We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
All Reviews:
Positive (45) - 95% of the 45 user reviews for this game are positive.
Release Date:
Nov 14, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

TL;DR: Slay the Spire currently has loads of content and lots of polish. We want to use Early Access to make it even better. We will be releasing updates every two weeks with new content, fixes, and incorporating feedback. To thank our supporters, Slay the Spire will be discounted during EA!

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We believe that games that make best use of Early Access are the ones that actively engage with their communities. Frequent updates based on feedback and community input is exactly what we want to provide. By putting Slay the Spire into the hands of the players, we can make an already fun experience even better.”

Approximately how long will this game be in Early Access?

“The game will be in Early Access for around 4-8 months. We have been working on Slay the Spire for over 2 years, and believe that this is the amount of time needed to finish up the game with all of the content and polish that we want.”

How is the full version planned to differ from the Early Access version?

“The full version will have lots of additional and improved content, including a new character with an entirely new card set. Leaderboards, daily runs, and social features will be incorporated as the community grows. We will be directly looking to the community to determine how and when new features and content gets added.”

What is the current state of the Early Access version?

“Currently there are:

  • Two core characters that each have their own unique set of cards.
  • ~200 cards, most with unique upgrades.
  • 50+ unique combat encounters.
  • 9 different bosses
  • 100+ different items to be found.

At the current stage, Slay the Spire already has tons of content to explore and great replayability. Right now, fully beating the game takes an average of about 15-30 hours. The main focus of Early Access will be harnessing community feedback to improve the game even further.”

Will the game be priced differently during and after Early Access?

“Yes. Early Access supporters will receive a lower price. We plan to raise the price when the full game is released.”

How are you planning on involving the Community in your development process?

“Working with the community is the heart of why Slay the Spire is going Early Access. Throughout the Early Access process we will be working with the community to improve the game.

Content:
Community members will have the chance to have their own card ideas implemented into Slay the Spire! Details on this will be coming soon.

Balancing:
Nobody is better at discovering broken strategies than a thriving community. Through listening to your feedback, balance will be continually refined.

Suggestions:
All ideas and feedback will be welcomed and seriously looked at. Maybe your sweet card idea will even make it into the game!

Bugs:
For the last 2 years we have been tirelessly fixing bugs with a team of internal testers. However, with so many permutations of cards and new content coming in, there is bound to be more issues. We believe that having a bug free experience is key in immersing yourself into the game.

Translation:
With so many cards (and text) there is a lot to translate. We want Slay the Spire to be seen by as many people around the world as possible, and we cannot do it without community support. Players that understand the game on a deep and technical level always create better translations than outsourcing to non-players. Stay tuned for more.”
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Recent updates View all (5)

November 17

Post-Launch Updates!



Hey everyone,

We hope you're having fun with Slay the Spire! The feedback has been really positive and it has been great interacting with you all in the forums, the Discord, and Twitch streams! We're very happy. Happy as the merchant in fact.

We have pushed many fixes since launch (so it's actually a day 1, 2, and 3 patch) so we'll summarize it all here. NOTE: Patch notes can also be viewed in-game.

UI and Effects
  • Adding Bite VFX to Bite cards.
  • Adding Laser Beam VFX to MindBlast card.
  • Adding tips in Settings menu because of OS related nuances.
  • Combat Reward Screen now informs you when you have been mugged.
  • Discard and Deck pile glowing VFX performance improvement.
  • Frail is now a highlighted keyword.
  • Life Link power on Darklings now communicates better what it does.
  • Minor wording updates for Library event.
  • Panache card wording clarified and made more consistent with similar effects.
  • Removing highest daily score from stats screen (as it's not yet implemented)
  • Scrap Ooze event wording improved for added clarity.
  • Self Forming Clay wording fixed to make more sense with what it actually does.
  • Some text updates for game tips + 1 new tip on attack damage.
  • Start of combat -> Start of each combat. For Gambling Chip description.
  • Thievery power now displays how much gold is stolen per attack.
  • Toking at a campfire is now cancellable like Smithing.
  • Updating y position of orb walker for dual Orb Walkers combat.
  • Various wording improvements to selection screens to make capitalization and grammar consistent.
  • When you use Madness, the card affected flashes gold now.
  • You can now abandon your current run from the Main Menu. Useful if save files run into issues.

