I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly!
I already have playtest access, do I need to sign up again? - Nope, you'll be all good to go for the Final Playtest!
Q: What is the price of BattleBit Remastered? - BattleBit Remastered will be priced at $15 USD during Early Access.
I participated in the Playtest Sessions, will my progress carry over to Early Access launch? - All stats will be wiped, with no progress transfer. We want to provide an equal start for all players upon launch. However, created Clans will remain.
Is streaming/recording allowed? - Absolutely, there are no restrictions!
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
After a demanding 7-year marathon, and fine-tuning through 5 different remakes, we're thrilled to announce that BattleBit Remastered is finally ready to step into
Early Access June 2023!
We started off as gamers with a dream to create a feature-rich game that we loved in other games. As a result, we started working on BattleBit with little prior game development experience, zero budget, and community. You have witnessed firsthand the dedication and effort we put into making this game a reality.
We truly appreciate all the backing you've given us, this day wouldn't be near possible without the support we have received!
Before the early access journey begins, we're hosting a final 48-hour playtest starting on June 9th. It's going to be our last event, and your last chance to try out BattleBit before the Early Access launch. In preparation for this grand event, we're officially stopping further regular playtests until Early Access.
We have more news to share in the upcoming weeks! See you soon!
FAQ: [expand type=showmore]
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly!
I already have playtest access, do I need to sign up again? - Nope, you'll be all good to go for the Final Playtest!
Q: What is the price of BattleBit Remastered? - BattleBit Remastered will be priced at $15 USD during Early Access.
I participated in the Playtest Sessions, will my progress carry over? - All stats will be wiped, with no progress transfer. We want to provide an equal start for all players upon launch. However, created Clans will remain.
Is streaming/recording allowed? - Absolutely, in fact we'll have a Twitch Drops Campaign.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]
Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
First of all, we would like to thank everyone who has joined our playtest a couple of weeks ago. Albeit short, we managed to obtain a lot of feedback from our players. We are currently hard at work adding some of the requested features while smashing those pesky bugs that some players encountered during their gameplay.
Our next public playtest will start on February 20th. Until then, we are not restricting access to the playtest, so even though you are not able to play in servers, you can still hop on to the single-player shooting range and test out the weapons and customized attachments.
If you would like to be in the loop for real-time updates about new updates as well as the overall status of playtest, I would like to recommend you to join our Discord server by clicking here.
There have been quite a lot of messages asking questions about some of the important stuff as our player base spiked in numbers in the last few weeks. So I'll try to address some of them here.
Is this game going to be Free-To-Play?
The answer to this question is, no. We're planning to release the game into early access with a 14.99 USD price tag, however, in countries where Valve (Steam) supports regional pricing, we'll do our best to accommodate them.
How many people are developing this game?
We only have three developers;
- MrOkiDoki - Lead Developer and Programmer - Vilaskis - Level Designer, Level 3D Artist - TheLiquidHorse - Weapon, Vehicle and Armor 3D Artist
Is there a singleplayer campaign/bots planned?
No.
Is there going to be any microtransactions in the game?
No. However, in the future way after Early Access, we'll look into possibilities of DLCs and Supporter Packs.
Will we be able to host our own community servers?
Yes, we are hoping to give the ability to host servers to our players sometime in the Early Access period.
Will there be modding tools? How about Steam Workshop?
Hopefully, it will be an eventuality. We would like to see players create their own mods and content for the game in the future. We're hoping to add this feature sometime at the beginning of the full release.
BattleBit has been in development for quite some time, and whilst we've wanted to strive for the hardcore community, we've noticed it's not a path that will help strengthen our community. We have decided that we will be transitioning from a hardcore perspective of the game to a more casual shooter. Now for those hardcore players... we're very sorry for the change but we will definitely help cater future updates towards both sides of the community as best as possible. A little sneak peak of some changes that will be made to the game are Attachment Unlocking for your Account instead of for each round of a match, Attachment Skins, Weapon Gadgets, Ranking System and so on. A lot of changes will be taking affect within Build 100.80 that will be used to reach more of a casual player base. A lot more information about these changes will be released but until then... here's our Update Notes for Build 100.80!
