Feb 6, 2018
Tower of Time - Event Horizon


As we are nearing a release date, we would like to share with you some of the more exciting new features that are coming.

Item Forge

One of the features most requested by Players is related to items and RNG mechanics. While we are quite happy with the amount of combinations that can roll on the items, we agree that if you want to go a specific build, it can be quite hard.

Therefore, we are implementing Item Forge, an ability to increase selected statistics of an item, depending on the number of available upgrade counters -- for an increasing cost. Whether you want to boost the main damage component of a weapon multiple times -- or go for multiple stats for balanced item, it is up to you.

Statistics that can be upgraded will be different for each item type - a combination of currently rolled stats and few "default" ones.

So you want to see if you can reach 2000 Health on Boron? Who knows?



You will face a new type of dilemma:

1. You rolled an excellent item, do you want spend all your crystals to boost this item to a maximum?
2. Do you want to use your crystals for some enchants and wait for higher tier item?
3. Or go mid way - spend only green crystals / blue crystals for 1-2 upgrades?




Whatever you decide, Tower of Time will offer you incredible build flexibility.

What do you think about having such an option?



One of the new locations, in all its dark glory.




Next update on: Party Alignment, another novel feature that can change the way how you manage your party. Your gameplay choices will now have a critical impact.

Cheers,
EH Team
Feb 6, 2018
Tower of Time - Event Horizon


As we are nearing a release date, we would like to share with you some of the more exciting new features that are coming.

Item Forge

One of the features most requested by Players is related to items and RNG mechanics. While we are quite happy with the amount of combinations that can roll on the items, we agree that if you want to go a specific build, it can be quite hard.

Therefore, we are implementing Item Forge, an ability to increase selected statistics of an item, depending on the number of available upgrade counters -- for an increasing cost. Whether you want to boost the main damage component of a weapon multiple times -- or go for multiple stats for balanced item, it is up to you.

Statistics that can be upgraded will be different for each item type - a combination of currently rolled stats and few "default" ones.

So you want to see if you can reach 2000 Health on Boron? Who knows?



You will face a new type of dilemma:

1. You rolled an excellent item, do you want spend all your crystals to boost this item to a maximum?
2. Do you want to use your crystals for some enchants and wait for higher tier item?
3. Or go mid way - spend only green crystals / blue crystals for 1-2 upgrades?




Whatever you decide, Tower of Time will offer you incredible build flexibility.

What do you think about having such an option?



One of the new locations, in all its dark glory.




Next update on: Party Alignment, another novel feature that can change the way how you manage your party. Your gameplay choices will now have a critical impact.

Cheers,
EH Team
Jan 22, 2018
Tower of Time - Event Horizon


We have added a clip presenting Kane and his abilities to store page. Can you imagine your party without him?




Kane's background

“If man is to survive this world, it will be by courage and duty alone.”

When I first joined King Daedric, his soldiers fled from me as if I carried the sickness. Only one guard seemed at ease around my unusual nature, Kane.

For over 15 years, the steely haired warrior has been my closest and most trusted companion. We each owe our lives to the other, many times over. Saved from certain death in battles with brigands, rebellious tribes and dangerous creatures from remote parts of the world.

Kane is intellectually sharp and a sound tactician. His list of faults is short, far outweighed by his exemplary measure, but if pressed to speak on his greatest weakness, I would confess an ease at which he becomes flustered and impatient. Such headstrong inclinations make him prone to attack problems with brute force, even when a more delicate solution is called for. Faults and shortcomings aside, Kane is the benchmark of a solider and friend, to which I measure all others. I value my second-in-command’s advice more than any other.

No discussion of Kane would be complete without mention that there is no record, written or oral, of the shieldguard ever withdrawing from combat first. He is valiant and heroic to a fault. While he values his life greatly, I’ve seen him risk it firsthand, without second thought, to protect those under his charge. Bound by the seven virtues of his title, King’s Champion, Kane lives by a strict code of conduct, offering mercy to his most fearsome enemies and aid to any who openly request it.

After his wife and adolescent son were taken in a storm of fire and ash, Kane turned away from women. For seventeen years he has been without serious relationship. Though if my eyes serve me, I would swear the shieldguard has developed a fondness for Maeve. A bond forged over the five-year duration of their friendship as fellow soldiers, no doubt. How deeply he cares for her, I dare not guess… One thing I know for certain, his dedication to duty would never allow him to openly express his feelings.

Jan 22, 2018
Tower of Time - Event Horizon


We have added a clip presenting Kane and his abilities to store page. Can you imagine your party without him?




Kane's background

“If man is to survive this world, it will be by courage and duty alone.”

