Slay the Spire - contact@rockpapershotgun.com (Adam Smith)

bookofstabbing

A ghost set me on fire. Earlier, I was beating on a parasite that was hiding inside a metal shell. I found a gelatinous cube that had absorbed so much junk it had become sluggish and bloated. I reached inside it, lost a layer of skin on my hand, but retrieved an ice cream. Don’t laugh. It’s a very useful ice cream.

I’m playing roguelike card game Slay The Spire, and I’ve fought through packs of cultists, slavers and thieves, but now I’m on fire and I can’t do a great deal about it. I burn whenever I breathe. It seems unfair but this is partly a hell of my own making.

(more…)

Slay the Spire - Dinosaurs

Hello, it's that time of the week again.

Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations soon, and shortly after that - official translations! The languages that will be coming in this first pass are:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian
  • Spanish


Almost there... 几乎完成...

Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here

It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes:

Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.

Content
  • Adding new relic Darkstone Periapt.
  • Adding new relic Frozen Eye.
  • Adding new relic War Paint.

UI and Effects
  • Clumsy curse now has the Ethereal keyword.
  • Energy icon is no longer rendered if a card is Unknown.
  • Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
  • Post combat saving returns!
  • When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.

Balance
  • Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
  • Bloodletting card buffed.
  • Calculated Gamble card nerfed.
  • Common relics now have a base of cost 150 (previously 200)
  • Shop relics now have a base cost of 200 (previously 150)
  • Discerning Monocle is deprecated until it gets a new effect.
  • Discerning Monocles price reduction is now an additional effect on the Courier relic.
  • Level 3 Elite, Nemesis has been reworked.
  • Multiple small changes to the Level 2 Boss, Champ.
  • Neow now uses an RNG + save occurs when entering Neow's room.
  • Nloth now appears in the City instead of the Exordium.
  • Orrery is a boss relic again.

Bug Fixes
  • Added a period at the end of Regen potion's description.
  • Adding number formatting (commas) to large numbers you see when facing the heart.
  • Adrenaline finally gets a period at the end of its description.
  • After Image card's large portrait now renders.
  • Boss victory music now plays when loading a game that is the rewards screen for a boss.
  • Bottled Lightning and Bottled Flame icons no longer appear during combat.
  • Capitalizing the word 'Skill' for Escape Plan's description.
  • Debug hotkeys for screenshake were exposed, oops. Fixed.
  • Eternal Feather grammatical fix.
  • Evolve should no longer trigger even if No Draw power is active.
  • Fix rare crash with Feed card.
  • Fixed odd crash in Neow room.
  • Fixed rare crash for Dark Shackles card.
  • Fixed rare crash for Heavy Blade.
  • Fixed rare crash for HeelHook card.
  • Fixed rare crash for Opening Action (again).
  • Fixed rare crash in Achievements when manipulated.
  • Fixed rare crash with game deck glow + fixed offset for its particles.
  • Fixed typo where a quote mark was blue for match and keep event.
  • Fixing typos for Ancient Tea Set's flavor description.
  • Fixing up quote typos in Wheel of Change event.
  • Fixing up some issues with loading into Neow room save.
  • Forgotten altar displays correct HP loss for the Silent now.
  • Incorrectly using wavy text in JAX event fixed.
  • Pantograph no longer heals double on Donu and Deca boss.
  • Removing two incorrect game tips about ? rooms and Elites.
  • The word "Status" was not showing up for status cards in large card view. Fixed.

Performance
  • Font glyphs are now created on the fly, improving load times.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hello, it's that time of the week again.

Firstly, we'd like to address that we're working hard on getting localization into the game! We're getting community translations soon, and shortly after that - official translations! The languages that will be coming in this first pass are:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • German
  • Japanese
  • Russian
  • Spanish


Almost there... 几乎完成...

Secondly, thank you to everyone who is actively participating in the beta branch! Your feedback and bug finding is indispensable! For those not in the know- Yes, we have a beta branch. Read more about it here

It's been real busy for us and we're working as fast as we can! So fast there's an After Image (good joke!). On to the patch notes:

Letterboxing is now hidden behind an experimental flag as it's too buggy for prime time. To enable it, add the word "true" on a new line at the end of your info.displayconfig file.

