ZA/UM is where the heart is. Very little information has filtered through about ZA/UM Studio since Disco Elysium was announced. I therefore took advantage of my meeting with a few of its team to reassure myself that they weren’t all just actors roped in by some wealthy corporation to set up a giant hoax, because, well, you do hear about that sort of thing on the internet... But no: Disco Elysium is definitely being developed by an Estonian artists’ collective who fantasised about starting a cultural movement back in the late 2000's. Doubtful as to whether it would take off in Estonia (a country with a small population of around a million and also a very conservative environment, where they felt very little sense of belonging), this group of poets, writers, sculptors and painters decided to turn their attention to English-speaking culture in 2014. Wanting to adapt the pen-and-paper role-playing game they had spent a decade working on into a video game, the collective recruited programmers and transformed themselves into a proper studio, complete with business hours, team meetings and a UK office. The transition was far from painless, but the developers’ soul remains intact: staff in the Brighton office are lucky enough to have a gold bust of Lenin casting a watchful eye over them as they work.