Earlier this month, us Hell Renovation Committee got the chance to introduce Rising Hell in Kuala Lumpur, Malaysia!
In an event called Level Up KL, which was held on November 6th – 10th, 2019, lots of people from all around the globe gathered together. The event was packed — just like in hell. While hell is full of tormented souls, the humans there look really lively and passionate.
It was a nice getaway, especially from the blazing flame of hell.
We are delighted by how they are enjoying Rising Hell. Even Mr. Shuhei Yoshida from Sony Interactive Entertainment, whom everyone seemed to be idolizing, was present at our booth.
Seeing that we were greeted with enthusiasm made us feel like our hard work as Hell Renovation Committee was not in vain.
We even received lots of messages... and a weird one too.
It was a short trip for us, but hopefully, we can go to Earth again and let you taste the wrath of hell, especially with a new big update coming soon!
What update? Make sure to follow our twitter for more information. You know, the website with that blue bird logo. We heard that you mortals use it a lot.
It's been almost two weeks since Phobos and Deimos arrived to hunt you down. Are you still alive? You are? Good! Because we have some new stuff that you can try out here in hell. In this new update, you will discover more available talents to blaze up your journey! See the details below:
Ver. 0.8.7
*NEW TALENT* Necroanthropos : Resurrects once upon death.
*NEW TALENT* Chaosguard : Conjures a shield that absorbs 1 incoming damage with 15 seconds cooldown. Cooldown is reset when you take damage.
*NEW TALENT* (Arok Only) Darkstalker : While hanging on a wall, you no longer slip and allow you to perform hellbreak on enemy near you by pressing attack button.
*NEW TALENT* (Zelos Only) Netherblaze : Killing an enemy with hellbreak will release 9 bullets in all directions.
Added the options to Remap Keyboard buttons
Slightly increased the damage of Satanic Artifact
Decreased the delay between burns of Doombringer Artifact, resulting in higher DPS
Added an option to skip the whole elevator cutscenes
Added Grimoire entry for Phobos and Deimos
Fixed a lot of UI/UX fuctionality bugs
Fixed a lot of Enemy and Boss related bugs
Fixed a lot of Bugs in Challenge Mode
A lot of quality of life improvements
A lot of graphical and particle optimizing and other minor tweaks
After a long wait and improvements here and there, Rising Hell is finally out on Steam Early Access, yay! We are happy to receive so much feedback from all of you.
As much as we’re happy to receive lots of comments about the game, we would also like to introduce the people behind the game, because they deserve to get lots of love as well after their endless days of hard work in these past two years to make their biggest, most ambitious project come true! Let’s get up close and personal with them, shall we?
About Tahoe Games
... yes, tahoe (or “tahu”) means tofu in Indonesia. It also explains Tahoe Games’ logo.
Why tahoe? It’s because the studio is located in one of the major tofu producers in East Java—Kediri. It is a small town, and the studio’s vision is to make their hometown known by all people, nationally and globally, through their works.
Tahoe Games was formally established in November 2015, consisted only of 4 members, all related by blood: Robertus (founder & programmer), Hermawan Andika (co-founder and programmer), Utong Akbar (artist), and Rizal Catur (composer). Kriswin Yuniar and Budhi Luhur then came abroad in mid-2016.
The Idea Behind Rising Hell
Rising Hell was born during a local game jam back in 2016. At that time, Kriswin, Budhi, and Robertus wanted to make a game inspired by Downwell. “The game’s gameplay and graphics are simple, but it is really well-designed and left people with a lasting impression,” the team said, “we want our studio to be able to produce games that have all those elements.” Thus, in the initial development of Rising Hell (titled Hellbreaker at that time), the graphics and game mechanics are relatively simple. Plus, as it was planned to be released on mobile, there’s only jumping (yes, no attacking) included in the gameplay.
The team during game jam in 2016.
After the 48-hour game jam ended, Rising Hell’s development continues in mid-February, 2017. Three months later, Tahoe Games then started to cooperate with Toge Productions for publishing matters. “Since then, the quality of the game improves considerably compared to the first game jam prototype—not only graphics-wise but also game design and gameplay mechanics-wise,” Kriswin added. They also switched the game engine from Construct 2 to Unity.
In the prototype version, Arok can turn into demon
Rising Hell September 2017 Build
Rising Hell Latest Build (2019)
No Gamedev Experience? They Can Manage!
Could we create something even without experience? It might sound cliché, but with passion and perseverance, the answer is yes!
