Slay the Spire - contact@rockpapershotgun.com (Brendan Caldwell)

slay-the-spire-1

Slay the Spire is a juicy, bloody fillet of a card game rolled around in the random oils and spices of a roguelike. I d further this culinary analogy by cooking it in an RPG oven but let s just go ahead and eat it raw. Because it’s delicious>. Also, I m a vampire now. I had an altercation in a glowing city and the game took all my normal attack cards and replaced them with bite cards, transforming me into a frail but dangerous demon of the night. I’m fine with this.

(more…)

Slay the Spire - Dinosaurs


Hey everyone, it's patch day again!

This patch brings a lot of back end changes for stability and future content.
While not too exciting on the content side, this is necessary to ensure quality and flexibility.

Slay the Spire is getting more and more popular! For all you new players, welcome! For all of you previous players, we would sincerely like to thank you for spreading the word. Thank you! It means a lot that you enjoy our game and spread the agony of defeat accomplished feeling of victory!

Back End Changes!?
Yes, lots of exciting things are happening behind the scenes. Progress continues for the enigmatic 3rd character and leaderboards are coming soon(tm). Those in the beta branch have been a great help and we hope that we can feed your competitive needs in the next week.

Save Migration
When you run this week's build, your save data will be copied from the original directory (.prefs) to the new directory found in the game directory in a new "preferences" folder (betaPreferences for beta). Yes, this will diverge beta and non-beta save data.

This solves anti-virus false positives, full disk errors, and allows us to utilize Steam Auto-Cloud.

Steam Auto-Cloud
Your saves are now synced between computers! Please be careful not to overwrite your main save. If this occurs, the data is recoverable- there will be extra steps posted in the Bugs & Crashes FAQ in the Steam Discussions.

Localization
This weekly patch brings BETA-level localization for Korean.
Here's a quick refresher on how to change your language!



We're still looking for community translators! Any and all help for translations are greatly appreciated. Just stop by the official Slay the Spire Discord's localization channel.

HOTFIX
  • The way writing files were written had a potential to corrupt the file if you quit while files were being written. Files are now written in a safer way (buffer + flush)
  • The Awakened One actually heals to full HP now.

Balance
  • The Awakened One gets many changes (spoilers blocked):
  • > HP is increased from 300 -> 320.
  • > Curiosity is nerfed from 3 -> 2
  • > Form 2 HP 200 -> 240
  • > Form 2 no longer cleanses buffs (Strength is retained)
  • > Form 2: Dark Echo 40 -> 32
  • > Form 2: 12 x 2 attack is now 10 x 2 attack
  • > Form 2: 16 damage attack is now 12 damage
  • > Form 2: Cleanse move is removed
  • Bronze Automaton's Hyper Beam damage is increased from 40 -> 45.
  • Feed no longer works on Minions (New Power: Minion to let you know who are minions).
  • Golden Idol Event options are slightly harsher. 20% -> 25% damage and 5% -> 8% Max HP loss.
  • Maximum gold score bonus now caps at 300 (was unlimited).
  • Exhume card can no longer return an Exhume card to your hand.
  • You can no longer get both a curse and card removal in the same Neow Risk/Reward option.
  • Sentry enemy now gives you 2x Dazed instead of Wounds.
  • Sentry enemy's max HP is raised by 2 (to compensate).

UI and Effects
  • Localization: Several updates to CN (Simplified), French, German, Japanese, Korean, and Russian.
  • Adding Win Streak and High Score into Statistics screen.
  • Hex Power wording improvements.
  • Energized Power wording improvements.
  • Intangible Power wording improvements.
  • Enchiridion relic wording improvements.

