Slay the Spire - Dinosaurs


This week we're introducing loads of new features!

Hotfix (02/12/2018)
  • Adding additional logging to better understand crashes.
  • Updates to Korean localization.
  • Minor update for Chinese (Simplified), German and Spanish.

Run History
You can now view your past runs. Simply select the option from the Main Menu.

Is that a victory on Ascension 15...?

Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.


Which boss could this be...?

Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.

Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!



Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!


Look for the twitchconfig.txt file in your game directory for more info

Patch Notes:

Content
  • Ascension now goes up to Level 15!
  • New Green card: Expertise

Balance
  • Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
  • The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
  • Torch Head buffed (24 - 31 HP) -> (38 - 40 HP). 6 -> 7 damage.

UI and Effects
  • Ascension Mode can alternatively be unlocked if you have won at least 5 times across all characters.
  • Best Winstreak no longer shows up in Statistics screen if you have never won before.
  • Dropdown menus added to several sections of the game.
  • If you attempt to get a deprecated potion, you now get a Fire Potion.
  • Removed 'Highest Floor:' from Statistics screen as it's not very useful.
  • Removed the 'Defeated boss: Yes' from Statistics screen (there are achievements for each anyway)
  • Removed the Common, Power, Relic, and Card Tip toggle options from Settings. (They're just always on now)
  • Updated animations for Sentry enemy.
  • Updated Enchridion's description to be consistent with other relics.
  • Updating wording for Ascension mode description and the UI in Character Select.
  • You can now toggle levels for Ascension if you want to play a previous level.

Bug Fixes
  • Curses/Statuses that play themselves no longer trigger Powers (Time Warp, After Image, etc)
  • Enchiridion now works with Snecko Eye properly.
  • Fix for a few potential memory leaks.
  • Fixed bug where Singing Bowl's +2 HP option appeared for Codex if you opened the map while viewing the cards.
  • Fixed Hexaghost fire VFX scaling issues (was small!)
  • Fixed issue where incorrect intent damage was shown for Red Slaver.
  • Fixed Well Fed and Stuffed score bonuses not checking health properly.
  • New backend for tracking winstreaks for leaderboards.

Localization
  • Spanish is now available!
  • Added credits for Turkish, Russian, and Japanese translators!
  • Turkish gets a new Font.
  • Updates for Chinese (Simplified), Chinese (Traditional).
  • Updates for German, Italian, Japanese, Korean, Turkish.
  • Updates for French, Russian.
Slay the Spire - Dinosaurs


This week we're introducing loads of new features!

Hotfix (02/12/2018)
  • Adding additional logging to better understand crashes.
  • Updates to Korean localization.
  • Minor update for Chinese (Simplified), German and Spanish.

Run History
You can now view your past runs. Simply select the option from the Main Menu.

Is that a victory on Ascension 15...?

Boss Icon Updates
Boss icons on the map now reveal which boss you are up against in the current Act.


Which boss could this be...?

Fast Mode
We noticed that our community has been getting into speedrunning Slay the Spire recently! We'll slowly be adding in features and allowing the game to run faster for you speedsters.

Simply checkbox "Fast Mode" in the Settings screen to enable this option. If you find issues or think something isn't quite fast enough, let us know!



Twitch Voting!
Hey streamers! You can now allow your channel to vote on your demise victory!


Look for the twitchconfig.txt file in your game directory for more info

Patch Notes:

Content
  • Ascension now goes up to Level 15!
  • New Green card: Expertise

Balance
  • Runic Cube relic buffed. No longer has a drawback (used to reduce your Max HP on obtain)
  • The Collector changes. Now only spawns 2 minions. However, revives both minions at once.
  • Torch Head buffed (24 - 31 HP) -> (38 - 40 HP). 6 -> 7 damage.

UI and Effects
  • Ascension Mode can alternatively be unlocked if you have won at least 5 times across all characters.
  • Best Winstreak no longer shows up in Statistics screen if you have never won before.
  • Dropdown menus added to several sections of the game.
  • If you attempt to get a deprecated potion, you now get a Fire Potion.
  • Removed 'Highest Floor:' from Statistics screen as it's not very useful.
  • Removed the 'Defeated boss: Yes' from Statistics screen (there are achievements for each anyway)
  • Removed the Common, Power, Relic, and Card Tip toggle options from Settings. (They're just always on now)
  • Updated animations for Sentry enemy.
  • Updated Enchridion's description to be consistent with other relics.
  • Updating wording for Ascension mode description and the UI in Character Select.
  • You can now toggle levels for Ascension if you want to play a previous level.

