Slay the Spire - Valve
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Dota 2 - contact@rockpapershotgun.com (Alec Meer)

biggest-steam-games-2018

We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)

Slay the Spire

Last week, Slay the Spire added a third game mode and cracked one million copies sold. This week, the roguelike deck-builder adds a new Face Trader feature, five new Shop Relics and Relic Overflow Paging—the latter of which improves how multiple Relics are displayed at once. It now packs up to 25 relics per page. Which, in the heat of a game, is a lot of Relics. 

Let's start with that. Developer Mega Crit says Relics were difficult to identify when "people were having fun testing the game's limits". As such, in order to maintain a "reasonable" hitbox, Relics no longer shrink as more are added to your deck. Instead, players can now page through relics, and reduced spacing means 25 reclics can now fit into a single page. That looks like this:

The new Face Trader event is described by the dev like so: "It's a new event. This event shows up in any Act and can give you one of five relics exclusive to this event, we think it's facetastic." 

With that, expect the new Cultist Headpiece, Face of the Cleric, Gremlin Visage, N'loth's Hungry Face, and Ssserpent Head. New Shop Relics include the Clockwork Souvenir, Dolly's Mirror, Meal Ticket, The Abacus and the Twisted Funnel. Moreover, the third relic sold by the merchant is now always a shop rarity.  

Full patch notes on all of that can be found here. If you're struggling with Slay the Spire, let me suggest our tips for topping the tower.

Slay the Spire - contact@rockpapershotgun.com (Matt Cox)

SlaytheSpire_Facetrader_header

Nearly every night, I do the ‘should I play more Slay The Spire‘ dance. The cons: I wind up feeling guilty about not spending my free time trying something new, such as any of the half-dozen games I bought in the Steam Sale. The pros: it’s always satisfying, and there’s nearly always something that makes each run uniquely interesting.

That’s largely thanks to the devs adding something new to their roguelike deckbuilder nearly every Friday. Today’s early access update is a little beefier than usual, chucking in ten new relics and a special event where a six-armed entity offers you a new face. (more…)

Slay the Spire - Dinosaurs

Hello,

Hope everyone's having some fun and the sun! Taking a break in the shade to play Slay the Spire is nice, too :).

This week's focus is mainly on content and improving usability for Custom Mode.

Face Trader
It's a new event! This event shows up in any Act and can give you 1 of 5 relics
exclusive to this event, we think it's facetastic.

Shop Relics
The third relic sold by the merchant is now always a shop rarity relic. To prevent players from seeing too many familiar relics there, we added 5 new shop relics! (Spoilers in patch notes)

Relic Overflow Paging


We noticed that relics got a bit too small when people were having fun testing the game's limits. To maintain a reasonable hitbox, we removed the shrink logic and replaced it with arrows to allow you to page through relics. We decreased the spacing a bit, so it can pack 25 relics per page.

Community Fan Art
Didn't post any last time, sorry. Send us more! It's amazing to see the game's characters drawn (or created) in so many ways. Thank you!


Lego Ironclad by /u/LBomb_25


The Silent by @Noxykat


The Ironclad slicing through Donu by @shimoyamamikito

Patch Notes

Content
  • Adding shop relic Clockwork Sourvenir.
  • Adding shop relic Dolly's Mirror.
  • Adding shop relic Meal Ticket.
  • Adding shop relic The Abacus.
  • Adding shop relic Twisted Funnel.
  • Adding the Face Trader event.
  • Adding event relic Cultist Headpiece.
  • Adding event relic Face of Cleric.
  • Adding event relic Gremlin Visage.
  • Adding event relic N'loth's Hungry Face.
  • Adding event relic Ssserpent Head.
  • Rework: Berserk card: Gain Vulnerable for several turns to gain +1 Energy per turn.
  • Rework: Corpse Explosion card: Apply 6 Poison. When this enemy dies, deal damage to ALL enemies equal to its max HP.

Balance
  • Toolbox relic is now shop rarity.
  • Centennial Puzzle relic is now common rarity.
  • Knowing Skull HP cost minimum is set to 6 to prevent infinite gold with Bloody Idol.
  • Mind Blast is now always Innate and costs 2. Upgrade reduces cost to 1.
  • Shackled Power now capped at 999 for Transient.
  • The 3rd relic in shops are now always Shop rarity.
  • The Chosen enemy's AI is now less random.

