Hello adventurers! Today's patch enables our yearly Halloween event, which brings some cosmetic changes to Riverstone and several common monsters, as well as limited-time drops (tricks n' treats.) We've also been collecting balance feedback and have buffed a wide range of abilities that were perhaps a bit underutilized.
We've also implemented a popular user request, the ability to "reroll" relics found in Wanderer's Journeys once you've unlocked Horatio in town. You will need both Legend of Shara and Dawn of Dragons to access this feature, but hopefully it should help give you more chances for great, useful relics!
Patch Notes
BALANCE
“Divine Protection” shield mod now has 33% chance to negate a crit (up from the *actual* previous value of 25%, but down from the previous *displayed* value of 50%)
“Absorbing” shield mod now has 75% chance to negate a crit
Doubled the chance that merchants in Wanderer’s Journeys will stock (one or more) Relics
Gambler’s “Hot Streak” now costs 10 Stamina (down from 20)
Floramancer’s “Photosynthesis” now costs 12 Stamina (down from 24)
Soulkeeper’s “Parting Gifts” now costs 12 Stamina (down from 20)
Floramancer’s “Thornsplosion” now deals 230% Spirit Power in damage (up from 190%)
Brigand’s Fire Bomb now deals 175% Weapon Power as damage (down from 200%)
Edge Thane’s “Verse of Suppression” now costs 12 Stamina (down from 15), and has a 25% chance to inflict debuffs to enemies within 3 tiles (up from 20%/2) each turn
Skill Orb version of “Verse of Suppression” now costs 10 Stamina (down from 15) and now reduces aggro chance by 85% (up from 65%) per step
Hunter’s “Eagle Eye” now costs 16 Energy (down from 24) and has a 16 turn cooldown (down from 20)
HuSyn’s “Gravity Surge” now costs 16 Stamina (down from 20)
(Legend of Shara) “Relic Hunter” passive now grants +2.5% to damage/resists per Relic gear equipped, down from +4%
(Legend of Shara) “Polish and Shine” now costs 10 Stamina (down from 20) and has a 4 turn cooldown (down from 5)
(Legend of Shara) “Chakra Shift” now costs 12 Energy (down from 20) and has an 8 turn cooldown (down from 10)
(Legend of Shara) Calligrapher’s “Combat Biography” now costs 12 Energy (down from 20)
BUGS
Using the character name “Shara” no longer creates a bad game state
Fixed rare issue where the entrance to Riverstone Waterway could get misplaced
Fixed terrain + powerup tutorials appearing at inopportune times
The “Divine Protection” shield mod that granted 50% chance to negate crits was displaying the wrong value; should have been 25%; but also it has been rebalanced slightly (see above)
Fixed broken text for some Dragon Soul abilities
Fixed janky looking sprite on the Adventure tab of your character sheet, if you had a big pet
Added many extra safeguards to prevent issues where an Adventure-mode character could permanently die
(Dawn of Dragons) Fixed issues with creating an Echo of a dragon, i.e. the Echo of a Bandit Dragon could steal your food
CONTENT/GAMEPLAY
(Dawn of Dragons) New Frogcrafting recipe: Any two relics = one relic of similar power. The target power will be the average rank of the two input relics. There is a 50% chance that the new relic may rise slightly in rank, up to a cap of rank 10. To exceed rank 10, the input relics must be 10 or higher.
We're pleased to announce the launch of Patch 1.34, which essentially imports all the control improvements we made for the Switch version back to PC (among others things.) And speaking of the Switch version, that has been updated within the last few days as well, and is now at parity with PC.
In a nutshell, with patch 1.34, it should be easier than ever to enjoy Tangledeep with a controller. The targeting UI has been clarified, analog movement improved, and the ring (radial) menu has been added. We've also made a number of other quality-of-life improvements, which we'll detail in the patch notes below.
Before that though, we invite you to check out our next project, which is now live on Kickstarter.
As the name suggests, this is a spinoff of Tangledeep that takes place in the same universe, with some familiar faces, but also many brand new characters, a new story, new items, and completely different gameplay.
