LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with Italy, Cyprus, the rest of the Greek Islands, Kuwait, Qatar, Bahrain, Israel, Palestine, Jordan, Saudi Arabia, Asia Turkey, Iraq, Yemen, Oman, Lebanon, Syria,
Malta, The Vatican, San Marino + more

There are also a bunch of other new area accesses. Check the game contracts.

Note: New content for LOGistICAL 3: Earth will always be FREE.



Build Outline:
Besides the new content to play there are also lots of new updates including new features.

A short list of an update, but still a huge amount of content.

Build #853k
- Opened port into Egypt.
- Detection of old Train Stations that have been linked to isolated rail sections.
- Fix locking issue of roadworks

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL has joined the Halloween sale.

LOGistICAL 3: Earth is 20% discount.

LOGistICAL 2: (All games and DLCs) 40% discount.

LOGistICAL 1: (All games and DLCs) 50% discount.

LOGistICAL 2 owners can get an additional discount for LOGistICAL: Earth as a bundle.
Other bundle discounts also apply.

New players can grab the LOGistICAL 3 Learners bundle.

Plenty of Free Demos also available.

https://store.steampowered.com/app/672150/LOGistICAL_3_Earth/

https://store.steampowered.com/app/954270/LOGistICAL_2/

https://store.steampowered.com/app/573060/LOGistICAL/

https://store.steampowered.com/developer/Sacada
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with France, Spain, Portugal, Switzerland, Liechtenstein, Andorra, Easter Island, Monaco, Gibraltar, Crete + more

There are also a bunch of other new area accesses. Check the game contracts.

Note: New content for LOGistICAL 3: Earth will always be FREE.

Build Outline:
Besides the new content to play there are also lots of new updates including new features.


Game Summary Map
A Game Summary Map to show the entire planet by Region (country) is now available through a click on a button on the Money Popup.
Mouse-over each region to get a summary of the current towns/businesses complete.
More information will be added soon.

This screen currently shows you a progress of your game where with different colours.
Red - Region found with at least one town or business complete.
Red-Yellow/Green Progressive heat/map from 1% through to 100% per region.

This map will also used for other purposes, like showing what regions need to be accessed in order to access the currently highlighted one.

Cargo Summary Map
A "question mark" is now located to the right of the town/business resources.
Mouse-over the question mark to get a mini-map of the regions required to access all the current resources.

This map will soon be integrated into the "Game Summary Map"

Larger Industries
You can now "expand" the size of your current industries (max 100).
Find a contract at "Easter Island" in the Pacific to learn more.



Updates:
Build #852m on LE (live)
- Fix for 3rd airport resource locking the game
- Reduction of industry sizes on Martinique
- Faster Worm Farm on Martinique
- New contracts for Martinique tutorial
- Other general fixes around Martinique.
- Consumption reduction for more towns in China. Different reduction amounts for completed towns done (see contract).
- Unique resources tagged
- Fix for display of consumption
- Restricted industries tagged
- New Regions: Liechtenstein, Switzerland, France, Andorra, Spain, Portugal, Easter Island, Monaco, Gibraltar, Crete
- Ferries from Europe to Africa.
- Town resource popup to show where industries are on map
- Added road building industries to north Africa
- Removed the code to stop the display of "Town Complete" popups when they cover the town popup.
- African ports updated
- Truck depot in Côte d'Ivoire
- Two new contracts in Côte d'Ivoire, so now you can go different paths
- Resource reductions on Côte d'Ivoire contract towns to enable easier access into Africa.
- Game Summary Map page. Currently shows you your game status. Will add more "map summary" functions soon.
- Updated road "Discovery" algorithm
- Fixed problem with some industry sizes growing by a huge amount on load
- Updated town popup to display the industry size better
- Updated "industry expansion" function to show the industry growing on town popup.
- Offline mode. The game will now load and run in offline mode.
- Offline map background
- Offline mode
- Fixed the Summary Map and Settings windows opening.
- Reduced sale price industries over size 10. Price increase after this is 1/10.
- Fix to stop LOGistICAL industries from receiving "Growit"
- Bunch of other road/rail fixes in various regions.

