Raft

A lot of indie games are the product of personal passion, of a need to tell a specific, individual story. So when André Bengtsson, artist and one third of the design team at Swedish studio Redbeet Interactive, tells me about the origins of their game Raft it's refreshingly different. "We were doing a course in university where we were supposed to find a market for a game and deliver a game to that market," he explains succinctly. They certainly succeeded at that. The Early Access version has been in Steam's top 10 sellers since it launched, and is number three right now.

Raft is a survival game set on the ocean, where you start with four squares of wood beneath your feet and a hook-rope in your hand. You throw the hook to grab junk as it floats by, which you craft tools and expand the raft with. Meanwhile a shark circles, occasionally trying to take a chunk out of your raft and making it risky to just swim out into the trash stream to grab stuff as it floats past.

I have thalassaphobia, a fear of the sea, and I play games like Abzu and Subnautica as a way of confronting that in a safe environment. In games it's normally underwater predators or leviathans who have eyes as big as my body that set off my phobia, but Raft hits a less rational side of that fear: it's the endless unbroken horizon and the occasional unsteady swell of waves beneath my feet that make it frightening. That said, when I fell off the raft and the shark bit me I swore so loud the dog came in to check I was OK.

I can't remember which channel it was, but it was a Russian YouTuber with like 300k subscribers or something that first picked it up from itch. After that it just started snowballing.

Andr Bengtsson

Funnily enough, Raft didn't even have a shark in it at first. "It was just you hooking stuff and expanding the raft," Bengtsson says. "We felt like we needed something that put some tension into it basically, and kept you from just going into the water." That it does. Being interrupted by a sudden shark attack when you're in the middle of trying to craft a sail or fishing rod makes Raft dramatic, in a way that makes it perfect for streaming.

When the three students finished their course, they uploaded the prototype to itch.io, where you can still get it for free. That version doesn't have multiplayer, you can only swim on the water's surface, and a lot of other features are missing, but as bare bones as it was, it didn't take long to find players. Bengsston recalls, "It was like three, four days after we released the prototype on itch when—I can't remember which channel it was, but it was a Russian YouTuber with like 300k subscribers or something that first picked it up from itch. After that it just started snowballing."

At first it was just big in Russia, but within weeks players from other countries picked up on it too. One of the earliest of America's big-name YouTubers to play Raft was Markiplier, who also has thalassophobia, and plays games about drowning and shark attacks as part of a series called "F*ck the ocean". That one-year-old video has over three million views.

Even so, the glory days of YouTubers making or breaking indie games like Goat Simulator are behind us. Games with comedy physics or the occasional horror game still benefit from the 'tuber bump, but the most popular channels have audiences who are there for the personality behind them, not for game recommendations. Steam is full of indie games that didn't top the charts in spite of the number of views their Let's Plays racked up.

When Redbeet launched the Early Access version on Steam, complete with multiplayer, they weren't convinced it would sell. "Not as well as it did," Bengtsson says. "We expected it do well, because we already had a community from the itch prototype and we were keeping in touch with some YouTubers, stuff like that. We thought it would be an OK release and we were hoping for a great release, but this was beyond what we expected, definitely."

As for why theirs has been the latest survival game to win the Steam lottery—why Raft in particular appeals to so many people—he's still not sure. "We've discussed this a lot and I'm not sure we have an exact answer. We think that it's a genre people recognize, the survival genre, but instead of having this vast open land to run for miles on you are trapped on a very small piece of land that you can yourself expand and make your own basically. We think that's what makes it unique and exciting."

For a game that started as a student project Raft's certainly done well for itself. I suggest that it deserves a high grade. "In Sweden's universities there's only like a pass," Bengtsson tells me. "I believe it's different in the States."

DARK SOULS™: REMASTERED - contact@rockpapershotgun.com (John Walker)

Unfortunately this is also how Toys R Us had to find their stock.

Thank goodness you’re here! If you weren’t to read the Steam Charts today, you would DIE. (more…)

Jun 1, 2018
Raft - SVEN BENGT


Hey there Rafters!

What a great week it has been! Raft released a little over a week ago and seeing all the things you have built and hearing about your experiences in the game has been nothing less than amazing! While it seems most of you have had quite a smooth run overall, there has been some pesky bugs here and there. The past week we have been working tirelessly to eliminate as many of those as possible and we want to thank every one of you who has been so helpful with sending us bug reports and feedback!

Apart from fixing a whole lot of bugs, we have added the possibility to hide the UI for more cinematic screenshots by pressing the period button '.'.

And here is the full list of bug fixes and changes:
  • Bug where some people would lose their inventory and/or get a black screen with only UI when joining a friend should now be resolved.
  • The system to select frame rate limit has been reworked to hopefully fix bug where some peoples limit was automatically resetting to 20.
  • Debris, abandoned rafts and islands no longer spawn in creative to increase building performance.
  • Collider system has been removed in creative to drastically decrease delay when building floors and foundations on bigger rafts.
  • Sensitivity slider range has been changed from 0-5 to 0.1-20 to allow for much more sensitive input.
  • Removed two instances of inventory duplication bugs.
  • Removed bug where you could pick up the lantern ghost placement block.
  • Removed two bugs where you could get stuck in the storage UI.
  • You should now be able to build sloped walls next to inverted roofs.
  • Main menu has been adjusted to better support 21:9 aspect ratio.
  • You should no longer be able to pick up throwable anchor while hook or fishing rod is in use.
  • Black paint color adjusted to look less green.
  • Bug where you could not get resurrected after rejoining in dead state should now be resolved.
  • You should now be able to craft shark bait in creative mode.
  • Bug where rain was visible under water should now be resolved.
  • Changed typo from 'further' to 'farther'.
  • Changed typo from 'reciever' to 'receiver'.
  • You should no longer be able to place 5 shark heads in an equipment slot.
  • Inverted roofs now have a cost.
  • Being stuck after dying on chair should now be resolved.
That is all for today folks! Happy Rafting!
//Raft HQ
Raft - contact@rockpapershotgun.com (John Walker)

