Raft - Frozen
What an amazing weekend it has been! We have been hosting our very first event this weekend - a building event. We've seen so many great submissions, and it was very hard to choose the final winners, but most importantly, we have all had a ton of fun! We also have a couple of hotfixes that will be pushed with this announcement, along with some information on future updates - read more at the bottom of this post!

Without further ado, let's get into the showcase of these amazing rafts:

Black Pearl & Harbor



A great recreation of the famous Black Pearl and an awesome harbor attached to it! This amazing ship was built by ilyandell#1475. You can see all the images by clicking here.



Super Yacht



A awesome Yacht has it all - engine room, kitchen and canteen and of course a captains deck! The captain of this ship is The Rickest Rick#9302. You can see all the images by clicking here.



Palace Chinese Restaurant



A floating restaurant - what more can you wish for? It has amazing food and a super nice garden! Your chief waiter is no less than JC#3545. You can see all the images by clicking here.



Operation ScuttleButt



A project inspired by an oil rig! It has a large tower in the middle, which is how people get to the top! This rig is operated by Jonesie#4689! You can see all the images by clicking here.



Raft Land



A raft theme park, with it's own maze, giftshop, ticket booths and an amazing carnival section! The theme park manager is Deggradedrook#2659! You can see all the images by clicking here.

Congratulations, and thank you so much!

We are super happy to see so many of you participating in our event, and it has been nothing but amazing to see the community gather and create amazing creations. Congratulations to all the winners, and thank you for participating to everyone else! We hope to do a lot more events in the future, so stay tuned! :)

Hotfixes and future updates

We know you want updates, and rest assured we are still working hard on a larger update for you guys. We will publish a development blog this friday, showing and explaining our current process, teasers and much more exciting things!

The following has been hotfixed:
- The discord invite link on the main menu is now working again! Thanks for notifying us. :)
- Fixed a bug with scuba gear where it would mystically repair itself when equipping it again.
- You can now properly crouch in both directions in tight spots!

We've reverted to the previous version as there was an issue with rafts disappearing in the newest update. Sorry about that. This is now resolved and a new update is out.

That's it for now!
// Raft HQ
Dota 2 - contact@rockpapershotgun.com (Alec Meer)

biggest-steam-games-2018

We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)

Raft - Frozen


Ask your question over at Twitter or Discord! :tinder:

Please note that we will only answer one question per person, and will of course not be answering the "same" question over and over - be creative, and ask what you wanna know the most! ːsteamhappyː
Jun 29, 2018
Raft - SVEN BENGT


Hey Rafters!

It is a little more than a month since the release of Raft and it has been great! We have been getting an incredible amount of amazing feedback and ideas. We have talked to so many of you, discussing balancing, getting help pin pointing bugs and hearing about what you think should be added and it has simply been great!
However, we are not just talking here at the Raft HQ. We have also been very busy working on new content for the game. Last week we posted a concept of a new enemy. If you missed it, here it is again!



The new enemy is due for a later update. But that's not all. We should also have a blog post up next week revealing more things which are going on behind the curtains. Stay tuned!
For now we have got some smaller additions, bug fixes and balance changes many of you have been asking for. Firstly, many of you have asked us to boost the axe, because it broke too fast. We agreed it was annoying when building larger Rafts having to constantly make a new axe. But instead of simply adding more durability to the old axe we decided to make a new one, the Stone Axe. This will have similar speed and durability as the old axe. In turn, the old axe will now be renamed as the Metal Axe. It will cost a little bit more to make but has better speed and much more durability. Hopefully you will like our solution, but if you do not, or if you have an idea on how to improve it, please comment!



Secondly, many of you have wanted the ability to crouch, and we thought it was a reasonable request, so now it is here! You will now be able to build smaller passages on your Raft and actually get through them! Hope you will enjoy!



Lastly, some of you have run into the problem of having random Steam friends join your game. As a solution to this, you can now add a password to your world. Also, if you have unchecked "Allow friends to join" you will no longer appear in the Join world window at all, allowing you to play in a more incognito fashion.