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with China, Nepal, Mongolia, Hong Kong, Saint Helena, Martinique, New Caledonia, Vanuatu + more
There are also a bunch of other new area accesses. Check the game contracts.



Note: New content for LOGistICAL 3: Earth will always be FREE.

Build Outline:
Besides the new content to play there are also lots of new updates including new features.

Player Heatmap and Your Completed Places
You can now download the "player heatmap" (bottom of the map filters) (see top image).
This gives a graphical indication of the quantity of players that have completed each town and mailbox. Red is a few. Yellow is many.



If you turn on the Player Heatmap and your Completed Places, your Completed Places will be hidden. This gives you an indication of what you haven't done but other players have.
If you are feeling lost, use this view and follow the brightest yellow.

New Start Region
Martinique in the Caribbean is now the new starting place for LOGistICAL 3: Earth.
This is a small, less daunting learning area with fewer towns, businesses and industries.
I hope we can find many new players that don't run off scared at the overwhelming task ahead.
You can complete all towns and businesses (minus the port, airport and airfield) with the local industries.
The end final contract places you in New Zealand to continue the game.
Current players will get a new truck within Martinique to complete the island.



Tagged Industries
Some industries with special properties are now tagged
- "U". Unique industry, generally specific to the region in which it is placed. Cannot be built elsewhere.
- "R". Restricted industries. Limited world locations. Cannot be built by the player.



Huge Town Resource Requirements
Some towns have resource requirements that are near impossible to complete (see the "Shenzhen Consumption" contract).
By completing other towns within the same region (China), you will slowly reduce the consumption rate of these towns, making them easier to complete.
Select a consumption rate that you feel you can complete the town.

In China, the consumption rate is reduce by 1% per "completed town", with a minimum of 5%.

If, for example, you feel you can complete a town with 6,000 t resource requirement, then you should reduce the rate to match that value
(eg. Shenzhen requires 28,800 t. therefore 6,000 / 28,800 = 0.21 or 21%).

Optimisation of Town/Business/Road Completion Code
The end sequence when completing towns/businesses/roads has been optimised to remove the annoying pause.



Updates

Build #851c on LE (live)
- Zero length roads are auto upgraded to top level road.
- Fix when can't build due to two primary industries in same "area" where one is not fully upgraded. (eg Clay in US and CA)
- Optimisation of code for complete town/business, fix roads and upgrade industry
- Dont show the town/business complete (+others) if it will cover the town popup
- China, Hong Kong, Mongolia and Nepal.
- Donuts is no longer "local" industry and can be built everywhere.
- Kosovo and Moldova can be fully completed with resources discovered up to that point.
- New Caledonia and Vanuatu completable with resources from NZ and AU
- Heatmaps - At the bottom of the filter list. Easier to see if you click off "Transport" and "Places"
- "Player Heatmap"
- All completed towns and businesses from 2 or more players.
- Ranges from red to yellow. The more yellow, the more players have completed
- Downloads from the server, so takes a few seconds (see log - bottom right of screen)
- "Completed"
- All the towns and businesses that you have completed.
- Only yellow
- "Player Heatmap" + "Completed" together
- Shows the "Player Heatmap" without your "Completed" (ie, those you haven't completed)
- This modes can give you an indication of where to go to next. Great if you feel lost.
- No build restrictions for China, Mongolia or Nepal
- Over a dozen newly placed industries in China
- Building restrictions begin at 1/2
- Contract to remove the building restrictions
- Zinc road upgrade
- Resource changes to Ports of Anchorage, Constantza, Novorossisk & Amsterdam
- China contract to remove industry restrictions fixed on game boot.
- Martinique as the new starting area of LOGistICAL 3: Earth. A new 1t truck will appear for both new and current players. Completing will get new players to NZ.
- Road access to the Ports of Amsterdam and Constantza
- Fix for blank resources in Nepal
- Moved clay in Taiwan
- 4 towns with huge resource requirements now have a consumption reduction process.
- Complete towns throughout China to reduce the consumption rate on these towns.
- Each town completed in China reduces the consumption rate by 1%.
- A contract highlights the towns and explains the process.