Update Notes (Excuse any spelling/grammatical errors)
Fixes: •Player Icon bug's after the second deploy is fixed. •Explosion Casts to the environment is now more stable. •Ammo Boxes Fixed •Leaning Left-Right is now disabled when another key overwrite the same key •Disabled able to enter enemies team's vehicles •Delay On Entering vehicle is now removed. •Removed Extra Block Delay on Putting Claymores •Fixed Claymore Icon appear delay on screen •Vehicle Y Error Has been fixed •Player Head Movement Stream Fixed •Mouse Movement at turrets while on menu or chat is now fixed •Custom Camera's Shake Screen fixed •RPG Quick Draw Animations Fixed •Tank Shooting wrong accuracy fixed •FootStep Sound Playing while jumping •FPS Arm's Uvs fixed •Russian Uniform Texture 1-2 Fixed •Explosions to objects by range damage calculation function fixed •Claymore On menu Mouse Fixed •Server doesn´t* respond when mutliple people connect is now fixed •Ammo box does not fill the gadget, if gadget is fully used before. •Leaning Left-Right is locked when same key used for something else •Player Movement Delta Movement Glitch Fixed •Unable to get out from vehicles fixed •On Repait Shot,second shot's accuracy bug fixed •Player Kills&Deaths&Xp&Ranks are now storing correctly •Master Server Listening Client&GameServer message's fixed •Game Server Verifying Incoming Player Requests Fixed •Mutli Attachment Store for all weapons fixed •Sniper Scope Keeps when player dies or while getting into a vehicle etc •Infinity Level Up Fixed •Snipers kills instantly,dont get down •Master Server connection fixed for some people [Withkeygames and others] •Level Unlock&Attachment unlock etc blocking UI fixed •Everyone's Stats are being saved when server closes •C4 No UI for Team B fixed •Sounds does not play while not deployed •Squads bugs when squad leader leaves game fixed •Main Menu Options dont work fixed
Upgrades: •Vehicle Movements are now using Interpolation + Exterpolation (Compressed to 2 bytes) •Added Connection Queue •Added Ability To Change Volume of Progress Sound Effects
Changes: •Game Options Are Redesigned-Fixed •Proning & Crouching etc movements are now faster •Sights Zooming Logic is changed •Frag-Smokes are now faster •Chat Stays 2 times longer when someone types •RPG Draw Animations are now faster •Tank Physics reworked •Added Apc Camera Shake •Apc Gunner Changed •RPG Rocket nerfed & Drop Added •New Weapon-Attachment Unlock System Added •Now you can run while reloading weapon •Loadout Selection Background and Image Effects Changed
Optimizations: •Game Explosions Lag Fixed •Player Movement [Receive] Position Vector's Pooling is now better.(Less Garbage Collector work) •Vehicle Movement [Receive] Position Vector's Pooling is better now.(Less Garbage Collector work) •Rockets now self destruct after 12 seconds •Smokes Optimized •SSAO Optimized •Bloom Optimized •The sounds on destrucations are optimized •Maps Optimized[LODS] •Map Objects Optimized[Colliders] •Started to use POOLS for bullets •Building-Wall Syncing Optimized •Player HUD's seperated mutliple Canvases for dynamics and statics •Player Movement bug fixed while in vehicles[Bug was causing lose performance]
Features: •Game Music is now licensed. •Now you can bandage yourself without switching to bandages by holding "J" button (Limited by your bandage count) •Now you can throw frag/smoke by hitting "G" •Added Ability to Pick Claymores back up •Added CantedRedDotSight •Added Road Kill •Added New Particles For Vehicle Rocket Blasts •Added new Effect -> Heavy Armored Vehicles Rocket Bounce •Added First Person Driver Hands and animations •Squad Leader Role Added •Added All of the Key Bindings to the Options Menu •Added Auto Follow Current Player On Map •Added ability to suicide by typing '/suicide' •Integrated 3rd Party Sound Engine 'FMOD' for Shots-Explosions- Environment Impacts •Now the Skins Customizations are being stored •Added Bullet Shell Sounds •Added Objects can be broken/exploded by bullets •Added ability to interact with environment •Added Engine Sound Option On Options •Range Finder Added •M320 Grenade Launcher Added •Added able to see killer's loadout and kill - death counts •Riot Shield Added •Horizontal Grip Added •AmmoKit Added for Supports •Anti Vehicle-Personal Mine Added •Repair Tool Added •Bipods are now functional •C4 Fully Reworked-Made •Added Animation and sound effect for unlocking weapon-attachment-skin etc •SSG69 Sniper Rifle Added •Sniper Scopes implemented •L86A1 Light machine gun added •Mp7 Sub Machine Gun Added •Master Server Pings Clients to be sure they are alive(25 seconds time out)
Thank you for Supporting BattleBit throughout the past year!
After two weeks worth of waiting, the new build is finally here!
Build 100.53.3.0 - BuildID 2296888
[FIXED]
'Apply' button is now functional. BitLog Mail Bug is fixed. BitLog adding same friend bug fixed. Loading bar when you load into the server is synced to what's going on behind the scene. 'Connecting' screen is synced to what's actually happening. A bug where you can spawn at the enemy's bases is gone, hopefully. Double spawn fixed. Double Same Player At Scoreboard fixed. English.lang has been revised, thanks to our handsome Moderator ErikzWaffle! Spawning at the end of the map at spawn fixed (probably fixed?) RPG-7 no longer fires when you're in menus. Binoculars UI being persistant after switching equipments is no more. Latency when syncing messages on server side when you die is eliminated. Rally points (RP) no longer make you fly. Friendly icon now shows everytime. Friendly icon now fades. Terrain impact particles now display properly. Optics materials re-done. Scopes now work properly with DeepSky Haze.
[ADDED]
VoIP added! Took Oki 10 tries though. 'B' to chat in squad via radio, 'Caps Lock' to chat locally, meaning you can be heard in certain distance radius by anyone. VoIP indicator included. New map: Sandy Sunset, 4km² lush hills. UTF-8 is now supported. This means more characters (and thus languages) support! You will now see your cursor right after you die. 1 weapon point to start everyone off with at the start of the round (experimental)
[REWORKED]
Master Server database has been remastered. New main menu! New intro screen! Optics now work the same way as the iron sights (hold 'Shift' to zoom). Bearing compass HUD is now bigger. Lads with lower resolution screens can read properly, finally. Only one Recon class per squad allowed, from two. Class points req. are decreased. (Details to be updated) You can no longer use the Squad Menu when you're swimming or incapcacitated. TCP timeout is now 60 seconds, so you won't get that pesky 'Connection Lost' screen as much anymore. Wakistan and Basra have been updated. New friendly icons on map.
I am happy to announce that BattleBit is now in Open Alpha state, you can join our Discord and ask a moderator to get your Alpha key to play the game on Steam for FREE.
Remember that this will be Alpha version and servers might not be up 24/7.
Deathwing checking in, sorry for keeping you guys not posted here on Steam for a while now. I have read all of your comments and posts on our Steam forums.
I just wanted to drop by and say, BattleBit is alive, is being developed pretty well at the moment. I still can't give an exact release date but it is soon™.
I will be making a new forum post so that we can continue on with the discussion there.
Thank you for following BattleBit all this time, we wouldn't be able to do it without you.