Content
  • Adding new relic Darkstone Periapt.
  • Adding new relic Frozen Eye.
  • Adding new relic War Paint.

UI and Effects
  • Clumsy curse now has the Ethereal keyword.
  • Energy icon is no longer rendered if a card is Unknown.
  • Hidden achievements (Steam) are now properly hidden in the in-game Statistics screen.
  • Post combat saving returns!
  • When changing Settings that require you to restart, the message is now rendered above everything + gets a black box behind it.

Balance
  • Added a special RNG that is utilized for a few relics so they give consistent results if you load a save.
  • Bloodletting card buffed.
  • Calculated Gamble card nerfed.
  • Common relics now have a base of cost 150 (previously 200)
  • Shop relics now have a base cost of 200 (previously 150)
  • Discerning Monocle is deprecated until it gets a new effect.
  • Discerning Monocles price reduction is now an additional effect on the Courier relic.
  • Level 3 Elite, Nemesis has been reworked.
  • Multiple small changes to the Level 2 Boss, Champ.
  • Neow now uses an RNG + save occurs when entering Neow's room.
  • Nloth now appears in the City instead of the Exordium.
  • Orrery is a boss relic again.

Bug Fixes
  • Added a period at the end of Regen potion's description.
  • Adding number formatting (commas) to large numbers you see when facing the heart.
  • Adrenaline finally gets a period at the end of its description.
  • After Image card's large portrait now renders.
  • Boss victory music now plays when loading a game that is the rewards screen for a boss.
  • Bottled Lightning and Bottled Flame icons no longer appear during combat.
  • Capitalizing the word 'Skill' for Escape Plan's description.
  • Debug hotkeys for screenshake were exposed, oops. Fixed.
  • Eternal Feather grammatical fix.
  • Evolve should no longer trigger even if No Draw power is active.
  • Fix rare crash with Feed card.
  • Fixed odd crash in Neow room.
  • Fixed rare crash for Dark Shackles card.
  • Fixed rare crash for Heavy Blade.
  • Fixed rare crash for HeelHook card.
  • Fixed rare crash for Opening Action (again).
  • Fixed rare crash in Achievements when manipulated.
  • Fixed rare crash with game deck glow + fixed offset for its particles.
  • Fixed typo where a quote mark was blue for match and keep event.
  • Fixing typos for Ancient Tea Set's flavor description.
  • Fixing up quote typos in Wheel of Change event.
  • Fixing up some issues with loading into Neow room save.
  • Forgotten altar displays correct HP loss for the Silent now.
  • Incorrectly using wavy text in JAX event fixed.
  • Pantograph no longer heals double on Donu and Deca boss.
  • Removing two incorrect game tips about ? rooms and Elites.
  • The word "Status" was not showing up for status cards in large card view. Fixed.

Performance
  • Font glyphs are now created on the fly, improving load times.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hey everyone,

We're working on some early features and content but they aren't quite ready for prime time just yet.

If you want to help us out by becoming a BETA TEST WARRIOR, you would do us a huge favor in ensuring that our weekly patches go smoothly and testing out new features and content.


To participate, simply open Properties and go to the "betas" tab. There will be an option to opt into the beta branch.

The beta is full of wacky and changing things. New builds will be pushed frequently, there will be new content with unfinished art, cards that seem too strong, enemies that slay you instantly, and spoilers. On that topic, when discussing beta content and issues we kindly ask you to do so in the Beta Discussions section of the forums or the Beta Discussions channel within the official Discord channel.

What's Different?
  • New content that needs to be tested for balance and "interestingness".
  • Features that need to be tested for stability and quality.
  • Community translations as official translations will be behind during Early Access.
  • Any and all content that will be pushed to the Weekly Patch.
  • Any and all bug fixes that will be pushed to the Weekly Patch.

Unlike the weekly patches, there won't be a notice every time we push a build. We'll just be cranking out builds so expect chaos and broken things.
However, there will always be patch notes in-game.

For those that are interested by the sound of this, I thank you in advance and I'll see you in the Discord channel!
Slay the Spire - Dinosaurs

Hey everyone,

We're working on some early features and content but they aren't quite ready for prime time just yet.