Bug Fixes
  • Curses/Statuses that play themselves no longer trigger Powers (Time Warp, After Image, etc)
  • Enchiridion now works with Snecko Eye properly.
  • Fix for a few potential memory leaks.
  • Fixed bug where Singing Bowl's +2 HP option appeared for Codex if you opened the map while viewing the cards.
  • Fixed Hexaghost fire VFX scaling issues (was small!)
  • Fixed issue where incorrect intent damage was shown for Red Slaver.
  • Fixed Well Fed and Stuffed score bonuses not checking health properly.
  • New backend for tracking winstreaks for leaderboards.

Localization
  • Spanish is now available!
  • Added credits for Turkish, Russian, and Japanese translators!
  • Turkish gets a new Font.
  • Updates for Chinese (Simplified), Chinese (Traditional).
  • Updates for German, Italian, Japanese, Korean, Turkish.
  • Updates for French, Russian.
Left 4 Dead - contact@rockpapershotgun.com (RPS)

podcast-32-monster

They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. (more…)

Ascension: Deckbuilding Game

I am often fascinated by game design evolution and how different genres and mechanics get fused in interesting ways. Much of the innovation here has taken place in board games, but there are also interesting evolutionary influences on videogames, where a videogame takes a board game idea and makes it something only possible in this medium. So today I would like to introduce you to a new videogame sub-genre—the roguelike deck builder. Now there aren't many entries in this genre, but I am sure this will change. 

First, to explain deck building games. When you hear "deck building" the first thing you might think of is Magic: The Gathering or Hearthstone, but these are games for which you build decks, not "deck building games". In deck building games the game revolves around building the deck as part of the gameplay. The first deck builder I played was Dominion, a card/board game released back in 2008. In Dominion, each player starts with a deck of 10 cards containing money cards and victory point cards. Each turn a player draws five cards from that deck and may buy a card using money cards from their hand, and play a card. Then the hand is discarded, so that a new hand of five cards may be drawn on the next turn. When a player doesn't have enough cards to draw from they shuffle all discarded cards, including any cards bought in preceding rounds, in order to create a fresh draw deck. The cards you buy include money cards and victory point cards of various values, and kingdom cards which can be played for various effects which are described on the card.

Popular tabletop deck builder, Dominion.

All deck building games start off simple with few choices for the player to chew on. Complexity builds up as the game progresses and the player has to devise strategies for cards to include in the deck, and cards to get rid of. Sometimes deck choices you make earlier in the game can come back to bite you. Sometimes bad cards are added to your deck, and you generally have limited ways to remove them.

There are relatively few videogame deck builders, and most of them are iOS/Android adaptations of original board games. One of the more successful is Ascension: Deckbuilding Game, which is available on Steam. It's a fairly straightforward implementation of the original card game, but didn't set the videogame world alight. 

Innovative and intriguing use of deck building mechanics for videogames first appeared with Peter Whalen's Dream Quest (originally an iOS app, but now available on Steam). You have to disregard the very basic graphics, but otherwise it is a compelling blend of roguelike mechanics with deck building. The roguish aspects are fairly simplified, since the monsters don't move, but the exploration and random generation are there. The deck building is critical, because it gets difficult to mold your deck to deal with increasingly varied enemies. 

People aren't kidding about Dream Quest's graphics.

Dream Quest caught the attention of none other than Richard Garfield, designer of Magic: The Gathering. "It has been ages since I couldn't put down a game" he comments in a Facebook post. "I became completely hooked when I realized that you really had to build a well rounded deck. Most deck building games reward you for picking a strategy and following it to the absolute exclusion of anything else. This is one reason I am a second tier deck builder — I usually want to add a bit of variance to my deck. In my quest to win Dream Quest I narrowed my strategy as I typically have to do and found I always eventually ran into something that just demolished me. I didn't actually win until I started adding back in some of the cards that gave my deck a bit more dimension." 

This is high praise indeed from the granddaddy of collectible card games. Despite this endorsement, Dream Quest has languished in obscurity. Now there is a new contender on the block.

Slay the Spire in action.

Slay the Spire is in Steam Early Access, and is doing well. It streamlines the roguelike aspects even further, with exploration being limited to a branching path containing monsters, special encounters, and rest stops. You progress steadily towards the final level boss using a combat system which is asymmetric. You will normally be able to play multiple cards in a combat round, including various attacks, blocks and special effects. However, the monsters will usually perform one action each per turn, and this action is shown to you in advance of the monster's turn. This gives you a chance to plan and react accordingly. It's a clever mechanic, because it allows you to make interesting decisions based on a known situation.

