Dec 21, 2017
Slay the Spire - Mega Crit Games
Slay the Spire - Dinosaurs

Hey everyone,

Chinese (Simplified) Community Translation
In today's weekly patch, you will find a community translation for Chinese (Simplified). Keep in mind that there is differing render logic so you may experience some issues. Please let us know if you see anything strange and we will do our best to fix it!



Holiday Time Off
As we are nearing the holidays seasons we want to let you know that Weekly Patch 6 will NOT be coming next week but the week after (January 4, 2018).

Okay, patch notes time:

Balance
  • <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
  • Book of Stabbing is completely reworked. Lots more stabbing, and a lot less random.
  • Bronze Scales damage increased from 2 -> 3 to better match The Guardian.
  • Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
  • Card Crippling Poison+ gets buffed from 4 -> 5 Poison & Weak.
  • Card Dash+ gets +1 damage and +1 Block.
  • Card FlameBarrier+ gets buffed. Deals 2 more damage back.
  • Forgotten Altar now gives you the Max HP before damaging you. This way you won't die if the damage hits you first.
  • Guardian boss buff. When it rolls into defensive mode, gains more initial block (20).
  • Knowing Skull event gets reworked. Die to your greed now.
  • Nemesis elite HP lowered from 200 -> 175.
  • New Potion, Elixir.
  • Panache card gets nerfed (4 card trigger -> 5 card trigger).
  • Pen Nib and Double Damage (Phantasmal Killer) now stack as they're separate powers.
  • Red Slaver's AI is updated to not apply Vulnerable on turn 1.
  • Taskmaster's AI is reworked to be more straightforward.
  • You can no longer encounter Shops in ? nodes after a Shop.

UI and Effects
  • Lots of work to make character based line breaking available for certain languages (CN, JP, KR).
  • Experimental letterboxing is no longer experimental! When fullscreen with an unsupported aspect ratio, the game is letterboxed.
  • Bird-Faced, Well-Laid, All-Out, Self-Forming gets hyphenated.
  • Block and Deck count are now in a bolder font.
  • Cultist no longer has a move name for Dark Strike (just attacks).
  • Envenom card gets a wording update for clarity.
  • Innate keyword now says 'start each combat with' rather than 'start combat with'.
  • Raising the Slaver's position a bit for Slaver + Parasite combat (power hidden by card).
  • Removed the 'items in red aren't implemented' msg in Settings as there are no unimplemented settings in there now.
  • Removing +X Gold text which appears when gold rains from the sky.
  • Slightly changed how patch notes are rendered.
  • Text for resolution, fps, and language togglers are now centered (was left aligned).
  • Updating description for Envenom power to mention unblocked dmg.
  • Wording update for Juzu bracelet to specify regular monster encounters (as events can have enemies).
  • Centurion gets new animations.
  • Mode Shift Power gets a new icon.
  • Painful Stabs gets a power icon.
  • Pen Nib power gets a new icon (temporary).
  • Sharp Hide Power gets a new icon.
  • Thorns power gets a new icon.
  • Vajra gets updated art.

Bug Fixes
  • Achievements unlocked while Steam wasn't running now unlock when you open the stats screen.
  • Blue Candle relic's flavor text typo fix.
  • Dazed and Clumsy now exhaust even if retained via Well Laid Plans (all Ethereal cards).
  • Fix for markup language formatting appearing for Neow options (due to brackets).
  • Fixed a new line character placed incorrectly for dead adventurer's event.
  • Fixed issue where energy icons weren't wrapping if overflowed onto a line for char line breaking fonts.
  • Fixed issue where the POWER ID was used when powers were wearing off.
  • Fixed odd mouse movement scaling when game was letterboxed.
  • Fixing ~ symbols in accursed blacksmith event.
  • Floating point rounding error fixes for MagicFlower sometimes healing 8.
  • Insect-controlling -> typo in The Library event's text.
  • Keywords for cards now cleared on upgrade (Limit break was showing exhaust tooltip post upgrade).
  • Loading a game post combat was disallowing elites from dropping relics afterwards. Fixed.
  • Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
  • Nloth's relic choices were alphabetical. Now it's random.
  • Potential Fix for an edge case Bottled Tornado/Lightning issue.
  • Potions now save using their ID rather than their NAME (wasn't loading in other languages).
  • Previewing cards via Armaments wasn't applying powers. Fixed.
  • Purity and Pact achievement should now trigger more consistently.
  • Removing smoke VFX when enemies take damage as it was behaving oddly and adding little.
  • Singing Bowl flavor text typo fix.
  • Text on cards should look a bit more crisp when they are hovered over now.
  • Transmorgrifier -> Transmogrifier.
  • TriggerOnOtherCardPlayed() for cards is no longer triggered by end turn end-turn auto play cards (curses).
  • Vampires event dialog option is slightly shortened so it fits in the option.
  • You can no longer open the potions dropdown if you're holding a card.