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with Canada, Greece, Taiwan, Panama, Guam, Micronesia, Fiji, Faroe Islands, Alaska & Washington DC.
There are also a bunch of other new area accesses. Check the game contracts.

Note: New content for LOGistICAL 3: Earth will always be FREE.



Build Outline:
Besides the new content to play there are also lots of new updates including new features.

Vehicle Sort
You can sort your trucks, trains, planes and ships in the vehicle list window.
Click the "palette" icon at the top of the vehicle list popup.
- Click on the image of the truck/train/plane and you can change its colour.
- Click the up/down arrows to resort the items.
- Double click anywhere to the right of the up/down arrows to move the vehicle to the top of the list.
Note: you can move a chuck of vehicles to the top of the list by having them mutli selected before you click the palette icon.

NEW: 500 container ship
For those players that are moving large amounts of cargo between continents, there is now a new ship that will carry 10,000 tons of cargo per trip.
Pick it up at the Amsterdam Ship Depot.

NEW: Gizmo - Ship and Train Loaders
Ships and trains do a lot of transporting but do not get to complete many businesses, which enable getting lot of fast "Loaders".
You can now buy loaders at selected ship and train depots.
Coming soon to planes.

Fully Completable Regions
Many of the new regions are now fully completable (towns and businesses) without having to find every resource on the globe.
For example there are two regions that can be fully completed once you have the New Zealand industries.
Check the contracts of each of the new accessible areas to see if they have limited requirements.

New sell prices for expensive industries
Change to sale of industries over $1,000,000.
- If the industry is unused, then the sale price is the same as the purchase price
- If the industry has been used the sale price is 90% of the purchase price.




Updates

- New areas to play Canada, Alaska, Greece and Panama
- Taiwan, Fiji, Micronesia, Guam and Faroe Islands are now ready to play. Check the contracts for completable requirements.
- Fix for image of ship changes in "truck list editor"
- Fix for the refresh popup to only show when an airport resource is complete and is the currently selected town.
- 10,000t ship available in Amsterdam.
- Fix to stop truck list from resorting on reload or double click.
- Change to sale of industries over $1,000,000.
- 64 businesses and ports that weren't connected to road/rail/shipping now linked.
- Change for all the Pacific islands to no longer include rail
- Road fixes for lost of islands in Central America.
- Buy Loaders for ships and trains at selected depots
- New industry and resource graphics
- New Gizmo graphic and text
- US last contracts
- Fix for buying Gizmo-Loaders for trains
- More cleanup of roads around Central America
- Fix that stopped new games loading
- Removed truck start sound

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth (build #848d) brings more FREE content with:
- Northern Africa (over 20 new countries)
- Finland
- Rail to The Netherlands, Belgium and Luxembourg
- New European ship depot to buy more ships
- Shipping port in USA with road access

Note: New content for LOGistICAL 3: Earth will always be FREE.



Build Update:
- Graphic update for vehicles on the ocean
- Fix for truck rejuvenation history and formula
- Shipping route colour change for light background
- Railway colour change for dark background
- Fix for dragging multiple trucks when some are loaded with ocean floaties. They now each take the appropriate route they can.
- Add blue background to trucks on the truck list that are either ships or trucks loaded with ocean floaties.
- Stopped the reverse drag of 200 ctr ships to docks
- Stopped the reverse drag of Jumbo planes to airfields
- Moved the "Load Truck" / "Unload Truck" text higher to avoid the mouseover of the tachometer text
- Fix for finding roads around new roads or rail station on load and when they get created
- Cleared the tag for trucks going overseas when returned to depot
- Truck sort fix by removing duplicate sort keys
- Truck sorting Up/Down click hotspot fix
- Truck sorting for parked trucks
- Optimise truck drag code to try and fix the slow "wood" drag. This would be in the direction from the "wood" industry to towns.
- Fix issue that was making vehicles stop short of their destinations.
- Fix for Jumbo planes being grounded
- Fix for dragging 4kt ships over docks (where they can't travel)
- Railway station fixes in Japan and Germany
- Many other train station fixes and general road fixes

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth brings more FREE content with The Netherlands, Belgium and Luxembourg.