UI and Effects
  • Seed Input Panel improvements for Custom Mode.

Bug Fixes
  • Uncommon relics were more common than Common rarity in Shops. Swapped (48% <-> 34%)
  • Buying an egg relic in the shop will now correctly show cards in the shop upgraded.
  • Custom Run's Embark button is no longer disabled when entering the screen.
  • Custom Run now resets the set seed when screen is reopened.
  • Disallow interacting with objects behind the seed input panel in Custom Mode Screen.
  • Donu and Deca now alternate their attacks on turn 2.
  • Draft mod should now always draft 15 cards, even if you abandon mid draft.
  • Energized power now caps at 999.
  • Fixed Fairy Potion and Lizard Tail not triggering with Muzzle blight.
  • Greatly increased compatability of various mods in Custom Mode.
  • Fixed issue where Daily scores weren't uploading for some players.
  • Sundial relic wording improvements.

Localization
  • Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, ZHS, ZHT.


Slay the Spire - contact@rockpapershotgun.com (Tom Francis)

Featured image

What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good.>

When games offer you abilities and perks that boost your stats, they often do it in a meager, fiddly way:

5% chance to deal 10% extra damage for 5 seconds. Does not stack.>

This is dry, fussy and boring to me. A 5% chance is so low I can never bank on it happening, 10% extra damage is so small I won’t notice it, and lasting 5 seconds means there’s this extra state I now need to know about and track. And ‘does not stack’ might be the saddest phrase in game design.

(more…)

Slay the Spire

Excellent deck-building roguelike Slay the Spire has now sold one million copies, developer Mega Crit Games said this week as it unveiled a new game mode that allows you to craft custom dungeon runs.

Custom mode, Slay the Spire's third game mode, offers a variety of modifiers to switch on and off that will drastically change your next run. You can jump into the custom dungeon yourself, or share your options with others for them to try.

The 15 or so modifiers can both make the runs easier or harder. For example, one will let you pick your own custom deck before the run starts, while another changes the map so it only contains one path, cutting down your options. Some will add specific cards to your deck to alter your play style. Switch on all the difficult ones and you'll create a near-impossible challenge.

To unlock the mode, you'll first have to complete one of the difficult daily challenges, which will earn you the "My Lucky Day" achievement.

"Our aim is to expand this mode to allow new challenges such as Endless mode (which is still being worked on in Beta) and eventually allow players to create, incorporate, and access mods through this flexible interface," the developer said in a Steam post. See a quick gif of that interface below.

 Thanks, PCGamesN

Slay the Spire - Dinosaurs

Hello!

I hope everyone's having a good week, we've been quite busy with a bunch of new players thanks to the Steam sale. Hello new players!

This week brings in a 3rd game mode called Custom Mode.

Custom Mode
This third game mode allows players to turn on/off various modifiers to create and share unique challenges! This can be unlocked by unlocking the "My Lucky Day" achievement, which is done by winning a Daily Climb.

Our aim is to expand this mode to allow new challenges such as Endless mode (which is still being worked on in Beta) and eventually allow players to create, incorporate, and access mods through this flexible interface :).



Controller Support
Additional work and support is still coming! Lots of work was done this week to enable functionality and fix bugs related to Custom mode.

One Million?!
Just a few days ago, we reached 1,000,000 players for Slay the Spire! It's been a wild ride as the two of us (and a great number of collaborators!) started work on this game almost 3 years ago. The feedback and reception for the game has been far more than any developer could hope for and we'd like to sincerely thank all of you for playing the game, creating amazing content, and even starting riots over boots.

We hope to pay you all back by working our butts off.

Alright, Patch Notes

UI and Effects
  • Increased spacing between floor/ascension and modifiers in top panel.
  • Clarified relic rarity on Mysterious Sphere event.

