My Time at Portia - MartinDark
Hello there!

We're bringing an update to inform you that we're about to finish our Kickstarter Extension(November 25th at 00.00 US-EC)! So far we've got about 19,000$ during the extension, making a total of almost 170,000$ including the original campaign! (Thanks to everyone!). We've also got to reach two extra goals, the additional type for the dungeon and the 10 additional gifts for NPCs.

If you haven't pledged, now it's your last opportunity to do it and get access to the current Alpha version of the game (and also to the upcoming 3.5 and 4.0 versions)! In case you don't, you'll need to wait until the Early Access version release to visit Portia and meet it's awesome town folks, so... What are you waiting for?

P.S. And just a friendly reminder, if we get to 175,000$, we'll add the only one and awesome ACK to the game as companion! ːsteamhappyː
My Time at Portia - MartinDark
Hello there!

We're bringing an update to inform you that we're about to finish our Kickstarter Extension(November 25th at 00.00 US-EC)! So far we've got about 19,000$ during the extension, making a total of almost 170,000$ including the original campaign! (Thanks to everyone!). We've also got to reach two extra goals, the additional type for the dungeon and the 10 additional gifts for NPCs.

If you haven't pledged, now it's your last opportunity to do it and get access to the current Alpha version of the game (and also to the upcoming 3.5 and 4.0 versions)! In case you don't, you'll need to wait until the Early Access version release to visit Portia and meet it's awesome town folks, so... What are you waiting for?

P.S. And just a friendly reminder, if we get to 175,000$, we'll add the only one and awesome ACK to the game as companion! ːsteamhappyː
My Time at Portia - kkiablo
Hey guys, some of you already know that we’re gonna release Alpha 3.5 in the next two weeks. And in Alpha 3.5, we’ll add several new features into the game. Here is a teaser about what’s new in this update. More features and more bug fixed list will be shown in the final devlog changelist.
1. Added drawing mini game in dating. In this mini game, your dating partner will let you know what kind of picture he/she wants, then you just follow the lead on the ground to finish drawing.
2. Mini game - swing will also be in this update (we’re still tweaking now, but will done by then).
3. Added fish tank in the house. You can keep fish in your house, feed them and get materials.
4. Added a new hairstyle for each male/female character.
5. Added dynamic hair effect.
6. Added store in Dr. Xu’s clinic. You can sell/buy drugs in this store.
7. Players can sit in the game. And we’re considering add the stamina recover function.
8. Adjusted the NPC gesture when receiving the gift from players.




My Time at Portia - kkiablo
Hey guys, some of you already know that we’re gonna release Alpha 3.5 in the next two weeks. And in Alpha 3.5, we’ll add several new features into the game. Here is a teaser about what’s new in this update. More features and more bug fixed list will be shown in the final devlog changelist.
1. Added drawing mini game in dating. In this mini game, your dating partner will let you know what kind of picture he/she wants, then you just follow the lead on the ground to finish drawing.
2. Mini game - swing will also be in this update (we’re still tweaking now, but will done by then).
3. Added fish tank in the house. You can keep fish in your house, feed them and get materials.
4. Added a new hairstyle for each male/female character.
5. Added dynamic hair effect.
6. Added store in Dr. Xu’s clinic. You can sell/buy drugs in this store.
7. Players can sit in the game. And we’re considering add the stamina recover function.
8. Adjusted the NPC gesture when receiving the gift from players.




My Time at Portia - kkiablo
Not everything in life is working, farming, exploring and fighting agains creatures, right? In this video we are going to give a brief overview of the current cooking system and it's features. Make sure to check it out!
https://www.youtube.com/watch?v=N8e2RhUV_JU
Video transcription:
Hey everyone! Martin here, from the Portia team.
There are plenty of things to do in Portia, farming, exploring, playing with the town folks, and even dating with them. But that's not all! You can also cook! For cooking you will need some tools, such as the cooking set or the grill, and also the ingredients. Cooking tools can be crafted, and the ingredients can be gathered in many different ways: farming, fishing, defeating enemies or even just buying them. Once you get the cooking set or the grill you'll be able to start experimenting with the different ingredients and you can see what you can get out of them. The ingredients that you are going to use must be considered, since using the wrong ones could possibly ruin what you are trying to cook!
Want to know more? Follow us in our diferent social networks.
Have fun, and see you in Portia!
My Time at Portia - kkiablo
Not everything in life is working, farming, exploring and fighting agains creatures, right? In this video we are going to give a brief overview of the current cooking system and it's features. Make sure to check it out!
https://www.youtube.com/watch?v=N8e2RhUV_JU
Video transcription:
Hey everyone! Martin here, from the Portia team.
There are plenty of things to do in Portia, farming, exploring, playing with the town folks, and even dating with them. But that's not all! You can also cook! For cooking you will need some tools, such as the cooking set or the grill, and also the ingredients. Cooking tools can be crafted, and the ingredients can be gathered in many different ways: farming, fishing, defeating enemies or even just buying them. Once you get the cooking set or the grill you'll be able to start experimenting with the different ingredients and you can see what you can get out of them. The ingredients that you are going to use must be considered, since using the wrong ones could possibly ruin what you are trying to cook!
Want to know more? Follow us in our diferent social networks.
Have fun, and see you in Portia!
My Time at Portia

