Heroes in Slay the Spire are themed card decks full of powers unique to that character. So far we've had a swordmaster who specialises in using strength to hit goblins real hard, and a sneaky assassin who enjoys poisoning enemies. They have just been outdone by The Defect, a magic robot that uses floating elemental orbs to blow up goblins with lightning storms.
The Defect is the third and final one to be added before the game leaves Early Access and takes over the world. If you have the game you can play as him by right-clicking on Slay the Spire and selecting the beta branch from the beta tab in the properties menu. I would highly recommend doing this, because the orb system is a whole resource management game hiding inside a card combat game. I can't think of anything else quite like it.
The Defect starts with a set of basic attack and block cards, but you want to get rid of those as quickly as possible so you can fill your deck with cards that summon and activate orbs. At the start of a run you have three empty orb slots that hover around the robot's head. Cards fill those slots with elemental force that performs a passive effect at the end of every turn—frost orbs give you a couple of points of block; lightning zaps a random enemy for three damage; plasma gives you extra energy so you can play more cards in a turn.
You can also use cards to spend the orb at the front of the queue to perform a more powerful one-shot effect. A lightning orb will zap a random enemy for extra damage, for example, and an activated frost orb will give you extra block. Once your deck starts working efficiently the Defect can cycle through multiple orbs in a turn, summoning a rainbow of elemental effects and converting them into damage and defence on the fly. Slay the Spire has fairly basic art, but moving these glittering balls of energy around is satisfying and surprisingly beautiful.
The system creates an entirely new way for cards to interact with the battlefield. Normally you play cards directly on yourself or your enemies, but the orbs are a third zone that you can grow and shrink in each battle. There are cards that increase and decrease the number of orb slots floating above your head (I haven't found the limit to the number you can have, but I will). Beyond standard attack/defence orbs like lightning and frost, there is a rare 'dark' element that powers up each turn it hovers in orb form, which means you're suddenly thinking about holding the orb queue until they are powered up enough to do serious damage. It feels like juggling grenades.
I've only played around with the new character for a few hours, but I can already see some potential builds. There is a resource that improves the passive effects of your orbs, so suddenly those lightning orbs are dealing seven damage to a random enemy each turn rather than three. If you can get five or six lightning orbs into the air, that's a lot of ongoing automatic damage every turn. I also like the way you can manipulate the orb collection to play more defensively in the right situation. If I'm expecting a big punch in a few turns I can start channeling lots of frost orbs to give myself a burst of block at the right moment.
He's already my favourite character, but the orb system does conflict with Slay the Spire's random card drops more awkwardly than the other classes. Some cards, like Capacitor (+1 orb slot), feel essential to The Defect's whole deal, and if you don't happen to drop them, or you pick them up late in the run, then it feels like you can't unlock the hero's true potential.
This is also the case for the other two classes, to an extent. If you are angling for a strength-heavy build and you don't get the right drops, that's just tough. These orb manipulation powers feel so integral to The Defect's style, however, that I wish a few of them were in the starting hand. The Defect's relic gives him an automatic lightning orb at the start of each fight. If you ask the magic whale to swap out your starting relic (all hail the whale) it really kneecaps the class.
The robot is still in beta, though, so balance is still being worked on. Right now there are some very powerful cards still in circulation on the beta branch—the card that causes your lightning orb strikes to target everyone is particularly tasty. I think I'll find it hard to go back to just hitting goblins like a norm with the Ironclad after this. The new deck is full of so many neat ideas, it bodes well for the heroes the team are planning to add after launch.
For more on Slay the Spire, check out our recent interview with the developers.
Excellent card crawler Slay the Spire released a new update today, adding a profuse pile of potions to the game’s mixture of deck building and dungeon crawling. The new update is actually a rework of the whole potions system, previously functional but a bit lackluster. Potions are now divided into Common, Uncommon, and Rare categories, and some of the new potions look quite powerful on the face of it—like a fairy in a jar that prevents death, or a little bit of Snecko oil to draw some cards and gain the sometimes-valuable Confuse effect.
Perhaps my favorite new potion is the Gambler’s Brew, which allows you to discard any number of cards, then draw that many. Others will probably be of interest to Slay the Spire’s nascent speedrunning community, like the Smoke Bomb, which allows you to skip combats, or the Steroid Potion, which will provide some serious punch to those Ironclad decks. For the curious, a redditor has taken a dive into the code to uncover the effects of all the new potions.
Slay the Spire is currently in Early Access with two character archetypes and a third on the way. If this tempts you to check out the game, might I suggest our guide? I might. I might do that.
Thanks, RPS.
Deck-building dungeon-crawler Slay The Spire has become even more delightful with today’s early access update, which added loads more potions. Before, potions were bland, not requiring much thought or planning, and largely skippable. Now you’ll find potions giving ghostly intangibility, fleeting bursts of strength, discard decisions, free cards, and other effects worth considering.
To see so very, very many of the new potions and try ’em up, do check out today’s daily run; its starting deck includes 15 copies of the potion-brewing Alchemize. (more…)
Welcome to Spawn Point, where we take something wonderful from the world of gaming and explain what it is, why it s worth your time and how to get involved. This time: collectible card games (or at least, the videogame kind).>
Hello, I would like to collect some cards please. Of course, friend. We have a wide variety of fantasy themed cards, ranging from hostile dragon to raving ghoul to
Hang on, what are these numbers? Oh, ignore those, they re nothing to worry about. Look at this wizard! (more…)
The long-awaited third character for roguelike card game Slay the Spire is now available in the beta version of the game. The new character is a robot wizard named The Defect, and once you update to the beta, all you need to do to unlock him is start a run as The Silent.
To update to the beta, find Slay the Spire in your Steam library, right-click it and go to properties, open the beta tab on the far right, and find the beta build in the dropdown. If you want to use your save files from the main game, you'll need to duplicate the preferences folder in the game's local files and rename the copy to "betaPreferences." Luckily, you can also access local files from the game's Steam properties. If you need them, you can find more detailed instructions in this post.
The Defect is more complicated than both The Silent and The Ironclad, Slay the Spire's original two characters. He's built around orbs that provide passive and active bonuses. You can maintain up to three orbs at once, and cycle through different orbs when you want to change up your options.
As developer Mega Crit Games told us when we spoke to them about Slay the Spire's past and future, The Defect will be the last character released in Early Access, but the studio does plan to release more characters once the game is fully released. They're still unsure whether future characters will be paid or free DLC.
The third Slay The Spire character is a robot wizard who manipulates orbs, named The Defect, and you can check it out today. The Defect has arrived in the latest beta build for the early access deck-building roguelikelike, and though they’re not quite finished ooh they are an interesting one. The Defect is the trickiest character so far, focused on building, managing, and exhausting a queue of different passive and active effects in the orbs – with actual attack cards almost a secondary concern. I’ve pulled off clutch wins with orbs and suffered dismal defeats, and I’m keen to learn more. (more…)