Balance
  • Cultist gets a minor nerf (starting attack damage reduced by 2)
  • Goop Puddle event slightly reworked to be more interesting.
  • Gremlin Nob gets a minor nerf.
  • If you fight the Ancient Shapes on level 3, you can't fight them again the subsequent combat.
  • Panacea card buffed to also remove Frail.
  • Slime Boss gets a minor nerf.
  • The Serpent's offer is now more compelling.

Bug Fixes
  • Adding logic to prevent scale cannot be 0 issue for Blocked Number VFX.
  • Adding null check for Bouncing Flask VFX to prevent odd crashes.
  • Dropkick, Fire Breathing, and Shockwave portraits weren't rendering in card popup view.
  • Event crash fix. Fallback logic added if you run out of events.
  • Evolve power tooltip was displaying duplicate information incorrectly.
  • Fix for Bite cards not loading correctly (it gave you Madness cards) when resuming a run.
  • Fix Tap To Click on Macs (Thanks Percomis)
  • Fixed bug where defeating Slime Boss wasn't giving achievement.
  • Fixed bug where player could open the Settings menu during a card select screen to close it. (Thanks Spatches)
  • Fixed typo for Golden Wing locked option.
  • If a card fails to be identified you now get a Madness instead of crashing.
  • Juggernaut power's value is now colored blue.
  • Looter only refunds gold that was stolen now.
  • Neow rewards can no longer conflict with their drawbacks.
  • Null check for Poison Power updateDesc() crash.
  • Null check on DrawPilePanel for rare crash.
  • Null pointer checks added for IronWave VFX to prevent a crash.
  • Potential crash fix for a card hover edge case.
  • Velvet Choker now functions correctly again. (Thanks to riseblader14)
  • You can no longer open the Settings during initial tutorial as it causes issues.

There are still some major issues (like the Windows "Scale and Layout" affecting fullscreen) so please bear with us as we work through them.

Major gameplay balances will be occurring all throughout Early Access so we apologize in advance if we nerf your favorite card.

Discuss the latest patch here
4 comments Read more

November 15

Slay the Spire is Now Available!


Slay the Spire is now available to buy on Steam!

What's in the Game?
  • Two core characters that each have their own unique set of cards. (With more planned)
  • Almost 200 different cards.
  • 50+ unique combat encounters.
  • 100+ powerful items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.



Streamers and Content Creators
If you stream or make videos and are interested in covering Slay the Spire, please reach out to us through Keymailer to gain access to a key. We are happy to work with you, but will be focusing on creators with 1000+ followers.



Bugs, Forums, Feedback and More
We have a Steam discussion forum right here. Please make use of it to give us feedback on anything. Bugs, new content ideas, areas of improvement, your help is appreciated! We will be releasing a planned roadmap shortly based on community feedback.

Now go Slay the Spire!
2 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“The devs have taken the best of the deckbuilding and roguelike genres to craft an immensely deep, frustrating, and gratifying experience. Slay the Spire is a perfect example of “easy to learn, hard to master”.”
10/10 – goombastomp

About This Game


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


  • Two core characters that each have their own unique set of cards. (With more planned)
  • 200+ fully implemented cards.
  • 50+ unique combat encounters.
  • 100+ different items to be found.
  • Procedurally generated levels.
  • Tons of unlockables.

Dynamic Deck Building

Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top.

An Everchanging Spire

Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses!

Powerful Relics to Discover

Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold...

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 500 MB available space
    Minimum:
    • OS: OSX 10.9.5 - 10.11.6
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Memory: 2 GB RAM
    • Graphics: 128mb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 500 MB available space
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