My Time at Portia is an open world crafting RPG about running a workshop in a charming little town—a town that exists in a pastoral idyll because technology has caused the downfall of civilization. Also, there are talking rats and bright pink cats. It's a very cozy post-apocalypse. 

My own time in Portia, though enjoyable and initially well-intentioned, was mostly a condemnation of my ability to be a productive member of society, even after society has collapsed and been rebuilt. 

Week 1 (Spring 1-7) 

My arrival in the city of Portia was inauspicious. After hopping off the boat, a man named Presley walked me to the workshop that I’m apparently taking over for my father. Waiting for me was a letter from dear Dad with a few vague excuses for his absence. I pulled myself up by my bootstraps and took stock of the place anyway. It was empty but for a bed and a bunch of holes in the floor. Thanks, Dad.

Presley, the local Commerce Guild Commissioner, gave me the task of earning my Builder’s License by accomplishing a couple basic crafting orders. Just my luck, Dad left me a workshop that was not only falling apart, but dead last on the competitive ladder. At the top of the food chain is a jerk named Higgins who literally snatched my first potential commission out of my hands. 

Watching Higgins sprint to the Commerce Guild at eight every morning and then waste his life pacing outside until it opens makes my wounded spirit feel slightly better.

Week 2 (Spring 8-14)

A fat, pink cat appropriately named Pinky walks by my house every morning, rain or shine. I desperately want to be friends with Pinky. I give her a worm and she hisses at me. It isn’t the thought that counts when it comes to cats.

The rocky start to my relationship with Pinky gave me an idea. Maybe I would do better giving gifts to Higgins. Instead of competing with him to run the best workshop in Portia, I could date him, take over part ownership of his workshop, and sabotage it from within! 

But after a few wasted mornings making sure to greet Higgins outside the guild, it became pretty clear that he wasn’t interested in having any kind of human interaction with me, dating or otherwise. Jerk.

Week 3 (Spring 15-21)

Mayor Gale announced his plan to bring a bus system to Portia. He rounded up the money to commission five buses. Naturally, I saw Higgins there at eight the next morning when we both went to snag a contract. "I’ll show him!" I thought. "I’ll finish four of the five buses myself!" I would be the Bus Queen! To my dismay, the parts list was full of things I hadn’t learned to craft yet. Hubris is the killer of workshops.

This week was also the Day of Bright Sun, one of the seasonal holidays sims like this are obliged to have. Caught up in my bus problem, I neglected to donate a gift or even to pay attention to the holiday’s purpose. 

I showed up in the town square on Friday morning to find the entire town in a mob. An airship dropped donated presents onto the ground while we ran around like spooked cattle beneath it, scrabbling for gifts. I didn’t manage to snag a single one.

Week 4 (Spring 22-28)

I followed Pinky around town today, determined to find out what she does like, when we passed by Best Brother, the furniture store run by a buff dude named Paulie. Having struck out on my revenge romance plan with Higgins, I decided to woo Paulie, the strongest man in Portia. A relationship with the local furniture dealer could only improve the state of my still-empty house. 

Week 5 (Summer 1-7)

By Summer, I’d managed to fall into a routine of mining ore in the abandoned ruins, cutting down trees, and fulfilling commissions. In case I’d forgotten my place in the food chain, a letter arrived reminding me that Higgins remained #1 in the workshop rankings while I was still #5. 

I ran back to the commission board and noticed that the other contracts for Dee Dee buses had been snatched. It was at this point I wondered if my ineptitude was holding up the city’s entire bus project. I carried on out of pure vindictiveness, determined to take my sweet time. 

Week 6 (Summer 8-14)

I spent an entire week trying to figure out what kind of gifts Paulie likes. On the list of failures: milk, bread, roasted meat, pumpkin pie, and dried apple snacks. Paulie’s stomach was apparently not the direct line to his heart. 