Rising Hell was created by people who had no background in the game development industry—at all. The only programmer in the team, Robertus, was previously a logistics company employee. He decided to quit his job and pursue his passion to become a game developer. The music composer and sound designer, Budhi, previously worked as a tutor. He chose to work as a sound engineer and composer in project Rising Hell despite never learned how to play any single instrument. He made many mistakes at first, but look (or hear) his gothic metal masterpiece in the game now!
Budhi during his time as a tutor
Joined in approximately the same time with Budhi, Kriswin was once a convenience store clerk, who also sold chips and other snacks at a bus terminal for a living. Now he is able to channel his inner artist in this project. Lastly, Utong, who helped Kriswin a lot in animating game assets, previously worked as a security guard. All the crew’s past experiences might not be related to game development, yet they are united in their love for video games.
Is it snack time yet?
Utong’s profile picture as a security guard
Facing, not Escaping the ‘Hell’
“As an indie, of course, Tahoe Games have limited funds,” Robertus said, “aside from keeping project Rising Hell alive, we also have to consider everyone’s welfare, considering 3 out of 5 members already have to provide for their children and wife.” To tackle that issue, members of Tahoe Games also work on game outsourcing projects on a daily basis. It sounds super tiring, I know. However, they don’t want to give up. “We realize that we have to be realistic and continue doing what we need to do to keep the studio running,” Kriswin added.
There are a lot of challenges while developing Rising Hell. At the beginning of development, Robertus’ dad fell ill. Needing constant care due to chemotherapy treatment, Robertus have to work on the project remotely while taking care of his father for months. Robertus himself suffers from ankylosing spondylitis, a condition of spinal inflammation that could lead to chronic pain and discomfort if he sits down for too long—especially when working on the game.
Another storm came in August 2019. Kriswin heard news that his father, diagnosed with diabetes, was unable to move his legs and requires surgery. He immediately rushed to his father’s hometown, making it his turn to work remotely while caring for a family member.
Kriswin and his father in his hometown
“This condition certainly stresses me out,” Kriswin told us, “but I know the others are having a hard time as well, especially Robertus, who’s always consistent on finishing his work and updating the build every week.” Then, while giving us a smile, he said to us that he feels lucky to be part of a team in which the members are really supportive of each other. “I guess it’s a perk of having a small member. We have a strong sense of kinship here,” he added.
Life Goes On, So Does the Game
The team told us even with all the hardship, positive responses from friends and people on the internet about Rising Hell fueled them to keep going. The fact that Rising Hell is also starting to get recognition from the international game development community, and got to be showcased in events overseas such as Bitsummit 2018 and Busan Indie Connect Festival 2018, boost their morale significantly—not to mention that Goichi Suda (Grasshopper Manufacture Inc.) visited the booth during Bitsummit 2018 and Justin Woodward was super excited with the game when he got to curate it in the MIX Asian Game Showcase 2018.
Rising Hell Showcased at Bitsummit 2018
“I can’t believe it, I was once only selling snacks at a bus terminal, but now I’ve gone to South Korea thanks to Rising Hell!” said Kriswin enthusiastically.
“As what we visioned, we hope that Rising Hell could give an enjoyable gaming experience and loved by people around the world so that everyone would know about our studio here in this small town,” the team wished.
At Busan Indie Connect Festival 2018!
You can support our dedicated developers by buying the game, or adding it to your wishlist first! Constructive critics and suggestions (you name it) are also highly appreciated for the development of the game until the full release. It would also mean a lot if you could participate in testing out newly-added features through the Public Beta Branch!
*ahem* we're practicing one of the mortal's languages here, because it will be added to hell, apparently.
But enough with that! Do you know what you have caused here?! Our Queen Baal is getting furious after you wreaked havoc in her territory. She’s sending not only one—but two of her trusted lieutenants to gum you up!
Think you can get past them?!
Not only that, there are also lots of things changed/added in hell, check out our patch note:
0.8.6
The Queen’s Sentinels; Phobos and Deimos, now guard the Queen’s Hive in world 2
Added 2 New Talents for Arok: Bruteheart and Necropyre
Added 2 New Talents for Zelos: Demonshot and Fatalburst
Added 3 New Relics: Horn of Satan, Netherwalker Mantle, and Blight Disk
German Localization is now available (Thanks to the mortal: Knubbell)
Added NPCs who give advice, if you need them
More types of tormented souls now dwell within hell's domain
Decreased Dagon’s HP slightly, as well as the minion spawned during the minion phase
Added functionality to remap input buttons (currently Gamepad only)
We would like to announce that we are currently working on some new features which require gruesome testing and feedback.
