add a cost to cashflow
Updates
Principal (Office) Zone now required for Basic Education Grant
Bugs fixed
(Critical) We had many reports of save files not being loaded on build 0053. This new build should fix those issues
Hey everyone, we got reports that there were some critical bugs with build 0053, so we had to push this one out earlier than we hoped.
The plus side is that the first major mechanic has been added to the game : Delinquency! Students will now randomly generate a tendency for delinquency, and you won't know it until they start acting out in class. Rowdy students will get sent to the principal's office, where the principal will give them a proper scolding and send them to detention.
Speaking of which, you can now select some of your classrooms to turn them into a detention room. Students will go there after school to learn to be better citizens (or not).
Obviously there's still a lot of work to do with delinquency, like adding bullying, truancy, and guidance counselors, but most of the underlying work is now in place so that we can add those to the game in the following weeks.
Since we pushed this out early, there will be bugs! Many bugs! We will put this in both the candidate branch and the main branch.
To access the Candidate Branch on Steam:
1) Go to your game library and right click on Academia School Simulator 2) In the pop up window, find and click on Properties. 3) In the properties window, click on the Betas Tab 4) Under Enter beta access code to unlock private betas type : academiacandidate 5) Click on "check code" 6) Under "Select the beta you would like to opt into" click on the dropdown menu and click on "candidate" 7) You should now have access to the latest candidate build
If you would like to keep playing your old saves from build 0049 and below, we have also added an "outdated" build.
To access this build simply follow the instruction above but instead enter beta access code "academiaoutdated" and select the "outdated" build in teh dropdown menu.
Changelog:
Features
Added Principal Staff Added Office Zone(Used by admin, ie by Principal) Students get rowdy Teachers send rowdy students to principal Principals scold student and may send them to dentention Make classrooms detention rooms Detention rooms now add a cost to cashflow
Updates
Principal (Office) Zone now required for Basic Education Grant
Bugs fixed
(Critical) We had many reports of save files not being loaded on build 0053. This new build should fix those issues
Hey everyone, I know we usually post game updates here, but I wanted to take this opportunity to share with you guys that it's Marnel's birthday today! Marnel is our lead (and only) programmer for the game right now (but we're very close to adding a new team member soon!) so he's on the front line responding to your bug reports while also working tirelessly to add new mechanics to the game. When I say tirelessly I mean it! This dude even works over the weekend, despite my warning him that he might burn out and explicitly telling him to take a break! Well today he's finally taking a break and relaxing on his birthday, so we wanted to surprise him with this post!
He also has a blog that is chock full of programmery advice, so if you're a dev thinking of working on a similar game or just wanna know more about Unity's capabilities, I highly recommend you check it out: https://coffeebraingames.wordpress.com
Thanks in advance guys, I assure you that your words of encouragement will only make him work even harder on the game!
Hey everyone, I know we usually post game updates here, but I wanted to take this opportunity to share with you guys that it's Marnel's birthday today! Marnel is our lead (and only) programmer for the game right now (but we're very close to adding a new team member soon!) so he's on the front line responding to your bug reports while also working tirelessly to add new mechanics to the game. When I say tirelessly I mean it! This dude even works over the weekend, despite my warning him that he might burn out and explicitly telling him to take a break! Well today he's finally taking a break and relaxing on his birthday, so we wanted to surprise him with this post!
He also has a blog that is chock full of programmery advice, so if you're a dev thinking of working on a similar game or just wanna know more about Unity's capabilities, I highly recommend you check it out: https://coffeebraingames.wordpress.com
Thanks in advance guys, I assure you that your words of encouragement will only make him work even harder on the game!
Hey everyone we have another early update today, adding zone merging! This was a very popular early request from you guys and we're happy to be able to add it to the game.
HOWEVER! Zone merging will BREAK YOUR OLD SAVE GAMES! This is an unfortunate but inevitable occurence in Early Access. To ease you into it, we have added the latest build of the game into a separate branch called candidate. You will have to access the candidate branch in order to play this build. Once we are satisfied that all is working well and everyone has had fair warning about their saves being broken, we will make this the main build of the game.
To access the Candidate Branch on Steam, follow these isntructions:
1) Go to your game library and right click on Academia School Simulator 2) In the pop up window, find and click on Properties. 3) In the properties window, click on the Betas Tab 4) Under Enter beta access code to unlock private betas type : academiacandidate 5) Click on "check code" 6) Under "Select the beta you would like to opt into" click on the dropdown menu and click on "candidate" 7) You should now have access to the latest candidate build
New Floors and Fence plus Routing UX
In addition to zone merging, we have a few more updates:
Janitor routing needed a little bit more feedback so you could tell which janitors are assigned to which route, so we added some connecting lines to show that.
We've also added the marble, granite, and paver floors for you to spruce up your school, as well as a fence to enclose your school!
Hope you enjoy the new stuff, it's back to work on delinquency mechanics for us!
Hey everyone we have another early update today, adding zone merging! This was a very popular early request from you guys and we're happy to be able to add it to the game.
HOWEVER! Zone merging will BREAK YOUR OLD SAVE GAMES! This is an unfortunate but inevitable occurence in Early Access. To ease you into it, we have added the latest build of the game into a separate branch called candidate. You will have to access the candidate branch in order to play this build. Once we are satisfied that all is working well and everyone has had fair warning about their saves being broken, we will make this the main build of the game.