As a last ditch effort, I made the man a scarf. Still no. The only thing he showed mild interest in was raw hardwood. I’ll chalk that up to him being a carpenter, I guess. 

Week 7 (Summer 15-21) 

At Mayor Gale’s request, I dove into an abandoned cave this week. He has some hare-brained idea to turn the place into a tourist attraction. Funnily enough, it was infested with rats who had stolen random items from all my fellow Portians. The loot was guarded by a fork-wielding rat king, because of course it was. My fellow citizens’ lukewarm gratitude didn’t inspire me to try much harder on that Dee Dee bus though.

In a desperate moment during my pursuit of Paulie, I decided to gift him a small wooden chair I had crafted. Guess what the strongest man in Portia loves? Plain small chairs. Take a goddamn vacation, Paulie! Stop thinking about furniture! I crafted about seven more small chairs, despite how disgusted I was by Paulie’s single-mindedness.

Week 8 (Summer 22-28) 

In the last week of Summer, I continued to wallow in mediocrity. Although I’ve made a point to fulfill several contracts specifically for the renown it will earn me around Portia, I can already see my name remaining in the fifth and last spot on the workshop rankings list. Pinky is still largely indifferent to me. I keep spending money on clothes. I’ve gotten decent at finding relics in the old ruins, though I’m still running about with a wooden sword. 

It is on this day, the twenty-eighth of Summer, that I noticed Paulie’s relationship meter is composed of stars, not the hearts that indicate potential love. In my own heart, I know that can only mean one thing: I’ve made a huge mistake. Perhaps I’ll manage to turn over a new leaf in Autumn.

You can play a version of My Time at Portia’s alpha for free on Steam.

Oct 28, 2017
My Time at Portia - zede05
We'd wanted to get this build out earlier this week, but players gave us several bugs that we had to fix, so it took a bit longer than expected. We have received a lot of player feedback/suggestions since a2.9 went out, we take all of these seriously, whether we agree with/can do them or not. It's very gratifying to see many of you enjoying our efforts.

For anyone that wants to jump on the alpha now instead of waiting for EA, you can by pledging through the KS Extension running on our site. We'll send out keys to backers every 10 days.

Here's the changelist:

Added fog in the Hazardous Ruins
Added more lighting in the Hazardous Ruins
Added fog in Amber Island Cave
Added structure texture change as seasons changes
Added grass and spring flowers in town
Fixed monster will attack from other side of the wall
Added new monster: Sentidog
Added special attack moves for Gust
Added more female NPC attack moves
Added aim assist for controller in world map screen
Added aim assist for controller with Relic Detector
Added rewards for mini-games
Added accessories can now be stacked
Added new CG in Tree Farm Waterwheel quest
Added stroke for subtitles so they're easier to read
Added ambient lighting for water effects
Added level requirements for Worktable for crafting items
Added punishment for failed Commissions
Added different shadow setting for indoor and outdoor
Added arrow key for movement
Added more translations (70% done, dating lines are still not well translated, will have a patch next week with completed translations)
Tweaked overworld
Adjusted monster spawn in Tree Farm
Adjusted monster skill range and attack angle
Adjusted drops in Hazardous Ruins
Adjusted put away sword animation speed for main character
Tweaked Mysterious Man's presents in Portia so that he appears more often
Adjusted the number of Pandabats during Tree Farm quest
Tweaked water freezing during winter, not walk-able anymore, for now
Tweaked waterfall's shader so that it can accept fog
Adjust ability to kick tree everyday, used to be every other day
Adjusted some UI
Adjusted screen black time when changing scene to wedding
Optimized save file size to much, much smaller
Adjusted shadow setting in Hazardous Ruins
Tweaked the UI pop up time when a boss is defeated in a dungeon
Completely changed the way fishing works in game
Tweaked some monster attack angles and speed
Tweaked mission target display organization
Tweaked large tree HP so it takes more than a couple of swings to bring them down "late" game right now
Deleted rock trap in Amber Island Cave
Deleted some trees blocked by structures
Fixed color of the sun in winter
Fixed game showing playable events in a date that's still not in game
Fixed latency time when some quests need to teleport NPC
Fixed sound effect error when breaking multiple jars at the same time
Fixed cannot sell more than 99999 items to a store
Fixed a possible bug while opening mail box with controller
Fixed bug when Arlo is clapping hand during Sparring
Fixed pathfinding bug after player accept Django's quest
Fixed NPC's position in Research Center
Fixed issue of flower textures screwing up during other seasons
Fixed issue with sparring with the Civil Corp ending in a black screen
Fixed dating causing crash
Fixed NPCs greeting the player when sitting down or sleeping
Fixed relic scanner UI issue
Fixed issue with assembly workshop blueprints
Fixed new game keeping all the blueprints from the last playthrough
Fixed issue with levels auto unlocking in the Hazardous ruins
Fixed Django disappearing for a few days after giving the Practice Sword quest
Fixed a couple of crash bugs