Bug fixes, balance changes and smaller additions:
  • Discord button added in the main menu. Join us and talk with fellow Rafters!
  • Fixed an inventory bug when crafting items which led to losing more items than the crafting cost.
  • Fixed a bug where the player can rotat the camera 360 degrees turning him/her upside down.
  • Fixed a bug where closing a storage "froze" the game and locked the player in position.
  • Shark no longer takes damage in creative mode.
  • Bow damage increased from 7.5 to 15.
  • Seagull health increased from 10 to 20.
  • Bow is cheaper to craft.
  • Decreased how much hunger/thirst is lost when sleeping.
  • Increased spawn time between sharks from 60sec to 100sec.

    That is all for this time! Over and out.
    Raft HQ
The Elder Scrolls® Online - contact@rockpapershotgun.com (John Walker)

The identity of this dinosaur has been hidden for his own protection. His roars are provided by an actor.

As you stare out into the world, at the tumult and turmoil, perhaps you feel the only hope is to turn to the Steam Charts for its comforting predictability and stability. I’m sorry folks, but it’s all gone batshit crazy in here too. (more…)

Jun 11, 2018
Raft - SVEN BENGT


Hey Rafters!

It is once again time for another update! One of the most requested features since we launched here on Steam has been the ability to change the field of view. There were some technical issues with changing the FOV which is why it has taken a little longer than we hoped for, but we are pleased to say it is finally here.



Secondly, we have added a bow and arrow. A piece of wood, some bolts and a pair of old skis creates a handy bow in true home made Raft spirit. The bow can be used to hunt seagulls, fend of the shark or deal with an annoying team mate if you are so inclined. The bow is also a preperation for later updates, with more creatures coming in the future.



Apart from this some smaller bugs have also been fixed:
  • A bug where the binocular overlay image could some times be stuck even when not using th binoculars should now be fixed.
  • Removing a research table should no longer cause a player using it to get stuck in the research menu.
  • To balance the bow, the shark now swims deeper when hit by an arrow from above water.

That is all for this time! Until next time!
//Raft HQ
Tom Clancy’s The Division™ - contact@rockpapershotgun.com (John Walker)

Apparently they probably had big spines on their necks, making them a far less enticing prospect for slides.

“Miss, Miss, it’s so sunny, can we have Steam Charts on the field?”

“NO. Sit down and write about popular PC games in this oppressively hot room until the DAY YOU DIE.” (more…)

Raft

A lot of indie games are the product of personal passion, of a need to tell a specific, individual story. So when André Bengtsson, artist and one third of the design team at Swedish studio Redbeet Interactive, tells me about the origins of their game Raft it's refreshingly different. "We were doing a course in university where we were supposed to find a market for a game and deliver a game to that market," he explains succinctly. They certainly succeeded at that. The Early Access version has been in Steam's top 10 sellers since it launched, and is number three right now.

Raft is a survival game set on the ocean, where you start with four squares of wood beneath your feet and a hook-rope in your hand. You throw the hook to grab junk as it floats by, which you craft tools and expand the raft with. Meanwhile a shark circles, occasionally trying to take a chunk out of your raft and making it risky to just swim out into the trash stream to grab stuff as it floats past.

I have thalassaphobia, a fear of the sea, and I play games like Abzu and Subnautica as a way of confronting that in a safe environment. In games it's normally underwater predators or leviathans who have eyes as big as my body that set off my phobia, but Raft hits a less rational side of that fear: it's the endless unbroken horizon and the occasional unsteady swell of waves beneath my feet that make it frightening. That said, when I fell off the raft and the shark bit me I swore so loud the dog came in to check I was OK.

I can't remember which channel it was, but it was a Russian YouTuber with like 300k subscribers or something that first picked it up from itch. After that it just started snowballing.

Andr Bengtsson

Funnily enough, Raft didn't even have a shark in it at first. "It was just you hooking stuff and expanding the raft," Bengtsson says. "We felt like we needed something that put some tension into it basically, and kept you from just going into the water." That it does. Being interrupted by a sudden shark attack when you're in the middle of trying to craft a sail or fishing rod makes Raft dramatic, in a way that makes it perfect for streaming.