Discuss the latest patch notes here.
Slay the Spire - Dinosaurs

Hey everyone,

Chinese (Simplified) Community Translation
In today's weekly patch, you will find a community translation for Chinese (Simplified). Keep in mind that there is differing render logic so you may experience some issues. Please let us know if you see anything strange and we will do our best to fix it!



Holiday Time Off
As we are nearing the holidays seasons we want to let you know that Weekly Patch 6 will NOT be coming next week but the week after (January 4, 2018).

Okay, patch notes time:

Balance
  • <50% hp logic becomes a bit more consistent, potential fix for Red Skull not triggering.
  • Book of Stabbing is completely reworked. Lots more stabbing, and a lot less random.
  • Bronze Scales damage increased from 2 -> 3 to better match The Guardian.
  • Bullet Time now affects all cards currently in hand, works with Madness, and no longer applies a Power to you.
  • Card Crippling Poison+ gets buffed from 4 -> 5 Poison & Weak.
  • Card Dash+ gets +1 damage and +1 Block.
  • Card FlameBarrier+ gets buffed. Deals 2 more damage back.
  • Forgotten Altar now gives you the Max HP before damaging you. This way you won't die if the damage hits you first.
  • Guardian boss buff. When it rolls into defensive mode, gains more initial block (20).
  • Knowing Skull event gets reworked. Die to your greed now.
  • Nemesis elite HP lowered from 200 -> 175.
  • New Potion, Elixir.
  • Panache card gets nerfed (4 card trigger -> 5 card trigger).
  • Pen Nib and Double Damage (Phantasmal Killer) now stack as they're separate powers.
  • Red Slaver's AI is updated to not apply Vulnerable on turn 1.
  • Taskmaster's AI is reworked to be more straightforward.
  • You can no longer encounter Shops in ? nodes after a Shop.

UI and Effects
  • Lots of work to make character based line breaking available for certain languages (CN, JP, KR).
  • Experimental letterboxing is no longer experimental! When fullscreen with an unsupported aspect ratio, the game is letterboxed.
  • Bird-Faced, Well-Laid, All-Out, Self-Forming gets hyphenated.
  • Block and Deck count are now in a bolder font.
  • Cultist no longer has a move name for Dark Strike (just attacks).
  • Envenom card gets a wording update for clarity.
  • Innate keyword now says 'start each combat with' rather than 'start combat with'.
  • Raising the Slaver's position a bit for Slaver + Parasite combat (power hidden by card).
  • Removed the 'items in red aren't implemented' msg in Settings as there are no unimplemented settings in there now.
  • Removing +X Gold text which appears when gold rains from the sky.
  • Slightly changed how patch notes are rendered.
  • Text for resolution, fps, and language togglers are now centered (was left aligned).
  • Updating description for Envenom power to mention unblocked dmg.
  • Wording update for Juzu bracelet to specify regular monster encounters (as events can have enemies).
  • Centurion gets new animations.
  • Mode Shift Power gets a new icon.
  • Painful Stabs gets a power icon.
  • Pen Nib power gets a new icon (temporary).
  • Sharp Hide Power gets a new icon.
  • Thorns power gets a new icon.
  • Vajra gets updated art.