When I first joined King Daedric, his soldiers fled from me as if I carried the sickness. Only one guard seemed at ease around my unusual nature, Kane.

For over 15 years, the steely haired warrior has been my closest and most trusted companion. We each owe our lives to the other, many times over. Saved from certain death in battles with brigands, rebellious tribes and dangerous creatures from remote parts of the world.

Kane is intellectually sharp and a sound tactician. His list of faults is short, far outweighed by his exemplary measure, but if pressed to speak on his greatest weakness, I would confess an ease at which he becomes flustered and impatient. Such headstrong inclinations make him prone to attack problems with brute force, even when a more delicate solution is called for. Faults and shortcomings aside, Kane is the benchmark of a solider and friend, to which I measure all others. I value my second-in-command’s advice more than any other.

No discussion of Kane would be complete without mention that there is no record, written or oral, of the shieldguard ever withdrawing from combat first. He is valiant and heroic to a fault. While he values his life greatly, I’ve seen him risk it firsthand, without second thought, to protect those under his charge. Bound by the seven virtues of his title, King’s Champion, Kane lives by a strict code of conduct, offering mercy to his most fearsome enemies and aid to any who openly request it.

After his wife and adolescent son were taken in a storm of fire and ash, Kane turned away from women. For seventeen years he has been without serious relationship. Though if my eyes serve me, I would swear the shieldguard has developed a fondness for Maeve. A bond forged over the five-year duration of their friendship as fellow soldiers, no doubt. How deeply he cares for her, I dare not guess… One thing I know for certain, his dedication to duty would never allow him to openly express his feelings.

Tower of Time

Tower of Time, a "new take on classic RPGs" about a shattered land, a mysterious tower, and a gang of champions who decide to venture inside and see what's cooking, was expected to trade Early Access for full release by the end of 2017. A quick trip to Steam will reveal that it did not happen. It will (hopefully) happen soon, however, as developer Event Horizon now says that it will be ready for release in April. 

The Early Access version of the game has been updated and now includes an estimated 30 hours of play, double what was available in the initial EA release, with more than 100 enemy types and 500 possible upgrades on the skill tree. There's also a new "Arrow Time" system, which the studio described as "bullet-time for CRPGs: It allows players to slow down combat or even pause it completely, enabling true strategic development as the battle unfolds."   

That sounds a lot like the real-time with pause system made famous in Baldur's Gate, although these days I think Divinity: Original Sin is probably the better comparison, even if it is fully turn-based. Those are tough acts to follow, but at this point the response on Steam is quite positive, and the new gameplay trailer looks promising. None of which guarantees anything, but I think it's one worth keeping an eye on. You can find out more about Tower of Time at evehor.com

Tower of Time - Event Horizon


Hello All,

We just released a hotfix 0.6.2.1334. The following issues are fixed:

Issues
  • Daeva Trials - Maeve and Boron issue when game sometimes froze between sequences. Your saves will work as intended.
  • Some Beast challenges did not trigger combat.
  • Beast group in the sewers - upon entering combat player was returned to the city instead
  • Achievements will properly unlock


Linux

We also updated Linux build. We have tested it on Ubuntu 17.04. If you have a different distro and run into troubles with cinematics, please let us know. Thanks.

Thanks for your feedback and reviews.


Cheers,
KM


P.S. One of the Primal Beasts (in the screenshots above) is also very excited about this hotfix, since you will finally be able to test your skills against him in the final Beast Challenge
Tower of Time - Event Horizon


Hello All,

We just released a hotfix 0.6.2.1334. The following issues are fixed:

Issues
  • Daeva Trials - Maeve and Boron issue when game sometimes froze between sequences. Your saves will work as intended.
  • Some Beast challenges did not trigger combat.
  • Beast group in the sewers - upon entering combat player was returned to the city instead
  • Achievements will properly unlock


Linux

We also updated Linux build. We have tested it on Ubuntu 17.04. If you have a different distro and run into troubles with cinematics, please let us know. Thanks.

Thanks for your feedback and reviews.


Cheers,
KM


P.S. One of the Primal Beasts (in the screenshots above) is also very excited about this hotfix, since you will finally be able to test your skills against him in the final Beast Challenge
Tower of Time - Event Horizon


A short update about few things here, as we are working towards the final release.

Difficulty levels

We continue to balance difficulty levels and are testing a new way of setting them. On Hard and Epic difficulty enemies will not only scale in health and damage, but also in defense stats and skills (how they use them and how often). We are committed to create a super challenge for veteran players, where winning a battle will be very satisfying experience.

So no - soloing challenges on epic difficulty with cleverly build Boron will no longer be possible ( ...unless you find a different way)

Item Forge

We will add Item Forge - an ability to increase various stats on an item, for an increasing cost. Thanks to that, you will be able to create your ultimate party easier, not relying so much on RNG loot and having a great way to spend any surplus crystals that Maeve is carrying in her loot bag.