If you want to help us out by becoming a BETA TEST WARRIOR, you would do us a huge favor in ensuring that our weekly patches go smoothly and testing out new features and content.


To participate, simply open Properties and go to the "betas" tab. There will be an option to opt into the beta branch.

The beta is full of wacky and changing things. New builds will be pushed frequently, there will be new content with unfinished art, cards that seem too strong, enemies that slay you instantly, and spoilers. On that topic, when discussing beta content and issues we kindly ask you to do so in the Beta Discussions section of the forums or the Beta Discussions channel within the official Discord channel.

What's Different?
  • New content that needs to be tested for balance and "interestingness".
  • Features that need to be tested for stability and quality.
  • Community translations as official translations will be behind during Early Access.
  • Any and all content that will be pushed to the Weekly Patch.
  • Any and all bug fixes that will be pushed to the Weekly Patch.

Unlike the weekly patches, there won't be a notice every time we push a build. We'll just be cranking out builds so expect chaos and broken things.
However, there will always be patch notes in-game.

For those that are interested by the sound of this, I thank you in advance and I'll see you in the Discord channel!
Slay the Spire - Dinosaurs

Hello hello,

It's that time of the week! We first want to address the huge influx of new players, hello and welcome! The priority for localization dramatically changed this week. We are working as fast as we can with some companies to translate the game as soon as possible.

This week's focus was primarily on balance (as you may have noticed from the title) but you'll notice a few goodies as well.

Hotfixes
  • Orrery is temporarily removed because it crashes.
  • Post-combat auto-saving is disabled because it has some issues.
  • Fixing some monsters not properly loading from earlier version to new version.
  • Fixed issue where after choosing something at Neow, the game would crash.
  • If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
  • Book of Stabbing was appearing in normal enemy rooms and stabbing everyone to death, we are truly sorry for the suffering.

Content
  • New boss relic: Black Star.
  • New boss relic: Snecko Eye.

UI and Effects
  • Adding letterboxing logic for unusual aspect ratios (for you weird monitor fullscreen folks). May have some issues.
  • Bash's description gets updated to be consistent with other cards.
  • Clarifying "You Are Nothing" achievement condition.
  • Consistency for discard-to-play green cards' wording.
  • HandCardSelectScreen's cards now animate 2x faster so you don't wait for cards to animate + reduces odd confirm behavior instances.
  • Mark of Pain wording improvements.
  • New auto-save created after choosing an option at Neow.
  • New auto-save created post-combat (when the reward screen appears).
  • Updated wording of Well Laid Plans to be simpler.
  • When confirming 1 card for handCardSelect, we now say Confirm Card To <X>. Used to be Confirm Cards.
  • When hovering the Proceed button, if there are any reward items not looted, they will now flash.

Balance
  • All Out Attack card's drawback now stacks in a more sensible manner.
  • Chosen enemy buffed.
  • Corpse Explosion card's type is now Attack.
  • Dagger Spray card buff.
  • Dazed card is now Ethereal. Doesn't really impact gameplay.
  • Die Die Die card buff.
  • Effects that spawn cards in your hand at start of turn like Infinite Blades and Ninja Scroll will now trigger before card draw.
  • Enemy AI and Deck shuffling now use a seeded RNG. (Saving and loading will provide the same starting hand and same enemy moveset).
  • Enemy HP is now always the same when saving/loading.
  • Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
  • Glass Knife card buff.
  • Havoc can now be played even when no cards are in your deck. (Discard will shuffle in)
  • Juggernaut card nerf.
  • Meat on the Bone relic buff.
  • Neow now gives you his blessing if you reach the first boss (rather than having to beat it)
  • Old Coin relic buffed.
  • Orrery is now an uncommon relic.
  • Repulsor enemy reworked.
  • Shelled Parasite enemy buff.
  • Smiling Mask relic is now Uncommon (was Rare).
  • Snecko enemy buff.
  • Strange Spoon affects cards exhausted by Medical Kit and Blue Candle now.
  • Strange Spoon is now a SHOP only relic.
  • Tactician card buff.
  • Tori relic buffed and clarity improvement.
  • Trip card buffed.
  • Winding Halls event reworked.