Puzzle Explorers combines many elements from classic JRPGs (grand story, beautiful music & pixel art, upgradable town, party building) with falling block puzzle gameplay. You'll be dropping blocks in frantic real-time combat to defeat monsters, unlocking various elemental powers, attacks, and equipment. There's even a job system!
The visuals for the targeting UI have been improved, with a clear border around targeting areas, and a targeting line to show where you are pointing at (in addition to the pulsing square)
New binding for “Toggle Ring Menu”, ideal for controller users! Try mapping this to a shoulder button (default is RT / R2). While holding it you can tap the d-pad to access quick and essential functions like waiting a turn, using flask, skipping to your Snack Bag, etc. Release the button to close the menu. The analog stick can also be used to select an option and confirm it.
The “Confirm Step Move” style has been greatly improved. It now shows exactly what tile you will move to, with an arrow mirroring your analog stick direction. You can also tap the Confirm button to automatically attack the nearest target.
The hover info bar has been improved, especially for controller users.
The inventory tab’s “Type” sorting now actually sorts by item subtype. For example, HP restorative items are all grouped together, damage items are grouped together, etc. The equipment tab also has a new “Type” button and will sort by type there, too - armor type, weapon type, 1h/2h, etc. Overall, it’s super convenient!
New tutorial popup when you start the game w/ a controller
Various improved tutorials and prompts for controller users
BUGS
Fixed bug where 2H Daggers were not dropping.
ENGINE
Refactored how certain global progress flags are saved. Moved out of PlayerPrefs (stored per-machine in registry) to a separate file that is treated like any other save file. Benefits include being able to transfer this progress via Steam Cloud (e.g. Shara unlock status, control bindings, keyboard preferences) or simply back up at your convenience.
Hello adventurers! Today marks the start of the Steam Summer Sale and some of our biggest discounts ever for Tangledeep, its DLC, and soundtracks. We're also launching Patch 1.33 with some fantastic new content for players of all levels!
We're greatly expanding the build diversity and weapon selection for two-handed fighters by adding three new 2H weapons in every weapon category! This means you can now find two-handed Axes, Maces, Spears, Staves, Claws, Daggers, and Whips* (if you own Dawn of Dragons). These should provide lots of new opportunities to experiment with your melee characters and make use of masteries beyond the Sword.
Oh, and two-handed Staves also get a big ol' Spirit Power boost in addition to the innate level-based bonus, so even casters have something to play with here.
A huge thanks to player Entitas who provided the foundation for this new content with their excellent 2H weapon expansion mod! Thank you!
14th Job - the Sorceress
If you own the Legend of Shara DLC - and if you don't, now is your chance to get it cheaper than ever - we've got a treat for you: a new playable job!
The Sorceress is based on Shara, but reworked and adjusted for Mirai's game mode. She can make use of powerful Void and Phasma abilities, even though she lacks Shara's domination and shield powers, and has some new innate talents to encourage tactical gameplay.
As for her Job Emblem, much like how Shara draws power from all the other jobs in the game, your Sorceress emblem allows you to pick 1 power from any four randomly chosen from other job emblems for each tier you obtain. This should create some interesting and wild emblem ability combinations... provided you can survive the Job Trials!
Check out Dungeonmans
Dungeonmans is another action-packed, tactical roguelike that served as a major inspiration for Tangledeep's gameplay. It has continued to get updates since its original release in 2014 (!!!) and is on sale for more than ever now. The creator Jim Shepard also worked on Tangledeep, so if you like our game, check out his!
The Switch update including this content (plus various other fixes and tweaks from the PC version) is in the pipeline for Nintendo and should be arriving within the next 30 days. We don't have control over the approval process but we also don't anticipate any major problems or delays. So Switch owners, stay tuned!
Puzzle Explorers: A Tangledeep Story, Coming to Kickstarter Soon
Our next project is a hybrid of JRPG and falling block puzzle gameplay set as a spinoff in the Tangledeep world. It features some characters you already know, and many more new ones, with a totally different gameplay style and super gorgeous pixel art.
We're launching a Kickstarter for this game soon, and if you like what you hear & see, please consider supporting the game there. To stay posted on our progress, and be notified when the campaign launches, please join the Impact Gameworks mailing list!