Bug Fixes
  • Achievements unlocked while Steam wasn't running now unlock when you open the stats screen.
  • Blue Candle relic's flavor text typo fix.
  • Dazed and Clumsy now exhaust even if retained via Well Laid Plans (all Ethereal cards).
  • Fix for markup language formatting appearing for Neow options (due to brackets).
  • Fixed a new line character placed incorrectly for dead adventurer's event.
  • Fixed issue where energy icons weren't wrapping if overflowed onto a line for char line breaking fonts.
  • Fixed issue where the POWER ID was used when powers were wearing off.
  • Fixed odd mouse movement scaling when game was letterboxed.
  • Fixing ~ symbols in accursed blacksmith event.
  • Floating point rounding error fixes for MagicFlower sometimes healing 8.
  • Insect-controlling -> typo in The Library event's text.
  • Keywords for cards now cleared on upgrade (Limit break was showing exhaust tooltip post upgrade).
  • Loading a game post combat was disallowing elites from dropping relics afterwards. Fixed.
  • Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
  • Nloth's relic choices were alphabetical. Now it's random.
  • Potential Fix for an edge case Bottled Tornado/Lightning issue.
  • Potions now save using their ID rather than their NAME (wasn't loading in other languages).
  • Previewing cards via Armaments wasn't applying powers. Fixed.
  • Purity and Pact achievement should now trigger more consistently.
  • Removing smoke VFX when enemies take damage as it was behaving oddly and adding little.
  • Singing Bowl flavor text typo fix.
  • Text on cards should look a bit more crisp when they are hovered over now.
  • Transmorgrifier -> Transmogrifier.
  • TriggerOnOtherCardPlayed() for cards is no longer triggered by end turn end-turn auto play cards (curses).
  • Vampires event dialog option is slightly shortened so it fits in the option.
  • You can no longer open the potions dropdown if you're holding a card.

Discuss the latest patch notes here.
Slay the Spire - contact@rockpapershotgun.com (Adam Smith)

bookofstabbing

A ghost set me on fire. Earlier, I was beating on a parasite that was hiding inside a metal shell. I found a gelatinous cube that had absorbed so much junk it had become sluggish and bloated. I reached inside it, lost a layer of skin on my hand, but retrieved an ice cream. Don’t laugh. It’s a very useful ice cream.

I’m playing roguelike card game Slay The Spire, and I’ve fought through packs of cultists, slavers and thieves, but now I’m on fire and I can’t do a great deal about it. I burn whenever I breathe. It seems unfair but this is partly a hell of my own making.

(more…)

Slay the Spire - Dinosaurs

Hello, it's that time of the week again.

Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations soon, and shortly after that - official translations! The languages that will be coming in this first pass are:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian
  • Spanish


Almost there... 几乎完成...

Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here

It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes:

Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.

Content
  • Adding new relic Darkstone Periapt.
  • Adding new relic Frozen Eye.
  • Adding new relic War Paint.

UI and Effects
  • Clumsy curse now has the Ethereal keyword.
  • Energy icon is no longer rendered if a card is Unknown.
  • Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
  • Post combat saving returns!
  • When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.

Balance
  • Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
  • Bloodletting card buffed.
  • Calculated Gamble card nerfed.
  • Common relics now have a base of cost 150 (previously 200)
  • Shop relics now have a base cost of 200 (previously 150)
  • Discerning Monocle is deprecated until it gets a new effect.
  • Discerning Monocles price reduction is now an additional effect on the Courier relic.
  • Level 3 Elite, Nemesis has been reworked.
  • Multiple small changes to the Level 2 Boss, Champ.
  • Neow now uses an RNG + save occurs when entering Neow's room.
  • Nloth now appears in the City instead of the Exordium.
  • Orrery is a boss relic again.