If you think you can handle an “unstable” hell, we are inviting you to get in our PUBLIC BETA BRANCH. To enter, open “Properties” and click on “betas” tab, and then choose “public beta”.
In the Public Beta Branch, expect placeholder art assets, imbalanced relic/talents/artifacts, overpowered enemies, and, worst of all, bugs (we’re not talking about the “bugs” in Beelzebub’s lair here, just to make sure).
Currently, the save data between the Main and Beta branch are connected. Your progress in the Beta branch will still be carried over to the Main branch. We will most likely change this in the future to prevent any unwanted issues.
We will rapidly iterate and change stuff in this branch, and won’t make any notice every time we push a build. So, be prepared for the ensuing chaos!
Lastly, you may discuss the Public Beta Branch with us and your fellow mortals on our Steam discussions. We’ll be giving you a flaming welcome!
PS. You can hang out and chat with the hellmasters (aka the devs) on our Discord channel as well!
Oh and here's the patch note for 0.8.5a:
Added NPCs who give advice, if you need them
Added variations of tormented souls
Decreased Dagon’s HP slightly, as well as the minion spawned during the minion phase
Removed double-tap to Dash
Added functionality to remap input buttons (currently Gamepad only)
Working in hell might not be as fun as you imagine. You might picture us torturing poor souls every day while laughing maniacally. But as part of the Hell Renovation Committee, we need to take care of what's doing good and bad in hell constantly.
Even though it's tough, in the end we... ...laugh (not maniacally) seeing you "enjoy" the improvements we did. You're all a bunch of masochists, aren't you?
Here is the list of small (but many) updates that are just in:
Arok and Zelos can use Dash by default, by pressing the RB/RT Button (XBOX) or Spacebar (Keyboard)
The Ethereal Cloak relic now allows the user to deal damage while using Dash, but decreases weapon energy capacity
You can read the Patch Notes in the Patch Notes section in the main menu!
Arok’s and Zelos’ arm positions are more consistent
Re-rising does not reset your Relic
Increased Beelzebub’s overall Health
Fixed some issues with Chronosphere artifact
Controller settings are saved between games now
Fixed Windowed Mode constantly going back to Full Screen
Killing Ifrit should unlock the achievement now
Changed background for area “The Nidus”
Tweaked the area when fighting Hell Commanders in world 1
When using a Relic which changes the default weapon into an Artifact Weapon, that Artifact Weapon will not be dropped by Artifact Monsters during the run
Changed the name of Artifact: ‘Rejuvenate’ to ‘Heart of Behemoth’
Fixed the warrior portrait when going back from leaderboard while selecting warrior
Choosing Relic while using Keyboard will show Keyboard buttons
How did your adventure to escape the depth of hell go? As part of the Hell Renovation Committee, I’m sure you didn’t get away too far, huahahaha.
Worry not, we won’t hold you back from your adventure, but making the best torturing realms history ever saw is no easy task. We are constantly working on it to make your adventure in hell … better.
That’s why I would like to announce some quick fix we made recently. Remember! This is only a small part of the first renovation! There will be more to come. A whole lot more!
Fixed an embarrassing typo in the credits, we might live in hell, but we have manners!
Fixed the sawblades in the Slaughtering Spire
Fixed the ‘Cycles’ text, the text will not appear on the first cycle
Fixed the Level bar in Warrior Selection screen
Corrected the buttons in the controller layout screen
Fixed Zelos unable to deal damage to Beelzebub in Challenge mode
Health, Red Souls, and Blight amount are now shown in the Boss Reward screen
Tweaked how enemies dropped Blight, players will receive Blight more consistently now
Added more variations to early stages of the Abyssal Stake
Fixed the Icon to Skip a cutscene
Fixed the Controller Line image
Fixed the Back button in the Challenge mode Leaderboard
Rising Hell is guaranteed to quench your adrenaline thirst as you will be thrown into the depth of fiery hell and slay all kinds of demons that dwell in it. Accompanied by badass heavy metal riffs, create chaos and climb your way out from the underworld, roguelike-style.
We would like to thank all those who have helped to make this release possible. We will do our best to give the best experience of making way out of hell! (Well, not literally) We'll do our best to read your feedback and and come back with a greater updates until the full release of the game!
All Hell breaks Loose! The Demon Slayer is breaking his way through the underworld
It's been a long journey and finally Rising Hell is ready to be released on Early Access on October 17, 2019. Follow us and add the game to your wish list to get notified when the game is ready to be played!