Version 1.1.0 of Tangledeep for Nintendo Switch includes all PC updates since July 2019, along with the entirety of Legend of Shara completely free! This massive update will give Switch players not only a smoother, better-balanced experience with countless fixes and improvements, but dozens of hours of new content and adventures to enjoy.
Today also marks the launch of the Dawn of Dragons DLC on Switch as optional $5 DLC, offering powerful challenges, new items, monsters, and abilities aimed at veteran players.
We decided to make Legend of Shara free on Switch because the Switch version of Tangledeep has a list price of $20 - more than PC - and it has been slower to receive updates, due to the nature of patching a console game. So, this is our way of saying "thank you" to Switch players for their patience and for their support of our game.
Also, if you are in North America or Japan, you can grab the Switch version for 50% off for the next week! The sale in Europe will begin on 3/30.
Hello adventurers! Our second expansion DLC is now available on Steam! We also have a new "Tangledeep Complete" bundle that will allow you to get ALL DLC at a discount (or just the stuff you're missing!)
Dawn of Dragons is centered around a group of diabolical super-boss monsters, and their respective dungeons, which can be unlocked at level 12. The quest line will start in Riverstone Grove. These dungeons each have unique themes, gameplay mechanics, and monsters, with incredibly tough boss fights at the end. Defeating these bosses will earn you new "Dragon Soul" abilities, plus ultimate bragging rights!
While these new areas and foes are geared toward advanced players, the expansion also features new content throughout the existing game - like new monsters, weapon types (like Whips and Hand Wraps), new consumable items, item crafting, and dozens of new magic mods that can create totally new builds.
We can't wait for you to check it out!
Key Features
Discover the Ancient Dragons, super-powerful boss monsters that inspire fear into even the heartiest adventurers!
Venture through Dragon Dungeons, themed areas offering new gameplay mechanics, layouts, and challenges!
Obtain Dragon Souls, granting you unique powers to unleash in your most desperate moments.
Wield a new weapon type (Whips) with four mastery abilities! Lash and pummel groups of enemies with finesse!
Give old items a new purpose with an unlockable crafting NPC, who offers a variety of useful recipes to create the items you need.
Empower your fists with Wraps, handwear that allows you to enchant your fist attacks without interfering with other bonuses.
Battle (or capture!) a menagerie of new monsters, from psychic rats and prismatic jellies to acid elementals, robots, flying snakes and more.
Enchant your equipment with dozens of powerful new magic affixes that can change or strengthen your build.
Beautiful new pixel art and music, of course!
1.30 Patch Notes
Besides enabling all Dawn of Dragons content for owners of the DLC, there are some other changes and improvements:
BALANCE Rebalanced/fixed how Confusion status works. Now, Confused monsters have a 50% chance to take a Confused action on their turn. This action is either: attack a random target (including possibly allies, or themselves), OR wander to a random nearby space. Overall, this should be way more useful than Confusion was previously. Fixed a certain harmless frog exploit. You know what it is.
BUGS Fixed bug where the searchbar tutorial could sometimes mess with dialog box state. Fixed rare game crash bug Fixed issue where Bandages and Iron Breathing would trigger healing regardless of clearing any bleed/poison effects Fixed bug where getting a campfire before a boss or special map would sometimes spawn you in a weird location
LOCALIZATION Fixed missing kanji in Japanese fonts
QUALITY OF LIFE When talking to Jorito about Weapon Masteries, he will tell you how much JP you currently have. The game now saves your combat log in your save file folder (combatlog0, 1, etc. corresponding with save game slot.) This log mirrors the content of the log in the journal UI tab.
Hello adventurers! Today's update covers a range of bug fixes and changes that should make the game experience better for everyone.
First, we have some buffs for the Budoka job that should affect its lategame potential. Right now, bare fists are very strong in the early and mid-game, but fall off compared to high-rank legendary and relic weapons later on.
So, we've increased fist/kick scaling for Budoka at levels 12, 16, and 20 (the latter two levels available to Legend of Shara owners) and also increased their chance to strike vital points once their Mastery passive has been unlocked.
Otherwise, we have an impressive slew of bug fixes and game optimizations that should smooth out some rough edges that have cropped up. Optimizations include faster load times and less CPU spikes in heavy combat situations. Naturally, we will be bringing this to Nintendo Switch as well.