Bug Fixes
  • Added a period at the end of Regen potion's description.
  • Adding number formatting (commas) to large numbers you see when facing the heart.
  • Adrenaline finally gets a period at the end of its description.
  • After Image card's large portrait now renders.
  • Boss victory music now plays when loading a game that is the rewards screen for a boss.
  • Bottled Lightning and Bottled Flame icons no longer appear during combat.
  • Capitalizing the word 'Skill' for Escape Plan's description.
  • Debug hotkeys for screenshake were exposed, oops. Fixed.
  • Eternal Feather grammatical fix.
  • Evolve should no longer trigger even if No Draw power is active.
  • Fix rare crash with Feed card.
  • Fixed odd crash in Neow room.
  • Fixed rare crash for Dark Shackles card.
  • Fixed rare crash for Heavy Blade.
  • Fixed rare crash for HeelHook card.
  • Fixed rare crash for Opening Action (again).
  • Fixed rare crash in Achievements when manipulated.
  • Fixed rare crash with game deck glow + fixed offset for its particles.
  • Fixed typo where a quote mark was blue for match and keep event.
  • Fixing typos for Ancient Tea Set's flavor description.
  • Fixing up quote typos in Wheel of Change event.
  • Fixing up some issues with loading into Neow room save.
  • Forgotten altar displays correct HP loss for the Silent now.
  • Incorrectly using wavy text in JAX event fixed.
  • Pantograph no longer heals double on Donu and Deca boss.
  • Removing two incorrect game tips about ? rooms and Elites.
  • The word "Status" was not showing up for status cards in large card view. Fixed.

Performance
  • Font glyphs are now created on the fly, improving load times.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hello, it's that time of the week again.

Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations soon, and shortly after that - official translations! The languages that will be coming in this first pass are:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian
  • Spanish


Almost there... 几乎完成...

Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here

It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes:

Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.

Content
  • Adding new relic Darkstone Periapt.
  • Adding new relic Frozen Eye.
  • Adding new relic War Paint.

UI and Effects
  • Clumsy curse now has the Ethereal keyword.
  • Energy icon is no longer rendered if a card is Unknown.
  • Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
  • Post combat saving returns!
  • When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.

Balance
  • Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
  • Bloodletting card buffed.
  • Calculated Gamble card nerfed.
  • Common relics now have a base of cost 150 (previously 200)
  • Shop relics now have a base cost of 200 (previously 150)
  • Discerning Monocle is deprecated until it gets a new effect.
  • Discerning Monocles price reduction is now an additional effect on the Courier relic.
  • Level 3 Elite, Nemesis has been reworked.
  • Multiple small changes to the Level 2 Boss, Champ.
  • Neow now uses an RNG + save occurs when entering Neow's room.
  • Nloth now appears in the City instead of the Exordium.
  • Orrery is a boss relic again.

Bug Fixes
  • Added a period at the end of Regen potion's description.
  • Adding number formatting (commas) to large numbers you see when facing the heart.
  • Adrenaline finally gets a period at the end of its description.
  • After Image card's large portrait now renders.
  • Boss victory music now plays when loading a game that is the rewards screen for a boss.
  • Bottled Lightning and Bottled Flame icons no longer appear during combat.
  • Capitalizing the word 'Skill' for Escape Plan's description.
  • Debug hotkeys for screenshake were exposed, oops. Fixed.
  • Eternal Feather grammatical fix.
  • Evolve should no longer trigger even if No Draw power is active.
  • Fix rare crash with Feed card.
  • Fixed odd crash in Neow room.
  • Fixed rare crash for Dark Shackles card.
  • Fixed rare crash for Heavy Blade.
  • Fixed rare crash for HeelHook card.
  • Fixed rare crash for Opening Action (again).
  • Fixed rare crash in Achievements when manipulated.
  • Fixed rare crash with game deck glow + fixed offset for its particles.
  • Fixed typo where a quote mark was blue for match and keep event.
  • Fixing typos for Ancient Tea Set's flavor description.
  • Fixing up quote typos in Wheel of Change event.
  • Fixing up some issues with loading into Neow room save.
  • Forgotten altar displays correct HP loss for the Silent now.
  • Incorrectly using wavy text in JAX event fixed.
  • Pantograph no longer heals double on Donu and Deca boss.
  • Removing two incorrect game tips about ? rooms and Elites.
  • The word "Status" was not showing up for status cards in large card view. Fixed.