Note: New content for LOGistICAL 3: Earth will always be FREE.



Build Outline:
Besides the new content to play there are also lots of new updates including new features.

Truck Limits
Limits on the total number of trucks and the limits on the number of certain truck types now increases as you complete towns and businesses.
- Every 1,000 towns complete the total number of trucks you can own increases by 1.
- Every 2,000 businesses complete increases all the truck "type" totals by 1.

Zen mode
Zen mode is an additional game play style with no town consumption.
A more comfortable, relaxed style allowing you to slowing complete the game without having any stress from the difficulty of completing large complex towns.
Zen mode forks the current game into two save games, so you can continue with both styles.
Click the "Zen Mode" icon in the top right hand corner of the screen to enter Zen mode.
- Zen mode. Increased town needs, no consumption, new file, no towns to high score tables.

Business High Score Buttons
This allows you to have a peak at how many have completed certain businesses across the map.
- High score buttons for businesses (except High Score and Efficiency).


Updates

Build #846b
- Dim map towns and roads that aren't the currently selected transport

Build #846c
- Dim towns/businesses/roads/rails/clusters by transport type of selected vehicle
- Fixed a bunch of rail nodes not joining to rail system

Build #846e
- NL, BE & LU
- Increase in truck limits for total and individual trucks plus contract
- Fix for some clusters not showing industries when filtered.

Build #846g on LE (beta)
- Zen mode. Increased town needs, no consumption, new file, no towns to high score tables.
- High score buttons for businesses (except High Score and Efficiency).
- New contracts for Croatia.
- Stop truck scroll when pause (space bar) is selected
- Contracts to clean up the final roads and rails in Europe

Build #846n on LE (beta)
- Cap on the amount you can make from selling expensive industries. Over $1,000,000 will only return the cost of the industry.

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
Sep 14, 2020
LOGistICAL 3: Earth - sacada
LOGistICAL 3: Earth is 15% discount for this week only (until 22nd September).

LOGistICAL 2 owners can get an additional discount in a bundle.

New players can grab the LOGistICAL Learners bundle.

https://store.steampowered.com/app/672150/LOGistICAL_3_Earth/
LOGistICAL 3: Earth - sacada
New L3E Content

LOGistICAL 3: Earth brings more FREE content with the United States of America.
A long puzzle weaving your way across all the mainland states of the USA.
A bunch of new industries to take back to the other discovered areas.

Note: New content for LOGistICAL 3: Earth will always be FREE.



Updates

Build #844q on LE (live)
- Add "Industries" to filter list to force all industries to show regardless of other groups
- Redid the filter detection to force showing filter objects if checked
- Plane routing update for the International Date Line. Both routes, moving across and moving across while delivering cargos across.

Build #844r on LE (live)
- Fixed a load problem where pin no longer has a town
- Cluster numbers updated to not include broken roads

Build #845f on LE (live)
Currently prepping for next section of new content coming very soon.
- Detect corrupt vehicle route fix and push the vehicle back to its depot.
- No "New Cargo" popup on startup
- Fixed new contract buttons
- Major rewrite on the load code. Restructure later for faster load.
- Major rewrite on the object code for better memory management.
- Fixed a bunch of road/rail bugs
- Fix for the cluster numbers
- Fix for the "End Road/Complete Town" "Go to" button
- Fix so closing the "End Road Fix/Complete Town" window so it doesn't click the map.
- Fix for showing end of road
- Fixed issue of invalid keys in "find town"
- Fixed problem of sticky "ctrl" key
- Fixed a problem where the planes kept going back to the depot.
- Fix load error when non-discovered town is selected town on save.