Full Patch Notes
ART/VISUALS
Worked on smoothing some dialog box jank
AUDIO/MUSIC
Reduced volume of the vine summoning SFX when "Aura of Growth" is enabled
BALANCE
Non-boss monsters in Savage World now have generally more Health, and scaled monsters in NG+ / Savage World (i.e. low level monsters scaled to higher level) both have more health and power as intended
When extracting magic mods from the Dreamcaster, you now have a chance at a bonus shard depending on the rarity of the item.
Budoka fist / kick weapon power now increases by an additional 5% at levels 12 1 6, and 20
Budoka’s tier 3 innate passive now boosts Vital Point proc chance on attack to 30% as intended (up from 20%, which was bugged)
BUGS
Fixed dream crystals sometimes having no aura and soft locking the game
Fixed game error due to rare monster spawn
Fixed Wild Cards “Straight” evaluation again
Fixed bug where status data was not saved correctly, so hero-spawned poison/bleeds (etc) would load and use the monster’s stats instead of the hero’s
Fixed bug where items would show a 4th upgrade possible in the Dreamcaster (such as +20 Stamina/Energy) outside of Savage World
Fixed bug where a corral pet could be mad at you forever
Fixed rare game error related to Runic Crystals on death
Fixed error that could cause game to not load (due to DLC2 work, oops sorry)
Fixed bug related to large pet parties throwing game errors
Corral pets can no longer be charmed, ever
Damage conversion effects like Fire --> Shadow should work correctly now with your bonus dmg
Addressed various issues with monster level scaling. This might result in some monsters (scaled from a lower level) having more Health
Whirlwinds - 2H weapon mod - now triggers only on use of physical damage skills, as intended
Fixed issue with disappearing friendly elemental spirits
(Legend of Shara) Orbs of Reverie should drop correctly in the right Wanderer’s Journeys again…
(Legend of Shara) Fixed bugs related to saving/loading certain Wanderer’s Journey data in some regions
(Legend of Shara) Less immersion breaking at the start of Shara’s story (tutorial popups)
MOD SUPPORT
Fixed bugs with viewing / uploading mods from Linux
ENGINE
A variety of engine optimizations for better performance on all platforms (fewer stutters, frame drops in various combat situations)
Hello adventurers! Today's update has a nice variety of fixes, balance tweaks, and improvements sure to please players of all experience levels. For those of you who own the Legend of Shara DLC, we have a specific set of changes for you as well!
Speaking of, we continue to work on Legend of Shara for Switch. Still no exact timeline, as our testing resources are very limited, but the majority of code is now ported over and there are no major hiccups yet. Hooray!
ART/VISUALS
Limited the max # of pets displayable in the “Pet Party” hud element, so they don’t take up the entire screen
BALANCE
Paladin’s “Advanced” innate bonus (blocking empowers next damaging skill) now applies to Shield Slam too
Spears now have a new inherent effect: basic attacks pierce 25% of target’s resistance (depending on the Spear’s damage type)
The second Spear weapon mastery now has an additional effect: Spears will strike two targets at once in a line (so if you attack at range 2, it hits the one in between, if you attack in melee, it hits the target behind)
An Axe in your offhand will now correctly execute the 360 degree attack that all Axes have
Adding Skill Orbs to Legendary and Relic items now takes 2x the JP
(Legend of Shara) Default max # of mods on relics is now 3 instead of 4. Higher rank relics can reach up to 5, rather than 6, unless you’re in the Tower of Ordeals!
(Legend of Shara) The final boss of Tower of Ordeals now drops two relics!
BUGS
Monsters should no longer exceed the “Happiness” threshold after breeding
Fixed bugs related to job & feat unlocks using wrong data from other save slots instead of the selected slot
Fixed incorrect text output when Cat’ie bonks a pet on the head
Fixed some ground effects not being flagged correctly as reducing defense
Fixed various status effects added by gear not reading the correct originating actor as the Hero on load. This made some statuses like “increased block chance with even gold amount” not work correctly.
Fixed mod viewer not maintaining scroll position past the first page of mods.