Bug Fixes
  • Adding a used up image for Neow's Lament.
  • Blue Candle and Medical Kit should now work with Choke and Thousand Cuts.
  • Cloak and Dagger no longer appears in the card match event before it is unlocked, instead there is always a copy of Neutralize.
  • Energy back end is overhauled. If you notice any new issues related to Energy, please let us know!
  • Falling event can no longer target bottled cards.
  • Fixed issue where bottled cards + Duplication event caused issues.
  • Fixed issues where loading a save after receiving a relic from Neow wouldn't retain +Energy or +Card Draw effects.
  • Fixed typo in Transmutation card description.
  • Fixing typo for Donu & Deca achievement description.
  • Fixing typo in Matryoshka's flavor text.
  • Slaver and Shelled Parasite combat in the city have their order swapped so the slaver will not apply Vulnerable before attacked by Parasite.
  • The You Are Nothing achievement can be achieved on The Awakened One now.

Discuss the latest patch notes here.
Slay the Spire - Dinosaurs


Hey everyone, it's patch day again!

This patch brings a lot of back end changes for stability and future content.
While not too exciting on the content side, this is necessary to ensure quality and flexibility.

Slay the Spire is getting more and more popular! For all you new players, welcome! For all of you previous players, we would sincerely like to thank you for spreading the word. Thank you! It means a lot that you enjoy our game and spread the agony of defeat accomplished feeling of victory!

Back End Changes!?
Yes, lots of exciting things are happening behind the scenes. Progress continues for the enigmatic 3rd character and leaderboards are coming soon(tm). Those in the beta branch have been a great help and we hope that we can feed your competitive needs in the next week.

Save Migration
When you run this week's build, your save data will be copied from the original directory (.prefs) to the new directory found in the game directory in a new "preferences" folder (betaPreferences for beta). Yes, this will diverge beta and non-beta save data.

This solves anti-virus false positives, full disk errors, and allows us to utilize Steam Auto-Cloud.

Steam Auto-Cloud
Your saves are now synced between computers! Please be careful not to overwrite your main save. If this occurs, the data is recoverable- there will be extra steps posted in the Bugs & Crashes FAQ in the Steam Discussions.

Localization
This weekly patch brings BETA-level localization for Korean.
Here's a quick refresher on how to change your language!



We're still looking for community translators! Any and all help for translations are greatly appreciated. Just stop by the official Slay the Spire Discord's localization channel.

HOTFIX
  • The way writing files were written had a potential to corrupt the file if you quit while files were being written. Files are now written in a safer way (buffer + flush)
  • The Awakened One actually heals to full HP now.

Balance
  • The Awakened One gets many changes (spoilers blocked):
  • > HP is increased from 300 -> 320.
  • > Curiosity is nerfed from 3 -> 2
  • > Form 2 HP 200 -> 240
  • > Form 2 no longer cleanses buffs (Strength is retained)
  • > Form 2: Dark Echo 40 -> 32
  • > Form 2: 12 x 2 attack is now 10 x 2 attack
  • > Form 2: 16 damage attack is now 12 damage
  • > Form 2: Cleanse move is removed
  • Bronze Automaton's Hyper Beam damage is increased from 40 -> 45.
  • Feed no longer works on Minions (New Power: Minion to let you know who are minions).
  • Golden Idol Event options are slightly harsher. 20% -> 25% damage and 5% -> 8% Max HP loss.
  • Maximum gold score bonus now caps at 300 (was unlimited).
  • Exhume card can no longer return an Exhume card to your hand.
  • You can no longer get both a curse and card removal in the same Neow Risk/Reward option.
  • Sentry enemy now gives you 2x Dazed instead of Wounds.
  • Sentry enemy's max HP is raised by 2 (to compensate).

UI and Effects
  • Localization: Several updates to CN (Simplified), French, German, Japanese, Korean, and Russian.
  • Adding Win Streak and High Score into Statistics screen.
  • Hex Power wording improvements.
  • Energized Power wording improvements.
  • Intangible Power wording improvements.
  • Enchiridion relic wording improvements.