With a3.0 now in the rear view, we turn our attention to a3.5, we're looking to release it at the end of November or early to mid December. We'll put out a short term road map in the next update.
Oct 28, 2017
My Time at Portia - zede05
We'd wanted to get this build out earlier this week, but players gave us several bugs that we had to fix, so it took a bit longer than expected. We have received a lot of player feedback/suggestions since a2.9 went out, we take all of these seriously, whether we agree with/can do them or not. It's very gratifying to see many of you enjoying our efforts.

For anyone that wants to jump on the alpha now instead of waiting for EA, you can by pledging through the KS Extension running on our site. We'll send out keys to backers every 10 days.

Here's the changelist:

Added fog in the Hazardous Ruins
Added more lighting in the Hazardous Ruins
Added fog in Amber Island Cave
Added structure texture change as seasons changes
Added grass and spring flowers in town
Fixed monster will attack from other side of the wall
Added new monster: Sentidog
Added special attack moves for Gust
Added more female NPC attack moves
Added aim assist for controller in world map screen
Added aim assist for controller with Relic Detector
Added rewards for mini-games
Added accessories can now be stacked
Added new CG in Tree Farm Waterwheel quest
Added stroke for subtitles so they're easier to read
Added ambient lighting for water effects
Added level requirements for Worktable for crafting items
Added punishment for failed Commissions
Added different shadow setting for indoor and outdoor
Added arrow key for movement
Added more translations (70% done, dating lines are still not well translated, will have a patch next week with completed translations)
Tweaked overworld
Adjusted monster spawn in Tree Farm
Adjusted monster skill range and attack angle
Adjusted drops in Hazardous Ruins
Adjusted put away sword animation speed for main character
Tweaked Mysterious Man's presents in Portia so that he appears more often
Adjusted the number of Pandabats during Tree Farm quest
Tweaked water freezing during winter, not walk-able anymore, for now
Tweaked waterfall's shader so that it can accept fog
Adjust ability to kick tree everyday, used to be every other day
Adjusted some UI
Adjusted screen black time when changing scene to wedding
Optimized save file size to much, much smaller
Adjusted shadow setting in Hazardous Ruins
Tweaked the UI pop up time when a boss is defeated in a dungeon
Completely changed the way fishing works in game
Tweaked some monster attack angles and speed
Tweaked mission target display organization
Tweaked large tree HP so it takes more than a couple of swings to bring them down "late" game right now
Deleted rock trap in Amber Island Cave
Deleted some trees blocked by structures
Fixed color of the sun in winter
Fixed game showing playable events in a date that's still not in game
Fixed latency time when some quests need to teleport NPC
Fixed sound effect error when breaking multiple jars at the same time
Fixed cannot sell more than 99999 items to a store
Fixed a possible bug while opening mail box with controller
Fixed bug when Arlo is clapping hand during Sparring
Fixed pathfinding bug after player accept Django's quest
Fixed NPC's position in Research Center
Fixed issue of flower textures screwing up during other seasons
Fixed issue with sparring with the Civil Corp ending in a black screen
Fixed dating causing crash
Fixed NPCs greeting the player when sitting down or sleeping
Fixed relic scanner UI issue
Fixed issue with assembly workshop blueprints
Fixed new game keeping all the blueprints from the last playthrough
Fixed issue with levels auto unlocking in the Hazardous ruins
Fixed Django disappearing for a few days after giving the Practice Sword quest
Fixed a couple of crash bugs

With a3.0 now in the rear view, we turn our attention to a3.5, we're looking to release it at the end of November or early to mid December. We'll put out a short term road map in the next update.
My Time at Portia - zede05
We've been working very hard on the alpha 3.0 build, we'll probably have a release candidate on Wednesday or Thursday, just finishing up the translations (which is hard as heck due to context) and fixing all the bugs, the key components that we listed in that change list are all complete. Here are a few screens to tide you over the next couple of days:







Now, the Kickstarter Extension that we mentioned in the last update. We've setup the website and it is live, you can visit here:

http://portia.pathea.net/kickstarter_extension

All payments will be through Paypal. All the stretch goals are in play, we've added several new ones:



So once again, if you know someone who missed the KS and wants to get in on the action for the beta period starting this week, please tell them about it! :)
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