Bug Fixes
  • 2 Shapes + Sphere combat, the enemies now attack left -> right.
  • < 50% hp effects no longer disabled due to rounding error when you heal.
  • AfterImage now works when playing Curse/Status cards via Medical Kit and Blue Candle.
  • Always show confirmation button for Well Laid Plans even if you have "Disable confirm 1 card" on.
  • Ancient Tea Set now properly saves its state, continuing won't remove it.
  • Art of War should now show the correct energy icon.
  • Curses obtained through Cursed Key and a few other places now marks them as seen properly (no longer unknown!).
  • Dark Shackles now has a period in its description.
  • Don't prompt for Well Laid Plans if you have Runic Pyramid.
  • Dual Wield now properly works on ONLY Attacks and Powers as worded.
  • Explosive power now triggers on damage effects.
  • Fixed a case where Shiv would not be marked as seen in the Card Library.
  • Fixed a hyphen not being green for the Golden Wing event.
  • Fixed issue where toggling the FPS limit was not saving the resolution correctly.
  • Fixed issue where updating FPS disabled VSync even though it's ticked in Settings.
  • Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
  • Fixed Maw's dialog text being outside of the bubble.
  • Fixed rare crash with font for DynamicBanner.
  • Immolate now uses proper exhausting. Triggers stuff better and Purity Achievement works with it.
  • Matryoshka's counters are now saved correctly- no longer resets.
  • Mugger doesn't give back gold it didn't steal
  • Small adjustment to Tiny Chest logic.
  • Thorns power now triggers on-damage effects.
  • When you view the relics from Calling Bell, the proceed button is now labeled Skip Rewards, not Skip Cards.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hello hello,

It's that time of the week! We first want to address the huge influx of new players, hello and welcome! The priority for localization dramatically changed this week. We are working as fast as we can with some companies to translate the game as soon as possible.

This week's focus was primarily on balance (as you may have noticed from the title) but you'll notice a few goodies as well.

Hotfixes
  • Orrery is temporarily removed because it crashes.
  • Post-combat auto-saving is disabled because it has some issues.
  • Fixing some monsters not properly loading from earlier version to new version.
  • Fixed issue where after choosing something at Neow, the game would crash.
  • If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
  • Book of Stabbing was appearing in normal enemy rooms and stabbing everyone to death, we are truly sorry for the suffering.

Content
  • New boss relic: Black Star.
  • New boss relic: Snecko Eye.

UI and Effects
  • Adding letterboxing logic for unusual aspect ratios (for you weird monitor fullscreen folks). May have some issues.
  • Bash's description gets updated to be consistent with other cards.
  • Clarifying "You Are Nothing" achievement condition.
  • Consistency for discard-to-play green cards' wording.
  • HandCardSelectScreen's cards now animate 2x faster so you don't wait for cards to animate + reduces odd confirm behavior instances.
  • Mark of Pain wording improvements.
  • New auto-save created after choosing an option at Neow.
  • New auto-save created post-combat (when the reward screen appears).
  • Updated wording of Well Laid Plans to be simpler.
  • When confirming 1 card for handCardSelect, we now say Confirm Card To <X>. Used to be Confirm Cards.
  • When hovering the Proceed button, if there are any reward items not looted, they will now flash.

Balance
  • All Out Attack card's drawback now stacks in a more sensible manner.
  • Chosen enemy buffed.
  • Corpse Explosion card's type is now Attack.
  • Dagger Spray card buff.
  • Dazed card is now Ethereal. Doesn't really impact gameplay.
  • Die Die Die card buff.
  • Effects that spawn cards in your hand at start of turn like Infinite Blades and Ninja Scroll will now trigger before card draw.
  • Enemy AI and Deck shuffling now use a seeded RNG. (Saving and loading will provide the same starting hand and same enemy moveset).
  • Enemy HP is now always the same when saving/loading.
  • Feed no longer works on enemies that go into a half dead state (Darkling, Awakened One).
  • Glass Knife card buff.
  • Havoc can now be played even when no cards are in your deck. (Discard will shuffle in)
  • Juggernaut card nerf.
  • Meat on the Bone relic buff.
  • Neow now gives you his blessing if you reach the first boss (rather than having to beat it)
  • Old Coin relic buffed.
  • Orrery is now an uncommon relic.
  • Repulsor enemy reworked.
  • Shelled Parasite enemy buff.
  • Smiling Mask relic is now Uncommon (was Rare).
  • Snecko enemy buff.
  • Strange Spoon affects cards exhausted by Medical Kit and Blue Candle now.
  • Strange Spoon is now a SHOP only relic.
  • Tactician card buff.
  • Tori relic buffed and clarity improvement.
  • Trip card buffed.
  • Winding Halls event reworked.