When dueling your pet, your pet should no longer harass your other corral pets
Fixed bug with Sword Dancer’s tier 2 emblem effect that was supposed to auto-attack enemies when pulled or pushed by them.
Fixed bug where trying to put a Skill Orb on an item via Dreamcaster would sometimes display a success rate of 0% regardless of JP added
(Legend of Shara) Relic quivers should no longer use a shield icon
(Legend of Shara) Ranged relic weapons should no longer spawn with Parry mods
(Legend of Shara) Relics shields should now properly have physical damage reduction
(Legend of Shara) The “Eat Weapon” ability of Mimics should no longer be inheritable
(Legend of Shara) You should no longer be warned about failing a rumor while in a Mystery Dungeon.
(Legend of Shara) You should no longer find Orbs of Reverie in Wanderer’s Journeys where you can’t use them or carry them out
(Legend of Shara) Attempted fix for bug where relics would sometimes be capable of getting more magic mods via Dreamcaster than originally intended.
(Legend of Shara) Fixed bug where Mystery Kings would sometimes not drop relics. Sorry!
ENGINE
Switched to a new typewriter text function, should be much more CPU-efficient now
QUALITY OF LIFE
Monsters will now drop all items they are carrying if hit with a Monster Mallet. This should prevent situations like your weapon being eaten by a Mimic, never to be retrieved again.
You should no longer receive a popup about entering Savage World once you have already seen it at least once.
WRITING
(Legend of Shara) The “Armillary Mirrors” effect no longer says “Armillary Mirrors” in the log if you are using a relic with that effect
Hello adventurers! Today we're launching patch 1.27, which is mainly focused on bug fixes and balance tweaks. There's also a new fun feature (currently English-only, but coming soon to other languages) called Pet Duels, which is exactly what it sounds like. Got an awesome corral pet? Well, now you can fight it! Neither of you will be permanently defeated from the fight, but it's a great way to test who's really in charge.
Before we get into patch notes, I wanted to briefly give a general development update.
Upcoming Content / DLC
Work on Tangledeep's second expansion is well underway, and should be done in Fall of this year. This will be around $4 or $5 and will focus on new dungeons, monsters, and bosses, plus some other neat features and content. Keep an eye out for further news on this!
Switch Updates
We just published Switch patch 1.0.6 which added the "Lizard Lounge" to the game, along with all the content and bug fixes from the PC version (with the exception of pet duels.)
We're also continuing to port Legend of Shara to that platform. It's the current focus of our Switch dev efforts, now that the two games have reached feature parity.
Our Next Game...?
Impact Gameworks is working on another project connected to the world of Tangledeep! Tentatively called The Legend of Tangledeep: Puzzle Explorers, you can follow our development progress at our dev blog here.
The benefits of the second Dagger Mastery have been reduced from +10% dual wielding accuracy/damage to +7.5% (per hand).
Using a Lightweight weapon or a Claw in your offhand is now a little worse than before, by about 5%. However, if your offhand weapon is both Lightweight AND Claw, it’s still as effective as before.
(Legend of Shara) Slightly bumped up the average monster level in Temple of Elements, along with respawn rate. Also, shops now appear a little less frequently (25% chance per floor, down from 33%)
(Legend of Shara) The base weapon power of all Relics has been reduced by 15%, prior to any other modifiers, multipliers, flat enhancements etc. Since Relics are already pretty strong, this seems reasonable.
(Legend of Shara) Default armor, shield, quiver, and magic mod values have also been reduced slightly for Relics.
(Legend of Shara) The “Precise Finish” skill now grants +35% JP, gold, and XP (up from +20%) when landing a finishing blow with the skill
BUGS
You should no longer riposte while under the effects of Paladin’s Sanctuary
“Heavy” magic mod should now correctly show the CT penalty when hovering over the item
Fairy’s Choker (20% chance to reduce random cooldown by 1 turn when attacked) should work again
Fixed issue with certain directional-based status effects causing game errors occasionally
Savage World / New Game+ selection should work reliably now on main branch (was only working properly on beta, most of the time)
Gambler’s “Wild Cards” ability should now properly test Aces valued as both “1” and max value for the purposes of Straights etc.
