What Works And Why is a monthly column where Gunpoint and Heat Signature designer Tom Francis digs into the design of a game or mechanic and analyses what makes it good.>
When games offer you abilities and perks that boost your stats, they often do it in a meager, fiddly way:
5% chance to deal 10% extra damage for 5 seconds. Does not stack.>
This is dry, fussy and boring to me. A 5% chance is so low I can never bank on it happening, 10% extra damage is so small I won’t notice it, and lasting 5 seconds means there’s this extra state I now need to know about and track. And ‘does not stack’ might be the saddest phrase in game design.
Excellent deck-building roguelike Slay the Spire has now sold one million copies, developer Mega Crit Games said this week as it unveiled a new game mode that allows you to craft custom dungeon runs.
Custom mode, Slay the Spire's third game mode, offers a variety of modifiers to switch on and off that will drastically change your next run. You can jump into the custom dungeon yourself, or share your options with others for them to try.
The 15 or so modifiers can both make the runs easier or harder. For example, one will let you pick your own custom deck before the run starts, while another changes the map so it only contains one path, cutting down your options. Some will add specific cards to your deck to alter your play style. Switch on all the difficult ones and you'll create a near-impossible challenge.
To unlock the mode, you'll first have to complete one of the difficult daily challenges, which will earn you the "My Lucky Day" achievement.
"Our aim is to expand this mode to allow new challenges such as Endless mode (which is still being worked on in Beta) and eventually allow players to create, incorporate, and access mods through this flexible interface," the developer said in a Steam post. See a quick gif of that interface below.
Thanks, PCGamesN.
Delightful deck-building dungeon-crawler Slay The Spire has officially launched its third character, a robot wizard named The Defect, and they’re a wild one. The Defect can conjure and consume a series of Orbs with passive and active effects, can pull off wild tricks with huge numbers of Power cards, and can also go full-on murderbot and tear enemies apart with their bare hands. I had thought The Defect was underpowered when they first arrived in the public beta build last month but, after more time with ’em, they might be my favourite spire-slayer. (more…)