Bug Fixes
  • Adding a used up image for Neow's Lament.
  • Blue Candle and Medical Kit should now work with Choke and Thousand Cuts.
  • Cloak and Dagger no longer appears in the card match event before it is unlocked, instead there is always a copy of Neutralize.
  • Energy back end is overhauled. If you notice any new issues related to Energy, please let us know!
  • Falling event can no longer target bottled cards.
  • Fixed issue where bottled cards + Duplication event caused issues.
  • Fixed issues where loading a save after receiving a relic from Neow wouldn't retain +Energy or +Card Draw effects.
  • Fixed typo in Transmutation card description.
  • Fixing typo for Donu & Deca achievement description.
  • Fixing typo in Matryoshka's flavor text.
  • Slaver and Shelled Parasite combat in the city have their order swapped so the slaver will not apply Vulnerable before attacked by Parasite.
  • The You Are Nothing achievement can be achieved on The Awakened One now.

Discuss the latest patch notes here.
Slay the Spire - Dinosaurs


Hey, we hope everyone has had a good restful break. But it's time to get back to work, and that means back to weekly patches!

Localization
This weekly patch brings BETA-level localization for:
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian

We're lacking in community translators! If you're willing to give us a hand (see the image above), stop by the official Slay the Spire Discord's localization channel. Thank you all in advance!

Our open beta testers have probably noticed that we have begun work on leaderboards as well! We hope to get that shiny and stable soon.

Alright, let's patch notes:

Content
  • Neow now offers a new risk/reward option rather than Skip -> Replace starter relic with a random Boss relic.
  • Neow now offers a new option: Neow's Lament.
  • New green card, Alchemize. Description withheld for spoiler reasons.
  • New green card, Nightmare. Description withheld for spoiler reasons.
  • Two new weak encounters are added to the weak monster pool on level 1.

Balance
  • Book of Stabbing elite nerf. Has 8 less HP and a new move that deals 21 damage. While doing this move, the multi-stab doesn't increase in stab count.
  • Champ AI improvements. Minor heavy slash damage nerf. Should never gain Metallicize two turns in a row now.
  • Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
  • Elixir potion buff: Now also affects Curses.
  • Explosive Power trigger is now resolved before other actions.
  • For the 2 Orb Walker encounter they now attack left -> right.
  • For the 3 Cultist encounter they now attack left -> right.
  • Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
  • Now tracking win streaks and highscore (per character) in the backend.
  • Offering card gets a minor change. HP Loss is now 4. Card draw upgrades from 3 -> 5.
  • Spheric Guardian's heavy attack is now a multi-hit. 20 -> 10 x 2.

UI and Effects
  • Centurion's animation is now a bit less 3D and slowed by 20%.
  • Match and Keep event now has art.
  • Spheric Guardian gets new animations.
  • The Chosen gets new animations.
  • The Mystic gets new animations.
  • Wheel of Change event now has art.
  • Actions such as shuffling your deck should now be faster as it no longer waits for the cards to fly into the deck.
  • Calling Bell's relic reward screen must now be closed before proceeding. This prevents accidentally skipping them- also mimics Tiny House and Orrery's UI.
  • Cards that create Wounds and others into your deck/discard now take considerably less time.
  • Cards within Bottles should now show up if they appear on a grid-based select screen (such as upgrade screen)
  • Clarification for Normality. Per turn -> This turn.
  • Cleaning up some of the Neow reward language to be more consistent.
  • Draw Pile is now Sorted by Rarity and card name when viewing (rather than randomized)
  • Hotkey for Discard Pile added. Press S during combat.
  • Hotkey for Draw Pile added. Press A during combat.
  • Powers now expire 0.9 seconds faster (visually) than before.
  • Prayer Wheel now says that chests also contain cards rather than 'contains cards' to avoid confusion.
  • The character select screen now displays your unlock progress per character.
  • Unceasing Top now clarifies that it's during your turn only.
  • Unceasing Top now triggers 0.2 seconds faster.