So far I have enjoyed my time with Slay the Spire and I look forward to its emergence from Early Access. I'm sure there will be more videogames that use deck building mechanics in interesting ways, but in the meanwhile, both Slay the Spire and Dream Quest will give you your money's worth.

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Where oh where is #9 this week, you ask, uncertain that it is possible to have a top ten without it. A mystery! Of course there are the usual suspects, the increasingly usual new suspects, and even a couple of new entries, but when it comes to slot nine, there’s a gap. The URL for the entry is this, the number seemingly unattached to anything on the store, and not> the since deleted entry for the idiotic CS:GO championship sticker collection, as I’d first assumed. Go solve the mystery, mystery solvers! (more…)

Slay the Spire

I'm struggling to beat roguelike/deckbuilder hybrid Slay the Spire, even with a well-balanced deck packed with powerful skills. All streamer RiskyCB needs is two cards, apparently. On a recent run he discovered the perfectly formula for a guaranteed win, getting rid of all but two cards in his deck to create an infinitely-looping combo of damage.

In the run, which you can watch above, he starts by pruning his deck at every opportunity. The cards fall in his favour, and the game gives him a Peace Pipe (which lets you remove a card at rest spots) and a relic that reduces the costs of removing cards at merchants.

He reaches the first boss with just five cards, and defeats it with an infinite combo featuring Bash—which applies the 'vulnerable' status to your enemy—and Dropkick, which deals damage, draws a card and adds energy (which is what you spend to play cards) if an enemy is vulnerable. By using Dual Wield to duplicate Dropkick, RiskyCB creates an endless loop whereby he's able to play an infinite number of attacks and never run out of energy.

But that's not the impressive part. By removing more cards, and stumbling across Flash of Steel, which deals damage for no energy cost and draws a card, he's eventually able to beat the game with a two-card deck, using Dual Wield to clone Flash of Steel first. 

It's more than just entertaining, too. It's made me rethink how I approach the game. As somebody that doesn't play many deckbuilders, it's easy to get carried away and grab every shiny card you come across. But, clearly, limiting your deck to a few select cards can pay dividends. I'm going to show some restraint next time, and save up gold to remove cards at merchants.

Cheers, RPS.

Slay the Spire - contact@rockpapershotgun.com (Alice O'Connor)

As you might have noticed, we’re playing a lot of Slay The Spire round these parts. With a few wins under my belt, I’ve learned about the power of building lean decks in the roguelikelike dungeon-crawling card game, but I’m still blown away watching a video of an infinite combo winning battles on the very first turn – with only two cards in the entire deck. It has caused several blasphemous exclamations in the RPS treehouse. (more…)

Slay the Spire - Dinosaurs


Hey everyone,

This week we have updates to the animations, art, and interface!

Animations
We updated the animations for several monsters!


!!!!??????

Affected monsters include:
  • Book of Stabbing
  • Darklings
  • Fungi Beasts
  • Nemesis
  • Orb Walkers
  • Shelled Parasite
  • Snake Plant
  • Snecko
  • The Champ
  • Time Eater

Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.


The Silent enjoys some silent time...

Patch Notes:

Hotfix
  • Sentry/Darkling anti attack-at-once wasn't working. Fixed
  • Fixes issue where Korean score bonuses were ugly.

Content
  • Adding Cultist + Chosen encounter into City.
  • Adding new Ancient Potion.
  • All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
  • Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
  • Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
  • Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
  • Removed Elixir Potion from the game.


Balance
  • Awakened One buffed to be on par with other Act 3 bosses:
    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3
  • All 3 Darklings can never do 8 x 2 dmg at once now.
  • Backstab buffed: Cost lowered to 0. Damage decreased to 11.
  • Bite is now a Colorless card.
  • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
  • Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
  • Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).

UI and Effects
  • Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
  • Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
  • Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
  • Removing 'Spend all [R].' from all X-cost cards for consistency.
  • Skip button is moved from far left to the center for Card Reward screens.

Bug Fixes
  • Bouncing Flask no longer loses bounces to dead enemies.
  • Darkling AI now utilizes aiRNG.
  • Fixed bug where cost X cards do not work with energy gain cards if played too fast.
  • Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
  • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  • Fixed issue where save/load after Neow would make some cards disappear.
  • Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
  • Vajra flavor text typo fix.

Localization
  • Turkish is now available!
  • Updates for Chinese (Simplified).
  • Updates for Chinese (Traditional).
  • Updates for Italian.
  • Updates for Japanese.
  • Updates for Korean.
  • Updates for Russian.

Performance
  • Event images are now all JPGs.
  • PNG compression for card textures.
  • PNG Compression for Level BGs and Title Screen.
  • PNG compression for most VFX textures.
  • Torch VFX on Act 1 utilizes smaller textures.