Performance
  • Font glyphs are now created on the fly, improving load times.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hey everyone,

We're working on some early features and content but they aren't quite ready for prime time just yet.

If you want to help us out by becoming a BETA TEST WARRIOR, you would do us a huge favor in ensuring that our weekly patches go smoothly and testing out new features and content.


To participate, simply open Properties and go to the "betas" tab. There will be an option to opt into the beta branch.

The beta is full of wacky and changing things. New builds will be pushed frequently, there will be new content with unfinished art, cards that seem too strong, enemies that slay you instantly, and spoilers. On that topic, when discussing beta content and issues we kindly ask you to do so in the Beta Discussions section of the forums or the Beta Discussions channel within the official Discord channel.

What's Different?
  • New content that needs to be tested for balance and "interestingness".
  • Features that need to be tested for stability and quality.
  • Community translations as official translations will be behind during Early Access.
  • Any and all content that will be pushed to the Weekly Patch.
  • Any and all bug fixes that will be pushed to the Weekly Patch.

Unlike the weekly patches, there won't be a notice every time we push a build. We'll just be cranking out builds so expect chaos and broken things.
However, there will always be patch notes in-game.

For those that are interested by the sound of this, I thank you in advance and I'll see you in the Discord channel!
Slay the Spire - Dinosaurs

Hey everyone,

We're working on some early features and content but they aren't quite ready for prime time just yet.

If you want to help us out by becoming a BETA TEST WARRIOR, you would do us a huge favor in ensuring that our weekly patches go smoothly and testing out new features and content.


To participate, simply open Properties and go to the "betas" tab. There will be an option to opt into the beta branch.

The beta is full of wacky and changing things. New builds will be pushed frequently, there will be new content with unfinished art, cards that seem too strong, enemies that slay you instantly, and spoilers. On that topic, when discussing beta content and issues we kindly ask you to do so in the Beta Discussions section of the forums or the Beta Discussions channel within the official Discord channel.

What's Different?
  • New content that needs to be tested for balance and "interestingness".
  • Features that need to be tested for stability and quality.
  • Community translations as official translations will be behind during Early Access.
  • Any and all content that will be pushed to the Weekly Patch.
  • Any and all bug fixes that will be pushed to the Weekly Patch.

Unlike the weekly patches, there won't be a notice every time we push a build. We'll just be cranking out builds so expect chaos and broken things.
However, there will always be patch notes in-game.

For those that are interested by the sound of this, I thank you in advance and I'll see you in the Discord channel!
Slay the Spire - Dinosaurs

Hello hello,

It's that time of the week! We first want to address the huge influx of new players, hello and welcome! The priority for localization dramatically changed this week. We are working as fast as we can with some companies to translate the game as soon as possible.

This week's focus was primarily on balance (as you may have noticed from the title) but you'll notice a few goodies as well.

Hotfixes
  • Orrery is temporarily removed because it crashes.
  • Post-combat auto-saving is disabled because it has some issues.
  • Fixing some monsters not properly loading from earlier version to new version.
  • Fixed issue where after choosing something at Neow, the game would crash.
  • If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
  • Book of Stabbing was appearing in normal enemy rooms and stabbing everyone to death, we are truly sorry for the suffering.

Content
  • New boss relic: Black Star.
  • New boss relic: Snecko Eye.

UI and Effects
  • Adding letterboxing logic for unusual aspect ratios (for you weird monitor fullscreen folks). May have some issues.
  • Bash's description gets updated to be consistent with other cards.
  • Clarifying "You Are Nothing" achievement condition.
  • Consistency for discard-to-play green cards' wording.
  • HandCardSelectScreen's cards now animate 2x faster so you don't wait for cards to animate + reduces odd confirm behavior instances.
  • Mark of Pain wording improvements.
  • New auto-save created after choosing an option at Neow.
  • New auto-save created post-combat (when the reward screen appears).
  • Updated wording of Well Laid Plans to be simpler.
  • When confirming 1 card for handCardSelect, we now say Confirm Card To <X>. Used to be Confirm Cards.
  • When hovering the Proceed button, if there are any reward items not looted, they will now flash.

