Slay the Spire - contact@rockpapershotgun.com (Alec Meer)

slay-the-spire-daily-climb

Casually fulfilling its destiny to become the videogame that consumes the rest of my life, ultro-superb CCG/roguelike combo Slay The Spire just introduced its third mode, the Daily Climb. It’s about the most logical move Spire could have made, adding a daily challenge mode of the type popularised by Spelunky and The Binding Of Isaac (even big ol’XCOM 2 was inspired to do it, though the sadly the take-up hasn’t been great).

Just as my Spire obsession was starting to waver – I’ve unlocked everything, and the difficulty gonkery for the sake of difficulty gonkery of Ascension mode isn’t quite for me – this solid gold reason to play every day turns up.

(more…)

Slay the Spire - Dinosaurs


Patch 14 is here!

Daily Climb
Once a day, a difficult challenge is created by combining several rule bending modifiers. The same seed is utilized by everyone so the Daily Climb allows players to see how well they stack up with the same choices.
This a work in progress and modifiers will be added and tweaked, randomization will be reduced, and leaderboards will eventually be added as well.


What do these do?

Localization
Brazilian Portuguese, Norwegian, Polish, and Thai translations are now available.
Slay the Spire is now translated into 15 languages, that's Madness/Безумие/疯狂!
To the 75% of you who aren't playing it in English, be sure to give them your thanks.

More Music
New background music from Clark Aboud! Each Act now has an alternative track, these are randomized per run.

Vacation
One of our developers (Hint: It's me) is going on vacation to a faraway land. Due to this, there will NOT be a patch next week. Sorry! We all need a break sometimes.

Patch Notes:

UI and Effects
  • New animations for Awakened One.
  • New animations for Donu & Deca.
  • New animations for the Gremlin Leader.
  • Compressed various UI images to reduce disk space usage.
  • Merged a duplicate font, reducing memory requirements.
  • Removed several unused assets and animations.
  • Added Game Type filter to Run History screen.
  • Added new Modifier UX in the top panel (hover to get mod info).
  • Cleric Event text improvements.
  • Dailies added to Run History. Still has some issues.
  • Darkstone Periapt and War Paint now have flavor descriptions.
  • Decreased line spacing on cards (allows for card descriptions with 6 lines- helps some languages).
  • If a MenuPanel title is too long, the font size is reduced in size and wraps to a new line.
  • In Fast Mode, Gremlin Leader's minions spawn a lot faster.
  • Leaderboard screen's headers now use same font as the other screens.
  • Swapped Donu & Deca's positions so the attack order is left -> right.

Bug Fixes
  • Dead Branch now utilizes a proper RNG (results don't differ on save/load).
  • Fixed issue where Neow's random rare card reward returned the source card rather than a copy.
  • Fixed issue where some speech bubbles were being dismissed instantly for some monsters.
  • Fixed text centering issues for main menu panel descriptions.
  • Jack of All Trades has correct wording when upgraded.
  • monsterHp, ai, shuffle, cardRandom, and misc RNG are now created with different seeds per floor (there was some predictability).
  • Utilizing BufferedOutputStream when saving files to improve stability.

See you next next week!
Slay the Spire - Dinosaurs


Patch 14 is here!

Daily Climb
Once a day, a difficult challenge is created by combining several rule bending modifiers. The same seed is utilized by everyone so the Daily Climb allows players to see how well they stack up with the same choices.
This a work in progress and modifiers will be added and tweaked, randomization will be reduced, and leaderboards will eventually be added as well.


What do these do?

Localization
Brazilian Portuguese, Norwegian, Polish, and Thai translations are now available.
Slay the Spire is now translated into 15 languages, that's Madness/Безумие/疯狂!
To the 75% of you who aren't playing it in English, be sure to give them your thanks.

More Music
New background music from Clark Aboud! Each Act now has an alternative track, these are randomized per run.

Vacation
One of our developers (Hint: It's me) is going on vacation to a faraway land. Due to this, there will NOT be a patch next week. Sorry! We all need a break sometimes.

Patch Notes:

UI and Effects
  • New animations for Awakened One.
  • New animations for Donu & Deca.
  • New animations for the Gremlin Leader.
  • Compressed various UI images to reduce disk space usage.
  • Merged a duplicate font, reducing memory requirements.
  • Removed several unused assets and animations.
  • Added Game Type filter to Run History screen.
  • Added new Modifier UX in the top panel (hover to get mod info).
  • Cleric Event text improvements.
  • Dailies added to Run History. Still has some issues.
  • Darkstone Periapt and War Paint now have flavor descriptions.
  • Decreased line spacing on cards (allows for card descriptions with 6 lines- helps some languages).
  • If a MenuPanel title is too long, the font size is reduced in size and wraps to a new line.
  • In Fast Mode, Gremlin Leader's minions spawn a lot faster.
  • Leaderboard screen's headers now use same font as the other screens.
  • Swapped Donu & Deca's positions so the attack order is left -> right.