Bug Fixes
  • Black Blood, Burning Blood, and Meat on the Bone no longer heal you if you are dead.
  • Capitalization of exhaust -> Exhaust. For card picking screens.
  • Cards now teleport instantly (logically, not visually) fixing race conditions with Headbutt and Unceasing Top.
  • Enemies that remove debuffs no longer keep the str gain portion of Piercing Wail/Dark Shackles.
  • Eviscerate's cost now correctly decreases when it is discarded.
  • Fixed bug where Achievements say they are hidden even when they are unlocked.
  • Fixed crash when attempting to upgrade at an event when you have no cards that can upgrade.
  • Fixed odd crash when loading into a boss room if it's your 3rd boss fight ever.
  • Fixed typo for Cleric event. Wandering -> Wondering.
  • Little gremlins no longer yell about escaping if they're dead. Corpses don't yell.
  • Loading a save during combat should now show consistent HP, AI, and starting deck.
  • Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
  • Potential fix for fast drag and drop card play not triggering card effects sometimes.
  • Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
  • Runic Cube now triggers off of Thorns as intended.
  • slime like -> slime-like.
  • Thievery Power now has correct name being applied to the Power.
  • View Upgrade toggle now line breaks (as some languages the text goes off screen).
  • When abandoning a run from the Main Menu, fixed an issue where Neow wouldn't bless even if you reached the boss.
  • When abandoning a run from the Main Menu, it now counts as a loss in your statistics.

Discuss the latest patch notes here.
Slay the Spire - Dinosaurs


Hey, we hope everyone has had a good restful break. But it's time to get back to work, and that means back to weekly patches!

Localization
This weekly patch brings BETA-level localization for:
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian

We're lacking in community translators! If you're willing to give us a hand (see the image above), stop by the official Slay the Spire Discord's localization channel. Thank you all in advance!

Our open beta testers have probably noticed that we have begun work on leaderboards as well! We hope to get that shiny and stable soon.

Alright, let's patch notes:

Content
  • Neow now offers a new risk/reward option rather than Skip -> Replace starter relic with a random Boss relic.
  • Neow now offers a new option: Neow's Lament.
  • New green card, Alchemize. Description withheld for spoiler reasons.
  • New green card, Nightmare. Description withheld for spoiler reasons.
  • Two new weak encounters are added to the weak monster pool on level 1.

Balance
  • Book of Stabbing elite nerf. Has 8 less HP and a new move that deals 21 damage. While doing this move, the multi-stab doesn't increase in stab count.
  • Champ AI improvements. Minor heavy slash damage nerf. Should never gain Metallicize two turns in a row now.
  • Corpse Explosion is now affected by Powers (Vulnerable, Strength, Pen Nib, etc)
  • Elixir potion buff: Now also affects Curses.
  • Explosive Power trigger is now resolved before other actions.
  • For the 2 Orb Walker encounter they now attack left -> right.
  • For the 3 Cultist encounter they now attack left -> right.
  • Looter is moved from weak monster pool to regular monster pool (only appears after fighting 3 other 'weak' encounters on level 1)
  • Now tracking win streaks and highscore (per character) in the backend.
  • Offering card gets a minor change. HP Loss is now 4. Card draw upgrades from 3 -> 5.
  • Spheric Guardian's heavy attack is now a multi-hit. 20 -> 10 x 2.

UI and Effects
  • Centurion's animation is now a bit less 3D and slowed by 20%.
  • Match and Keep event now has art.
  • Spheric Guardian gets new animations.
  • The Chosen gets new animations.
  • The Mystic gets new animations.
  • Wheel of Change event now has art.
  • Actions such as shuffling your deck should now be faster as it no longer waits for the cards to fly into the deck.
  • Calling Bell's relic reward screen must now be closed before proceeding. This prevents accidentally skipping them- also mimics Tiny House and Orrery's UI.
  • Cards that create Wounds and others into your deck/discard now take considerably less time.
  • Cards within Bottles should now show up if they appear on a grid-based select screen (such as upgrade screen)
  • Clarification for Normality. Per turn -> This turn.
  • Cleaning up some of the Neow reward language to be more consistent.
  • Draw Pile is now Sorted by Rarity and card name when viewing (rather than randomized)
  • Hotkey for Discard Pile added. Press S during combat.
  • Hotkey for Draw Pile added. Press A during combat.
  • Powers now expire 0.9 seconds faster (visually) than before.
  • Prayer Wheel now says that chests also contain cards rather than 'contains cards' to avoid confusion.
  • The character select screen now displays your unlock progress per character.
  • Unceasing Top now clarifies that it's during your turn only.
  • Unceasing Top now triggers 0.2 seconds faster.