Bred monsters should now have the correct Family in all cases
Visual fix for bug w/ ending scenes/credits where gameplay leaked through
Attempted fix for bug where portals were not always created when leaving an Item Dream
Fixed bug with Talrose the Painter sometimes telling you to go to the wrong place
When interacting with the food cart, you should no longer see “Sale Value: 0g”
Fixed some garbage text in the log related to the food cart
(Legend of Shara) Fixed game error that occurred with the “Shard” relic affix (negate magical damage, gain spirit buff)
(Legend of Shara) Attempted fix for Obsidian Band affix on relics that was causing problems when stacked (it should not stack)
(Legend of Shara) Attempted fix for rare bug related to Shara’s Dominate power
(Legend of Shara) Fixed bug where Relics could be permanently lost if eaten by a Mimic, then saving+quitting
(Legend of Shara) Fixed bug where items with the “Does not interfere with offhand fighting” mod were not working on Relics correctly
CONTENT/GAMEPLAY
You can now duel (roughhouse) with your corral pet, in Riverstone Grove. Just use the appropriate pet command. When dueling, you cannot actually defeat your pet (or vice versa). After the duel, you both will be cleared of all temporary negative statuses, and restored to pre-duel Health.
ENGINE
Considerable work on DLC2!
QUALITY OF LIFE
Up to 12 buffs/debuffs can now be displayed (up from 8/8)
Hello adventurers! Before we get to the patch notes: for those of you who don't yet own Tangledeep or Legend of Shara, you can get them for 40% / 15% off (respectively) during the Steam Summer Sale. Check it out!
With that, here are the notes for the patch that just launched today, plus the last couple minor 1.25 versions!
PATCH NOTES
BALANCE
Corral pet max health has now been capped at 4000 for the regular game, 6000 for NG+, and 8000 for Savage World. The reason for this change is because, due to a bug fix also in this patch, corral pets can learn and pass on a wider range of passive traits than they could before.
NG+ minimum monster health slightly increased
Savage World monster health increased
(Legend of Shara) The min & max rank of scaled relics found in Wanderer’s Journeys now varies based on the difficulty of the Journey. Easier journeys like Goldfrog’s Grand Grotto will have somewhat lower average & max relic quality than much harder ones like Temple of Elements and Tower of Ordeals.
BUGS
Passive monster abilities on pets/corral monsters should no longer disappear on save/load. This means passive monster skills should now be able to be passed down to children.
Talking to NPCs should no longer trigger end-of-turn effects like gaining CT or ticking statuses (could be particularly exploitable in Wanderer’s Journeys)
Fixed a couple item comparison bugs; comparisons should be more accurate now particularly for armor with Dodge
Fixed bug where certain status effects granted by equipment (such as Antipode Blade’s fire/ice attack) sometimes got ‘stuck’ and were not removed
You should now be able to enter an item in the Dreamcaster if it does not have max upgrades (+++) but *does* have max magic mods. You just won’t be able to get more mods on it.
Chance of passing day in the Dreamcaster should be accurate even if you clear a Nightmare Prince
Fixed bug where Skill Orb version of Escape Artist had the unintentional limiting property of ‘adjacent wall only’
You should now be able to search for rarity “RARE” (threw an error before)
Fixed bug with Overdraw magic mod not working correctly on quivers, also fixed it not working properly when auto-switching weapons
Edge Thane’s innate “Survival” bonus should no longer persist if you change jobs
The buff from Vanishing Ink should no longer persist if you unequip the ability
Damage from Radiant Starhelm’s “Smite” effect should now show up correctly in the log (as “Divine Fury”)
Fixed game error when capturing very high level monsters and trying to add them to your corral
The new searchbar tutorial should no longer pop up more than once
After upgrading your Monster Mallet, the correct Health threshold should be displayed when using the ability (20% instead of 15%)
Attempted fix for rare bug with cooking UI
Attempted fix for some weird edge cases with Blinking monster power
Fixed bug with searchbar tutorial popping up after using a Job Change scroll
Fixed Chinese language selection at title screen.