Bug Fixes
  • Dead Branch now utilizes a proper RNG (results don't differ on save/load).
  • Fixed issue where Neow's random rare card reward returned the source card rather than a copy.
  • Fixed issue where some speech bubbles were being dismissed instantly for some monsters.
  • Fixed text centering issues for main menu panel descriptions.
  • Jack of All Trades has correct wording when upgraded.
  • monsterHp, ai, shuffle, cardRandom, and misc RNG are now created with different seeds per floor (there was some predictability).
  • Utilizing BufferedOutputStream when saving files to improve stability.

See you next next week!
Slay the Spire - Dinosaurs


It's a weekly patch!
We've been working on a daily mode and the third character but there are still some fixes and goodies.

Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.



Achievements
There's now 6 more Achievements!
For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.



Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:

Ironclad
  • Ghostly Armor
  • Carnage
  • Entrench

The Silent
  • Underhanded Strike
  • Reflex
  • Tactician

Patch Notes:

Hotfix
  • 02/22/2018: Patch notes in-game were wrong. Updated.
  • 02/23/2018: Updated Korean/Japanese translations.

Balance
  • Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
  • Bosses now utilize seed (same boss if you quit/reload).

UI and Effects
  • Compressed various UI images and removed unused ones to reduce disk and memory usage.
  • Credits for Italian, French, German, and Korean localization are now in-game.
  • Updated font for Turkish from OpenSans -> Roboto.

Bug Fixes
  • Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
  • Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
  • Eviscerate now correctly lowers cost by 1 per discard.
  • Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
  • Fixed crash if players renamed .run files for Run History.
  • Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
  • Fixed issue where you are told to restart to save changes in Settings if it's not English.
  • Greatly increased logging so we can further investigate save issues.
  • If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
  • Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
  • Potential fix for saves and progress data loss.
  • Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
Slay the Spire - Dinosaurs


It's a weekly patch!
We've been working on a daily mode and the third character but there are still some fixes and goodies.

Menu Updates
There were too many options in the main menu so we created sub-menus! These new sub-menus provide additional information and can also hint at upcoming features and information on how to unlock those features. The art and text are subject to change.



Achievements
There's now 6 more Achievements!
For those who achieved them in the beta branch already, they can be unlocked on Steam if you open the Character Stats screen.



Less Grind
We removed one level of unlocks! Three additional cards are now available by default in the card pool for both The Silent and Ironclad. The following cards are now added to the card pool by default:

Ironclad
  • Ghostly Armor
  • Carnage
  • Entrench

The Silent
  • Underhanded Strike
  • Reflex
  • Tactician

Patch Notes:

Hotfix
  • 02/22/2018: Patch notes in-game were wrong. Updated.
  • 02/23/2018: Updated Korean/Japanese translations.

Balance
  • Sozu now prevents you from acquiring new potions rather than preventing usage (similar to Ectoplasm).
  • Bosses now utilize seed (same boss if you quit/reload).

UI and Effects
  • Compressed various UI images and removed unused ones to reduce disk and memory usage.
  • Credits for Italian, French, German, and Korean localization are now in-game.
  • Updated font for Turkish from OpenSans -> Roboto.

Bug Fixes
  • Bottled Flame, Lightning, and Tornado will no longer spawn if there are no valid cards.
  • Egg relics (Toxic, Molten, Frozen) can now appear at Neow and some other scenarios.
  • Eviscerate now correctly lowers cost by 1 per discard.
  • Fixed bug where Nemesis could take more than 1 damage from Thorns, Potions, and relics like Letter Opener.
  • Fixed crash if players renamed .run files for Run History.
  • Fixed crash when Bronze Orbs' Stasis was used when your draw/discard pile was empty.
  • Fixed issue where you are told to restart to save changes in Settings if it's not English.
  • Greatly increased logging so we can further investigate save issues.
  • If damage type is thorns, then the damage is dealt even if the owner is dead (Spiker/Guardian).
  • Rewards after combat appear only when all actions are done now. Fast Mode + Bite bug fix.
  • Potential fix for saves and progress data loss.
  • Steam Cloud no longer syncs your Run History files. If you want to transfer these between computers, copy/paste your runs folder.
Slay the Spire - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they underwent to make the best bits of their games. This time, Slay the Spire [official site].