Balance
  • All Out Attack card's drawback now stacks in a more sensible manner.
  • Chosen enemy buffed.
  • Corpse Explosion card's type is now Attack.
  • Dagger Spray card buff.
  • Dazed card is now Ethereal. Doesn't really impact gameplay.
  • Die Die Die card buff.
  • Effects that spawn cards in your hand at start of turn like Infinite Blades and Ninja Scroll will now trigger before card draw.
  • Enemy AI and Deck shuffling now use a seeded RNG. (Saving and loading will provide the same starting hand and same enemy moveset).
  • Enemy HP is now always the same when saving/loading.
  • Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
  • Glass Knife card buff.
  • Havoc can now be played even when no cards are in your deck. (Discard will shuffle in)
  • Juggernaut card nerf.
  • Meat on the Bone relic buff.
  • Neow now gives you his blessing if you reach the first boss (rather than having to beat it)
  • Old Coin relic buffed.
  • Orrery is now an uncommon relic.
  • Repulsor enemy reworked.
  • Shelled Parasite enemy buff.
  • Smiling Mask relic is now Uncommon (was Rare).
  • Snecko enemy buff.
  • Strange Spoon affects cards exhausted by Medical Kit and Blue Candle now.
  • Strange Spoon is now a SHOP only relic.
  • Tactician card buff.
  • Tori relic buffed and clarity improvement.
  • Trip card buffed.
  • Winding Halls event reworked.

Bug Fixes
  • 2 Shapes + Sphere combat, the enemies now attack left -> right.
  • < 50% hp effects no longer disabled due to rounding error when you heal.
  • AfterImage now works when playing Curse/Status cards via Medical Kit and Blue Candle.
  • Always show confirmation button for Well Laid Plans even if you have "Disable confirm 1 card" on.
  • Ancient Tea Set now properly saves its state, continuing won't remove it.
  • Art of War should now show the correct energy icon.
  • Curses obtained through Cursed Key and a few other places now marks them as seen properly (no longer unknown!).
  • Dark Shackles now has a period in its description.
  • Don't prompt for Well Laid Plans if you have Runic Pyramid.
  • Dual Wield now properly works on ONLY Attacks and Powers as worded.
  • Explosive power now triggers on damage effects.
  • Fixed a case where Shiv would not be marked as seen in the Card Library.
  • Fixed a hyphen not being green for the Golden Wing event.
  • Fixed issue where toggling the FPS limit was not saving the resolution correctly.
  • Fixed issue where updating FPS disabled VSync even though it's ticked in Settings.
  • Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
  • Fixed Maw's dialog text being outside of the bubble.
  • Fixed rare crash with font for DynamicBanner.
  • Immolate now uses proper exhausting. Triggers stuff better and Purity Achievement works with it.
  • Matryoshka's counters are now saved correctly- no longer resets.
  • Mugger doesn't give back gold it didn't steal
  • Small adjustment to Tiny Chest logic.
  • Thorns power now triggers on-damage effects.
  • When you view the relics from Calling Bell, the proceed button is now labeled Skip Rewards, not Skip Cards.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hello hello,

It's that time of the week! We first want to address the huge influx of new players, hello and welcome! The priority for localization dramatically changed this week. We are working as fast as we can with some companies to translate the game as soon as possible.

This week's focus was primarily on balance (as you may have noticed from the title) but you'll notice a few goodies as well.

Hotfixes
  • Orrery is temporarily removed because it crashes.
  • Post-combat auto-saving is disabled because it has some issues.
  • Fixing some monsters not properly loading from earlier version to new version.
  • Fixed issue where after choosing something at Neow, the game would crash.
  • If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
  • Book of Stabbing was appearing in normal enemy rooms and stabbing everyone to death, we are truly sorry for the suffering.