When the three students finished their course, they uploaded the prototype to itch.io, where you can still get it for free. That version doesn't have multiplayer, you can only swim on the water's surface, and a lot of other features are missing, but as bare bones as it was, it didn't take long to find players. Bengsston recalls, "It was like three, four days after we released the prototype on itch when—I can't remember which channel it was, but it was a Russian YouTuber with like 300k subscribers or something that first picked it up from itch. After that it just started snowballing."

At first it was just big in Russia, but within weeks players from other countries picked up on it too. One of the earliest of America's big-name YouTubers to play Raft was Markiplier, who also has thalassophobia, and plays games about drowning and shark attacks as part of a series called "F*ck the ocean". That one-year-old video has over three million views.

Even so, the glory days of YouTubers making or breaking indie games like Goat Simulator are behind us. Games with comedy physics or the occasional horror game still benefit from the 'tuber bump, but the most popular channels have audiences who are there for the personality behind them, not for game recommendations. Steam is full of indie games that didn't top the charts in spite of the number of views their Let's Plays racked up.

When Redbeet launched the Early Access version on Steam, complete with multiplayer, they weren't convinced it would sell. "Not as well as it did," Bengtsson says. "We expected it do well, because we already had a community from the itch prototype and we were keeping in touch with some YouTubers, stuff like that. We thought it would be an OK release and we were hoping for a great release, but this was beyond what we expected, definitely."

As for why theirs has been the latest survival game to win the Steam lottery—why Raft in particular appeals to so many people—he's still not sure. "We've discussed this a lot and I'm not sure we have an exact answer. We think that it's a genre people recognize, the survival genre, but instead of having this vast open land to run for miles on you are trapped on a very small piece of land that you can yourself expand and make your own basically. We think that's what makes it unique and exciting."

For a game that started as a student project Raft's certainly done well for itself. I suggest that it deserves a high grade. "In Sweden's universities there's only like a pass," Bengtsson tells me. "I believe it's different in the States."

DARK SOULS™: REMASTERED - contact@rockpapershotgun.com (John Walker)

Unfortunately this is also how Toys R Us had to find their stock.

Thank goodness you’re here! If you weren’t to read the Steam Charts today, you would DIE. (more…)

Jun 1, 2018
Raft - SVEN BENGT


Hey there Rafters!

What a great week it has been! Raft released a little over a week ago and seeing all the things you have built and hearing about your experiences in the game has been nothing less than amazing! While it seems most of you have had quite a smooth run overall, there has been some pesky bugs here and there. The past week we have been working tirelessly to eliminate as many of those as possible and we want to thank every one of you who has been so helpful with sending us bug reports and feedback!

Apart from fixing a whole lot of bugs, we have added the possibility to hide the UI for more cinematic screenshots by pressing the period button '.'.

And here is the full list of bug fixes and changes:
  • Bug where some people would lose their inventory and/or get a black screen with only UI when joining a friend should now be resolved.
  • The system to select frame rate limit has been reworked to hopefully fix bug where some peoples limit was automatically resetting to 20.
  • Debris, abandoned rafts and islands no longer spawn in creative to increase building performance.
  • Collider system has been removed in creative to drastically decrease delay when building floors and foundations on bigger rafts.
  • Sensitivity slider range has been changed from 0-5 to 0.1-20 to allow for much more sensitive input.
  • Removed two instances of inventory duplication bugs.
  • Removed bug where you could pick up the lantern ghost placement block.
  • Removed two bugs where you could get stuck in the storage UI.
  • You should now be able to build sloped walls next to inverted roofs.
  • Main menu has been adjusted to better support 21:9 aspect ratio.
  • You should no longer be able to pick up throwable anchor while hook or fishing rod is in use.
  • Black paint color adjusted to look less green.
  • Bug where you could not get resurrected after rejoining in dead state should now be resolved.
  • You should now be able to craft shark bait in creative mode.
  • Bug where rain was visible under water should now be resolved.
  • Changed typo from 'further' to 'farther'.
  • Changed typo from 'reciever' to 'receiver'.
  • You should no longer be able to place 5 shark heads in an equipment slot.
  • Inverted roofs now have a cost.
  • Being stuck after dying on chair should now be resolved.
That is all for today folks! Happy Rafting!
//Raft HQ
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