Bug Fixes
  • Black Blood, Burning Blood, and Meat on the Bone no longer heal you if you are dead.
  • Capitalization of exhaust -> Exhaust. For card picking screens.
  • Cards now teleport instantly (logically, not visually) fixing race conditions with Headbutt and Unceasing Top.
  • Enemies that remove debuffs no longer keep the str gain portion of Piercing Wail/Dark Shackles.
  • Eviscerate's cost now correctly decreases when it is discarded.
  • Fixed bug where Achievements say they are hidden even when they are unlocked.
  • Fixed crash when attempting to upgrade at an event when you have no cards that can upgrade.
  • Fixed odd crash when loading into a boss room if it's your 3rd boss fight ever.
  • Fixed typo for Cleric event. Wandering -> Wondering.
  • Little gremlins no longer yell about escaping if they're dead. Corpses don't yell.
  • Loading a save during combat should now show consistent HP, AI, and starting deck.
  • Looter + Mugger fight no longer allows you to steal back extra gold if you ran out of gold.
  • Potential fix for fast drag and drop card play not triggering card effects sometimes.
  • Reaper now heals as part of the attack now, not after (you heal before thorns hit you).
  • Runic Cube now triggers off of Thorns as intended.
  • slime like -> slime-like.
  • Thievery Power now has correct name being applied to the Power.
  • View Upgrade toggle now line breaks (as some languages the text goes off screen).
  • When abandoning a run from the Main Menu, fixed an issue where Neow wouldn't bless even if you reached the boss.
  • When abandoning a run from the Main Menu, it now counts as a loss in your statistics.

Discuss the latest patch notes here.
Dec 21, 2017
Slay the Spire - Mega Crit Games
Slay the Spire - Dinosaurs

Hey everyone,

Chinese (Simplified) Community Translation
In today's weekly patch, you will find a community translation for Chinese (Simplified). Keep in mind that there is differing render logic so you may experience some issues. Please let us know if you see anything strange and we will do our best to fix it!



Holiday Time Off
As we are nearing the holidays seasons we want to let you know that Weekly Patch 6 will NOT be coming next week but the week after (January 4, 2018).

Okay, patch notes time:

Balance
  • <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
  • Book of Stabbing is completely reworked. Lots more stabbing, and a lot less random.
  • Bronze Scales damage increased from 2 -> 3 to better match The Guardian.
  • Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
  • Card Crippling Poison+ gets buffed from 4 -> 5 Poison & Weak.
  • Card Dash+ gets +1 damage and +1 Block.
  • Card FlameBarrier+ gets buffed. Deals 2 more damage back.
  • Forgotten Altar now gives you the Max HP before damaging you. This way you won't die if the damage hits you first.
  • Guardian boss buff. When it rolls into defensive mode, gains more initial block (20).
  • Knowing Skull event gets reworked. Die to your greed now.
  • Nemesis elite HP lowered from 200 -> 175.
  • New Potion, Elixir.
  • Panache card gets nerfed (4 card trigger -> 5 card trigger).
  • Pen Nib and Double Damage (Phantasmal Killer) now stack as they're separate powers.
  • Red Slaver's AI is updated to not apply Vulnerable on turn 1.
  • Taskmaster's AI is reworked to be more straightforward.
  • You can no longer encounter Shops in ? nodes after a Shop.