Fixed display bug with reserved Energy and dismissing Floraconda
Fixed bug with pet trainer’s forget skill function not subtracting JP properly
Fixed bug in evaluating game completion state for purposes of NG+ / Savage World
Fixed bug where HuSyn’s tier 3 emblem was not working correctly (Runic Crystal was not picking up powerups as intended)
It’s now possible to close the Steam Leaderboards via controller
Daggers now actually give +35 CT on crit as intended (down from +50; this change was made a few patches ago, but was not implemented correctly)
Ice shards from Ice Tortoise should no longer be consumed when passing through friendly creatures
(Legend of Shara) Relics that grant the ‘Deep Lake Gem’ effect of ignoring Deadly Void damage should now work properly
(Legend of Shara) Fixed animation time on Energy Shield effect
(Legend of Shara) Runes of Knowledge now actually cost JP as intended, instead of *giving* you JP
(Legend of Shara) Fixed bug with stairs disappearing sometimes in Shara mode
(Legend of Shara) Fixed map generation bug in Realm of the Gods where objects could be on inaccessible tiles
(Legend of Shara) Fixed display error when getting multiple relics in a single Wanderer’s Journey, sometimes showing incorrect item info
(Legend of Shara) Subtle Bonk should work correctly now
(Legend of Shara) Another bug fix related to relics disappearing in Wanderer’s Journeys
CONTENT/GAMEPLAY
New armor magic mod: Gourmand’s (upgraded version of Gluttony - increases food healing)
New melee weapon magic mod: Immobilizing (% chance to root with basic attacks)
New shield magic mod: Spiked (blocking attacks deals 33% of Weapon dmg back to attacker)
New shield magic mod: Balance (not blocking an attack raises block chance by 20% until your next block)
New 2h melee weapon mods: Weighted and Robust. Uses 15/20 CT per attack, but increases attack damage by 20/30%.
New 2h melee weapon mod: Fury. Gain 35 CT upon defeating a non-trivial enemy.
New 2h melee weapon mod: Sundering. Weapon attacks reduce target’s def/dmg by 5%, stacks up to 4x.
New 2h melee weapon mod: Whirlwind. Using Physical skills also attacks nearby enemies for 20% weapon dmg
New bow/staff weapon mod: Point-Blank. Attacks to enemies in melee range deal +25% damage.
New armor magic mod: Determination. Reduces damage from summoned creatures by 50%
New weapon magic mod: Anti-Summon. Increases damage against summoned creatures by 25%.
New equipment magic mod (any slot): Loyalty. Corral pet restores 10% of its max Health when you defeat a non-trivial monster.
Eight new legendary items, including a new Wild Child-oriented gear set!
LOCALIZATION
SPANISH language support is now available!
QUALITY OF LIFE
Sped up the animation on Divine Fury again
Abilities taught by Cat’ie, such as Fast Healing and Taunt, should no longer get written in Monster Letters (this was just a time-waster!)
WRITING
“Teleportation Scroll” is now “Scroll of Teleportation”, and “Job Change Scroll” is now “Scroll of Job Change”.
Hello adventurers! Welcome to Tangledeep v1.25, featuring a wide variety of game improvements, fixes, balance adjustments, player-requested features, and a new difficulty mode!
Also, if you missed the previous update, the first expansion - Legend of Shara - is now available. Be sure to check it out, as it brings a whole lot more content, story, and gameplay to the base game!
We have been working on regular patches for the Nintendo Switch version of Tangledeep, and the process of porting Legend of Shara is going well.
Spanish Localization
This is also coming along, with the first pass of translation complete! We expect to have a beta this month for sure.
SAVAGE WORLD
The ultimate challenge for those who have defeated even New Game+! As with NG+, this restarts the game world while keeping all of your progress. The entire game will be much harder in a variety of ways, in exchange for even greater treasure-finding prospects and the ability to upgrade equipment to ++++ in the Dreamcaster. If you can defeat this mode, you’ll have supreme bragging rights! Here is a list of key changes in Savage World:
Bonus CT gain from all sources reduced by 33%
Using any item from your inventory, unless it *grants* CT, now reduces your CT to 0
Parrying now blocks 66% of damage (instead of 100%)
Base powerup drop rate reduced to 25% of normal game; healing reduced 50%
Monsters recover from non-damaging statuses twice as quickly
Monsters gain additional stats, damage, defense, and aggro range
Certain easily-dodged monster abilities like Panthox’s Claw Rake and Electric Jelly’s Lightning Circle now have more challenging targeting patterns
Monster skill cooldowns reduced by 25%
Monster density and respawn rate increased
Boss fights now have extra enemies
Items can be upgraded a 4th time in the Dreamcaster (++++)
Loot quality improved throughout the game
Items can now spawn with up to +++ already added
Double legendary and Orb of Reverie drop rate compared to NG+
You can learn an additional ultimate Weapon Mastery
BALANCE
Non-summoned player-faction monsters should no longer combine with each other (could lead to wacky scaling)
Godspeed Strike no longer gives you a free turn automatically, instead granting +25 CT on use.