Bug Fixes
  • 2 Shapes + Sphere combat, the enemies now attack left -> right.
  • < 50% hp effects no longer disabled due to rounding error when you heal.
  • AfterImage now works when playing Curse/Status cards via Medical Kit and Blue Candle.
  • Always show confirmation button for Well Laid Plans even if you have "Disable confirm 1 card" on.
  • Ancient Tea Set now properly saves its state, continuing won't remove it.
  • Art of War should now show the correct energy icon.
  • Curses obtained through Cursed Key and a few other places now marks them as seen properly (no longer unknown!).
  • Dark Shackles now has a period in its description.
  • Don't prompt for Well Laid Plans if you have Runic Pyramid.
  • Dual Wield now properly works on ONLY Attacks and Powers as worded.
  • Explosive power now triggers on damage effects.
  • Fixed a case where Shiv would not be marked as seen in the Card Library.
  • Fixed a hyphen not being green for the Golden Wing event.
  • Fixed issue where toggling the FPS limit was not saving the resolution correctly.
  • Fixed issue where updating FPS disabled VSync even though it's ticked in Settings.
  • Fixed Knowing Skull event options being ordered oddly after choosing the top option twice.
  • Fixed Maw's dialog text being outside of the bubble.
  • Fixed rare crash with font for DynamicBanner.
  • Immolate now uses proper exhausting. Triggers stuff better and Purity Achievement works with it.
  • Matryoshka's counters are now saved correctly- no longer resets.
  • Mugger doesn't give back gold it didn't steal
  • Small adjustment to Tiny Chest logic.
  • Thorns power now triggers on-damage effects.
  • When you view the relics from Calling Bell, the proceed button is now labeled Skip Rewards, not Skip Cards.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hey everyone,

First, I would just like to thank everyone for the positive feedback, bug reporting, and generally playing a ton of Slay the Spire. Our back end systems have been exploding from all of the love. Thank you!

The beta branch will be available when the improved save system is ready for testing. We hope this happens soon.

We try to devote an even amount of time to content, systems, and bug fixes (for our own sanity) so even if the new save system isn't ready, there are still goodies!

Content
  • New battle in the Exordium: So many slimes!
  • New strong encounter in the Beyond: 2 shapes and a sphere.

UI and Effects
  • Dexterity potion description updated for clarity/consistency.
  • Initial tip for Powers now show up when you encounter them as a Card Reward rather than in your hand.
  • Mercury Hourglass description updated for clarity.
  • Strength potion description updated for clarity/consistency.
  • Updating The Library event's option to clarify that you choose 1 of 20 cards rather than the usual 3.

Balance
  • Dead Adventurer event can now only appear on floor 7 and above.
  • Double Orb Walkers migrate to the elite pool.
  • Dual Wield can no longer duplicate skills, stopping the easy infinites.
  • Elites no longer appear in ? rooms. Regular combats occur instead.
  • Grand Finale now costs 1 (was 2).
  • Strength and Dexterity now cap at 999 and -999.
  • Taskmaster gets yet another nerf.
  • Time Eater now gains less Strength from Time Warp but base damage for attacks increased.