Bug Fixes
  • Closing and opening the Daily Climb screen now refreshes the Daily leaderboard.
  • Fixed issue where Defect's fastest time wasn't uploaded to leaderboards properly.
  • Match and Keep cards are now viewed as upgraded w/ Egg relics.
  • Now save/loading a daily run properly uploads scores when you win/lose.
  • Prevent various crashes in Run History due to certain relics.
  • Pride curse will no longer appear from Calling Bell and a few other sources.
  • Some events that damage and kill the player should no longer crash the game.
  • Special seed energy relics were double-applying their effects.
  • Transient achievement properly unlocks now (Transient is only in Beta still, sorry)

Localization
  • Optional UPGRADE_DESCRIPTION added for Pummel, Heavy Blade, Offering, and Reprogram
  • Updates for DEU, ITA, JPN, KOR, SRB, SRP, UKR, RUS, ZHS, ZHT.
Slay the Spire - Dinosaurs

Hey all,

This week we experimented a lot with Endless mode while incorporating more Act 3 content.

Endless
We believe the feedback gathered from trying out new mechanics in Endless mode have given us a good direction to work towards.

Custom Seeds
Custom seeds have been popular so UI improvements and surprises are coming!

Controller Support
Lots of bug fixes, quality of life improvements, and minor improved compatibility has been added. Currently, Slay the Spire supports controllers with DirectInput support but we're looking into utilizing the Steam Input API as well.

Community Fanart!
We really enjoy showcasing all this artwork since it makes our patch notes more colorful! If you want your art showcased, just give us a shout on our twitter @MegaCrit.


Dagger Spray of Silent by 마른비_DryRain


THE DEFECT by WestlyLaFleur


The Humiliation of the Lagavulin by Antarasis


Ironclad by Limbo-Chan

Patch Notes

Hotfix
  • Map generation was updated so save files became incompatible. If this occurs, player is now forced on to another random room on the same floor instead of crashing.

Content
  • Added 'M0RECARDS' custom seed to enable Hoarder Mod.
  • Added 'CURSED' custom seed to enable Cursed Run Mod.

Balance
  • Knowing Skull event now always asks for 10% of your Max HP instead of a set amount.

UI and Effects
  • Added a VFX to let you know when Ascension Mode is unlocked.
  • Added hover outlines for Rest Site options.
  • Adding a Controller Enabled toggle in Input Settings screen as Steam Controller would duplicate input.
  • Channeling orbs are now considerably faster in Fast Mode.
  • Daily Mods will no longer overlap floor number in top panel.
  • Updated asset for Lift option via Girya.
  • Void card now resolves 0.25s faster.
  • You can navigate to the Reset to Default button in Input Setting with controllers now.

Bug Fixes
  • Ascension no longer increments if you use a custom seed.
  • Custom seed flag wasn't saving/loading correctly uploading incorrect metrics.
  • Falling event will no longer softlock the game if you have no valid cards to remove
  • Fix for Vampire and Ghost Council event which could set your HP to 0.
  • Fixed crash when navigating right in topPanel via controller.
  • Fixed issue where cursor would not reappear when going from controller mode to mouse.
  • Fixed issue where players could queue up extra cards during an animation to play latter cards for free.
  • Fixed issue where relics like Cursed Key given by custom seeds didn't work.
  • Fixed issue where you cannot view relics via controller while boss chest is open.
  • Fixed odd scrolling when entering new acts in controller mode.
  • Fixed Snecko Oil description issues on Ascension 11+.
  • Fixed X button icon overlapping floor number in controller mode with Potion Belt.
  • Fixing cards discovered and unlocked count totals in the Character Stats screen.
  • Moved mouse reset position for controller mode so Linux doesn't activate Hot Corners.
  • Peace Pipe relic cannot get rid of Bottled cards anymore.
  • Run History performance fixed when you have a lot of relics.
  • Status cards that are added to draw or discard piles are now marked as seen/discovered.


Localization
  • Updates for DEU, FRA, ITA, JPN, KOR, GRE, RUS, SRB, SRP, UKR, ZHS, ZHT.
  • Updating credits for Korean Localization.
Jun 14, 2018
Slay the Spire - Dinosaurs

Hey again!

This week we worked on polishing and finishing up controller support, bringing in a new game mode: Endless, publishing the soundtrack, special seeds, and a handful of new relics.

Controller Support
It's out of beta! Currently, support is limited to PS4, Xbox 360, and Xbox One controllers on the PC. To use a controller, just start the game with a controller plugged in.

Endless Mode (Beta)
We're testing a game mode in the Beta branch: Endless! A lot of changes, bug fixes, and content are still planned so stay tuned!

Soundtrack
The official soundtrack is finally here! All of these tracks were created by Clark Aboud and the soundtrack contains all songs (plus a few extras) as 320kbps MP3s. If you want to know more, visit the Soundtrack page!