Content
  • New boss relic: Black Star.
  • New boss relic: Snecko Eye.

UI and Effects
  • Adding letterboxing logic for unusual aspect ratios (for you weird monitor fullscreen folks). May have some issues.
  • Bash's description gets updated to be consistent with other cards.
  • Clarifying "You Are Nothing" achievement condition.
  • Consistency for discard-to-play green cards' wording.
  • HandCardSelectScreen's cards now animate 2x faster so you don't wait for cards to animate + reduces odd confirm behavior instances.
  • Mark of Pain wording improvements.
  • New auto-save created after choosing an option at Neow.
  • New auto-save created post-combat (when the reward screen appears).
  • Updated wording of Well Laid Plans to be simpler.
  • When confirming 1 card for handCardSelect, we now say Confirm Card To <X>. Used to be Confirm Cards.
  • When hovering the Proceed button, if there are any reward items not looted, they will now flash.

Balance
  • All Out Attack card's drawback now stacks in a more sensible manner.
  • Chosen enemy buffed.
  • Corpse Explosion card's type is now Attack.
  • Dagger Spray card buff.
  • Dazed card is now Ethereal. Doesn't really impact gameplay.
  • Die Die Die card buff.
  • Effects that spawn cards in your hand at start of turn like Infinite Blades and Ninja Scroll will now trigger before card draw.
  • Enemy AI and Deck shuffling now use a seeded RNG. (Saving and loading will provide the same starting hand and same enemy moveset).
  • Enemy HP is now always the same when saving/loading.
  • Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
  • Glass Knife card buff.
  • Havoc can now be played even when no cards are in your deck. (Discard will shuffle in)
  • Juggernaut card nerf.
  • Meat on the Bone relic buff.
  • Neow now gives you his blessing if you reach the first boss (rather than having to beat it)
  • Old Coin relic buffed.
  • Orrery is now an uncommon relic.
  • Repulsor enemy reworked.
  • Shelled Parasite enemy buff.
  • Smiling Mask relic is now Uncommon (was Rare).
  • Snecko enemy buff.
  • Strange Spoon affects cards exhausted by Medical Kit and Blue Candle now.
  • Strange Spoon is now a SHOP only relic.
  • Tactician card buff.
  • Tori relic buffed and clarity improvement.
  • Trip card buffed.
  • Winding Halls event reworked.

Bug Fixes
  • 2 Shapes + Sphere combat, the enemies now attack left -> right.
  • < 50% hp effects no longer disabled due to rounding error when you heal.
  • AfterImage now works when playing Curse/Status cards via Medical Kit and Blue Candle.
  • Always show confirmation button for Well Laid Plans even if you have "Disable confirm 1 card" on.
  • Ancient Tea Set now properly saves its state, continuing won't remove it.
  • Art of War should now show the correct energy icon.
  • Curses obtained through Cursed Key and a few other places now marks them as seen properly (no longer unknown!).
  • Dark Shackles now has a period in its description.
  • Don't prompt for Well Laid Plans if you have Runic Pyramid.
  • Dual Wield now properly works on ONLY Attacks and Powers as worded.
  • Explosive power now triggers on damage effects.
  • Fixed a case where Shiv would not be marked as seen in the Card Library.
  • Fixed a hyphen not being green for the Golden Wing event.
  • Fixed issue where toggling the FPS limit was not saving the resolution correctly.
  • Fixed issue where updating FPS disabled VSync even though it's ticked in Settings.
  • Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
  • Fixed Maw's dialog text being outside of the bubble.
  • Fixed rare crash with font for DynamicBanner.
  • Immolate now uses proper exhausting. Triggers stuff better and Purity Achievement works with it.
  • Matryoshka's counters are now saved correctly- no longer resets.
  • Mugger doesn't give back gold it didn't steal
  • Small adjustment to Tiny Chest logic.
  • Thorns power now triggers on-damage effects.
  • When you view the relics from Calling Bell, the proceed button is now labeled Skip Rewards, not Skip Cards.

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