Bug Fixes
  • Card Popup: When zooming in on non-upgradeable cards, the View Upgrade option no longer appears.
  • Eviscerate now correctly works with the Confusion debuff.
  • Fix rare crash caused by Healing VFX and odd framerates.
  • Fixed a rare crash where Doubling the Poison of an enemy could crash if the target was gone.
  • Fixed a rare crash with Finisher card.
  • Fixed a rare crash with the DiscardPilePanel.
  • Fixed bug where enemies that don't fully die (Darklings) do their full multi-hits even if they die from thorns.
  • Fixing some instances where transformed cards during combat affected your master deck.
  • FlameBarrier, Flight, Malleable, and Torii now have more checks to ensure that their effects trigger correctly.
  • Joust event now has correct wording for some incorrect options.
  • Phantasmal Killer now correctly stacks.
  • Plated Armor no longer decrements from non-attack damage (like thorns).
  • Potential crash fix for card draw edge case.
  • Windows Scale settings no longer affects fullscreen mode.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hey everyone,

First, I would just like to thank everyone for the positive feedback, bug reporting, and generally playing a ton of Slay the Spire. Our back end systems have been exploding from all of the love. Thank you!

The beta branch will be available when the improved save system is ready for testing. We hope this happens soon.

We try to devote an even amount of time to content, systems, and bug fixes (for our own sanity) so even if the new save system isn't ready, there are still goodies!

Content
  • New battle in the Exordium: So many slimes!
  • New strong encounter in the Beyond: 2 shapes and a sphere.

UI and Effects
  • Dexterity potion description updated for clarity/consistency.
  • Initial tip for Powers now show up when you encounter them as a Card Reward rather than in your hand.
  • Mercury Hourglass description updated for clarity.
  • Strength potion description updated for clarity/consistency.
  • Updating The Library event's option to clarify that you choose 1 of 20 cards rather than the usual 3.

Balance
  • Dead Adventurer event can now only appear on floor 7 and above.
  • Double Orb Walkers migrate to the elite pool.
  • Dual Wield can no longer duplicate skills, stopping the easy infinites.
  • Elites no longer appear in ? rooms. Regular combats occur instead.
  • Grand Finale now costs 1 (was 2).
  • Strength and Dexterity now cap at 999 and -999.
  • Taskmaster gets yet another nerf.
  • Time Eater now gains less Strength from Time Warp but base damage for attacks increased.

Bug Fixes
  • Card Popup: When zooming in on non-upgradeable cards, the View Upgrade option no longer appears.
  • Eviscerate now correctly works with the Confusion debuff.
  • Fix rare crash caused by Healing VFX and odd framerates.
  • Fixed a rare crash where Doubling the Poison of an enemy could crash if the target was gone.
  • Fixed a rare crash with Finisher card.
  • Fixed a rare crash with the DiscardPilePanel.
  • Fixed bug where enemies that don't fully die (Darklings) do their full multi-hits even if they die from thorns.
  • Fixing some instances where transformed cards during combat affected your master deck.
  • FlameBarrier, Flight, Malleable, and Torii now have more checks to ensure that their effects trigger correctly.
  • Joust event now has correct wording for some incorrect options.
  • Phantasmal Killer now correctly stacks.
  • Plated Armor no longer decrements from non-attack damage (like thorns).
  • Potential crash fix for card draw edge case.
  • Windows Scale settings no longer affects fullscreen mode.

Discuss the latest patch notes here
Slay the Spire - Dinosaurs

Hello hello!

I hope you all had a fine Thanksgiving (I ate a Turkey sandwich). Most of next week's focus will be on improving the save system and compatibility-related issues.

The framerate of the game is now based on your monitor and can also be unlocked by turning off VSync in the Settings. Some VFX will be sped up and look odd. If you spot these, please let us know. Onwards to the patch notes!

Content
  • Adding Relic: Calipers (was locked via char 3)
  • Adding Relic: Philosopher's Stone (was locked via char 3)
  • Adding Relic: Runic Dome (was locked via char 3)