Daggers now grant +35 CT on crit (down from 50). They are just a little too strong in giving the player multiple turns.
In New Game+ (and beyond), the hidden dream boss encounter is now much harder
In New Game+ (and beyond), loot rank has been nudged up.
In New Game+ (and beyond), champions now have a chance to drop Rose Petals in addition to their other loot
In New Game+ (and beyond), shops now carry more stuff
(Legend of Shara) The “Armor Training” relic mod should no longer show up on armor (as it could potentially show up on medium/light armor, where it did nothing).
BUGS
Job change scroll should no longer use stairs if you use it on top of stairs
Fixed Godspeed Strike display bug
(Legend of Shara) Hotfix for Wanderer’s Journey related bug introduced in 1.25b
Fixed issues with hero starting in the wrong position on certain maps (like the 2nd boss fight)
Sword Dancer’s gold emblem (allowing for skill parrying) should now work as intended, giving you 33% of your normal Parry chance (instead of the unintended 100% of your normal Parry)
Also fixed bug where abilities used on ANY character had a 3x multiplier on parry chance…
Fixed wonkiness allowing you to sometimes learn multiple armor masteries (quest flag was being reset)
Fixed bug with Ice Daggers sometimes not dealing triggering its effect correctly
It should no longer ever be possible to Fast Travel from within an Item Dream (caused some further bad behavior)
Hopefully fixed bug where the black fade behind the end cutscene and credits sometimes didn’t work
Fixed some bad save file issues
(Legend of Shara) ‘Factory Free-for-All’ should now properly give you 10 Camouflage Perfumes at the start
(Legend of Shara) Attempted fixes for Mirai campaign data leaking into Shara data somehow
(Legend of Shara) Fixed hang in post-final boss cutscene
(Legend of Shara) Calligrapher ground buffs (shadow, lightning, water) should now spawn on monsters, as intended
(Legend of Shara) Fixed possible bug in Shara’s second boss fight
CONTENT/GAMEPLAY
A new challenge has been added: “Savage World”, unlocked after completing New Game+!
(Legend of Shara) After completing Shara’s story in any save slot, Mirai will now be able to do a Shara cosplay.
ENGINE
Save file size optimizations, particularly for Legend of Shara players with many relics
Game now saves an additional layer of backup history to help with future file corruption issues
QUALITY OF LIFE
Doubled the size of the combat log in the Journal
There are now 15 save slots available
New features for the searchbar! See below:
Searching ‘trash’ will allow you to view only items marked as trash
You can now add “or” to your searches, for example ‘sword or axe’, to get items that match at least one of those terms. You can even use multiple OR terms, for example: ‘relic or legendary or trash’
You can now search by rank by typing: rank:x, where x is the desired rank. Typing rankbelow:x will search for anything below that rank, while rankabove:x will search for that rank and higher.
The same works for rarity, for example: rarity:common, raritybelow:ancient, etc.
Negative searches can now be performed with !, for example !quiver would return anything *not* a quiver
Also, searches for ‘quiver’, ‘shield’, and ‘book’ should now work properly to search for those offhand types
There is now a tutorial that pops up the first time you use the searchbar (after you close the UI you were using, of course) explaining these features
STEAM STUFF
A new option has been added when launching the game allowing you to play without a launcher.
Fabled Tamer no longer requires a **Wild Untamed** Eidolon (too random!), just a regular one.
Attempted fix for merchant/gold achievement
(Legend of Shara) Fixed the “Fabled Tamer” achievement.