Casually fulfilling its destiny to become the videogame that consumes the rest of my life, ultro-superb CCG/roguelike combo Slay The Spire just introduced its third mode, the Daily Climb. It’s about the most logical move Spire could have made, adding a daily challenge mode of the type popularised by Spelunky and The Binding Of Isaac (even big ol’XCOM 2 was inspired to do it, though the sadly the take-up hasn’t been great).
Just as my Spire obsession was starting to waver – I’ve unlocked everything, and the difficulty gonkery for the sake of difficulty gonkery of Ascension mode isn’t quite for me – this solid gold reason to play every day turns up.
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Slay the Spire [official site].
Slay the Spire is a deck-building card game about careful attack and defence. And poisoning. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. It s a bit like Hearthstone, but it s also a Rogue-like in which you ascend floors and find new cards and relics which power up your character in transformational ways.
It s really good! And the secret behind it is a detail that seems minor, but without it your card-playing strategising would be for nothing. It s the fact you get to see what your enemies will do on their next turn. (more…)
As the charting games on Steam once more congeal into a single amorphous lump, quickly dive in to catch the last appearance of Subnautica, and probably Slay The Spire too. Next week it’ll just be GTA: Counter-Strike – Witcher Battlegrounds. (more…)
Some websites will fob you off with scant details about your favourite best-selling games, but not RPS. Here you will find gaming’s most insightful commentary on the leading games of the modern age. (more…)