Yes, we're still working on the third character.
Slay the Spire - Dinosaurs


Hey everyone,

This week we have updates to the animations, art, and interface!

Animations
We updated the animations for several monsters!


!!!!??????

Affected monsters include:
  • Book of Stabbing
  • Darklings
  • Fungi Beasts
  • Nemesis
  • Orb Walkers
  • Shelled Parasite
  • Snake Plant
  • Snecko
  • The Champ
  • Time Eater

Rest Site Backgrounds
The rest site background images have been updated! Additionally, they are themed for each area.


The Silent enjoys some silent time...

Patch Notes:

Hotfix
  • Sentry/Darkling anti attack-at-once wasn't working. Fixed
  • Fixes issue where Korean score bonuses were ugly.

Content
  • Adding Cultist + Chosen encounter into City.
  • Adding new Ancient Potion.
  • All 3 Egg relics (Molten/Toxic/Frozen) are now reworked. New eggs are Uncommon.
  • Frozen Egg: Whenever you add a Power card to your deck, it is Upgraded.
  • Molten Egg: Whenever you add an Attack card to your deck, it is Upgraded.
  • Toxic Egg: Whenever you add a Skill card to your deck, it is Upgraded.
  • Removed Elixir Potion from the game.


Balance
  • Awakened One buffed to be on par with other Act 3 bosses:
    • Soul Strike: 6 x 3 -> 6 x 4
    • Slash damage 10 -> 20
    • Echo damage 32 -> 40
    • Tackle: 10 x 2 -> 10 x 3
  • All 3 Darklings can never do 8 x 2 dmg at once now.
  • Backstab buffed: Cost lowered to 0. Damage decreased to 11.
  • Bite is now a Colorless card.
  • In the 3 x Sentry elite combat, all of the sentries will no longer attack at once.
  • Reducing 3x Cultist spawn rate as there's a cultist + chosen encounter now.
  • Shiv and J.A.X can no longer spawn from effects like Jack Of All Trades and Transmutation.
  • Warcry tweaked so the unupgraded form is buffed (cost 0, draw 1 place 1).

UI and Effects
  • Abandoning from the Main Menu gets a confirmation popup. Rather than the hacked label update button.
  • Discard/Draw panels can be viewed during screens such as Survivor, Headbutt, and Gambling Chip now.
  • Player and monsters now update while hand card select screen is up and the screen is now 50% (lets you see intent!).
  • Removing 'Spend all [R].' from all X-cost cards for consistency.
  • Skip button is moved from far left to the center for Card Reward screens.

Bug Fixes
  • Bouncing Flask no longer loses bounces to dead enemies.
  • Darkling AI now utilizes aiRNG.
  • Fixed bug where cost X cards do not work with energy gain cards if played too fast.
  • Fixed issue where Ascension Multiplier wasn't multiplied with Ascension Level.
  • Fixed issue where Regret/Decay/Doubt/Burn fails to exhaust via Blue Candle and Medical Kit.
  • Fixed issue where save/load after Neow would make some cards disappear.
  • Fixed issue where thorns would secretly affect ModeShift for TheGuardian.
  • Vajra flavor text typo fix.

Localization
  • Turkish is now available!
  • Updates for Chinese (Simplified).
  • Updates for Chinese (Traditional).
  • Updates for Italian.
  • Updates for Japanese.
  • Updates for Korean.
  • Updates for Russian.

Performance
  • Event images are now all JPGs.
  • PNG compression for card textures.
  • PNG Compression for Level BGs and Title Screen.
  • PNG compression for most VFX textures.
  • Torch VFX on Act 1 utilizes smaller textures.

Yes, we're still working on the third character.
Slay the Spire

Card game roguelike Slay the Spire is hot on Steam and Twitch right now, and for good reason. It's a brilliant genre mash-up despite some late-game issues, and even in its current, truncated, Early Access state, it's a pretty absorbing experience. So players are understandably keen to know what content is coming up, which we found a little more about in a recent interview with developer Mega Crit Games over at RockPaperShotgun

There are currently two character decks in Slay the Spire—The Ironclad and The Silent—with a third on the way. According to Mega Crit's Anthony Giovannetti, the game "will almost certainly have more than three characters" given a little time. "We just want three characters initially, during Early Access," he explained. Adding new characters makes more sense than adding new cards and diluting strategies, he explained. 

Giovannetti also said Mega Crit is looking to add more events, which introduce unique mechanics and cards that can totally change the way you play. In particular, they're targeting more "transformative" events like the game's vampires, which come with special healing cards. 

Slay the Spire is expected to officially release in mid-2018. 

...