Slay the Spire is a deck-building card game about careful attack and defence. And poisoning. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. It s a bit like Hearthstone, but it s also a Rogue-like in which you ascend floors and find new cards and relics which power up your character in transformational ways.

It s really good! And the secret behind it is a detail that seems minor, but without it your card-playing strategising would be for nothing. It s the fact you get to see what your enemies will do on their next turn. (more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

As the charting games on Steam once more congeal into a single amorphous lump, quickly dive in to catch the last appearance of Subnautica, and probably Slay The Spire too. Next week it’ll just be GTA: Counter-Strike – Witcher Battlegrounds. (more…)

Slay the Spire - Dinosaurs


Another patch has arrived,

We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.

Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.

Patch Notes:

Balance
  • Nemesis Rework
    • Intangible now alternates on/off every other turn.
    • Moveset is no longer in order but randomized between 3 moves.
    • Move 1: Triple attack (6 x 3)
    • Move 2: Triple Burn, cannot be used twice in a row.
    • Move 3: Scythe (40), has a cooldown of 2 turns
  • The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
  • The Guardian boss gets +20 HP.
  • Tiny House relic gets a buff. Now upgrades 1 random card as well.

UI and Effects
  • Enemies no longer show hit animations from thorn effects and similar types of damage.
  • Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
  • Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
  • Mute while in Background is now available in Settings (on by default).
  • Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
  • Run Timer now stops, appears in the top panel, and becomes green on victory.
  • You can now view Exhausted Cards during combat (only available if cards are exhausted).

Bug Fixes
  • Add Twitch streaming support for Singing Bowl.
  • Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
  • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
  • Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
  • Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
  • Metrics are no longer uploaded if not connected to Steam.
  • Purity achievement only triggers if there are enemies alive now.
  • Transmutation+ no longer gives you a free card.
  • Upgraded cards in card library screen now correctly display tooltips.
  • View Upgrade button flickering bug removed in run history screen.

Localization
  • Adding credits for French and Korean localization.
  • Special Thanks to robojumper for the Twitch stuff! Added to credits.

See you next week!
Slay the Spire - Dinosaurs


Another patch has arrived,

We diverted most of our efforts to the 3rd character this week so this patch is mainly bug fixes, balancing, and a few UI improvements.

Also, we're currently investigating save-related issues. If you are experiencing any save issues and find a solution, please let us know! In the meantime, disabling Steam Save synchronization may prevent the loss of save files.

Patch Notes:

Balance
  • Nemesis Rework
    • Intangible now alternates on/off every other turn.
    • Moveset is no longer in order but randomized between 3 moves.
    • Move 1: Triple attack (6 x 3)
    • Move 2: Triple Burn, cannot be used twice in a row.
    • Move 3: Scythe (40), has a cooldown of 2 turns
  • The Blue Slaver enemy can no longer be fought as one of the first 3 monsters in Act 1.
  • The Guardian boss gets +20 HP.
  • Tiny House relic gets a buff. Now upgrades 1 random card as well.

UI and Effects
  • Enemies no longer show hit animations from thorn effects and similar types of damage.
  • Fast Mode is faster. Card movement, resting at campfires, events, etc are faster.
  • Moved the Game Saved VFX to be more centered so it doesn't overlap the timer.
  • Mute while in Background is now available in Settings (on by default).
  • Run Timer now gets an icon and tip for the Top Panel and appears in Run History.
  • Run Timer now stops, appears in the top panel, and becomes green on victory.
  • You can now view Exhausted Cards during combat (only available if cards are exhausted).

Bug Fixes
  • Add Twitch streaming support for Singing Bowl.
  • Cards Seen and Relics Seen now correctly shows accurate numbers. No more 188/187.
  • Copying cards from effects like Dual Wield now correctly displays cost as green if modified.
  • Fixed issue where Abandoning at a Rest Site kept the fire ambient sounds playing forever.
  • Fixed issue where Ascension level up VFX was not occurring when you unlocked the next Ascension.
  • Fixed issue where Max HP +2 button may appear if you had Singing Bowl a previous run.
  • Metrics are no longer uploaded if not connected to Steam.
  • Purity achievement only triggers if there are enemies alive now.
  • Transmutation+ no longer gives you a free card.
  • Upgraded cards in card library screen now correctly display tooltips.
  • View Upgrade button flickering bug removed in run history screen.

Localization
  • Adding credits for French and Korean localization.
  • Special Thanks to robojumper for the Twitch stuff! Added to credits.

See you next week!
Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Some websites will fob you off with scant details about your favourite best-selling games, but not RPS. Here you will find gaming’s most insightful commentary on the leading games of the modern age. (more…)

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