UI and Effects
  • Added a VSync toggle in Settings (default on). There may be issues with FPS unlocked! Please let us know if you see any.
  • Auto-saves are no longer deleted when Continuing. (Temp until new Save System)
  • Can now right click cards and relics at the Merchant to view their detailed information screens.
  • Clarified Perfected Strike's wording for new functionality.
  • FPS is no longer enforced by the game. Should be based on monitor refresh rate.
  • Hand is Full message is now more legible.
  • Juggernaut's description gets simpler.
  • Now properly tracking Fastest Victory times. Shows up on Stats screen, too. (Past games aren't counted, sorry)
  • Perfected Strike gets an updated description.
  • Philosopher's Stone relic wording clarified.
  • Plated Armor wording improvements.
  • Several power descriptions updated for consistency and yellow highlighting.
  • Slaver Boss now referred to as Taskmaster.
  • Snecko uses a Bite VFX when it bites now.
  • Spheric Guardian no longer talks
  • The Awakened One now has a Power that alludes to a second form.
  • The word Attack and Attacks for relic descriptions are now yellow.
  • TimeEater and Champ now show which Powers get removed when they remove them.
  • Torii gets a description that reflects what it does.
  • Updating one of the game tips to be more useful.
  • Wording for select screens for Secret Tech and Secret Attack cards improved.
  • Wording improvements to Scrap Ooze event.
  • You can no longer cancel out of the selection screen for Egg relics.
  • You now see how much points you gain from each line in the Stats screen.

Balance
  • An HP Bonus is now added to your score if you beat the game.
  • Berserk Card buffed.
  • Bottle Flame and Bottled Lightning can no longer be given from Neow at the start of a run.
  • Bottled Flame is now Uncommon (was Rare)
  • Bottled Lightning is now Uncommon (was Rare)
  • Brutality Card buffed.
  • Concentrate card reworked.
  • Dual Wield Card reworked and buffed.
  • Falling Event can now hit Strikes and Defends, making the event potentially not as bad.
  • Frozen Egg is now Common (was Uncommon)
  • Molten Egg is now Common (was Uncommon)
  • Orichalcum gets a very minor buff.
  • Perfected Strike reworked. Now counts ALL cards with the word Strike in its title. Swift Strike, Wild Strike, etc.
  • Reworked Well Laid Plans card.
  • Spheric Guardian nerfed.
  • Taskmaster now always uses Str up on turn 1 and his Whip attack is now a multi-hit with lower starting damage.
  • Tools of the Trade card nerf. No longer innate.
  • Toxic Egg is now Common (was Uncommon)
  • Unceasing Top is now Rare (was Uncommon)

Bug Fixes
  • Animations such as hopping and jumping properly reset positions if interrupted.
  • Armaments' upgrade preview now displays values based on Powers applied to you.
  • Bites now correctly get marked as seen in the card library when obtained.
  • Cards from Shining Light event are now positioned correctly.
  • FireFly VFX in City had reported crashes, fixed.
  • Fixed issue where multi-selecting cards for some events and Neow were not working.
  • Fixed issue where Proceed button will not appear if you view your deck after opening a Boss Chest.
  • Fixed rare crash for IronWave VFX.
  • Fixed rare crash for MindBlastAction.
  • Fixed rare crash with Dagger Throw.
  • Fixed rare crash with Dropkick.
  • Fixed rare Flechette card VFX crash.
  • Fixed typo in Sssserpent event text.
  • Necronomicurse no longer shows up on card removal screens (since it cannot be removed).
  • Nloth's Gift actually works now.
  • Now detecting and flagging cheaters.
  • Powerful Achievement is now actually achievable.
  • Pressing ESC during the Early Access Popup no longer breaks the main menu.
  • Replacing relics now retains the array order, fixing Bloody Idol + Black Blood issue.
  • Secret Tech and Secret Attack when bursted with full hand no longer breaks the Hand.
  • Spot Weakness rare crash fix.
  • Temporarily disabling Discard and Draw Pile Panel hover SFX because of an annoying bug.
  • Thunderclap VFX no longer appears on dead enemies during multi-enemy combats.
  • Touchscreen stuff reverted for now (was causing issues). This fixes right click cancellation behavior.
  • Vampires event text now displays the correct options if you reject them.
  • We now disallow you to Skip/Cancel when choosing cards for Neow.
  • When Bottled Flame and Lightning are unequipped (not sure how), the game no longer crashes.
  • When the Main Menu is fading out (starting a run), your clicks are disabled- can't switch chars during fade out.
  • You can no longer open the Settings screen during a card confirmation screen (Calling Bell exploit).

Discuss the latest patch notes here
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