UI and Effects
  • Lots of work to make character based line breaking available for certain languages (CN, JP, KR).
  • Experimental letterboxing is no longer experimental! When fullscreen with an unsupported aspect ratio, the game is letterboxed.
  • Bird-Faced, Well-Laid, All-Out, Self-Forming gets hyphenated.
  • Block and Deck count are now in a bolder font.
  • Cultist no longer has a move name for Dark Strike (just attacks).
  • Envenom card gets a wording update for clarity.
  • Innate keyword now says 'start each combat with' rather than 'start combat with'.
  • Raising the Slaver's position a bit for Slaver + Parasite combat (power hidden by card).
  • Removed the 'items in red aren't implemented' msg in Settings as there are no unimplemented settings in there now.
  • Removing +X Gold text which appears when gold rains from the sky.
  • Slightly changed how patch notes are rendered.
  • Text for resolution, fps, and language togglers are now centered (was left aligned).
  • Updating description for Envenom power to mention unblocked dmg.
  • Wording update for Juzu bracelet to specify regular monster encounters (as events can have enemies).
  • Centurion gets new animations.
  • Mode Shift Power gets a new icon.
  • Painful Stabs gets a power icon.
  • Pen Nib power gets a new icon (temporary).
  • Sharp Hide Power gets a new icon.
  • Thorns power gets a new icon.
  • Vajra gets updated art.

Bug Fixes
  • Achievements unlocked while Steam wasn't running now unlock when you open the stats screen.
  • Blue Candle relic's flavor text typo fix.
  • Dazed and Clumsy now exhaust even if retained via Well Laid Plans (all Ethereal cards).
  • Fix for markup language formatting appearing for Neow options (due to brackets).
  • Fixed a new line character placed incorrectly for dead adventurer's event.
  • Fixed issue where energy icons weren't wrapping if overflowed onto a line for char line breaking fonts.
  • Fixed issue where the POWER ID was used when powers were wearing off.
  • Fixed odd mouse movement scaling when game was letterboxed.
  • Fixing ~ symbols in accursed blacksmith event.
  • Floating point rounding error fixes for MagicFlower sometimes healing 8.
  • Insect-controlling -> typo in The Library event's text.
  • Keywords for cards now cleared on upgrade (Limit break was showing exhaust tooltip post upgrade).
  • Loading a game post combat was disallowing elites from dropping relics afterwards. Fixed.
  • Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
  • Nloth's relic choices were alphabetical. Now it's random.
  • Potential Fix for an edge case Bottled Tornado/Lightning issue.
  • Potions now save using their ID rather than their NAME (wasn't loading in other languages).
  • Previewing cards via Armaments wasn't applying powers. Fixed.
  • Purity and Pact achievement should now trigger more consistently.
  • Removing smoke VFX when enemies take damage as it was behaving oddly and adding little.
  • Singing Bowl flavor text typo fix.
  • Text on cards should look a bit more crisp when they are hovered over now.
  • Transmorgrifier -> Transmogrifier.
  • TriggerOnOtherCardPlayed() for cards is no longer triggered by end turn end-turn auto play cards (curses).
  • Vampires event dialog option is slightly shortened so it fits in the option.
  • You can no longer open the potions dropdown if you're holding a card.

Discuss the latest patch notes here.
Slay the Spire - Dinosaurs

Hey everyone,

Chinese (Simplified) Community Translation
In today's weekly patch, you will find a community translation for Chinese (Simplified). Keep in mind that there is differing render logic so you may experience some issues. Please let us know if you see anything strange and we will do our best to fix it!



Holiday Time Off
As we are nearing the holidays seasons we want to let you know that Weekly Patch 6 will NOT be coming next week but the week after (January 4, 2018).