When the waves build, when the wind gathers, and the briny water sloshes over the deck of your precarious floating home, there is absolutely nothing like Raft. While the former Itch.io star shares inevitable comparisons with a few other aquatic survival sims – Stranded Deep, Subnautica, Salt – this dramatic overhaul that has recently arrived into Steam’s early access is very much its own thing. And a joyful and splendid thing it is. (more…)

Tom Clancy's Rainbow Six® Siege X - contact@rockpapershotgun.com (John Walker)

It's arguable Raft still has a couple of bugs to fix.

Please sit down. Make sure you have a friend with you, or available on the telephone. Plunkbat isn’t at number one. Somehow, it’s something even more boring. But the rest of the charts are a splendid sight! No GTA, no CS:GO, no Witcher 3, no Skyrim! (more…)

May 25, 2018
Raft - SVEN BENGT


Hello Rafters!

First of all, thank you for an incredible launch! It has been amazing to see so many of you play the game and your feedback has simply been awesome!

We have got an update for you. We have added something many of you have been asking for and hopefully it can add even more flare to your rafts! The ladder! It will allow for more compact ways to travel between different floors and it looks pretty sweet on a raft. We hope you find it useful!



The option to change where your frame rate is capped has been added. It can also be disabled all together by setting the slider all the way to the right.

In accordance with the General Data Protection Regulation, a button has been added in the main menu which allows you to disable the sending of analytics data to the developers.

In addition to this, quite a lot of bugs have been fixed as well. Here's the full list:

  • Playing in creative no longer counts towards achievement progress.
  • Holding a throwable anchor while shark destroys the foundation it is placed on no longer breaks the game.
  • You can now bind a key to 'ESC'.
  • Removing bed while some one is laying in it no longer breaks the game.
  • You can now have the period '.' character in world names. (Fixes the issue with save files appearing lost)
  • Changing resolution is no longer reset when entering the settings menu.
  • You can no longer "duplicate" water by drinking and watering plants at the same time.

We're working on sqashing even more of those nasty bugs, so more fixes will come in the next update!
Raft - SVEN BENGT


After more than a year in development, Raft is finally out on Steam! With a bunch of new features such as multiplayer, islands, abandoned rafts and much more we are excited to let you once again jump into the life of raft survival!

We’re incredibly happy to finally have the new version of the game out there again! Thanks to the amazing response we got on the prototype, we’ve been able to develop Raft into the game we envisioned from the start, and we can’t say how glad and humbled we are to have been given that opportunity. Therefore we want to give a huge shout out and the biggest thank you to everyone who played the game, gave us feedback, donated and motivated us during development. Your support has been amazing!

Even though the game is now out and miles better than the prototype in every aspect, development has not stopped. Raft will continue to grow during the Early Access. With the coming addition of more wildlife and equipment, more places to explore and more things to craft, we’ll continue to build on the foundation that we’ve just released. With the help of your feedback, we will strive to make this the best game we can possibly make.

With that said. We thoroughly hope you will enjoy Raft and we can’t wait to hear what you think about it!

Until next time,

Raft development team.
Raft - contact@rockpapershotgun.com (Matt Cox)

I wouldn’t have thought it possible, but earlier this year Subnautica managed to stir up my appetite for survival games. Which is why I’m both interested in checking out oceanic surive ’em up Raft now that it’s out on Steam Early Access, and sorry that the game’s doomed to have Subnautica mentioned before it in news posts.

This one’s been around for yonks as a free prototype on Itch (though it hasn’t been updated for a while), which John and Brendy were both big fans of. You can still play it if you like, or read on to sea what’s new with the Steam version. Or both.

(more…)

Raft - Valve
Raft is Now Available on Steam Early Access!

Raft throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!
Raft

Originally released as a free prototype on Itch in 2016, oceanic survival game Raft will launch on Steam Early Access next month on May 23, developer Redbeet Interactive announced today. 

Raft has one of the most explanatory titles since Minecraft: it's a game about surviving on a raft adrift in an endless sea. You start with nothing but a small piece of wood, but by collecting floating debris using your trusty hook and harvesting resources from scattered islands, you can upgrade your modest craft into the nicest piece of wood the world's ever seen. 

You can go it alone, but you can also play Raft with friends online, which is especially exciting because it means you get to push your friends into the sea. And here's the best part: the sea is filled with man-eating sharks. It's also filled with treasures which you can plunder by dropping anchor and diving in yourself. 

Raft will cost $20 when it hits Early Access. Redbeet says they may change the price as more content is added. The studio is unsure how long they'll remain in Early Access, only saying that they've "decided to keep our schedule fairly flexible."  

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