Special Seeds
Special runs can be played by entering specific seeds! Ever wanted to play a random daily run? Play Slay the Spire in Draft mode? Do you just want to be one with Snecko? Now you can, and more! All of your dreams will come true, yada yada. A special UI and menu will probably be created if this turns out to be high demand.

We added special runs that you can play by entering specific seeds:
  • RAND0MM0DS or DAILYM0DS will let you do new daily-style runs.
  • DRAFT will activate the draft daily mod.
  • MEGADRAFT will activate Diverse and Draft daily mods. Letting you draft from every characters' cards.
  • FADEAWAY activates Night Terrors and Terminal. Can you beat the game before running out of HP?
  • PRAISESNECK0 Will replace your starting relic with Snecko Eye.
  • Y0URET00SL0W Will activate the Time Dilation daily mod, giving all enemies Slow.
  • STARTERDECK Will give you Busted Crown and Binary (Meaning enemies drop 0 cards. Can you win with the starter deck??)
  • INCEPTI0N Start with Unceasing Top _(it's a dream come true!)_
  • MYTRUEFORM You're a Demon! You're a Wraith! You Echo... echo echo. Start with one of each 'Form' card.
  • 1HITW0NDER Can you beat the game with 1 Max HP?

Community Fan Art
Wooow, everyone is so talented. We're really happy to showcase these!
If you want your art showcased, just ping us at @megacrit!


Amazing print by Jesse Turner (@jouste) of Crypt of the NecroDancer fame!


The Silent by HiroMoru


The Time Eater by George Eracleous


Summer Fun Donu by @lotsofwoomy


A Younger Silent and Ironclad enjoying a Snack Together by @Amueezy


The Defect by @BaeFeather

Patch Notes

Hotfix
  • Fix issue where daily mode can be treated as an endless run.
  • Fixed Snecko Oil description issues on Ascension 11+.
  • Run History scrolling now works correctly for Endless Mode.

Content
  • Adding boss relic Coffee Dripper.
  • Adding boss relic Empty Cage.
  • Adding boss relic Fusion Hammer.
  • Adding rare relic Incense Burner.

Balance
  • In the Nest event, you receive the dagger for 6 damage instead of a downgrade now.
  • In the Nest event, the non-dagger option steals less gold now (150 -> 99). Ascension 15 -> 50.

Bug Fixes
  • Aggregate now gives the correct amount of energy.
  • Fixed instance where audio would overlap with Hexaghost on Save/Quit interactions.
  • Fixed issue where Fairy Potion wouldn't heal you if max HP was less than 10.
  • Fixed issue where game crashed if Gdx.audio was null.
  • Fixed issue where Gremlin Wheel event was not seeded.
  • Fixed issue where Input Settings' rows were duplicating when reopened.
  • Mind Bloom no longer shows status/curse cards upgrading.
  • Ritual Dagger card is marked as seen when you obtain it now.
  • Smoke Bombs now work when fighting monsters in ? rooms.
  • Some dialog for events was leaking into other events. Now cleared out between events.
  • Unceasing Top no longer infinitly spins when you are out of cards (hand/discard/draw pile)
  • Reducing a lot of unnecessary saving whenever you see cards/relics.
  • Reducing memory usage at certain points.
  • Removing unused asset menuPanelPortrait.png

UI and Effects
  • Updated art on Endless mode's panel.
  • Updated bg art for Defect in character select screen.
  • Attacks that hit all enemies are now properly faster in Fast Mode.
  • MindBloom upgrade now only shows up to 20 cards as it's CPU intensive.
  • Seeds are now alphanumeric.
  • Tips are now rendered on the left side of the screen in Relic Library as the position was inconsistent.
  • ToughBandages relics now uses its effect faster (0.35s -> 0.2s).
  • Viewing potions during Discard/Draw Pile view no longer scrolls oddly.
  • Fix grammar issue in Sensory Stone event.
  • Less vs Fewer for Potion Slots relic.
  • Pick up -> pickup wording change for several relics.

Localization
  • SRB and SRP no longer render ordinals for floor numbers.
  • Updates for DEU, FRA, GRE, ITA, JPN, KOR, RUS, SRB, SRP, ZHS, ZHT.
...