Okay, patch notes time:

Balance
  • <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
  • Book of Stabbing is completely reworked. Lots more stabbing, and a lot less random.
  • Bronze Scales damage increased from 2 -> 3 to better match The Guardian.
  • Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
  • Card Crippling Poison+ gets buffed from 4 -> 5 Poison & Weak.
  • Card Dash+ gets +1 damage and +1 Block.
  • Card FlameBarrier+ gets buffed. Deals 2 more damage back.
  • Forgotten Altar now gives you the Max HP before damaging you. This way you won't die if the damage hits you first.
  • Guardian boss buff. When it rolls into defensive mode, gains more initial block (20).
  • Knowing Skull event gets reworked. Die to your greed now.
  • Nemesis elite HP lowered from 200 -> 175.
  • New Potion, Elixir.
  • Panache card gets nerfed (4 card trigger -> 5 card trigger).
  • Pen Nib and Double Damage (Phantasmal Killer) now stack as they're separate powers.
  • Red Slaver's AI is updated to not apply Vulnerable on turn 1.
  • Taskmaster's AI is reworked to be more straightforward.
  • You can no longer encounter Shops in ? nodes after a Shop.

UI and Effects
  • Lots of work to make character based line breaking available for certain languages (CN, JP, KR).
  • Experimental letterboxing is no longer experimental! When fullscreen with an unsupported aspect ratio, the game is letterboxed.
  • Bird-Faced, Well-Laid, All-Out, Self-Forming gets hyphenated.
  • Block and Deck count are now in a bolder font.
  • Cultist no longer has a move name for Dark Strike (just attacks).
  • Envenom card gets a wording update for clarity.
  • Innate keyword now says 'start each combat with' rather than 'start combat with'.
  • Raising the Slaver's position a bit for Slaver + Parasite combat (power hidden by card).
  • Removed the 'items in red aren't implemented' msg in Settings as there are no unimplemented settings in there now.
  • Removing +X Gold text which appears when gold rains from the sky.
  • Slightly changed how patch notes are rendered.
  • Text for resolution, fps, and language togglers are now centered (was left aligned).
  • Updating description for Envenom power to mention unblocked dmg.
  • Wording update for Juzu bracelet to specify regular monster encounters (as events can have enemies).
  • Centurion gets new animations.
  • Mode Shift Power gets a new icon.
  • Painful Stabs gets a power icon.
  • Pen Nib power gets a new icon (temporary).
  • Sharp Hide Power gets a new icon.
  • Thorns power gets a new icon.
  • Vajra gets updated art.

Bug Fixes
  • Achievements unlocked while Steam wasn't running now unlock when you open the stats screen.
  • Blue Candle relic's flavor text typo fix.
  • Dazed and Clumsy now exhaust even if retained via Well Laid Plans (all Ethereal cards).
  • Fix for markup language formatting appearing for Neow options (due to brackets).
  • Fixed a new line character placed incorrectly for dead adventurer's event.
  • Fixed issue where energy icons weren't wrapping if overflowed onto a line for char line breaking fonts.
  • Fixed issue where the POWER ID was used when powers were wearing off.
  • Fixed odd mouse movement scaling when game was letterboxed.
  • Fixing ~ symbols in accursed blacksmith event.
  • Floating point rounding error fixes for MagicFlower sometimes healing 8.
  • Insect-controlling -> typo in The Library event's text.
  • Keywords for cards now cleared on upgrade (Limit break was showing exhaust tooltip post upgrade).
  • Loading a game post combat was disallowing elites from dropping relics afterwards. Fixed.
  • Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
  • Nloth's relic choices were alphabetical. Now it's random.
  • Potential Fix for an edge case Bottled Tornado/Lightning issue.
  • Potions now save using their ID rather than their NAME (wasn't loading in other languages).
  • Previewing cards via Armaments wasn't applying powers. Fixed.
  • Purity and Pact achievement should now trigger more consistently.
  • Removing smoke VFX when enemies take damage as it was behaving oddly and adding little.
  • Singing Bowl flavor text typo fix.
  • Text on cards should look a bit more crisp when they are hovered over now.
  • Transmorgrifier -> Transmogrifier.
  • TriggerOnOtherCardPlayed() for cards is no longer triggered by end turn end-turn auto play cards (curses).
  • Vampires event dialog option is slightly shortened so it fits in the option.
  • You can no longer open the potions dropdown if you're holding a card.