Build 845x on LE (live)
- New region - USA
- Adjustment to visibility of roads, railways and shipping for better contrast with backgrounds
- Railways changed to black with purple highlight

Build #845zb on LE (live)
- Updated a few US contracts and town requirements for the contracts
- Changed the pause image to be more noticable.

Build #846a on LE (live)
- Image updates for new cargos and industries
- A couple of contract fixes near the end of the US experience.
- A slight adjustment to the railway colour to not clash with the rivers in the green vector view

Puzzled?

If you are having difficulties solving areas, pop over to the Discord where there is a wealth of hints and player knowledge. Feel free to ask your own questions.

https://discord.gg/xdQ2Gws

Enjoy,

Sacada.
LOGistICAL 3: Earth - sacada
As promised I will continue to grow LOGistICAL: Earth with FREE updates and new content.

New Content
Only a small amount of new content this time allowing everyone time to discover the huge amount already available.

- Norfolk Island, Australia
- Jeju Island, South Korea
- Chatham Islands, New Zealand
- Japan Rail
- South Korea Rail

To gain access to these new islands you will need to have made your way throughout lots of Europe and into Thailand. You will also need some Ocean Floaties.

Updates
Lots up updates for this build. Many small interface changes and also a few subtle changes to the LOGistICAL engine.

Vehicle List
Clicking the vehicle's icon will now select only the vehicle without recentering the map.
To recenter the map on the vehicle, double click the vehicles icon.

Roadworks
There have been occurrences of roadworks not being selectable once newly discovered. This has been fixed.
Pins on roadworks will now disappear once all the roadworks for that node have been completed.

Maximum Road Speeds
Players have been racing the trucks and have not been impressed with costly 2x trucks being beaten by some ordinary ones. This has been due to maximum road speeds.
These have now been slightly adjusted.

30% max road increase for purchased 2x trucks (this is not the 2x, 4x, 6x boosts)
50% max rail increase for trains
150% max airways increase for planes.

Contracts
A few new contracts have been created to help you through various complex areas.
Other contracts give help to the LOGistICAL game play.

Dragging Vehicles
New faster code to render the map when you drag vehicles.
Added some better detection code for where you drag, for both empty and full vehicles.

Planes
It takes a while to get planes in LOGistICAL: Earth. A few snuck out early but they need pilots. Well done to those that have already made it there.
Once you get them you can fly to the Airports in every country.
To fly to airfields you need to first create an industry at the airfield. Use your trucks and trains for that.
Jumbo planes can't fly to airfields. They are just too big.
As you complete each resource line at an Airport/Airfield you can create a Single Storage at the Airport/Airfield of that resource type.
Complete three resource lines and the Airport/Airfield will create a road for trucks, if they don't already exist.
Complete all resource lines (ie the entire Airport/Airfield) to get more choices of Single Stores.

The onboard GPS computers in the planes still need an update to cross the International Date Line correctly. That should happen soon.

Maps
You can now change the maps in the settings.
Click the checkbox to turn the satellite images on/off.
The slider will move between the various vector map styles. At this stage there are only two.

Pins
Pins now appear in the cluster's town list (to the left of the town name).
Towns in the cluster list that have a pin, now appear at the top of the list.
Roadworks with pins will have the pins removed once the roadworks is complete.

Clusters
The list of towns that appear on a cluster's mouse over has been increased to 15.
The number of additional towns at the bottom of a cluster mouse over does not include unfound towns.
There are some clusters which have "+" signs still showing. The plus sign indicates there is something not found within the area.
I have found there are still a few "+" signs showing where they shouldn't. I will be fixing those soon.

---

That's the list for this week. Lots more coming soon.
Enjoy,
Sacada.




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