To access the Candidate Branch on Steam, follow these isntructions:
1) Go to your game library and right click on Academia School Simulator 2) In the pop up window, find and click on Properties. 3) In the properties window, click on the Betas Tab 4) Under Enter beta access code to unlock private betas type : academiacandidate 5) Click on "check code" 6) Under "Select the beta you would like to opt into" click on the dropdown menu and click on "candidate" 7) You should now have access to the latest candidate build
New Floors and Fence plus Routing UX
In addition to zone merging, we have a few more updates:
Janitor routing needed a little bit more feedback so you could tell which janitors are assigned to which route, so we added some connecting lines to show that.
We've also added the marble, granite, and paver floors for you to spruce up your school, as well as a fence to enclose your school!
Hope you enjoy the new stuff, it's back to work on delinquency mechanics for us!
Hi folks, this update features Routing! Routing allows you to define areas where your staff should focus on, ideally making them more efficient. Routing took some time to finish but will be very useful in future updates, including security staff than can patrol the halls for delinquent students.
We apologize if this update isn't quite as meaty as you might have hoped. We are actively looking to hire staff locally (IRL, not in the game!) to help Marnel program the game and get more updates and features out to you much faster.
Features:
- Janitor Routing - players can now set the routes janitors will take. Janitor routing can be accessed through the routing button, and selecting janitor routing. Janitors will follow the path, and clean dirt and trash within their range of vision. Here is a quick explanation of how it works:
Creating Routes - There are two kinds of routes, U-turn:
and Circuit:
Completing a route - To complete a route either click on the complete route button or click on either the FIRST or LAST waypoint to create either a circuit or a U-turn route, based on context.
Editing Routes:
Deleting Routes:
Bugs Fixed:
- Checkbox should not appear for mods which have not yet been downloaded. (fixed by having a checkbox only appear once the mod is downloaded)
- Zone edit no longer highlight zone colors. (fixed by having zones highlight in their colors when in zone edit mod) - Student still come after starting a new game(transferees). (fixed by not applying settings in transferees panel from a previous game) - Firing a worker before they build an object and no worker will take over the task. (fixed by having a new worked assigned to the task) - Staff move behind mounted clocks. (fixed by having staff rendered above mounted clocks)
Miscellaneous:
- Day/Night Cycle - The screen will now get darker as time progresses into the later parts of the day. - Added Double doors - More women special teachers! - Common Area - The club zone is now called the common area. - Update button for subscribed mods - Subscribed mods will have an update button if there are any updates to the mod.
Important: If you have made a mod that changed the characters in the game, please update your mod to include the new teachers in the characters.png file.
Hi folks, this update features Routing! Routing allows you to define areas where your staff should focus on, ideally making them more efficient. Routing took some time to finish but will be very useful in future updates, including security staff than can patrol the halls for delinquent students.
We apologize if this update isn't quite as meaty as you might have hoped. We are actively looking to hire staff locally (IRL, not in the game!) to help Marnel program the game and get more updates and features out to you much faster.
Features:
- Janitor Routing - players can now set the routes janitors will take. Janitor routing can be accessed through the routing button, and selecting janitor routing. Janitors will follow the path, and clean dirt and trash within their range of vision. Here is a quick explanation of how it works:
Creating Routes - There are two kinds of routes, U-turn:
and Circuit:
Completing a route - To complete a route either click on the complete route button or click on either the FIRST or LAST waypoint to create either a circuit or a U-turn route, based on context.
Editing Routes:
Deleting Routes:
Bugs Fixed:
- Checkbox should not appear for mods which have not yet been downloaded. (fixed by having a checkbox only appear once the mod is downloaded)
- Zone edit no longer highlight zone colors. (fixed by having zones highlight in their colors when in zone edit mod) - Student still come after starting a new game(transferees). (fixed by not applying settings in transferees panel from a previous game) - Firing a worker before they build an object and no worker will take over the task. (fixed by having a new worked assigned to the task) - Staff move behind mounted clocks. (fixed by having staff rendered above mounted clocks)
Miscellaneous:
- Day/Night Cycle - The screen will now get darker as time progresses into the later parts of the day. - Added Double doors - More women special teachers! - Common Area - The club zone is now called the common area. - Update button for subscribed mods - Subscribed mods will have an update button if there are any updates to the mod.
Important: If you have made a mod that changed the characters in the game, please update your mod to include the new teachers in the characters.png file.
We said we wanted to stick to a one a month schedule of updates, but this particular update is just too exciting for us to hold back until the end of the month. We're excited to announce that Steam Workship is now available for Academia : School Simulator! For now, the only thing you guys can mod is the image files, but we aim to add more modding options in the future, including language localization. We've already uploaded a couple of basic mods for you to try out, and we're really excited to see what you guys create in the future!
but we're super excited to see what you guys will come up with!
We said we wanted to stick to a one a month schedule of updates, but this particular update is just too exciting for us to hold back until the end of the month. We're excited to announce that Steam Workship is now available for Academia : School Simulator! For now, the only thing you guys can mod is the image files, but we aim to add more modding options in the future, including language localization. We've already uploaded a couple of basic mods for you to try out, and we're really excited to see what you guys create in the future!
but we're super excited to see what you guys will come up with!