Discuss the latest patch notes here.
Slay the Spire - contact@rockpapershotgun.com (Adam Smith)

bookofstabbing

A ghost set me on fire. Earlier, I was beating on a parasite that was hiding inside a metal shell. I found a gelatinous cube that had absorbed so much junk it had become sluggish and bloated. I reached inside it, lost a layer of skin on my hand, but retrieved an ice cream. Don’t laugh. It’s a very useful ice cream.

I’m playing roguelike card game Slay The Spire, and I’ve fought through packs of cultists, slavers and thieves, but now I’m on fire and I can’t do a great deal about it. I burn whenever I breathe. It seems unfair but this is partly a hell of my own making.

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Slay the Spire - Dinosaurs

Hello, it's that time of the week again.

Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations soon, and shortly after that - official translations! The languages that will be coming in this first pass are:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian
  • Spanish


Almost there... 几乎完成...

Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here

It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes:

Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.

Content
  • Adding new relic Darkstone Periapt.
  • Adding new relic Frozen Eye.
  • Adding new relic War Paint.

UI and Effects
  • Clumsy curse now has the Ethereal keyword.
  • Energy icon is no longer rendered if a card is Unknown.
  • Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
  • Post combat saving returns!
  • When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.

Balance
  • Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
  • Bloodletting card buffed.
  • Calculated Gamble card nerfed.
  • Common relics now have a base of cost 150 (previously 200)
  • Shop relics now have a base cost of 200 (previously 150)
  • Discerning Monocle is deprecated until it gets a new effect.
  • Discerning Monocles price reduction is now an additional effect on the Courier relic.
  • Level 3 Elite, Nemesis has been reworked.
  • Multiple small changes to the Level 2 Boss, Champ.
  • Neow now uses an RNG + save occurs when entering Neow's room.
  • Nloth now appears in the City instead of the Exordium.
  • Orrery is a boss relic again.

Bug Fixes
  • Added a period at the end of Regen potion's description.
  • Adding number formatting (commas) to large numbers you see when facing the heart.
  • Adrenaline finally gets a period at the end of its description.
  • After Image card's large portrait now renders.
  • Boss victory music now plays when loading a game that is the rewards screen for a boss.
  • Bottled Lightning and Bottled Flame icons no longer appear during combat.
  • Capitalizing the word 'Skill' for Escape Plan's description.
  • Debug hotkeys for screenshake were exposed, oops. Fixed.
  • Eternal Feather grammatical fix.
  • Evolve should no longer trigger even if No Draw power is active.
  • Fix rare crash with Feed card.
  • Fixed odd crash in Neow room.
  • Fixed rare crash for Dark Shackles card.
  • Fixed rare crash for Heavy Blade.
  • Fixed rare crash for HeelHook card.
  • Fixed rare crash for Opening Action (again).
  • Fixed rare crash in Achievements when manipulated.
  • Fixed rare crash with game deck glow + fixed offset for its particles.
  • Fixed typo where a quote mark was blue for match and keep event.
  • Fixing typos for Ancient Tea Set's flavor description.
  • Fixing up quote typos in Wheel of Change event.
  • Fixing up some issues with loading into Neow room save.
  • Forgotten altar displays correct HP loss for the Silent now.
  • Incorrectly using wavy text in JAX event fixed.
  • Pantograph no longer heals double on Donu and Deca boss.
  • Removing two incorrect game tips about ? rooms and Elites.
  • The word "Status" was not showing up for status cards in large card view. Fixed.

Performance
  • Font glyphs are now created on the fly, improving load times.

Discuss the latest patch notes here
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