Skill adjustments

Observing many players in combat, we are making final (hopefully) adjustment to various skills. The list would be too long to present here, but we have some exciting new mechanics in testing, some of them factor in combat length too. One example can be Headshot - new Maeve's ultimate ability, that deals tons of damage to a single target and if that target is killed, the cooldown of this skill resets and its mana cost is decreased.




Party Alignment

Sometimes you face difficult choice and your champions disagree on how to proceed. In those crucial moments, you (as a Lord sitting in the throne room) will need to decide if you want to let party decide or impose your will, forcing one or the other option. How the party reacts to you and each other, will also affect



Price change

With the recent release of Book Two, we will be increasing the price a little - as announced before - just after current promotion ends.




Feedback

We have received tons of detailed feedback after we released Book Two. Some suggestions are really excellent. Thanks a lot to all who found the time to send us an email or post in the forums! If you find the time to review the game, that also would be great.

If you want to chat with us directly about anything, please join on Discord:
https://discord.gg/swuxMSV



Pause Time

One of the suggestions received was to implement pause, next to slow time. We will do so in short future. We still will recommend to use slow time, as it is more fun in our opinion - but if you wish so, you will be able to pause the game in combat, taking all the time you need.

Cheers,
KM

P.S. The screenshots above are from one of the challenges - where you face four Elemental Lords in sequence.

Tower of Time - Event Horizon


A short update about few things here, as we are working towards the final release.

Difficulty levels

We continue to balance difficulty levels and are testing a new way of setting them. On Hard and Epic difficulty enemies will not only scale in health and damage, but also in defense stats and skills (how they use them and how often). We are committed to create a super challenge for veteran players, where winning a battle will be very satisfying experience.

So no - soloing challenges on epic difficulty with cleverly build Boron will no longer be possible ( ...unless you find a different way)

Item Forge

We will add Item Forge - an ability to increase various stats on an item, for an increasing cost. Thanks to that, you will be able to create your ultimate party easier, not relying so much on RNG loot and having a great way to spend any surplus crystals that Maeve is carrying in her loot bag.




Skill adjustments

Observing many players in combat, we are making final (hopefully) adjustment to various skills. The list would be too long to present here, but we have some exciting new mechanics in testing, some of them factor in combat length too. One example can be Headshot - new Maeve's ultimate ability, that deals tons of damage to a single target and if that target is killed, the cooldown of this skill resets and its mana cost is decreased.




Party Alignment

Sometimes you face difficult choice and your champions disagree on how to proceed. In those crucial moments, you (as a Lord sitting in the throne room) will need to decide if you want to let party decide or impose your will, forcing one or the other option. How the party reacts to you and each other, will also affect



Price change

With the recent release of Book Two, we will be increasing the price a little - as announced before - just after current promotion ends.




Feedback

We have received tons of detailed feedback after we released Book Two. Some suggestions are really excellent. Thanks a lot to all who found the time to send us an email or post in the forums! If you find the time to review the game, that also would be great.

If you want to chat with us directly about anything, please join on Discord:
https://discord.gg/swuxMSV



Pause Time

One of the suggestions received was to implement pause, next to slow time. We will do so in short future. We still will recommend to use slow time, as it is more fun in our opinion - but if you wish so, you will be able to pause the game in combat, taking all the time you need.

Cheers,
KM

P.S. The screenshots above are from one of the challenges - where you face four Elemental Lords in sequence.

Dec 28, 2017
Tower of Time - Event Horizon


We just released a small hotfix - addressing random crashes and fixing few other small issues:

  • Added support for 64bit systems - it should eliminate most crashes in recent build, that were caused by memory limitations
  • Fixed cursor flickering for some rotatable objects
  • Shade quest / Level 4 -- Water Essence can now be interacted with / picked-up
  • Arachnya - Primal Boss / Level 3 - now she can be attacked by melee units
  • Six Sons quest / Level 4 -- all beacons now display being lit as they should
  • Other minor fixes.

Thanks for your support and for sending your logs to us. They helped us to identify the source and fix it quickly.


Cheers,
KM

As for the screenshot above - this is a battle summary from one of the challenges (Epic difficulty). As you can see - Aeric/Druid - is not here. This is to prove that once you get more than four champions, you can really build your party as you want. Even without a healing powers of wood-clad Druid. Also, that Rakhem is far from being useless in combat.

Please share with us your post-battle screenshots here in Steam (upload screenshot) - it would be quite interesting to see what party composition you have and how you build your champions - so other players can compare themselves to you.
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